Vertical screen non-shoot 'em ups.
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@andershp No doubt. My cabinet is very similar to a vertical design, except that it is a 4-player cocktail. Horizontal games play from the long side, and vertical games play from controls on the ends. For the latter games, it is effectively a vertical setup since I am basically running them in manual 'tate' mode with the video rotated to fill the whole screen.
As for the games themselves, we are talking about many/most of the early, 4-way joystick arcade classics.
Tempest is vertical, requires a spinner
Centipede --trackball
Popeye
Punch out
APB - All Points Bulletin
Journey
Tetris (I always use the cocktail version for inverted head to head play)
CommandoSomewhere, there is a MAME list of just the vertical games. That might be worth finding. I can never remember all of my favorites.
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@caver01 Somebody needs to mention Time Pilot. There. I did.
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@clyde I just tried
spyhunt.zip
in mame2003-plus and I don't see the problem. :confused: -
@markwkidd said in Vertical screen non-shoot 'em ups.:
I just tried spyhunt.zip in mame2003-plus and I don't see the problem.
I haven't tested it myself, but the work done recently concerning the MCR Midway titles is likely to have fixed this.
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@markwkidd Alas, I can't test it on mame2003-plus because it fails to build in Retropie at the moment. :( I didn't have the time to try the workarounds suggested in the issue's comments, yet. I may do so this weekend.
@caver01: I didn't mention Time Pilot because the TO explicitly asked for non-shooters. It's one of my all time favorites, although I only played it on the C64 back in the old days. I recently played the arcade version and was surprised how good at it I still was, being now in my late forties. ;)
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@clyde said in Vertical screen non-shoot 'em ups.:
I didn't mention Time Pilot because the TO explicitly asked for non-shooters
I wondered about that. For some reason, I don't think of TP the same way as other shoot em ups. Maybe because you can fly in any direction it feels somehow different. To me it is more of a dogfight game.
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@caver01 I cannot believe i missed Tetris! Thanks. for al lof these.
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@caver01 I see your point. Still, you shoot things the whole time in the game. :) But since @DougA didn't say what games fall under the term, I think it's okay if we mention some shaky candidates, as long as the thread isn't drowned in them.
The dogfight feeling of TP really sets it apart from the majority of other shooters; it's the main reason for its special place in my retro gamer's heart …
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@caver01 My highscore is a mere 98300, even though reached in only a handful of games after many decades. If I get near the scores of you both, I'll post them in your thread.
I didn't try TP84 yet, but I already marked it as a favourite for the near future. :)
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@that’s fine by me. Anything with a bit of variation is good :-) I was really trying to find suggestions for things that aren’t just remakes of Space Invaders.
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@clyde said in Vertical screen non-shoot 'em ups.:
@markwkidd Alas, I can't test it on mame2003-plus because it fails to build in Retropie at the moment. :( I didn't have the time to try the workarounds suggested in the issue's comments, yet. I may do so this weekend.
I did today. This hotfix (comment #385853797 from grant2258) let me build mame2003-plus on Retropie 4.4. Since it includes overwriting the original
~/Retropie-Setup/scriptmodules/libretrocores/lr-mame2003-plus.sh
, you may want to make a backup of this file first:cp ~/Retropie-Setup/scriptmodules/libretrocores/lr-mame2003-plus.sh ~/Retropie-Setup/scriptmodules/libretrocores/lr-mame2003-plus.sh.backup
As for Spy Hunter, it works in mame2003-plus as well as in AdvanceMAME3 (I didn't test AdvanceMAME's other versions). So it remains the task to map SH's analog wheel controls to my digital joystick in a playable manner.
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@clyde said in Vertical screen non-shoot 'em ups.:
003-plu
spyhunter should be working in mame2003 as well the bally fixes where ported over there as well the vector games will work on mame2003 + and mame2003 if there is still issues with spy hunter on mame2003 let me know the input issues should be gone on both cores though. Well the gui displaying things when it shouldnt be
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@grant2258 I updated mame2003 from source and the problem is gone. The only strange thing was that the dip switch for Service Mode was on from the start, but I could disable it via Mame's gui. Maybe the older version of mame2003 messed up the dip settings? Anyway, thanks for pointing me in the right direction!
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@clyde said in Vertical screen non-shoot 'em ups.:
messed
yes the old version problems messed them settings up would probably be best to clear the directory in all honesty
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@grant2258 Which directory?
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@clyde your cfg director delete everything accept default.cfg that where the dip settings ect are stored
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@grant2258 That would delete all configs I've saved so far. Since that struck me as a bit overkill, I checked the configs manually for noticeable problems. Only spyhunt.cfg has any settings other than some button assignments (which I recognized as mine in the other configs), so I'll only delete that one for now. But I know now where to look if any other game has messed-up settings, thanks!
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@clyde said in Vertical screen non-shoot 'em ups.:
e that struck me as a bit overkill, I checked the configs manually for noticeable problems. Only spyhunt.cfg has any settings other than some button assignments (which I recognized as
They all spawn from default.cfg unless you have mapping done mapping for separate games you will be ok. Again its a personal thing we are doing some input changes to mame2003 plus at the moment its still very much a wip but @markwkidd and @dankcushions have made significant progress in going forward
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@grant2258 Yes, I do have some custom mappings, that's why I wouldn't want to delete the whole directory without reason. <:)
Thanks for all your good work, fellas.
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