Need Help Configuring D-Pad to act as Analog Stick in Arcade Games
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I always thought the "User X Analog To Digital" option in "quick menu > controls" was actually doing this, but it seems it actually does the reverse. To be perfectly honest, don't bother too much with this, at best you'll end up with crappy controls if you manage to play those games with d-pad.
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@airfreshnerd you could map the dpad directions to their respective analog directions during https://retropie.org.uk/docs/First-Installation/#configure-controllers
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@dankcushions said in Need Help Configuring D-Pad to act as Analog Stick in Arcade Games:
@airfreshnerd you could map the dpad directions to their respective analog directions during https://retropie.org.uk/docs/First-Installation/#configure-controllers
It could do the trick, most likely you'll also have to use the option i mentioned above if you do that (since digital game controls won't work with analog sticks without it)
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@barbudreadmon my memory is that via the linked tool you can bind the dpad direction to both. eg, left on your dpad bound to retropad digital left, AND retropad analog left.
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@dankcushions said in Need Help Configuring D-Pad to act as Analog Stick in Arcade Games:
@airfreshnerd you could map the dpad directions to their respective analog directions during https://retropie.org.uk/docs/First-Installation/#configure-controllers
I tried this, however when I try to configure the "left thumb" it says button already taken.
I will try again later and report back.
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@airfreshnerd left thumb i believe is when you click in the stick on many analog controllers - you don't need to bind this one - just hold a button down to skip it :)
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@dankcushions said in Need Help Configuring D-Pad to act as Analog Stick in Arcade Games:
@airfreshnerd left thumb i believe is when you click in the stick on many analog controllers - you don't need to bind this one - just hold a button down to skip it :)
Oh I thought that's what you meant about your previous post about mapping the dpad directions to their respective analog directions.
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@airfreshnerd what i mean is, if you look at:
what i mean is, when it asks you to bind left analog up, you press dpad up, and when it asks you to bind d-pad up, you also press dpad up. and so on...
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@dankcushions said in Need Help Configuring D-Pad to act as Analog Stick in Arcade Games:
@airfreshnerd what i mean is, if you look at:
what i mean is, when it asks you to bind left analog up, you press dpad up, and when it asks you to bind d-pad up, you also press dpad up. and so on...
Correct! However I'm saying that when I try to do that it says the button was already chosen and I cannot select it. It will not let me choose up on the dpad, then up on the dpad for the analog mapping.
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This will be easier to accomplish with the new remapping system in RetroArch 1.7.2 -- probably RetroPie 4.5 though. Cold comfort today I know.
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@airfreshnerd oh, hmm, you're right!
https://github.com/retropie/EmulationStation/blob/master/es-core/src/guis/GuiInputConfig.cpp#L386this seems like a bad feature to me - i can see why you'd want one button/direction to be multiple retropad button/directions, although i can see also how it could get people into a mess if they didn't know they were doing that. i'll raise this internally - thanks!
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@markwkidd said in Need Help Configuring D-Pad to act as Analog Stick in Arcade Games:
This will be easier to accomplish with the new remapping system in RetroArch 1.7.2
I was thinking the same thing and hoped you'd chime in with a comment confirming that. As nice as a unified set of controls has always been with RetroArch, I've previously found it's ability to remap very limited. I look forward to trying it out.
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@markwkidd said in Need Help Configuring D-Pad to act as Analog Stick in Arcade Games:
This will be easier to accomplish with the new remapping system in RetroArch 1.7.2 -- probably RetroPie 4.5 though. Cold comfort today I know.
how would it work with this specific example? i don't know what the new retroarch stuff does, yet, so this will be an interesting example.
i'm thinking for retropie's initial binding, we give the users each abstracted retropad button, and they press the associated physical button they want to use for that, which seems logical so far. how would retroarch 1.7.2 change this approach?
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