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Vertical screen non-shoot 'em ups.

Scheduled Pinned Locked Moved General Discussion and Gaming
vertical gamesplatformspinnertrackball
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  • U
    UDb23 @DougA
    last edited by 1 May 2018, 19:27

    @douga If you want to play the classics the "right way" I would warmly suggest to use a 4-way stick (like I did here) or at least a stick that can be switched to 4-way (e.g. restrictor).
    Many of the oldies were 4-way.

    D 1 Reply Last reply 1 May 2018, 19:33 Reply Quote 0
    • D
      DougA @UDb23
      last edited by 1 May 2018, 19:33

      @udb23 Yes, you are absolutely right. I have a 8/4 way stick set to 4 way, though it feels a bit odd. Once I get everything finished, I may replace it with a 'real' 4 way stick. That I know of, the only 8-way games I have are the 19xx series shoot 'em ups, and they play OK with 4 way.

      Its funny, I was watching Stranger Things Series 2 on Netflix, and there is a sequence in episode 1 where kids were in an arcade playing Dig Dug, and as soon as I said that would be on my cabinet, suddenly my kids were interested in retrogaming :-)

      D 1 Reply Last reply 1 May 2018, 19:36 Reply Quote 1
      • D
        DougA @DougA
        last edited by 1 May 2018, 19:36

        @UDb23 We had a conversation about 4 vs 8 way sticks on your breadbox controller thread yesterday.

        U 1 Reply Last reply 1 May 2018, 19:45 Reply Quote 1
        • U
          UDb23 @DougA
          last edited by 1 May 2018, 19:45

          @douga Oops... You're right... too much work on arcade artwork today.. getting tired.

          C 1 Reply Last reply 1 May 2018, 20:03 Reply Quote 0
          • C
            Clyde @UDb23
            last edited by 1 May 2018, 20:03

            @udb23 said in Vertical screen non-shoot 'em ups.:

            @douga Oops... You're right... too much work on arcade artwork today.. getting tired.

            And I made him do it, so it's partly my fault, too. O:)

            U 1 Reply Last reply 1 May 2018, 20:10 Reply Quote 0
            • U
              UDb23 @Clyde
              last edited by 1 May 2018, 20:10

              @clyde said in Vertical screen non-shoot 'em ups.:

              And I made him do it, so it's partly my fault, too. O:)

              lol.
              No that's not true; at least not totally ;-)
              I'm working (WIP) on multiple challenging bezels and marquees; today in particular for Nibbler (another nice vertical game), Crazy Ballon and Caveman ninja.
              Challenging 'cause either no decent resolution scan / cabinet image can be found or scanned high res badly damaged (requiring patient restoration work).

              C 1 Reply Last reply 1 May 2018, 20:16 Reply Quote 0
              • C
                Clyde @UDb23
                last edited by 1 May 2018, 20:16

                @udb23 You mean that I'm not as important as I think? 😭

                1 Reply Last reply Reply Quote 0
                • Q
                  quicksilver @DougA
                  last edited by 1 May 2018, 20:26

                  @douga Mappy is one that comes to my mind

                  1 Reply Last reply Reply Quote 0
                  • B
                    BennyProfane
                    last edited by 1 May 2018, 20:46

                    One under-appreciated vertical game is Gain Ground on the Sega consoles. Can take some time to get into but can be fun in multiplayer.

                    P 1 Reply Last reply 1 May 2018, 22:09 Reply Quote 0
                    • P
                      pjft @BennyProfane
                      last edited by 1 May 2018, 22:09

                      @bennyprofane I didn't recall that one being vertical, but you may certainly be right. Runs great on AdvMame.

                      I believe Bomb Jack and Spy Hunter would also be good additions there.

                      U C 2 Replies Last reply 1 May 2018, 22:22 Reply Quote 1
                      • U
                        UDb23 @pjft
                        last edited by 1 May 2018, 22:22

                        @pjft said in Vertical screen non-shoot 'em ups.:

                        Bomb Jack

                        Yes, great game.

                        btw: Gain ground is vertical according to progettoemma.

                        1 Reply Last reply Reply Quote 1
                        • C
                          Clyde @pjft
                          last edited by 2 May 2018, 05:37

                          @pjft I second you on Spy Hunter, but it may require some work to make it playable. It has issues at least on vanilla Mame 2003 (it spawns a non-removable Mame menu over the game) and it was originally controlled by a steering wheel and pedals that have to be mapped to analog or digital controllers without a wheel. Did you make it work on Retropie? If so, how exactly?

                          @DougA If you're interested in this great game, see this forum thread about its issues and some potential solutions: Spy Hunter

                          M 1 Reply Last reply 2 May 2018, 20:53 Reply Quote 0
                          • W
                            wstanek
                            last edited by 2 May 2018, 20:38

                            Zookeeper, Rally X, Qix, Pooyan.

                            Oops Pooyan is a shmup.

                            Latest Build: https://retropie.org.uk/forum/topic/23649/mad-planets-cabinet-build-finished?_=1578928113680

                            1 Reply Last reply Reply Quote 0
                            • M
                              markwkidd @Clyde
                              last edited by 2 May 2018, 20:53

                              @clyde is there a github issue filed yet for Spy Hunter?

                              C 1 Reply Last reply 3 May 2018, 05:46 Reply Quote 0
                              • C
                                Clyde @markwkidd
                                last edited by 3 May 2018, 05:46

                                @markwkidd Alas, I don't know. I searched https://github.com/libretro/mame2003-libretro/issues and https://github.com/libretro/mame2003-plus-libretro/issues. I found the following issues, but I lack the expertise to say if they're relevant for the popping up of the mame menu.

                                • https://github.com/libretro/mame2003-libretro/issues/121
                                • https://github.com/libretro/mame2003-plus-libretro/issues/34
                                M 2 Replies Last reply 3 May 2018, 13:55 Reply Quote 0
                                • M
                                  markwkidd @Clyde
                                  last edited by 3 May 2018, 13:55

                                  @clyde said in Vertical screen non-shoot 'em ups.:

                                  @markwkidd Alas, I don't know. I searched https://github.com/libretro/mame2003-libretro/issues and https://github.com/libretro/mame2003-plus-libretro/issues. I found the following issues, but I lack the expertise to say if they're relevant for the popping up of the mame menu.

                                  • https://github.com/libretro/mame2003-libretro/issues/121
                                  • https://github.com/libretro/mame2003-plus-libretro/issues/34

                                  Thank you for taking the time to look through those github repositories.Based on your experience, I think this is a distinct bug from those two issues. If you're willing, I'd like to suggest you create a new github issue in mame2003-plus just for your Spy Hunter problem.

                                  I would be glad to take a look at it in a few days and there are some other developers active in mame2003-plus who might also have ideas.

                                  D C 2 Replies Last reply 3 May 2018, 14:39 Reply Quote 0
                                  • D
                                    DougA @markwkidd
                                    last edited by 3 May 2018, 14:39

                                    @markwkidd Thanks. I will have a look, but I am no expert.

                                    1 Reply Last reply Reply Quote 0
                                    • A
                                      AndersHP
                                      last edited by 3 May 2018, 17:49

                                      @caver01 I think your input to this thread could be helpful, since I think you must have been setting up your fair share of upright 4:3 games in your build?

                                      My "Bubble Bobble" Themed Bartop Arcade
                                      My Gameboy

                                      C 1 Reply Last reply 3 May 2018, 22:17 Reply Quote 0
                                      • C
                                        caver01 @AndersHP
                                        last edited by caver01 5 Mar 2018, 23:36 3 May 2018, 22:17

                                        @andershp No doubt. My cabinet is very similar to a vertical design, except that it is a 4-player cocktail. Horizontal games play from the long side, and vertical games play from controls on the ends. For the latter games, it is effectively a vertical setup since I am basically running them in manual 'tate' mode with the video rotated to fill the whole screen.

                                        As for the games themselves, we are talking about many/most of the early, 4-way joystick arcade classics.

                                        Tempest is vertical, requires a spinner
                                        Centipede --trackball
                                        Popeye
                                        Punch out
                                        APB - All Points Bulletin
                                        Journey
                                        Tetris (I always use the cocktail version for inverted head to head play)
                                        Commando

                                        Somewhere, there is a MAME list of just the vertical games. That might be worth finding. I can never remember all of my favorites.

                                        My 4-player cocktail style cabinet built as a custom "roadcase"

                                        C D 2 Replies Last reply 3 May 2018, 22:38 Reply Quote 1
                                        • C
                                          caver01 @caver01
                                          last edited by 3 May 2018, 22:38

                                          @caver01 Somebody needs to mention Time Pilot. There. I did.

                                          My 4-player cocktail style cabinet built as a custom "roadcase"

                                          1 Reply Last reply Reply Quote 1
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