Vertical screen non-shoot 'em ups.
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@udb23 Yes, you are absolutely right. I have a 8/4 way stick set to 4 way, though it feels a bit odd. Once I get everything finished, I may replace it with a 'real' 4 way stick. That I know of, the only 8-way games I have are the 19xx series shoot 'em ups, and they play OK with 4 way.
Its funny, I was watching Stranger Things Series 2 on Netflix, and there is a sequence in episode 1 where kids were in an arcade playing Dig Dug, and as soon as I said that would be on my cabinet, suddenly my kids were interested in retrogaming :-)
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@UDb23 We had a conversation about 4 vs 8 way sticks on your breadbox controller thread yesterday.
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@douga Oops... You're right... too much work on arcade artwork today.. getting tired.
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@udb23 said in Vertical screen non-shoot 'em ups.:
@douga Oops... You're right... too much work on arcade artwork today.. getting tired.
And I made him do it, so it's partly my fault, too. O:)
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@clyde said in Vertical screen non-shoot 'em ups.:
And I made him do it, so it's partly my fault, too. O:)
lol.
No that's not true; at least not totally ;-)
I'm working (WIP) on multiple challenging bezels and marquees; today in particular for Nibbler (another nice vertical game), Crazy Ballon and Caveman ninja.
Challenging 'cause either no decent resolution scan / cabinet image can be found or scanned high res badly damaged (requiring patient restoration work). -
@udb23 You mean that I'm not as important as I think? ðŸ˜
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@douga Mappy is one that comes to my mind
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One under-appreciated vertical game is Gain Ground on the Sega consoles. Can take some time to get into but can be fun in multiplayer.
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@bennyprofane I didn't recall that one being vertical, but you may certainly be right. Runs great on AdvMame.
I believe Bomb Jack and Spy Hunter would also be good additions there.
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@pjft said in Vertical screen non-shoot 'em ups.:
Bomb Jack
Yes, great game.
btw: Gain ground is vertical according to progettoemma.
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@pjft I second you on Spy Hunter, but it may require some work to make it playable. It has issues at least on vanilla Mame 2003 (it spawns a non-removable Mame menu over the game) and it was originally controlled by a steering wheel and pedals that have to be mapped to analog or digital controllers without a wheel. Did you make it work on Retropie? If so, how exactly?
@DougA If you're interested in this great game, see this forum thread about its issues and some potential solutions: Spy Hunter
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Zookeeper, Rally X, Qix, Pooyan.
Oops Pooyan is a shmup.
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@clyde is there a github issue filed yet for Spy Hunter?
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@markwkidd Alas, I don't know. I searched https://github.com/libretro/mame2003-libretro/issues and https://github.com/libretro/mame2003-plus-libretro/issues. I found the following issues, but I lack the expertise to say if they're relevant for the popping up of the mame menu.
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@clyde said in Vertical screen non-shoot 'em ups.:
@markwkidd Alas, I don't know. I searched https://github.com/libretro/mame2003-libretro/issues and https://github.com/libretro/mame2003-plus-libretro/issues. I found the following issues, but I lack the expertise to say if they're relevant for the popping up of the mame menu.
Thank you for taking the time to look through those github repositories.Based on your experience, I think this is a distinct bug from those two issues. If you're willing, I'd like to suggest you create a new github issue in mame2003-plus just for your Spy Hunter problem.
I would be glad to take a look at it in a few days and there are some other developers active in mame2003-plus who might also have ideas.
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@markwkidd Thanks. I will have a look, but I am no expert.
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@caver01 I think your input to this thread could be helpful, since I think you must have been setting up your fair share of upright 4:3 games in your build?
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@andershp No doubt. My cabinet is very similar to a vertical design, except that it is a 4-player cocktail. Horizontal games play from the long side, and vertical games play from controls on the ends. For the latter games, it is effectively a vertical setup since I am basically running them in manual 'tate' mode with the video rotated to fill the whole screen.
As for the games themselves, we are talking about many/most of the early, 4-way joystick arcade classics.
Tempest is vertical, requires a spinner
Centipede --trackball
Popeye
Punch out
APB - All Points Bulletin
Journey
Tetris (I always use the cocktail version for inverted head to head play)
CommandoSomewhere, there is a MAME list of just the vertical games. That might be worth finding. I can never remember all of my favorites.
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@caver01 Somebody needs to mention Time Pilot. There. I did.
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