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    Vertical screen non-shoot 'em ups.

    Scheduled Pinned Locked Moved General Discussion and Gaming
    vertical gamesplatformspinnertrackball
    52 Posts 16 Posters 11.2k Views
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    • UDb23U
      UDb23 @DougA
      last edited by

      @douga If you want to play the classics the "right way" I would warmly suggest to use a 4-way stick (like I did here) or at least a stick that can be switched to 4-way (e.g. restrictor).
      Many of the oldies were 4-way.

      DougAD 1 Reply Last reply Reply Quote 0
      • DougAD
        DougA @UDb23
        last edited by

        @udb23 Yes, you are absolutely right. I have a 8/4 way stick set to 4 way, though it feels a bit odd. Once I get everything finished, I may replace it with a 'real' 4 way stick. That I know of, the only 8-way games I have are the 19xx series shoot 'em ups, and they play OK with 4 way.

        Its funny, I was watching Stranger Things Series 2 on Netflix, and there is a sequence in episode 1 where kids were in an arcade playing Dig Dug, and as soon as I said that would be on my cabinet, suddenly my kids were interested in retrogaming :-)

        DougAD 1 Reply Last reply Reply Quote 1
        • DougAD
          DougA @DougA
          last edited by

          @UDb23 We had a conversation about 4 vs 8 way sticks on your breadbox controller thread yesterday.

          UDb23U 1 Reply Last reply Reply Quote 1
          • UDb23U
            UDb23 @DougA
            last edited by

            @douga Oops... You're right... too much work on arcade artwork today.. getting tired.

            ClydeC 1 Reply Last reply Reply Quote 0
            • ClydeC
              Clyde @UDb23
              last edited by

              @udb23 said in Vertical screen non-shoot 'em ups.:

              @douga Oops... You're right... too much work on arcade artwork today.. getting tired.

              And I made him do it, so it's partly my fault, too. O:)

              UDb23U 1 Reply Last reply Reply Quote 0
              • UDb23U
                UDb23 @Clyde
                last edited by

                @clyde said in Vertical screen non-shoot 'em ups.:

                And I made him do it, so it's partly my fault, too. O:)

                lol.
                No that's not true; at least not totally ;-)
                I'm working (WIP) on multiple challenging bezels and marquees; today in particular for Nibbler (another nice vertical game), Crazy Ballon and Caveman ninja.
                Challenging 'cause either no decent resolution scan / cabinet image can be found or scanned high res badly damaged (requiring patient restoration work).

                ClydeC 1 Reply Last reply Reply Quote 0
                • ClydeC
                  Clyde @UDb23
                  last edited by

                  @udb23 You mean that I'm not as important as I think? 😭

                  1 Reply Last reply Reply Quote 0
                  • quicksilverQ
                    quicksilver @DougA
                    last edited by

                    @douga Mappy is one that comes to my mind

                    1 Reply Last reply Reply Quote 0
                    • B
                      BennyProfane
                      last edited by

                      One under-appreciated vertical game is Gain Ground on the Sega consoles. Can take some time to get into but can be fun in multiplayer.

                      pjftP 1 Reply Last reply Reply Quote 0
                      • pjftP
                        pjft @BennyProfane
                        last edited by

                        @bennyprofane I didn't recall that one being vertical, but you may certainly be right. Runs great on AdvMame.

                        I believe Bomb Jack and Spy Hunter would also be good additions there.

                        UDb23U ClydeC 2 Replies Last reply Reply Quote 1
                        • UDb23U
                          UDb23 @pjft
                          last edited by

                          @pjft said in Vertical screen non-shoot 'em ups.:

                          Bomb Jack

                          Yes, great game.

                          btw: Gain ground is vertical according to progettoemma.

                          1 Reply Last reply Reply Quote 1
                          • ClydeC
                            Clyde @pjft
                            last edited by

                            @pjft I second you on Spy Hunter, but it may require some work to make it playable. It has issues at least on vanilla Mame 2003 (it spawns a non-removable Mame menu over the game) and it was originally controlled by a steering wheel and pedals that have to be mapped to analog or digital controllers without a wheel. Did you make it work on Retropie? If so, how exactly?

                            @DougA If you're interested in this great game, see this forum thread about its issues and some potential solutions: Spy Hunter

                            markwkiddM 1 Reply Last reply Reply Quote 0
                            • W
                              wstanek
                              last edited by

                              Zookeeper, Rally X, Qix, Pooyan.

                              Oops Pooyan is a shmup.

                              Latest Build: https://retropie.org.uk/forum/topic/23649/mad-planets-cabinet-build-finished?_=1578928113680

                              1 Reply Last reply Reply Quote 0
                              • markwkiddM
                                markwkidd @Clyde
                                last edited by

                                @clyde is there a github issue filed yet for Spy Hunter?

                                ClydeC 1 Reply Last reply Reply Quote 0
                                • ClydeC
                                  Clyde @markwkidd
                                  last edited by

                                  @markwkidd Alas, I don't know. I searched https://github.com/libretro/mame2003-libretro/issues and https://github.com/libretro/mame2003-plus-libretro/issues. I found the following issues, but I lack the expertise to say if they're relevant for the popping up of the mame menu.

                                  • https://github.com/libretro/mame2003-libretro/issues/121
                                  • https://github.com/libretro/mame2003-plus-libretro/issues/34
                                  markwkiddM 2 Replies Last reply Reply Quote 0
                                  • markwkiddM
                                    markwkidd @Clyde
                                    last edited by

                                    @clyde said in Vertical screen non-shoot 'em ups.:

                                    @markwkidd Alas, I don't know. I searched https://github.com/libretro/mame2003-libretro/issues and https://github.com/libretro/mame2003-plus-libretro/issues. I found the following issues, but I lack the expertise to say if they're relevant for the popping up of the mame menu.

                                    • https://github.com/libretro/mame2003-libretro/issues/121
                                    • https://github.com/libretro/mame2003-plus-libretro/issues/34

                                    Thank you for taking the time to look through those github repositories.Based on your experience, I think this is a distinct bug from those two issues. If you're willing, I'd like to suggest you create a new github issue in mame2003-plus just for your Spy Hunter problem.

                                    I would be glad to take a look at it in a few days and there are some other developers active in mame2003-plus who might also have ideas.

                                    DougAD ClydeC 2 Replies Last reply Reply Quote 0
                                    • DougAD
                                      DougA @markwkidd
                                      last edited by

                                      @markwkidd Thanks. I will have a look, but I am no expert.

                                      1 Reply Last reply Reply Quote 0
                                      • AndersHPA
                                        AndersHP
                                        last edited by

                                        @caver01 I think your input to this thread could be helpful, since I think you must have been setting up your fair share of upright 4:3 games in your build?

                                        My "Bubble Bobble" Themed Bartop Arcade
                                        My Gameboy

                                        caver01C 1 Reply Last reply Reply Quote 0
                                        • caver01C
                                          caver01 @AndersHP
                                          last edited by caver01

                                          @andershp No doubt. My cabinet is very similar to a vertical design, except that it is a 4-player cocktail. Horizontal games play from the long side, and vertical games play from controls on the ends. For the latter games, it is effectively a vertical setup since I am basically running them in manual 'tate' mode with the video rotated to fill the whole screen.

                                          As for the games themselves, we are talking about many/most of the early, 4-way joystick arcade classics.

                                          Tempest is vertical, requires a spinner
                                          Centipede --trackball
                                          Popeye
                                          Punch out
                                          APB - All Points Bulletin
                                          Journey
                                          Tetris (I always use the cocktail version for inverted head to head play)
                                          Commando

                                          Somewhere, there is a MAME list of just the vertical games. That might be worth finding. I can never remember all of my favorites.

                                          My 4-player cocktail style cabinet built as a custom "roadcase"

                                          caver01C DougAD 2 Replies Last reply Reply Quote 1
                                          • caver01C
                                            caver01 @caver01
                                            last edited by

                                            @caver01 Somebody needs to mention Time Pilot. There. I did.

                                            My 4-player cocktail style cabinet built as a custom "roadcase"

                                            1 Reply Last reply Reply Quote 1
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