Make Start stop killing the game!! For the life of me I can't get it to stop killing it.
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@bog I do. As an example, here is my config for my iBuffalo SNES-style controllers.
Due to issues with ghost inputs in the past, I disabled most of the hotkeys: I'm pretty sure it doesn't matter what is put there in place of my "nul" entries as long as it isn't a valid entry.Updated this because I ain't afraid of no ghost inputs.input_device = "USB,2-axis 8-button gamepad "
input_driver = "udev"
input_l_btn = "4"
input_load_state_axis = "-1"
input_start_btn = "7"
input_exit_emulator_btn = "2"
input_down_axis = "+1"
input_r_btn = "5"
input_save_state_axis = "+1"
input_right_axis = "+0"
input_state_slot_increase_axis = "+0"
input_select_btn = "6"
input_left_axis = "-0"
input_state_slot_decrease_axis = "-0"
input_up_axis = "-1"
input_a_btn = "0"
input_b_btn = "1"
input_reset_btn = "0"
input_enable_hotkey_btn = "6"
input_x_btn = "2"
input_menu_toggle_btn = "4"
input_y_btn = "3"
input_toggle_fast_forward_btn = "5" -
@eckaji said in Make Start stop killing the game!! For the life of me I can't get it to stop killing it.:
@bog I do. As an example, here is my config for my iBuffalo SNES-style controllers. Due to issues with ghost inputs in the past, I disabled most of the hotkeys: I'm pretty sure it doesn't matter what is put there in place of my "nul" entries as long as it isn't a valid entry.
Oh I have one of those Buffalos NES controllers too (Well mine doesn't say "iBuffalo", just "Buffalo"). And yea, nul normally has two l's haha.
I guess my last step is to figure out how to change up the buttons for regular NES, because right now, the A and B are kind of awkward for NES but if I made them Y and B they'd be much more comfortable. (And for gameboy advance too.) I'm not gonna bother with SEGA, btw- I never played those games and I figure 2000 games is enough to keep my old dad occupied (I'm making this for my dad, he's old and bored.)
Hey so if you know it off the top of your head- can you point me at the docs and say RTFM to make console-specific mappings? I remember it was in there but I can't remember where.
(btw what are "ghost" inputs?)
Thanks again. I just tried N64 game and it was choking on it- I guess that's not the pi's fault, it's the gfx "card", it's not made to do 3D stuff. Oh well too bad, it's still damn cool,
bog
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@eckaji oh hell my comment was just flagged as spam. Can you see it? The one that starts with "Oh I have one of those Buffalo..."
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Oh I have one of those Buffalos NES controllers too (Well mine doesn't say "iBuffalo", just "Buffalo").
I think that might mean you have the later production of them. I've heard those are sturdier. Maybe even better made to avoid the ghost inputs issue.
And yea, nul normally has two l's haha.
Yeah, I think I might finally fix that. Make one less thing on the internet wrong even if it is a minor thing.
I guess my last step is to figure out how to change up the buttons for regular NES, because right now, the A and B are kind of awkward for NES but if I made them Y and B they'd be much more comfortable. (And for gameboy advance too.)
That's what I do for all my two and one button systems. I think I even rotated face buttons once to the left on the 16-bit Sega systems.
Hey so if you know it off the top of your head- can you point me at the docs and say RTFM to make console-specific mappings? I remember it was in there but I can't remember where.
https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#core-input-remapping
(btw what are "ghost" inputs?)
It's just a term people use for controllers that randomly fire off an input or if an input is being held without the button being pressed. One of my controllers exhibited it months ago, but I haven't seen it since I disabled the on-board bluetooth and on-board wi-fi; I've just become so used to my current setup for that controller that I don't want to change.
Thanks again.
Welcome.
I just tried N64 game and it was choking on it- I guess that's not the pi's fault, it's the gfx "card", it's not made to do 3D stuff. Oh well too bad, it's still damn cool,
Yeah, you have to be willing to not mind the moderate amount of graphics and sound glitches as well as the moderate amount of slowdown. Personally, I can't do that.
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@bog said in Make Start stop killing the game!! For the life of me I can't get it to stop killing it.:
@mitu I mean then what's the point of hotkeys, what are they supposed to do?
The hotkey is a modifier, like CTRL, SHIFT or ALT. It does nothing by itself.
There are various controls assigned to HOTKEY + another button, and "HOTKEY + START" exits to the main menu.
Assigning the hotkey to "start" is like assigning "ALT" to "F4" on a Windows machine or : every time you press F4, your app would close.
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@eckaji Thanks, the link to the docs worked perfectly. I'm good to go. I guess I might buy a newer pi because Mortal kombat is slow on snes. Maybe that will let me play n64 games but I guess that's a graphics "card" issue.
Oh and yea, it's a brand new buffalo controller, so far, so good.
Anyway, thanks, this is cool stuff!
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Wait, no, it didn't work perfectly. It doesn't "remember" my keymapping for nintendo games. And you're probably thinking I don't have "Save Configuration on Exit" set to On. Nope, I totally have it set to on, and it never remembers.
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And you're probably thinking I don't have "Save Configuration on Exit" set to On. Nope, I totally have it set to on, and it never remembers.
That page I linked to didn't say to do that... and the only mention of it on the page explicitly says to never turn it on...
Anyway, as far as I know... from experience, turning on "Save Configuration on Exit" in RetroArch is something that breaks the way the RetroPie developers have things set up entirely.
No idea how to fix it short of restarting from scratch and not doing that again. Sorry to be the bearer of bad news, but your only hope of avoiding that is for someone else here to offer a quick fix for what you've done.
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@eckaji Ok, nope, you're wrong. I just reinstalled everything, SCP'd the roms, and rebooted. I went into Super Mario Bro's, did select-X, changed the buttons maps, went back to the game, and then quit it with select-start.
When I went back into the game, my remapping didn't stick.
And no, Save Configuration on Exit was/is set to "Off".
That's literally ALL I did. The only thing I did. It's a virgin install.
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@bog Why are you changing the button maps from the Retroarch menu?
At the EmulationStation menu (the first screen you get after booting), press start, configure input, then press the buttons as prompted. When asked for the hotkey, press select.
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@cosmo0 I only want the mapping to change for Nintendo games specifically.
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@bog
define "Nintendo" - retropie only understands individual systems or games. i'll assume you mean NES.did you follow https://github.com/RetroPie/RetroPie-Setup/wiki/RetroArch-Configuration#core-input-remapping when running a NES game? did you select Save Core Remap File after doing the remapping? please give the exact steps.
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@dankcushions Yes, I mean NES.
No, I did not Save Core Remap File. I was guessing I shouldn't because it was apparently wrong of me to have previously did "Save Configuration on Exit", and I didn't want to go through reinstalling everything a third time.
Should I Save Core Remap?My steps:
Started Super Mario Bros.
Pressed select and X.
Went to Quick Menu -> Controls
Changed the mapping for the B button to Y.
Went back to previous menu "Quck Menu" and chose Resume.
Played the game enough to see that the remapping worked.
Pressed Select->Start to exit the game.
Went back into the game.
B was no longer remapped to Y.Thanks you for your continued support.
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@bog Saving a remapping is not the same as 'Save Configuration on Exit' and it's ok to use it to reconfigure the buttons for an emulator (core). Look in the documentation (as pointed by @dankcushions) and follow the steps on the page to save your re-mapping.
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@mitu Aha, yes, it worked. I was also confusing "Save core overrides" with "save core remap file".
It all makes sense when I think about it- each system is using a different emulator of course, even though it's seamless in the gui. (And that's a good thing.)
FYI, this tutorial expressly says to use Save Configuration on Exit:
https://www.howtogeek.com/286842/how-to-build-your-own-nes-classic-with-a-raspberry-pi-and-retropie/
I guess it's outdated.
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@bog said in Make Start stop killing the game!! For the life of me I can't get it to stop killing it.:
FYI, this tutorial expressly says to use Save Configuration on Exit:
You should always prefer the official docs to other sources of information. When in doubt, ask in the forums. Have fun with RetroPie !
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@mitu Yes of course the docs overrule tutorials, but obviously there's a place in the universe for tutorials, especially for beginners. (And in doubt, I asked in the forums!)
Thanks guys you've all been great,
-Actually since I'm a developer I might come back to be a contributor later.
Thanks agian
bog
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