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    Updated EmulationStation for Windows

    Scheduled Pinned Locked Moved Projects and Themes
    emulationstatiowindows
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    • I
      isblagi
      last edited by

      Hi,
      First, thanks to jdrassa for the work. It's nice to know that someone is trying to keep windows EmulationStation up-to-date.

      I arrived here searching for an option to get categories and collections to order my rom collection, since the ES version I was using (2.0.1a, the one you can download from the official site) doesn't come with these options. But now I'm facing a problem.

      The old ES installation works perfect, but the 2.2.2.220 version crashes when calling Retroarch Mame 2016. Rest of cores/emulators seem to work fine. I've tried installing RA in different locations, but it crashes again. If I run RA direct from windows (not from ES) it works and runs the games.

      Here's my systems.cfg config for arcade games:
      alt text

      And this is what debug mode says:
      alt text
      alt text
      alt text
      alt text
      alt text

      Any suggestions? Thanks in advance

      I 1 Reply Last reply Reply Quote 0
      • I
        isblagi @isblagi
        last edited by

        Seems I made something wrong linking the images, so I paste the code here.

        For the systems.cfg ----------------------------------------------

        <system>
        <name>arcade</name>
        <fullname>Arcade</fullname>
        <path>E:\Emuladors\Roms\arcade</path>
        <extension>.zip .ZIP</extension>
        <command>E:\Emuladors\retroarch\retroarch_debug.exe -L "E:\Emuladors\retroarch\cores\mame2016_libretro.dll" "%ROM_RAW%"</command>
        <platform>arcade</platform>
        <theme>mame</theme>
        </system>

        For the results of the debug--------------------------------------------------------------

        RetroArch [INFO] :: GL_ARB_texture_storage_multisample
        RetroArch [INFO] :: GL_ARB_texture_swizzle
        RetroArch [INFO] :: GL_ARB_texture_view
        RetroArch [INFO] :: GL_ARB_timer_query
        RetroArch [INFO] :: GL_ARB_transpose_matrix
        RetroArch [INFO] :: GL_ARB_uniform_buffer_object
        RetroArch [INFO] :: GL_ARB_vertex_array_bgra
        RetroArch [INFO] :: GL_ARB_vertex_array_object
        RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
        RetroArch [INFO] :: GL_ARB_vertex_buffer_object
        RetroArch [INFO] :: GL_ARB_vertex_program
        RetroArch [INFO] :: GL_ARB_vertex_shader
        RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
        RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
        RetroArch [INFO] :: GL_ARB_viewport_array
        RetroArch [INFO] :: GL_ARB_window_pos
        RetroArch [INFO] :: GL_ATI_draw_buffers
        RetroArch [INFO] :: GL_ATI_texture_float
        RetroArch [INFO] :: GL_ATI_texture_mirror_once
        RetroArch [INFO] :: GL_S3_s3tc
        RetroArch [INFO] :: GL_EXT_texture_env_add
        RetroArch [INFO] :: GL_EXT_abgr
        RetroArch [INFO] :: GL_EXT_bgra
        RetroArch [INFO] :: GL_EXT_bindable_uniform
        RetroArch [INFO] :: GL_EXT_blend_color
        RetroArch [INFO] :: GL_EXT_blend_equation_separate
        RetroArch [INFO] :: GL_EXT_blend_func_separate
        RetroArch [INFO] :: GL_EXT_blend_minmax
        RetroArch [INFO] :: GL_EXT_blend_subtract
        RetroArch [INFO] :: GL_EXT_compiled_vertex_array
        RetroArch [INFO] :: GL_EXT_Cg_shader
        RetroArch [INFO] :: GL_EXT_depth_bounds_test
        RetroArch [INFO] :: GL_EXT_direct_state_access
        RetroArch [INFO] :: GL_EXT_draw_buffers2
        RetroArch [INFO] :: GL_EXT_draw_instanced
        RetroArch [INFO] :: GL_EXT_draw_range_elements
        RetroArch [INFO] :: GL_EXT_fog_coord
        RetroArch [INFO] :: GL_EXT_framebuffer_blit
        RetroArch [INFO] :: GL_EXT_framebuffer_multisample
        RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
        RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
        RetroArch [INFO] :: GL_EXT_framebuffer_object
        RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
        RetroArch [INFO] :: GL_EXT_geometry_shader4
        RetroArch [INFO] :: GL_EXT_gpu_program_parameters
        RetroArch [INFO] :: GL_EXT_gpu_shader4
        RetroArch [INFO] :: GL_EXT_multi_draw_arrays
        RetroArch [INFO] :: GL_EXT_packed_depth_stencil
        RetroArch [INFO] :: GL_EXT_packed_float
        RetroArch [INFO] :: GL_EXT_packed_pixels
        RetroArch [INFO] :: GL_EXT_pixel_buffer_object
        RetroArch [INFO] :: GL_EXT_point_parameters
        RetroArch [INFO] :: GL_EXT_provoking_vertex
        RetroArch [INFO] :: GL_EXT_rescale_normal
        RetroArch [INFO] :: GL_EXT_secondary_color
        RetroArch [INFO] :: GL_EXT_separate_shader_objects
        RetroArch [INFO] :: GL_EXT_separate_specular_color
        RetroArch [INFO] :: GL_EXT_shader_integer_mix
        RetroArch [INFO] :: GL_EXT_shadow_funcs
        RetroArch [INFO] :: GL_EXT_stencil_two_side
        RetroArch [INFO] :: GL_EXT_stencil_wrap
        RetroArch [INFO] :: GL_EXT_texture3D
        RetroArch [INFO] :: GL_EXT_texture_array
        RetroArch [INFO] :: GL_EXT_texture_buffer_object
        RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
        RetroArch [INFO] :: GL_EXT_texture_compression_latc
        RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
        RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
        RetroArch [INFO] :: GL_EXT_texture_cube_map
        RetroArch [INFO] :: GL_EXT_texture_edge_clamp
        RetroArch [INFO] :: GL_EXT_texture_env_combine
        RetroArch [INFO] :: GL_EXT_texture_env_dot3
        RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
        RetroArch [INFO] :: GL_EXT_texture_integer
        RetroArch [INFO] :: GL_EXT_texture_lod
        RetroArch [INFO] :: GL_EXT_texture_lod_bias
        RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
        RetroArch [INFO] :: GL_EXT_texture_object
        RetroArch [INFO] :: GL_EXT_texture_shared_exponent
        RetroArch [INFO] :: GL_EXT_texture_sRGB
        RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
        RetroArch [INFO] :: GL_EXT_texture_storage
        RetroArch [INFO] :: GL_EXT_texture_swizzle
        RetroArch [INFO] :: GL_EXT_timer_query
        RetroArch [INFO] :: GL_EXT_vertex_array
        RetroArch [INFO] :: GL_EXT_vertex_array_bgra
        RetroArch [INFO] :: GL_EXT_import_sync_object
        RetroArch [INFO] :: GL_IBM_rasterpos_clip
        RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
        RetroArch [INFO] :: GL_KHR_debug
        RetroArch [INFO] :: GL_KTX_buffer_region
        RetroArch [INFO] :: GL_NV_blend_square
        RetroArch [INFO] :: GL_NV_conditional_render
        RetroArch [INFO] :: GL_NV_copy_depth_to_color
        RetroArch [INFO] :: GL_NV_copy_image
        RetroArch [INFO] :: GL_NV_depth_buffer_float
        RetroArch [INFO] :: GL_NV_depth_clamp
        RetroArch [INFO] :: GL_NV_ES1_1_compatibility
        RetroArch [INFO] :: GL_NV_explicit_multisample
        RetroArch [INFO] :: GL_NV_fence
        RetroArch [INFO] :: GL_NV_float_buffer
        RetroArch [INFO] :: GL_NV_fog_distance
        RetroArch [INFO] :: GL_NV_fragment_program
        RetroArch [INFO] :: GL_NV_fragment_program_option
        RetroArch [INFO] :: GL_NV_fragment_program2
        RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
        RetroArch [INFO] :: GL_NV_geometry_shader4
        RetroArch [INFO] :: GL_NV_gpu_program4
        RetroArch [INFO] :: GL_NV_half_float
        RetroArch [INFO] :: GL_NV_light_max_exponent
        RetroArch [INFO] :: GL_NV_multisample_coverage
        RetroArch [INFO] :: GL_NV_multisample_filter_hint
        RetroArch [INFO] :: GL_NV_occlusion_query
        RetroArch [INFO] :: GL_NV_packed_depth_stencil
        RetroArch [INFO] :: GL_NV_parameter_buffer_object
        RetroArch [INFO] :: GL_NV_parameter_buffer_object2
        RetroArch [INFO] :: GL_NV_path_rendering
        RetroArch [INFO] :: GL_NV_pixel_data_range
        RetroArch [INFO] :: GL_NV_point_sprite
        RetroArch [INFO] :: GL_NV_primitive_restart
        RetroArch [INFO] :: GL_NV_register_combiners
        RetroArch [INFO] :: GL_NV_register_combiners2
        RetroArch [INFO] :: GL_NV_shader_buffer_load
        RetroArch [INFO] :: GL_NV_texgen_reflection
        RetroArch [INFO] :: GL_NV_texture_barrier
        RetroArch [INFO] :: GL_NV_texture_compression_vtc
        RetroArch [INFO] :: GL_NV_texture_env_combine4
        RetroArch [INFO] :: GL_NV_texture_expand_normal
        RetroArch [INFO] :: GL_NV_texture_multisample
        RetroArch [INFO] :: GL_NV_texture_rectangle
        RetroArch [INFO] :: GL_NV_texture_shader
        RetroArch [INFO] :: GL_NV_texture_shader2
        RetroArch [INFO] :: GL_NV_texture_shader3
        RetroArch [INFO] :: GL_NV_transform_feedback
        RetroArch [INFO] :: GL_NV_vertex_array_range
        RetroArch [INFO] :: GL_NV_vertex_array_range2
        RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
        RetroArch [INFO] :: GL_NV_vertex_program
        RetroArch [INFO] :: GL_NV_vertex_program1_1
        RetroArch [INFO] :: GL_NV_vertex_program2
        RetroArch [INFO] :: GL_NV_vertex_program2_option
        RetroArch [INFO] :: GL_NV_vertex_program3
        RetroArch [INFO] :: GL_NVX_conditional_render
        RetroArch [INFO] :: GL_NVX_gpu_memory_info
        RetroArch [INFO] :: GL_SGIS_generate_mipmap
        RetroArch [INFO] :: GL_SGIS_texture_lod
        RetroArch [INFO] :: GL_SGIX_depth_texture
        RetroArch [INFO] :: GL_SGIX_shadow
        RetroArch [INFO] :: GL_SUN_slice_accum
        RetroArch [INFO] :: GL_WIN_swap_hint
        RetroArch [INFO] :: WGL_EXT_swap_control
        RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
        RetroArch [INFO] :: GL: Using resolution 1440x900
        RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
        RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
        RetroArch [INFO] :: Checking GLSL shader support ...
        RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
        00000 0.000000 1.000000 1.000000
        RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
        000 0.000000 5.000000 0.100000
        RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
        00000 0.000000 5.000000 0.100000
        RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
        00000 1.000000 5.000000 1.000000
        RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
        0000 1.000000 2.000000 0.050000
        RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
        1.000000 2.000000 0.010000
        RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
        0000 1.000000 2.000000 0.010000
        RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
        00 1.000000 2.000000 0.010000
        RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
        TRENGTH) 0.720000 0.000000 1.000000 0.020000
        RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
        ) 0.860000 0.000000 1.000000 0.020000
        RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
        ) 1.000000 0.000000 1.000000 0.020000
        RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
        ) 0.800000 0.000000 1.000000 0.100000
        RetroArch [INFO] :: Found GLSL vertex shader.
        RetroArch [INFO] :: Found GLSL fragment shader.
        RetroArch [INFO] :: Linking GLSL program.
        RetroArch [INFO] :: Found GLSL vertex shader.
        RetroArch [INFO] :: Found GLSL fragment shader.
        RetroArch [INFO] :: Shader log: 0(203) : warning C7532: global type mat4x3 requi
        res "#version 120" or later
        0(203) : warning C0000: ... or #extension GL_NV_non_square_matrices : enable

        RetroArch [INFO] :: Linking GLSL program.
        RetroArch [INFO] :: Linker log: Fragment info

        0(203) : warning C7532: global type mat4x3 requires "#version 120" or later
        0(203) : warning C0000: ... or #extension GL_NV_non_square_matrices : enable

        RetroArch [INFO] :: Found GLSL vertex shader.
        RetroArch [INFO] :: Found GLSL fragment shader.
        RetroArch [INFO] :: Linking GLSL program.
        RetroArch [INFO] :: Found GLSL vertex shader.
        RetroArch [INFO] :: Found GLSL fragment shader.
        RetroArch [INFO] :: Linking GLSL program.
        RetroArch [INFO] :: Found GLSL vertex shader.
        RetroArch [INFO] :: Found GLSL fragment shader.
        RetroArch [INFO] :: Linking GLSL program.
        RetroArch [INFO] :: [GL]: Using 4 textures.
        RetroArch [INFO] :: [GL]: Loaded 1 program(s).
        RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
        RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
        RetroArch [INFO] :: [GL]: Creating FBO 0 @ 1024x1024
        RetroArch [INFO] :: Found XInput v1.3.
        RetroArch [INFO] :: Found XInput controller, user #0
        RetroArch [INFO] :: Enumerating DInput joypads ...
        RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
        RetroArch [INFO] :: Done enumerating DInput joypads ...
        RetroArch [INFO] :: Autodetect: 25 profiles found
        RetroArch [INFO] :: Autodetect: selected configuration: E:\Emuladors\retroarch\a
        utoconfig\xinput\XInput_Controller_User_1.cfg
        RetroArch [INFO] :: Found joypad driver: "xinput".
        RetroArch [INFO] :: Using font rendering backend: freetype.
        RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
        RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
        RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
        RetroArch [INFO] :: Using font rendering backend: freetype.
        RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
        00000 0.000000 1.000000 1.000000
        RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
        000 0.000000 5.000000 0.100000
        RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
        00000 0.000000 5.000000 0.100000
        RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
        00000 1.000000 5.000000 1.000000
        RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
        0000 1.000000 2.000000 0.050000
        RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
        1.000000 2.000000 0.010000
        RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
        0000 1.000000 2.000000 0.010000
        RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
        00 1.000000 2.000000 0.010000
        RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
        TRENGTH) 0.720000 0.000000 1.000000 0.020000
        RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
        ) 0.860000 0.000000 1.000000 0.020000
        RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
        ) 1.000000 0.000000 1.000000 0.020000
        RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
        ) 0.800000 0.000000 1.000000 0.100000
        RetroArch [INFO] :: Using font rendering backend: freetype.
        RetroArch [INFO] :: Found #pragma parameter CRT - Phosphor ON/OFF (PHOSPHOR) 1.0
        00000 0.000000 1.000000 1.000000
        RetroArch [INFO] :: Found #pragma parameter CRT - Input gamma (InputGamma) 2.400
        000 0.000000 5.000000 0.100000
        RetroArch [INFO] :: Found #pragma parameter CRT - Output Gamma (OutputGamma) 2.2
        00000 0.000000 5.000000 0.100000
        RetroArch [INFO] :: Found #pragma parameter CRT - Sharpness Hack (SHARPNESS) 1.0
        00000 1.000000 5.000000 1.000000
        RetroArch [INFO] :: Found #pragma parameter CRT - Color Boost (COLOR_BOOST) 1.50
        0000 1.000000 2.000000 0.050000
        RetroArch [INFO] :: Found #pragma parameter CRT - Red Boost (RED_BOOST) 1.000000
        1.000000 2.000000 0.010000
        RetroArch [INFO] :: Found #pragma parameter CRT - Green Boost (GREEN_BOOST) 1.00
        0000 1.000000 2.000000 0.010000
        RetroArch [INFO] :: Found #pragma parameter CRT - Blue Boost (BLUE_BOOST) 1.0000
        00 1.000000 2.000000 0.010000
        RetroArch [INFO] :: Found #pragma parameter CRT - Scanline Strength (SCANLINES_S
        TRENGTH) 0.720000 0.000000 1.000000 0.020000
        RetroArch [INFO] :: Found #pragma parameter CRT - Min Beam Width (BEAM_MIN_WIDTH
        ) 0.860000 0.000000 1.000000 0.020000
        RetroArch [INFO] :: Found #pragma parameter CRT - Max Beam Width (BEAM_MAX_WIDTH
        ) 1.000000 0.000000 1.000000 0.020000
        RetroArch [INFO] :: Found #pragma parameter CRT - Anti-Ringing (CRT_ANTI_RINGING
        ) 0.800000 0.000000 1.000000 0.100000
        RetroArch [INFO] :: null: [E:\Emuladors\retroarch\content_history.lpl].
        RetroArch [INFO] :: [GL]: VSync => on
        RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
        RetroArch [libretro INFO] :: Starting game:E:/Emuladors/Roms/arcade/kod.zip
        RetroArch [libretro ERROR] :: Error parsing system name: E:/Emuladors/Roms/arcad
        e/kod.zip
        RetroArch [libretro ERROR] :: Error parsing parent path: E:/Emuladors/Roms/arcad
        e/kod.zip
        RetroArch [libretro DEBUG] :: Path extraction result: File name=E:/Emuladors/Rom
        s/arcade/kod.zip
        RetroArch [libretro DEBUG] :: Path extraction result: Game name=E:/Emuladors/Rom
        s/arcade/kod
        RetroArch [libretro DEBUG] :: Path extraction result: System name=E:/Emuladors/R
        oms/arcade/kod.zip
        RetroArch [libretro DEBUG] :: Path extraction result: Game path=.
        RetroArch [libretro DEBUG] :: Path extraction result: Parent path=E:/Emuladors/R
        oms/arcade/kod.zip
        RetroArch [libretro DEBUG] :: Searching for driver E:/Emuladors/Roms/arcade/kod
        RetroArch [libretro WARN] :: Driver E:/Emuladors/Roms/arcade/kod not found -1
        RetroArch [libretro ERROR] :: Driver not found E:/Emuladors/Roms/arcade/kod
        RetroArch [libretro DEBUG] :: Searching for driver E:/Emuladors/Roms/arcade/kod.
        zip
        RetroArch [libretro WARN] :: Driver E:/Emuladors/Roms/arcade/kod.zip not found -
        1
        RetroArch [libretro ERROR] :: System not found: E:/Emuladors/Roms/arcade/kod.zip

        MAIN FIRST


        Sorry for the doubleposting

        mituM 1 Reply Last reply Reply Quote 0
        • mituM
          mitu Global Moderator @isblagi
          last edited by

          @isblagi That's really a RetroArch error, not related to Emulationstation, it doesn't seem to like ROM paths containing forward slashes.

          I 1 Reply Last reply Reply Quote 0
          • I
            isblagi @mitu
            last edited by

            @mitu I just tryed another core and it runs fine. Definitely a core issue.
            Thanks for the reply.

            1 Reply Last reply Reply Quote 0
            • PittStoneP
              PittStone
              last edited by

              @jdrassa I have a Problem with Custom Collections if i Use Portable Emulationstation with the portable.bat The Custom Collection shows Only if i make a new collection from theme. After closing Emulationstation for windows and start it again, the collections gone. I need go in Menue, make a new custom collection with the same Name and the Collections with my Games i made earlyer are showing again.
              On Closing and Starting next Time its gone again.

              J 1 Reply Last reply Reply Quote 0
              • J
                jdrassa @PittStone
                last edited by

                @pittstone I am able to reproduce the error. It may take a little time to track down the cause, but I am looking into it.

                Get latest build of EmulationStation for Windows here

                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @jdrassa
                  last edited by

                  @jdrassa I did some experiments here, might be of help.

                  J 1 Reply Last reply Reply Quote 0
                  • J
                    jdrassa @mitu
                    last edited by

                    @mitu Thanks for the link. It was helpful.

                    Get latest build of EmulationStation for Windows here

                    J 1 Reply Last reply Reply Quote 0
                    • J
                      jdrassa @jdrassa
                      last edited by

                      @PittStone I have a test build available at the link below. Can you test and verify that it solves the issue for you? Thanks.

                      https://ci.appveyor.com/project/jrassa/emulationstation/build/2.8.0-201854120354/job/y5qv6vcxg9hklu5d/artifacts

                      Get latest build of EmulationStation for Windows here

                      PittStoneP 1 Reply Last reply Reply Quote 0
                      • PittStoneP
                        PittStone @jdrassa
                        last edited by PittStone

                        @jdrassa Awesome, that works. Thanks. The Problem is now, the collections .cfg are not portable. In the .cfg are the full name path's of each game. But if i Use it portable and change the emulationstation to a other Drive or usb stick, the collections not showing anymore. :(
                        Is there a other Method to change the path's in the .cfg like "%HOME%/.emulationstation/roms/..."?

                        J 1 Reply Last reply Reply Quote 0
                        • J
                          jdrassa @PittStone
                          last edited by

                          @pittstone Currently, you will need to edit the collection .cfg files manually if you are copying them to a different location.

                          Get latest build of EmulationStation for Windows here

                          PittStoneP 3 Replies Last reply Reply Quote 0
                          • PittStoneP
                            PittStone @jdrassa
                            last edited by

                            @jdrassa O.k. Thanks for the Update. Now i can make Collections. :D

                            1 Reply Last reply Reply Quote 0
                            • G
                              goamalo
                              last edited by

                              Hi I love your work! can you please add a background music support? I think that this is a must have thing on emulation station.

                              PittStoneP 1 Reply Last reply Reply Quote 0
                              • PittStoneP
                                PittStone @jdrassa
                                last edited by PittStone

                                @jdrassa -I have a idea. It would be nice, to have a option in the Start Menue to hide all systems without collections. So i have only my collections in the Start Menue if i wish.

                                1 Reply Last reply Reply Quote 0
                                • PittStoneP
                                  PittStone @goamalo
                                  last edited by

                                  @goamalo I can not confirm. I like Background music, but only on my pi. On regular Windows 10 Desktop i have Game-Snaps and if i go back to Main Menue i will not have music.

                                  1 Reply Last reply Reply Quote 0
                                  • PittStoneP
                                    PittStone @jdrassa
                                    last edited by PittStone

                                    @jdrassa It would be almost perfect, but there is still the problem with two systems that no info, images and videosnaps are displayed. Despite proper gamelist. I have the problem with wiiu and Ps2. Some games are displayed with info some not. Strangely, when I copy each game into a folder, at least the folder displays info, pictures and snaps. But not from the game file.

                                    mituM 1 Reply Last reply Reply Quote 0
                                    • mituM
                                      mitu Global Moderator @PittStone
                                      last edited by

                                      @pittstone That might be a scraping problem, how does the gamelist.xml look like for one of such systems ?

                                      B 1 Reply Last reply Reply Quote 0
                                      • B
                                        bloodykean @mitu
                                        last edited by

                                        @mitu i don't think it's a scraping problem. The limitation of the image files is the real problem here. I have also th problem with images over 2gb. Is there a solution to this?

                                        D 1 Reply Last reply Reply Quote 0
                                        • D
                                          duiz @bloodykean
                                          last edited by

                                          @bloodykean

                                          I use the Parse Gamelist option to go around the 2gb game limit.

                                          PittStoneP 1 Reply Last reply Reply Quote 0
                                          • PittStoneP
                                            PittStone @duiz
                                            last edited by

                                            @duiz Oh, man. Thats so Simple and solved this Problem. Thanks. Im now Understand what this Option mean.

                                            D 1 Reply Last reply Reply Quote 1
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