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    New emulation method to eliminate input lag

    Scheduled Pinned Locked Moved General Discussion and Gaming
    libretroinput lag
    44 Posts 11 Posters 20.9k Views
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    • mediamogulM
      mediamogul Global Moderator @Darksavior
      last edited by mediamogul

      @darksavior said in New emulation method to eliminate input lag:

      Is there a difference?

      Definitely. Without it being active, I get a drop of 20-30 FPS past a 2 frame run-ahead in both lr-fceumm and lr-snes2010 (The only two cores I've tested). I'm actually able to get a steady 60 FPS with no stutter in lr-fceumm with 5 frames of run-ahead and rewind enabled, which of course is a decent hit to the processor in and of itself.

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

      DarksaviorD 1 Reply Last reply Reply Quote 0
      • DarksaviorD
        Darksavior @mediamogul
        last edited by Darksavior

        @mediamogul Ah ok, that helps a bit. Unfortunately, even with the crt-pi shader off, I still notice and feel the jerkyness when set to 3 or 4 (really noticeable at 4) on fceumm/genesis gx so I'll leave both instances enabled at 2. I have the overclock setting on for NES which it's really needed in megaman 3 and probably tons of others.

        It also doesn't help when I enable the fix slowdown hack in snes9x2010, which I'll need to turn off and actually look into what games actually need it. So far it's just super rtype.

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @Darksavior
          last edited by mediamogul

          @darksavior

          Interesting. Results with run-ahead on the Pi may end up varying greatly with users, depending on a number of factors. Fortunately for you specifically, if you do plan to continue using it, 1-2 frames generally seems to be all that is needed in most cases.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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          • Keltron3030K
            Keltron3030
            last edited by

            Are these input lag settings available on 1.7.1?

            dankcushionsD 1 Reply Last reply Reply Quote 0
            • dankcushionsD
              dankcushions Global Moderator @Keltron3030
              last edited by

              @keltron3030 no

              1 Reply Last reply Reply Quote 0
              • Keltron3030K
                Keltron3030
                last edited by

                Shouldn't updating retroarch from source get me to 1.7.3? It still shows 1.7.1 on the GUI. Sorry for a likely dumb question.

                dankcushionsD 1 Reply Last reply Reply Quote 0
                • dankcushionsD
                  dankcushions Global Moderator @Keltron3030
                  last edited by

                  @keltron3030 you have to update your retropie-setup script first.

                  Keltron3030K 2 Replies Last reply Reply Quote 0
                  • Keltron3030K
                    Keltron3030 @dankcushions
                    last edited by

                    @dankcushions

                    Oh, got it thanks. Now I'm on 1.7.3 and I see latency settings; thanks. Now my hot keys don't work, dammit! 🤪

                    1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator
                      last edited by mediamogul

                      In trying to read as much as I can to understand run-ahead better, I found where the developer of the feature (Dwedit) has stated that a setting of 1 frame of run-ahead "should almost always be safe" in games that have inherent latency. This likely only excludes Atari 2600 titles, as there is no inherent latency for those games, by nature of how they were programmed, so naturally run-ahead would have no benefit there.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                      • Keltron3030K
                        Keltron3030 @dankcushions
                        last edited by

                        @dankcushions

                        Oh, it's awesome. Totally fixed Contra and MegaMan 2 for me. Thanks guys for pointing this out.

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @Keltron3030
                          last edited by

                          @keltron3030 said in New emulation method to eliminate input lag:

                          Totally fixed Contra and MegaMan 2 for me.

                          Last night I held my own and survived all three rounds against Mike Tyson for my first time ever. Of course he won by decision, but my next goal is to "git gud" and send him to the mat with a second round TKO.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                          • pjftP
                            pjft @mediamogul
                            last edited by

                            @mediamogul Thank you for the detailed response. I was hoping there'd be a stable "default-ish" setup that would work for the majority of cases in each system, and then I'd adjust the ones for which it didn't work.

                            From reading your developments, I believe 2 might hopefully be the right value for nes, genesis, and potentially snes as you're describing - with the 2nd core, of course.

                            I'll dig into that in the coming week, many thanks all!

                            mediamogulM 1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @pjft
                              last edited by mediamogul

                              @pjft said in New emulation method to eliminate input lag:

                              I was hoping there'd be a stable "default-ish" setup that would work for the majority of cases in each system

                              A setting of '1' should actually be stable across the board, barring 2600 games. Anything more in many games will alter your timing in the opposite direction as latency and even create artifacts, such as single-frame 'game over' screens and sprite interactions that shouldn't carry over from your actual input. Still, a setting of '2' is only adding one more frame and it's possible that artifacting would rarely be noticed.

                              I'll dig into that in the coming week

                              Let us know how it goes.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                              • Keltron3030K
                                Keltron3030
                                last edited by

                                Hey guys how to I enable the latency features for just some emulators. Do I need to setup custom emulator config files or is there an easier way to do this through the gui.

                                mediamogulM 1 Reply Last reply Reply Quote 0
                                • mediamogulM
                                  mediamogul Global Moderator @Keltron3030
                                  last edited by mediamogul

                                  @keltron3030

                                  You could enable it for individual systems by adding

                                  run_ahead_enabled = "true"
                                  run_ahead_frames = "1"
                                  run_ahead_secondary_instance = "true"
                                  

                                  to /opt/retropie/configs/chosen-system/retroarch.cfg above the #include line

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                  Keltron3030K 1 Reply Last reply Reply Quote 2
                                  • Keltron3030K
                                    Keltron3030 @mediamogul
                                    last edited by

                                    @mediamogul

                                    Excellent, thanks a lot.

                                    1 Reply Last reply Reply Quote 0
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