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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Using xboxdrv with mame4all/advmame

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    xboxdrvdevicemame4alladvmame
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    • L
      Lummox JR @mediamogul
      last edited by

      @mediamogul I can't post the whole files because I have no way of doing so. I can't access the Pi via SCP/SFTP, so I'm limited to typing in what I see on the screen.

      What I can tell you for sure is this is a vanilla config. The only relevant info I see in the mame4all mame.cfg file is this:

      #Joystick controls for frontend only
      #Defaults to XBOX60 controller
      J_START=7
      J_SELECT=6
      J_A=0
      AXIS_LR=0
      AXIS_UD=1
      

      And my advmame.rc file has:

      device_joystick auto
      device_keyboard raw
      device_mouse auto
      

      I have an update however. My evtest runs did not check the buttons, only the analog to mouse output. When I tried testing the buttons again--I think I was confused because I had tested them for the Atari 800--I discovered they weren't set up right at all for my cheapo controller. So I made the right changes for this controller and the keyboard mapping does work now.

      I tried to add the mouse[3,x] and mouse[3,y] stuff to advmame.rc along with the earlier mouse changes, but so far no luck with the mouse output.

      1 Reply Last reply Reply Quote 0
      • L
        Lummox JR @mediamogul
        last edited by

        @mediamogul Adding to my previous message, I've tried setting this in advmame.rc:

        device_raw_mousedev[0] /dev/input/js1
        

        ...since that's one of the devices setup by xboxdrv. (The other is /dev/input/event3 but I don't think going by number is safe if I have more controllers plugged in.) No response. I also tried setting device_mouse to auto, raw, event, and sdl but no luck with any of those so I've gone back to auto. device_raw_mousetype[0] is set to the default pnp.

        I found some more info here which tells me I need to use the advm utility in advmame's bin files. I tried that, and it tells me there are no mice found under event or raw.

        What I'm wondering is if the REL_X and REL_Y mappings don't work if no mouse is attached to the system. That would honestly explain a lot. But I would expect xboxdrv to have a way of dealing with that, maybe some option I'm overlooking. I did try the --mouse option just in case, and I am not currently using --no-extra-devices so that shouldn't be in the way.

        mediamogulM 1 Reply Last reply Reply Quote 0
        • mediamogulM
          mediamogul Global Moderator @Lummox JR
          last edited by

          @lummox-jr said in Using xboxdrv with mame4all:

          I made the right changes for this controller and the keyboard mapping does work now.

          Nice. That only leaves the mouse.

          What I'm wondering is if the REL_X and REL_Y mappings don't work if no mouse is attached to the system.

          xboxdrv creates its own mouse event, independent of any hardware mice that may or may not be attached. I believe we've narrowed the problem down to being emulator configuration in some way, but without being able to see a whole config file, I'm afraid its just a guessing game.

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          L 1 Reply Last reply Reply Quote 0
          • L
            Lummox JR @mediamogul
            last edited by

            @mediamogul said in Using xboxdrv with mame4all:

            xboxdrv creates its own mouse event, independent of any hardware mice that may or may not be attached. I believe we've narrowed the problem down to being emulator configuration in some way, but without being able to see a whole config file, I'm afraid its just a guessing game.

            I've shared the portions that are relevant already, and adopted the input-map items suggested above (including mouse[3,x] and mouse[3,y]), but I can type up a quick summary of that sometime tomorrow just to show where it's at. There isn't a lot in the config related to mouse input: just device_mouse, device_raw_mousedev, and device_raw_mousetype and any input mappings. At least as far as I know, anyway.

            Maybe a better and more expedient question, though, is whether anyone has gotten mouse events from xboxdrv to work in advmame. Because if nobody has, maybe it's just not doable. But if someone has, maybe they could post their advmame.rc file and it'd be possible to compare.

            mediamogulM S 2 Replies Last reply Reply Quote 0
            • mediamogulM
              mediamogul Global Moderator @Lummox JR
              last edited by

              @lummox-jr said in Using xboxdrv with mame4all/advmame:

              Maybe a better and more expedient question, though, is whether anyone has gotten mouse events from xboxdrv to work in advmame.

              I use the xboxdrv mouse abilities with advmame quite often. It's usually pretty easy to get going, as there's hardly any setup past what we've already tried. If we rule out the emulator config files, the only suggestion I really have left is that it might be related to your controller in some way.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              1 Reply Last reply Reply Quote 0
              • S
                spud11 @Lummox JR
                last edited by

                @lummox-jr I'm not using the mouse in advmame, but I am in several other emulators.

                I'm just wondering whether you have any other input/joysticks attached or just your 1 Shanwan joystick.

                RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

                L 1 Reply Last reply Reply Quote 0
                • L
                  Lummox JR @spud11
                  last edited by Lummox JR

                  @spud11 At the moment no. My system came with two simple retropads that I was setting up first, but I switched to this other one (it's basically just a generic that's laid out like a PS controller) to try setting up analog options. I have others like it I eventually intend to try. The only two peripherals I currently have attached are that and a keyboard; the keyboard is in the first USB slot.

                  @mediamogul Is there any chance you can show me what your own advmame.rc looks like, and the xboxdrv command you're using to set up the driver? Maybe something will jump out at me. In the meantime here's this:

                  device_joystick auto
                  device_keyboard raw
                  device_mouse auto
                  device_raw_firstkeyhack no
                  device_raw_mousedev[0] auto
                  device_raw_mousedev[1] auto
                  device_raw_mousedev[2] auto
                  device_raw_mousedev[3] auto
                  device_raw_mousetype[0] pnp
                  device_raw_mousetype[1] pnp
                  device_raw_mousetype[2] pnp
                  device_raw_mousetype[3] pnp
                  ...
                  input_map[p1_dialx] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
                  input_map[p1_dialy] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
                  input_map[p1_lightgunx] auto
                  input_map[p1_lightguny] auto
                  input_map[p1_mousex] auto
                  input_map[p1_mousey] auto
                  input_map[p1_paddlex] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
                  input_map[p1_paddley] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
                  input_map[p1_pedalbrake] auto
                  input_map[p1_pedalgas] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
                  input_map[p1_pedalother] auto
                  input_map[p1_stickx] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
                  input_map[p1_sticky] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
                  input_map[p1_stickz] auto
                  input_map[p1_trackballx] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
                  input_map[p1_trackbally] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
                  

                  And this is my current xboxdrv command:

                  sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv >>/dev/shm/runcommand.log 2>&1 \
                  	--evdev /dev/input/by-id/usb-ShanWan_ZD_Game_For_Windows-event-joystick \
                  	--silent \
                  	--detach-kernel-driver \
                  	--force-feedback \
                  	--deadzone-trigger 15% \
                  	--deadzone 10% \
                  	--mimic-xpad \
                  	--evdev-absmap ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y,ABS_X=x1,ABS_Y=y1,ABS_RX=x2,ABS_RY=y2 \
                  	--evdev-keymap BTN_EAST=b,BTN_SOUTH=a,BTN_NORTH=y,BTN_WEST=x,BTN_START=start,BTN_SELECT=back,BTN_TL=lb,BTN_TR=rb,BTN_TL2=lt,BTN_TR2=rt,BTN_THUMBL=tl,BTN_THUMBR=tr \
                  	--dpad-as-button \
                  	--trigger-as-button \
                  	--ui-buttonmap guide=void \
                  	--ui-axismap x1=REL_X:10,y1=REL_Y:10,x2=void,y2=void \
                  	--ui-buttonmap back=KEY_5,start=KEY_1,a=KEY_LEFTCTRL,b=KEY_LEFTSHIFT,back+start=KEY_ESC,tl=KEY_ENTER,back+x=KEY_TAB,back+y=KEY_P,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT \
                  	&
                  

                  The keyboard mappings are working very nicely now that I've finally got this controller done right.

                  BTW, I did try switching the USB slots just to see, but it made no difference.

                  mediamogulM 2 Replies Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @Lummox JR
                    last edited by

                    @lummox-jr said in Using xboxdrv with mame4all/advmame:

                    Is there any chance you can show me what your own advmame.rc looks like, and the xboxdrv command you're using to set up the driver? Maybe something will jump out at me. In the meantime here's this:

                    No problem.

                    advancemame.rc

                    debug_rawsound no
                    debug_speedmark no
                    device_alsa_device default
                    device_alsa_mixer channel
                    device_color_bgr15 yes
                    device_color_bgr16 yes
                    device_color_bgr24 yes
                    device_color_bgr32 yes
                    device_color_bgr8 yes
                    device_color_palette8 yes
                    device_color_yuy2 yes
                    device_dpi_pclock_low 31250000
                    device_hdmi_pclock_low 0
                    device_joystick auto
                    device_keyboard raw
                    device_mouse auto
                    device_raw_firstkeyhack no
                    device_raw_mousedev[0] auto
                    device_raw_mousedev[1] auto
                    device_raw_mousedev[2] auto
                    device_raw_mousedev[3] auto
                    device_raw_mousetype[0] pnp
                    device_raw_mousetype[1] pnp
                    device_raw_mousetype[2] pnp
                    device_raw_mousetype[3] pnp
                    device_sdl_samples 512
                    device_sound alsa
                    device_video fb
                    device_video_cursor off
                    device_video_doublescan yes
                    device_video_fastchange no
                    device_video_interlace yes
                    device_video_output auto
                    device_video_overlaysize auto
                    device_video_singlescan yes
                    dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork
                    dir_diff /home/pi/RetroPie/roms/mame-advmame/diff
                    dir_hi /home/pi/RetroPie/roms/mame-advmame/hi
                    dir_image /home/pi/RetroPie/roms/mame-advmame/
                    dir_inp /home/pi/RetroPie/roms/mame-advmame/inp
                    dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard
                    dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram
                    dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
                    dir_sample /home/pi/RetroPie/roms/mame-advmame/sample
                    dir_snap /home/pi/RetroPie/roms/mame-advmame/snap
                    dir_sta /home/pi/RetroPie/roms/mame-advmame/sta
                    display_adjust none
                    display_antialias yes
                    display_artwork_backdrop yes
                    display_artwork_bezel no
                    display_artwork_crop yes
                    display_artwork_overlay yes
                    display_aspect auto
                    display_beam 1.2
                    display_brightness 1
                    display_buffer no
                    display_color auto
                    display_expand 1
                    display_flicker 15
                    display_flipx no
                    display_flipy no
                    display_frameskip auto
                    display_gamma 1
                    display_intensity 1.5
                    display_interlaceeffect none
                    display_magnify 2
                    display_magnifysize 640
                    display_mode auto
                    display_pausebrightness 1
                    display_resize integer
                    display_resizeeffect none
                    display_restore yes
                    display_rgbeffect none
                    display_rol no
                    display_ror no
                    display_scanlines no
                    display_skipcolumns auto
                    display_skiplines auto
                    display_translucency yes
                    display_vsync yes
                    include 
                    input_hotkey yes
                    input_idleexit 0
                    input_map[bill1] 
                    input_map[coin1] keyboard[0,e]
                    input_map[coin2] keyboard[0,0]
                    input_map[coin3] 
                    input_map[coin4] 
                    input_map[event10] 
                    input_map[event11] 
                    input_map[event12] 
                    input_map[event13] 
                    input_map[event14] 
                    input_map[event1] 
                    input_map[event2] 
                    input_map[event3] 
                    input_map[event4] 
                    input_map[event5] 
                    input_map[event6] 
                    input_map[event7] 
                    input_map[event8] 
                    input_map[event9] 
                    input_map[p1_button10] 
                    input_map[p1_button1] keyboard[0,b]
                    input_map[p1_button2] keyboard[0,a]
                    input_map[p1_button3] keyboard[0,x]
                    input_map[p1_button4] keyboard[0,y]
                    input_map[p1_button5] keyboard[0,l]
                    input_map[p1_button6] keyboard[0,r]
                    input_map[p1_button7] keyboard[0,d]
                    input_map[p1_button8] keyboard[0,f]
                    input_map[p1_button9] 
                    input_map[p1_dial_down] keyboard[0,up]
                    input_map[p1_dial_left] keyboard[0,right]
                    input_map[p1_dial_right] keyboard[0,left]
                    input_map[p1_dial_up] keyboard[0,down]
                    input_map[p1_dialx] mouse[0,x] mouse[1,x] mouse[2,x]
                    input_map[p1_dialy] mouse[0,y] mouse[1,y] mouse[2,y]
                    input_map[p1_doubleleft_down] keyboard[0,down]
                    input_map[p1_doubleleft_left] keyboard[0,left]
                    input_map[p1_doubleleft_right] keyboard[0,right]
                    input_map[p1_doubleleft_up] keyboard[0,up]
                    input_map[p1_doubleright_down] keyboard[0,4]
                    input_map[p1_doubleright_left] keyboard[0,1]
                    input_map[p1_doubleright_right] keyboard[0,2]
                    input_map[p1_doubleright_up] keyboard[0,3]
                    input_map[p1_down] keyboard[0,down]
                    input_map[p1_left] keyboard[0,left]
                    input_map[p1_lightgun_down] 
                    input_map[p1_lightgun_left] 
                    input_map[p1_lightgun_right] 
                    input_map[p1_lightgun_up] 
                    input_map[p1_lightgunx] 
                    input_map[p1_lightguny] 
                    input_map[p1_mahjong_a] 
                    input_map[p1_mahjong_b] 
                    input_map[p1_mahjong_bet] 
                    input_map[p1_mahjong_c] 
                    input_map[p1_mahjong_chance] 
                    input_map[p1_mahjong_chi] 
                    input_map[p1_mahjong_d] 
                    input_map[p1_mahjong_double_up] 
                    input_map[p1_mahjong_e] 
                    input_map[p1_mahjong_f] 
                    input_map[p1_mahjong_flip_flop] 
                    input_map[p1_mahjong_g] 
                    input_map[p1_mahjong_h] 
                    input_map[p1_mahjong_i] 
                    input_map[p1_mahjong_j] 
                    input_map[p1_mahjong_k] 
                    input_map[p1_mahjong_kan] 
                    input_map[p1_mahjong_l] 
                    input_map[p1_mahjong_m] 
                    input_map[p1_mahjong_n] 
                    input_map[p1_mahjong_pon] 
                    input_map[p1_mahjong_reach] 
                    input_map[p1_mahjong_ron] 
                    input_map[p1_mahjong_score] 
                    input_map[p1_mouse_down] 
                    input_map[p1_mouse_left] 
                    input_map[p1_mouse_right] 
                    input_map[p1_mouse_up] 
                    input_map[p1_mousex] 
                    input_map[p1_mousey] 
                    input_map[p1_paddle_up] keyboard[0,down]
                    input_map[p1_paddle_right] keyboard[0,left]
                    input_map[p1_paddle_left] keyboard[0,right]
                    input_map[p1_paddle_down] keyboard[0,up]
                    input_map[p1_paddlex] mouse[0,x] mouse[1,x] mouse[2,x]
                    input_map[p1_paddley] mouse[0,y] mouse[1,y] mouse[2,y]
                    input_map[p1_pedalbrake] 
                    input_map[p1_pedalbrake_release] 
                    input_map[p1_pedalgas] mouse[0,y] mouse[1,y] mouse[2,y]
                    input_map[p1_pedalgas_release] 
                    input_map[p1_pedalother] 
                    input_map[p1_pedalother_release] 
                    input_map[p1_right] keyboard[0,right]
                    input_map[p1_stick_down] keyboard[0,up]
                    input_map[p1_stick_left] keyboard[0,right]
                    input_map[p1_stick_right] keyboard[0,left]
                    input_map[p1_stick_up] keyboard[0,down]
                    input_map[p1_stickx] mouse[0,x] mouse[1,x] mouse[2,x]
                    input_map[p1_sticky] mouse[0,y] mouse[1,y] mouse[2,y]
                    input_map[p1_stickz] 
                    input_map[p1_trackball_down] keyboard[0,up]
                    input_map[p1_trackball_left] keyboard[0,right]
                    input_map[p1_trackball_right] keyboard[0,left]
                    input_map[p1_trackball_up] keyboard[0,down]
                    input_map[p1_trackballx] mouse[0,x] mouse[1,x] mouse[2,x]
                    input_map[p1_trackbally] mouse[0,y] mouse[1,y] mouse[2,y]
                    input_map[p1_up] keyboard[0,up]
                    input_map[p2_button10] 
                    input_map[p2_button1] keyboard[0,m]
                    input_map[p2_button2] keyboard[0,k]
                    input_map[p2_button3] keyboard[0,n]
                    input_map[p2_button4] keyboard[0,o]
                    input_map[p2_button5] keyboard[0,p]
                    input_map[p2_button6] keyboard[0,q]
                    input_map[p2_button7] keyboard[0,s]
                    input_map[p2_button8] keyboard[0,u]
                    input_map[p2_button9] 
                    input_map[p2_dial_up] keyboard[0,j]
                    input_map[p2_dial_right] keyboard[0,g]
                    input_map[p2_dial_left] keyboard[0,h]
                    input_map[p2_dial_down] keyboard[0,i]
                    input_map[p2_dialx] 
                    input_map[p2_dialy] 
                    input_map[p2_down] keyboard[0,j]
                    input_map[p2_left] keyboard[0,g]
                    input_map[p2_lightgun_down] 
                    input_map[p2_lightgun_left] 
                    input_map[p2_lightgun_right] 
                    input_map[p2_lightgun_up] 
                    input_map[p2_lightgunx] 
                    input_map[p2_lightguny] 
                    input_map[p2_mouse_down] 
                    input_map[p2_mouse_left] 
                    input_map[p2_mouse_right] 
                    input_map[p2_mouse_up] 
                    input_map[p2_mousex] 
                    input_map[p2_mousey] 
                    input_map[p2_paddle_up] keyboard[0,j]
                    input_map[p2_paddle_right] keyboard[0,g]
                    input_map[p2_paddle_left] keyboard[0,h]
                    input_map[p2_paddle_down] keyboard[0,i]
                    input_map[p2_paddlex] 
                    input_map[p2_paddley] 
                    input_map[p2_pedalbrake] 
                    input_map[p2_pedalbrake_release] 
                    input_map[p2_pedalgas] 
                    input_map[p2_pedalgas_release] 
                    input_map[p2_pedalother] 
                    input_map[p2_pedalother_release] 
                    input_map[p2_right] keyboard[0,h]
                    input_map[p2_stick_down] 
                    input_map[p2_stick_left] 
                    input_map[p2_stick_right] 
                    input_map[p2_stick_up] 
                    input_map[p2_stickx] 
                    input_map[p2_sticky] 
                    input_map[p2_stickz] 
                    input_map[p2_trackball_down] 
                    input_map[p2_trackball_left] 
                    input_map[p2_trackball_right] 
                    input_map[p2_trackball_up] 
                    input_map[p2_trackballx] 
                    input_map[p2_trackbally] 
                    input_map[p2_up] keyboard[0,i]
                    input_map[p3_button10] 
                    input_map[p3_button1] 
                    input_map[p3_button2] 
                    input_map[p3_button3] 
                    input_map[p3_button4] 
                    input_map[p3_button5] 
                    input_map[p3_button6] 
                    input_map[p3_button7] 
                    input_map[p3_button8] 
                    input_map[p3_button9] 
                    input_map[p3_dial_down] 
                    input_map[p3_dial_left] 
                    input_map[p3_dial_right] 
                    input_map[p3_dial_up] 
                    input_map[p3_dialx] 
                    input_map[p3_dialy] 
                    input_map[p3_down] 
                    input_map[p3_left] 
                    input_map[p3_lightgun_down] 
                    input_map[p3_lightgun_left] 
                    input_map[p3_lightgun_right] 
                    input_map[p3_lightgun_up] 
                    input_map[p3_lightgunx] 
                    input_map[p3_lightguny] 
                    input_map[p3_mahjong_a] 
                    input_map[p3_mahjong_b] 
                    input_map[p3_mahjong_bet] 
                    input_map[p3_mahjong_c] 
                    input_map[p3_mahjong_chance] 
                    input_map[p3_mahjong_chi] 
                    input_map[p3_mahjong_d] 
                    input_map[p3_mahjong_double_up] 
                    input_map[p3_mahjong_e] 
                    input_map[p3_mahjong_f] 
                    input_map[p3_mahjong_flip_flop] 
                    input_map[p3_mahjong_g] 
                    input_map[p3_mahjong_h] 
                    input_map[p3_mahjong_i] 
                    input_map[p3_mahjong_j] 
                    input_map[p3_mahjong_k] 
                    input_map[p3_mahjong_kan] 
                    input_map[p3_mahjong_l] 
                    input_map[p3_mahjong_m] 
                    input_map[p3_mahjong_n] 
                    input_map[p3_mahjong_pon] 
                    input_map[p3_mahjong_reach] 
                    input_map[p3_mahjong_ron] 
                    input_map[p3_mahjong_score] 
                    input_map[p3_mouse_down] 
                    input_map[p3_mouse_left] 
                    input_map[p3_mouse_right] 
                    input_map[p3_mouse_up] 
                    input_map[p3_mousex] 
                    input_map[p3_mousey] 
                    input_map[p3_paddle_down] 
                    input_map[p3_paddle_left] 
                    input_map[p3_paddle_right] 
                    input_map[p3_paddle_up] 
                    input_map[p3_paddlex] 
                    input_map[p3_paddley] 
                    input_map[p3_pedalbrake] 
                    input_map[p3_pedalbrake_release] 
                    input_map[p3_pedalgas] 
                    input_map[p3_pedalgas_release] 
                    input_map[p3_pedalother] 
                    input_map[p3_pedalother_release] 
                    input_map[p3_right] 
                    input_map[p3_stick_down] 
                    input_map[p3_stick_left] 
                    input_map[p3_stick_right] 
                    input_map[p3_stick_up] 
                    input_map[p3_stickx] 
                    input_map[p3_sticky] 
                    input_map[p3_stickz] 
                    input_map[p3_trackball_down] 
                    input_map[p3_trackball_left] 
                    input_map[p3_trackball_right] 
                    input_map[p3_trackball_up] 
                    input_map[p3_trackballx] 
                    input_map[p3_trackbally] 
                    input_map[p3_up] 
                    input_map[p4_button10] 
                    input_map[p4_button1] 
                    input_map[p4_button2] 
                    input_map[p4_button3] 
                    input_map[p4_button4] 
                    input_map[p4_button5] 
                    input_map[p4_button6] 
                    input_map[p4_button7] 
                    input_map[p4_button8] 
                    input_map[p4_button9] 
                    input_map[p4_dial_down] 
                    input_map[p4_dial_left] 
                    input_map[p4_dial_right] 
                    input_map[p4_dial_up] 
                    input_map[p4_dialx] 
                    input_map[p4_dialy] 
                    input_map[p4_down] 
                    input_map[p4_left] 
                    input_map[p4_lightgun_down] 
                    input_map[p4_lightgun_left] 
                    input_map[p4_lightgun_right] 
                    input_map[p4_lightgun_up] 
                    input_map[p4_lightgunx] 
                    input_map[p4_lightguny] 
                    input_map[p4_mahjong_a] 
                    input_map[p4_mahjong_b] 
                    input_map[p4_mahjong_bet] 
                    input_map[p4_mahjong_c] 
                    input_map[p4_mahjong_chance] 
                    input_map[p4_mahjong_chi] 
                    input_map[p4_mahjong_d] 
                    input_map[p4_mahjong_double_up] 
                    input_map[p4_mahjong_e] 
                    input_map[p4_mahjong_f] 
                    input_map[p4_mahjong_flip_flop] 
                    input_map[p4_mahjong_g] 
                    input_map[p4_mahjong_h] 
                    input_map[p4_mahjong_i] 
                    input_map[p4_mahjong_j] 
                    input_map[p4_mahjong_k] 
                    input_map[p4_mahjong_kan] 
                    input_map[p4_mahjong_l] 
                    input_map[p4_mahjong_m] 
                    input_map[p4_mahjong_n] 
                    input_map[p4_mahjong_pon] 
                    input_map[p4_mahjong_reach] 
                    input_map[p4_mahjong_ron] 
                    input_map[p4_mahjong_score] 
                    input_map[p4_mouse_down] 
                    input_map[p4_mouse_left] 
                    input_map[p4_mouse_right] 
                    input_map[p4_mouse_up] 
                    input_map[p4_mousex] 
                    input_map[p4_mousey] 
                    input_map[p4_paddle_down] 
                    input_map[p4_paddle_left] 
                    input_map[p4_paddle_right] 
                    input_map[p4_paddle_up] 
                    input_map[p4_paddlex] 
                    input_map[p4_paddley] 
                    input_map[p4_pedalbrake] 
                    input_map[p4_pedalbrake_release] 
                    input_map[p4_pedalgas] 
                    input_map[p4_pedalgas_release] 
                    input_map[p4_pedalother] 
                    input_map[p4_pedalother_release] 
                    input_map[p4_right] 
                    input_map[p4_stick_down] 
                    input_map[p4_stick_left] 
                    input_map[p4_stick_right] 
                    input_map[p4_stick_up] 
                    input_map[p4_stickx] 
                    input_map[p4_sticky] 
                    input_map[p4_stickz] 
                    input_map[p4_trackball_down] 
                    input_map[p4_trackball_left] 
                    input_map[p4_trackball_right] 
                    input_map[p4_trackball_up] 
                    input_map[p4_trackballx] 
                    input_map[p4_trackbally] 
                    input_map[p4_up] 
                    input_map[safequit] 
                    input_map[service] 
                    input_map[service_coin1] 
                    input_map[service_coin2] 
                    input_map[service_coin3] 
                    input_map[service_coin4] 
                    input_map[service_coin5] 
                    input_map[service_coin6] 
                    input_map[service_coin7] 
                    input_map[service_coin8] 
                    input_map[start1] keyboard[0,t]
                    input_map[start2] keyboard[0,9]
                    input_map[start3] 
                    input_map[start4] 
                    input_map[tilt] 
                    input_map[ui_add_cheat] 
                    input_map[ui_cancel] keyboard[0,esc] or keyboard[0,e] keyboard[0,t]
                    input_map[ui_cocktail] 
                    input_map[ui_configure] keyboard[0,tab] or keyboard[0,e] keyboard[0,x]
                    input_map[ui_delete_cheat] 
                    input_map[ui_down] keyboard[0,down]
                    input_map[ui_edit_cheat] 
                    input_map[ui_end] 
                    input_map[ui_frameskip_dec] 
                    input_map[ui_frameskip_inc] 
                    input_map[ui_help] 
                    input_map[ui_home] 
                    input_map[ui_left] keyboard[0,left]
                    input_map[ui_load_state] keyboard[0,e] keyboard[0,l]
                    input_map[ui_mode_next] 
                    input_map[ui_mode_pred] 
                    input_map[ui_on_screen_display] 
                    input_map[ui_pan_down] 
                    input_map[ui_pan_left] 
                    input_map[ui_pan_right] 
                    input_map[ui_pan_up] 
                    input_map[ui_pause] keyboard[0,e] keyboard[0,a]
                    input_map[ui_record_start] 
                    input_map[ui_record_stop] 
                    input_map[ui_reset_machine] keyboard[0,e] keyboard[0,b]
                    input_map[ui_right] keyboard[0,right]
                    input_map[ui_save_cheat] 
                    input_map[ui_save_state] keyboard[0,e] keyboard[0,r]
                    input_map[ui_select] keyboard[0,enter] or keyboard[0,a]
                    input_map[ui_show_fps] 
                    input_map[ui_show_gfx] 
                    input_map[ui_show_profiler] 
                    input_map[ui_snapshot] keyboard[0,e] keyboard[0,y]
                    input_map[ui_soft_reset] 
                    input_map[ui_startup] 
                    input_map[ui_throttle] 
                    input_map[ui_toggle_cheat] 
                    input_map[ui_toggle_crosshair] 
                    input_map[ui_toggle_debug] 
                    input_map[ui_toggle_ui] 
                    input_map[ui_turbo] 
                    input_map[ui_up] keyboard[0,up]
                    input_map[ui_watch_value] 
                    input_map[volume_down] 
                    input_map[volume_up] 
                    input_steadykey no
                    lcd_server none
                    lcd_speed 4
                    lcd_timeout 500
                    misc_bios default
                    misc_cheat no
                    misc_cheatfile cheat.dat
                    misc_difficulty none
                    misc_eventdebug no
                    misc_eventfile event.dat
                    misc_freeplay no
                    misc_hiscorefile hiscore.dat
                    misc_lang none
                    misc_languagefile english.lng
                    misc_mutedemo no
                    misc_quiet yes
                    misc_safequit no
                    misc_smp yes
                    misc_timetorun 0
                    record_sound yes
                    record_sound_time 15
                    record_video yes
                    record_video_interleave 2
                    record_video_time 15
                    script_coin1 
                    script_coin2 
                    script_coin3 
                    script_coin4 
                    script_emulation 
                    script_event1 
                    script_event10 
                    script_event11 
                    script_event12 
                    script_event13 
                    script_event14 
                    script_event2 
                    script_event3 
                    script_event4 
                    script_event5 
                    script_event6 
                    script_event7 
                    script_event8 
                    script_event9 
                    script_knocker on(kdb, 0b100); wait(!event()); off(kdb, 0b100);
                    script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
                    script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
                    script_led3 
                    script_play 
                    script_safequit 
                    script_start1 
                    script_start2 
                    script_start3 
                    script_start4 
                    script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
                    script_video wait(!event()); set(kdb, 0);
                    sound_adjust auto
                    sound_equalizer_highvolume 0
                    sound_equalizer_lowvolume 0
                    sound_equalizer_midvolume 0
                    sound_latency 0.15
                    sound_mode auto
                    sound_normalize no
                    sound_samplerate 22050
                    sound_samples yes
                    sound_volume -3
                    sync_fps auto
                    sync_resample internal
                    sync_speed 1
                    sync_startuptime auto
                    sync_turbospeed 3
                    ui_color[help_other] 000000 808080
                    ui_color[help_p1] 000000 ffff00
                    ui_color[help_p2] 000000 00ff00
                    ui_color[help_p3] 000000 ff0000
                    ui_color[help_p4] 000000 00ffff
                    ui_color[interface] 000000 ffffff
                    ui_color[select] 000000 afffff
                    ui_color[tag] 247ef0 ffffff
                    ui_font auto
                    ui_fontsize auto
                    ui_helpimage auto
                    ui_translucency 0.8
                    cloak/input_map[p1_button1] keyboard[0,r]
                    stunrun/sync_resample emulation
                    dotrone/input_setting[p1_dialx] keydelta:10,centerdelta:10,sensitivity:13,reverse:1
                    dotrone/input_setting[p1_trackbally] keydelta:10,centerdelta:10,sensitivity:25,reverse:0
                    dotrone/input_map[p1_button1] keyboard[0,r]
                    dotrone/input_map[p1_button2] keyboard[0,l]
                    dotrone/input_map[p1_button3] keyboard[0,4]
                    dotrone/input_map[p1_button4] keyboard[0,3]
                    dotrone/input_map[p1_dial_left] 
                    dotrone/input_map[p1_dial_right] 
                    tron/input_map[p1_button1] keyboard[0,r]
                    tron/input_map[p1_dial_left] 
                    tron/input_map[p1_dial_right] 
                    tron/input_setting[p1_dialx] keydelta:10,centerdelta:10,sensitivity:18,reverse:1
                    tron/input_map[p2_button1] keyboard[0,q]
                    tron/input_map[p2_dial_left] 
                    tron/input_map[p2_dial_right] 
                    tron/input_setting[p2_dialx] keydelta:10,centerdelta:10,sensitivity:18,reverse:1
                    spyhunt/input_setting[p1_pedalgas] keydelta:10,centerdelta:10,sensitivity:25,reverse:0
                    spyhunt/input_setting[p1_paddlex] keydelta:38,centerdelta:100,sensitivity:15,reverse:0
                    starwars/input_setting[p1_stickx] keydelta:30,centerdelta:30,sensitivity:30,reverse:0
                    starwars/input_setting[p1_sticky] keydelta:30,centerdelta:30,sensitivity:30,reverse:0
                    roadblst/input_setting[p1_pedalgas] keydelta:64,centerdelta:64,sensitivity:50,reverse:0
                    roadblst/input_setting[p1_dialx] keydelta:10,centerdelta:100,sensitivity:10,reverse:1
                    roadblst/input_map[p1_button3] keyboard[0,a]
                    roadblst/input_map[p1_button2] keyboard[0,b]
                    paperboy/input_setting[p1_stickx] keydelta:10,centerdelta:25,sensitivity:25,reverse:0
                    paperboy/input_setting[p1_sticky] keydelta:10,centerdelta:25,sensitivity:25,reverse:0
                    spyhunt/input_map[p1_button6] keyboard[0,l]
                    spyhunt/input_map[p1_button4] keyboard[0,a]
                    spyhunt/input_map[p1_button5] keyboard[0,y]
                    spyhunt/input_map[p1_button3] keyboard[0,r]
                    spyhunt/input_map[p1_button2] keyboard[0,x]
                    ddragonu/input_map[p1_button1] keyboard[0,y]
                    ddragonu/input_map[p1_button2] keyboard[0,b]
                    ddragonu/input_map[p1_button3] keyboard[0,a]
                    ddragn2u/input_map[p1_button1] keyboard[0,y]
                    ddragn2u/input_map[p1_button2] keyboard[0,b]
                    ddragn2u/input_map[p1_button3] keyboard[0,a]
                    stargate/input_map[p1_button2] keyboard[0,l]
                    stargate/input_map[p1_button3] keyboard[0,a]
                    stargate/input_map[p1_button4] keyboard[0,r]
                    defender/display_expand 1.01
                    defender/input_map[p1_button2] keyboard[0,r]
                    defender/input_map[p1_button3] keyboard[0,a]
                    stargate/input_map[p1_button6] keyboard[0,y]
                    stargate/input_map[p1_button5] keyboard[0,x]
                    bzone/input_map[p1_button3] keyboard[0,l] or keyboard[0,r]
                    tempest/input_setting[p1_dialx] keydelta:20,centerdelta:20,sensitivity:25,reverse:1
                    eprom/input_map[p1_button3] keyboard[0,r]
                    rampage/input_map[p1_up] 
                    rampage/input_map[p1_right] 
                    rampage/input_map[p1_down] 
                    rampage/input_map[p1_left] 
                    rampage/input_map[p1_button1] 
                    rampage/input_map[p1_button2] 
                    rampage/input_map[p3_up] keyboard[0,up]
                    rampage/input_map[p3_right] keyboard[0,right]
                    rampage/input_map[p3_down] keyboard[0,down]
                    rampage/input_map[p3_left] keyboard[0,left]
                    rampage/input_map[p3_button1] keyboard[0,b]
                    rampage/input_map[p3_button2] keyboard[0,a]
                    input_map[p2_doubleright_up] keyboard[0,7]
                    input_map[p2_doubleright_down] keyboard[0,8]
                    input_map[p2_doubleright_left] keyboard[0,5]
                    input_map[p2_doubleright_right] keyboard[0,6]
                    input_map[p2_doubleleft_up] keyboard[0,i]
                    input_map[p2_doubleleft_down] keyboard[0,j]
                    input_map[p2_doubleleft_left] keyboard[0,g]
                    input_map[p2_doubleleft_right] keyboard[0,h]
                    poleposa/input_setting[p1_dialx] keydelta:4,centerdelta:4,sensitivity:5,reverse:0
                    poleps2a/input_setting[p1_dialx] keydelta:4,centerdelta:4,sensitivity:5,reverse:0
                    offroadt/input_setting[p1_dialx] keydelta:10,centerdelta:10,sensitivity:18,reverse:0
                    poleps2a/input_map[p1_button1] keyboard[0,r]
                    hydra/input_setting[p1_stickx] keydelta:10,centerdelta:10,sensitivity:25,reverse:0
                    sbrkout/input_setting[p1_paddlex] keydelta:10,centerdelta:0,sensitivity:25,reverse:1
                    gwar/input_setting[p1_dialx] keydelta:1,centerdelta:10,sensitivity:13,reverse:0
                    gwar/input_map[p1_dial_left] keyboard[0,2]
                    gwar/input_map[p1_dial_right] keyboard[0,1]
                    gwar/input_map[p1_button1] keyboard[0,r]
                    gwar/input_map[p1_button2] keyboard[0,l]
                    gunsmoku/input_map[p1_button1] keyboard[0,y]
                    gunsmoku/input_map[p1_button2] keyboard[0,b]
                    gunsmoku/input_map[p1_button3] keyboard[0,a]
                    robocp2u/input_map[p1_button1] keyboard[0,y]
                    robocp2u/input_map[p1_button3] keyboard[0,b]
                    avalnche/input_setting[p1_paddlex] keydelta:10,centerdelta:0,sensitivity:38,reverse:0
                    profpac/input_map[p1_button1] keyboard[0,y]
                    profpac/input_map[p1_button2] keyboard[0,b]
                    profpac/input_map[p1_button3] keyboard[0,a]
                    apb/input_map[p1_button2] keyboard[0,b]
                    apb/input_map[p1_button3] keyboard[0,r]
                    apb/input_setting[p1_pedalgas] keydelta:4,centerdelta:4,sensitivity:25,reverse:0
                    esb/input_setting[p1_sticky] keydelta:30,centerdelta:30,sensitivity:50,reverse:0
                    tailg/input_setting[p1_stickx] keydelta:50,centerdelta:50,sensitivity:50,reverse:0
                    tailg/input_setting[p1_sticky] keydelta:50,centerdelta:50,sensitivity:50,reverse:0
                    marble/input_setting[p1_trackballx] keydelta:30,centerdelta:30,sensitivity:45,reverse:1
                    marble/input_setting[p1_trackbally] keydelta:30,centerdelta:30,sensitivity:45,reverse:0
                    roadrunn/input_setting[p1_sticky] keydelta:10,centerdelta:25,sensitivity:38,reverse:0
                    roadrunn/input_setting[p1_stickx] keydelta:10,centerdelta:25,sensitivity:38,reverse:1
                    mshu/input_map[p1_button1] keyboard[0,y]
                    mshu/input_map[p1_button2] keyboard[0,x]
                    mshu/input_map[p1_button3] keyboard[0,l]
                    mshu/input_map[p1_button4] keyboard[0,b]
                    mshu/input_map[p1_button5] keyboard[0,a]
                    cppicf/sync_startuptime 160
                    cppicf2/sync_startuptime 160
                    inferno/input_map[p1_button1] keyboard[0,r]
                    

                    xboxdrv command

                    sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
                      --detach-kernel-driver \
                      --force-feedback \
                      --dpad-as-button \
                      --trigger-as-button \
                      --deadzone-trigger 15% \
                      --deadzone 4000 \
                      --device-name "Logitech Rumblepad 2 (xboxdrv)" \
                      --silent \
                      --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
                      --axismap -Y1=Y1,-Y2=Y2 \
                      --buttonmap tl^toggle=tl \
                      --buttonmap tr^toggle=tr \
                      --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                      --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
                      --ui-axismap tl+x1=REL_X:15,tl+y1=REL_Y:15,X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \
                      --ui-buttonmap tr+b=BTN_LEFT,tr+a=BTN_RIGHT,a=KEY_A,b=KEY_B,x=KEY_X,y=KEY_Y,lb=KEY_L,rb=KEY_R,lt=KEY_D,rt=KEY_F,tl=KEY_RESERVED,tr=KEY_RESERVED,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back=KEY_E \
                      --ui-buttonmap guide=void \
                      &
                    

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                    L 1 Reply Last reply Reply Quote 0
                    • mediamogulM
                      mediamogul Global Moderator @Lummox JR
                      last edited by

                      @lummox-jr

                      It should be noted that my map uses a toggle so that the left thumbstick is key-mapped to behave like the DPad until it's depressed, at which time it gains mouse functionality.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                      • L
                        Lummox JR @mediamogul
                        last edited by

                        @mediamogul I noticed there are some settings in your advancemame.rc that don't appear in mine at all. E.g. the dial directions (down, left, right, up) and doubleleft, doubleright. The pedal options have "release" versions that don't appear in my file either. Is it possible we're using different advancemame versions? I'm using AdvanceMAME 3.

                        I can't see any difference between us as far as the device section. And do you have no mouse (normally) in use, like me? If you run the advm command does it say no mice were found? I'm curious if maybe that's the difference, that it's seeing a device on your system that isn't on mine.

                        My xboxdrv command has no --device-name option but I assume that's not important. Otherwise it looks pretty similar, except that I haven't mapped the analog sticks to keys. (I could, but I'm hoping I can attain finer control via the mouse.)

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @Lummox JR
                          last edited by

                          @lummox-jr said in Using xboxdrv with mame4all/advmame:

                          Is it possible we're using different advancemame versions? I'm using AdvanceMAME 3.

                          I'm using the latest version of 3.x, which is currently 3.8.

                          do you have no mouse (normally) in use, like me? If you run the advm command does it say no mice were found?

                          I have a standard mouse attached as well and I don't get the error message.

                          My xboxdrv command has no --device-name option but I assume that's not important.

                          That shouldn't matter, no.

                          I haven't mapped the analog sticks to keys. (I could, but I'm hoping I can attain finer control via the mouse.)

                          This likely isn't the source of you problem either, but something to keep in mind is that you'll only get finer movement by mapping mouse movement to an analog stick on games that support it. In all other games, the stick will be ignored. That's why I have it on a toggle. For games that use 4/8-way directional input, the stick is key-mapped, but when toggled, mouse movement is enabled for games that support an analog range like trackball games and the like.

                          Your problem hasn't left my mind and I'm still thinking on it. Later this evening I'll read back over the thread to see if we've missed anything.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          L 1 Reply Last reply Reply Quote 0
                          • L
                            Lummox JR @mediamogul
                            last edited by

                            @mediamogul said in Using xboxdrv with mame4all/advmame:

                            do you have no mouse (normally) in use, like me? If you run the advm command does it say no mice were found?

                            I have a standard mouse attached as well and I don't get the error message.

                            I thought that might be the smoking gun, so I just tried attaching a mouse. That didn't make a difference in advmame itself, although advm did see the mouse. When I tried it with the xboxdrv command in place, the mouse output from the driver doesn't show up in advm either.

                            For completeness' sake, I also did a test with the keyboard unplugged to see if xboxdrv key output worked, which it did. That's good, since once the system is in my living room I don't intend to have a keyboard in use most of the time.

                            Annoyingly advmame (I believe I'm also using 3.8) is somewhat crashy with this Star Wars rom set, so I might try going back to mame4all to see if that behaves any better. Same problem remains though: neither one sees the xboxdrv mouse output, and now I know that's true even when a real mouse is attached.

                            mediamogulM 1 Reply Last reply Reply Quote 0
                            • mediamogulM
                              mediamogul Global Moderator @Lummox JR
                              last edited by

                              @lummox-jr said in Using xboxdrv with mame4all/advmame:

                              Annoyingly advmame (I believe I'm also using 3.8) is somewhat crashy with this Star Wars rom

                              That could be a red flag right there. I play 'Star Wars' pretty frequently and I've never known it to crash. Afterwards, does it report any issues to /dev/shm/runcommand.log?

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              L 1 Reply Last reply Reply Quote 0
                              • L
                                Lummox JR @mediamogul
                                last edited by

                                @mediamogul Unfortunately the log gets erased with every new play, and at the moment I'm unable to reproduce any crashes/errors at all. Very weird.

                                I still can't figure out why the mouse output won't work though. Everything in my setup says it should.

                                mediamogulM S 2 Replies Last reply Reply Quote 0
                                • mediamogulM
                                  mediamogul Global Moderator @Lummox JR
                                  last edited by

                                  @lummox-jr said in Using xboxdrv with mame4all/advmame:

                                  I still can't figure out why the mouse output won't work though. Everything in my setup says it should.

                                  I've looked back over everything and it's a mystery to me as well. My only guess is that something has been missed in transcribing the settings and logs here verses copying and pasting. One very important step we skipped with you is to gather your system info. In most cases, that can open up some possibilities. The required information is detailed at https://retropie.org.uk/forum/topic/3/read-this-first

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                  L 1 Reply Last reply Reply Quote 0
                                  • S
                                    spud11 @Lummox JR
                                    last edited by

                                    @lummox-jr Can you confirm that the keyboard mapping does work properly in Star Wars with advancemame? It sounds like it does, from your more recent comments.

                                    One thing about mapping the keyboard with xboxdrv is that you can't really go wrong with it. Once you've tied the joystick direction or button to the right key, that's the end of it. It'll just work.

                                    However, I'm wondering whether the mouse mapping really operates in the same way. When in doubt, try the "shotgun" approach. Theadvmame.rcallows up to 8 players (at least mine has 8), so perhaps replicate Player 1's input maps for each player eg in my case:

                                    input_map[p1_mousex] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
                                    input_map[p1_mousey] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
                                    
                                    input_map[p2_mousex] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
                                    input_map[p2_mousey] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
                                    

                                    And so forth for all 8 players and then test. It can't do any harm to try this anyway, given that nothing else has worked so far.

                                    RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                                      Lummox JR @mediamogul
                                      last edited by

                                      @mediamogul Here's my system info:

                                      Raspberry Pi model 3 B+
                                      Power supply: 5V 2.5A
                                      RetroPie version: 4.4.2
                                      Built from: image pre-installed on SD card, but updated from binaries via RetroPie-Setup script
                                      USB devices connected: Keyboard, controllers (currently just 1), rarely mouse (not currently connected, but tested with this setup)
                                      Controller used: Generic 2-analog-stick game controller with D-pad. For general use, I use basic SNES-style controllers that have no analog or triggers.
                                      Error messages received: None.
                                      Guide used: https://github.com/RetroPie/RetroPie-Setup/wiki/Universal-Controller-Calibration-&-Mapping-Using-xboxdrv
                                      File: /home/pi/RetroPie/roms/arcade/starwars.zip
                                      Emulator: mame4all, advmame

                                      I have been periodically updating RetroPie and other core packages via the setup script. This system is quite new; I'm not sure if it came with 4.4.2 or if that was an update. I had to install advmame as an optional package (also installed advmame 0.94 and 1.4. just to try it).

                                      There is one thing I feel I should mention that occurs frequently with the controller I'm currently testing. Often (possibly always), the first time I boot up and try to run Star Wars, xboxdrv fails with a message about calling a pure virtual method, none of the keyboard output works, and then when I come back to emulationstation the joystick is no longer operating. If I exit ES, I check /dev/input or evtest and find the gamepad is no longer listed. If I unplug it and plug it back in, everything works normally again and does not recur the entire time the system is running. I don't believe this ever happened with the SNES-style retropad, only with the generic one I'm trying to configure that has the analog sticks.

                                      The error message happens before the runcommand delay box appears, and also the message says it's happening within rc.local. The default xboxdrv line is in the /etc/rc.local file, and I hadn't touched it. (I am not calling that command again in runcommand-onend when restoring the devices to normal. It doesn't seem to be an issue.) Removing it does not seem to cause any problems and when I tried that again just now, I didn't get the error when I started Star Wars.

                                      However I did get a crash in advmame when I forgot and pressed start instead of the fire button.

                                      Double signals, 11 and 11
                                      Signal SIGSEGV[MAPPER], fault at 0x73e15050, from code at (nil)
                                      Compiled Jul  1 2018, 19:04:38
                                      

                                      I couldn't cause crashes to occur on subsequent runs in the same boot session.

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                                      • mediamogulM
                                        mediamogul Global Moderator @Lummox JR
                                        last edited by mediamogul

                                        @lummox-jr said in Using xboxdrv with mame4all/advmame:

                                        Built from: image pre-installed on SD card, but updated from binaries via RetroPie-Setup script

                                        This is another potential explanation for your issues. Pre-built systems by third parties very often have inexplicable problems that can't be accounted for. What's more, they're also impossible to troubleshoot, as there is no way of knowing what all has been altered. Because of this, we have a strict policy against offering support for these third party setups here.

                                        At this point, the only suggestion I can make to move forward is to reinstall RetroPie using the official image. I would also recommend re-configuring your network to allow a direct connection to your Pi so that you can troubleshoot these types of issues more effectively. I had to rework my entire network configuration about two weeks ago, so I know it's a pain. However, as it stands, you're working at a huge disadvantage by not being able to fully relay the exact contents of these configuration files and error logs.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                                          Lummox JR @mediamogul
                                          last edited by

                                          @mediamogul said in Using xboxdrv with mame4all/advmame:

                                          At this point, the only suggestion I can make to move forward is to reinstall RetroPie using the official image. I would also recommend re-configuring your network to allow a direct connection to your Pi so that you can troubleshoot these types of issues more effectively. I had to rework my entire network configuration about two weeks ago, so I know it's a pain. However, as it stands, you're working at a huge disadvantage by not being able to fully relay the exact contents of these configuration files and error logs.

                                          Yeah, redoing my network is something I'd like to do at some point anyway to simplify working with some things, but it's not something I'm prepared to do right away. Nor is re-flashing the SD card, although I recognize that would simplify a few things. (I'd have to save some of the info I've already setup, like my onstart/onend scripts, but that's okay.) I may have to go forward with the system as it is now and look into getting the rest of this working at a later date.

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                                            icebear81
                                            last edited by

                                            Was there any resolution to this? I just got a GRS Yoke and the DEADZONE is killing any usability of this.

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