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    New emulation method to eliminate input lag

    Scheduled Pinned Locked Moved General Discussion and Gaming
    libretroinput lag
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    • mediamogulM
      mediamogul Global Moderator
      last edited by mediamogul

      Here's a very positive development for lr-snes2010 on the Pi3b. I had read that some improvements were recently made to optimize for run-ahead, so I updated from source and was surprised to find that almost all games will now run at 60FPS. I did see the occasional momentary dip to 59.7, but it didn't happen often. This time I did all my tests at 1920x1080 and everything still managed to hold up as long as I had a second instance enabled. Once the second instance was deactivated, the frame rate plummeted. I also tested a few of the potential troublemakers noted above and there's no surprise that they didn't do nearly as well. Below are the lowest and highest frame rate I got with each of those tests.

      'Star Fox' - 52-58 FPS
      'Star Fox 2' - 43-51 FPS
      'Super Mario World 2: Yoshi's Island' - 43-56 FPS
      'Jurassic Park' - 50-57 FPS (With transparency blending) 59.7- 60.2 (Without)
      'Kirby's Dream Land 3' - 46-55 FPS (With transparency blending) 59.7- 60.2 (Without)

      Every other game tried (ten or so) - 59.7- 60.2

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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      • DarksaviorD
        Darksavior
        last edited by Darksavior

        I tried Genesis Plus GX again from source and that works. Again, like fceumm, it gets jerky in controls and tearing when the screen scrolls if you go to 3-4 (and it's 60fps all the time) so I keep it at 2.

        For snes9x-2010 (built from source), I'll keep it off. It varies way too much per game and I'm lazy to thoroughly test each one. My usual go-to game to test is Megaman X 1's Octopus water level. ~45fps with run-ahead set to 1. I also have speed hacks on "compatible" which is a bigger game changer than this run-ahead thing:P

        pce-fast (also from source) works with 2 but I get frame drops at 3 which means this emulator is probably not optimized for it.

        I'm using a pi3b+ oc'd to 1.5ghz at 1080p with crt-pi shader.

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @Darksavior
          last edited by mediamogul

          @darksavior said in New emulation method to eliminate input lag:

          like fceumm, it gets jerky in controls and tearing when the screen scrolls if you go to 3-4
          For snes9x-2010 (built from source), I'll keep it off. It varies way too much per game
          pce-fast (also from source) works with 2 but I get frame drops at 3

          Are you activating the second core instance for these situations? It's probably a good idea just to leave it on in all situations, as the benefits are huge and according to the developer, there aren't really any drawbacks. If there's still an issue, it may be the crt-pi shader.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          DarksaviorD 1 Reply Last reply Reply Quote 0
          • DarksaviorD
            Darksavior @mediamogul
            last edited by

            @mediamogul I'm not enabling the second core. Is there a difference?

            mediamogulM 1 Reply Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @Darksavior
              last edited by mediamogul

              @darksavior said in New emulation method to eliminate input lag:

              Is there a difference?

              Definitely. Without it being active, I get a drop of 20-30 FPS past a 2 frame run-ahead in both lr-fceumm and lr-snes2010 (The only two cores I've tested). I'm actually able to get a steady 60 FPS with no stutter in lr-fceumm with 5 frames of run-ahead and rewind enabled, which of course is a decent hit to the processor in and of itself.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              DarksaviorD 1 Reply Last reply Reply Quote 0
              • DarksaviorD
                Darksavior @mediamogul
                last edited by Darksavior

                @mediamogul Ah ok, that helps a bit. Unfortunately, even with the crt-pi shader off, I still notice and feel the jerkyness when set to 3 or 4 (really noticeable at 4) on fceumm/genesis gx so I'll leave both instances enabled at 2. I have the overclock setting on for NES which it's really needed in megaman 3 and probably tons of others.

                It also doesn't help when I enable the fix slowdown hack in snes9x2010, which I'll need to turn off and actually look into what games actually need it. So far it's just super rtype.

                mediamogulM 1 Reply Last reply Reply Quote 0
                • mediamogulM
                  mediamogul Global Moderator @Darksavior
                  last edited by mediamogul

                  @darksavior

                  Interesting. Results with run-ahead on the Pi may end up varying greatly with users, depending on a number of factors. Fortunately for you specifically, if you do plan to continue using it, 1-2 frames generally seems to be all that is needed in most cases.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                  • Keltron3030K
                    Keltron3030
                    last edited by

                    Are these input lag settings available on 1.7.1?

                    dankcushionsD 1 Reply Last reply Reply Quote 0
                    • dankcushionsD
                      dankcushions Global Moderator @Keltron3030
                      last edited by

                      @keltron3030 no

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                      • Keltron3030K
                        Keltron3030
                        last edited by

                        Shouldn't updating retroarch from source get me to 1.7.3? It still shows 1.7.1 on the GUI. Sorry for a likely dumb question.

                        dankcushionsD 1 Reply Last reply Reply Quote 0
                        • dankcushionsD
                          dankcushions Global Moderator @Keltron3030
                          last edited by

                          @keltron3030 you have to update your retropie-setup script first.

                          Keltron3030K 2 Replies Last reply Reply Quote 0
                          • Keltron3030K
                            Keltron3030 @dankcushions
                            last edited by

                            @dankcushions

                            Oh, got it thanks. Now I'm on 1.7.3 and I see latency settings; thanks. Now my hot keys don't work, dammit! 🤪

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                            • mediamogulM
                              mediamogul Global Moderator
                              last edited by mediamogul

                              In trying to read as much as I can to understand run-ahead better, I found where the developer of the feature (Dwedit) has stated that a setting of 1 frame of run-ahead "should almost always be safe" in games that have inherent latency. This likely only excludes Atari 2600 titles, as there is no inherent latency for those games, by nature of how they were programmed, so naturally run-ahead would have no benefit there.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                              • Keltron3030K
                                Keltron3030 @dankcushions
                                last edited by

                                @dankcushions

                                Oh, it's awesome. Totally fixed Contra and MegaMan 2 for me. Thanks guys for pointing this out.

                                mediamogulM 1 Reply Last reply Reply Quote 0
                                • mediamogulM
                                  mediamogul Global Moderator @Keltron3030
                                  last edited by

                                  @keltron3030 said in New emulation method to eliminate input lag:

                                  Totally fixed Contra and MegaMan 2 for me.

                                  Last night I held my own and survived all three rounds against Mike Tyson for my first time ever. Of course he won by decision, but my next goal is to "git gud" and send him to the mat with a second round TKO.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                  • pjftP
                                    pjft @mediamogul
                                    last edited by

                                    @mediamogul Thank you for the detailed response. I was hoping there'd be a stable "default-ish" setup that would work for the majority of cases in each system, and then I'd adjust the ones for which it didn't work.

                                    From reading your developments, I believe 2 might hopefully be the right value for nes, genesis, and potentially snes as you're describing - with the 2nd core, of course.

                                    I'll dig into that in the coming week, many thanks all!

                                    mediamogulM 1 Reply Last reply Reply Quote 0
                                    • mediamogulM
                                      mediamogul Global Moderator @pjft
                                      last edited by mediamogul

                                      @pjft said in New emulation method to eliminate input lag:

                                      I was hoping there'd be a stable "default-ish" setup that would work for the majority of cases in each system

                                      A setting of '1' should actually be stable across the board, barring 2600 games. Anything more in many games will alter your timing in the opposite direction as latency and even create artifacts, such as single-frame 'game over' screens and sprite interactions that shouldn't carry over from your actual input. Still, a setting of '2' is only adding one more frame and it's possible that artifacting would rarely be noticed.

                                      I'll dig into that in the coming week

                                      Let us know how it goes.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                      • Keltron3030K
                                        Keltron3030
                                        last edited by

                                        Hey guys how to I enable the latency features for just some emulators. Do I need to setup custom emulator config files or is there an easier way to do this through the gui.

                                        mediamogulM 1 Reply Last reply Reply Quote 0
                                        • mediamogulM
                                          mediamogul Global Moderator @Keltron3030
                                          last edited by mediamogul

                                          @keltron3030

                                          You could enable it for individual systems by adding

                                          run_ahead_enabled = "true"
                                          run_ahead_frames = "1"
                                          run_ahead_secondary_instance = "true"
                                          

                                          to /opt/retropie/configs/chosen-system/retroarch.cfg above the #include line

                                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                          Keltron3030K 1 Reply Last reply Reply Quote 2
                                          • Keltron3030K
                                            Keltron3030 @mediamogul
                                            last edited by

                                            @mediamogul

                                            Excellent, thanks a lot.

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