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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Using xboxdrv with mame4all/advmame

    Scheduled Pinned Locked Moved Help and Support
    xboxdrvdevicemame4alladvmame
    49 Posts 4 Posters 6.0k Views
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    • mediamogulM
      mediamogul Global Moderator @Lummox JR
      last edited by

      @lummox-jr said in Using xboxdrv with mame4all/advmame:

      Is there any chance you can show me what your own advmame.rc looks like, and the xboxdrv command you're using to set up the driver? Maybe something will jump out at me. In the meantime here's this:

      No problem.

      advancemame.rc

      debug_rawsound no
      debug_speedmark no
      device_alsa_device default
      device_alsa_mixer channel
      device_color_bgr15 yes
      device_color_bgr16 yes
      device_color_bgr24 yes
      device_color_bgr32 yes
      device_color_bgr8 yes
      device_color_palette8 yes
      device_color_yuy2 yes
      device_dpi_pclock_low 31250000
      device_hdmi_pclock_low 0
      device_joystick auto
      device_keyboard raw
      device_mouse auto
      device_raw_firstkeyhack no
      device_raw_mousedev[0] auto
      device_raw_mousedev[1] auto
      device_raw_mousedev[2] auto
      device_raw_mousedev[3] auto
      device_raw_mousetype[0] pnp
      device_raw_mousetype[1] pnp
      device_raw_mousetype[2] pnp
      device_raw_mousetype[3] pnp
      device_sdl_samples 512
      device_sound alsa
      device_video fb
      device_video_cursor off
      device_video_doublescan yes
      device_video_fastchange no
      device_video_interlace yes
      device_video_output auto
      device_video_overlaysize auto
      device_video_singlescan yes
      dir_artwork /home/pi/RetroPie/roms/mame-advmame/artwork
      dir_diff /home/pi/RetroPie/roms/mame-advmame/diff
      dir_hi /home/pi/RetroPie/roms/mame-advmame/hi
      dir_image /home/pi/RetroPie/roms/mame-advmame/
      dir_inp /home/pi/RetroPie/roms/mame-advmame/inp
      dir_memcard /home/pi/RetroPie/roms/mame-advmame/memcard
      dir_nvram /home/pi/RetroPie/roms/mame-advmame/nvram
      dir_rom /home/pi/RetroPie/roms/mame-advmame:/home/pi/RetroPie/roms/arcade
      dir_sample /home/pi/RetroPie/roms/mame-advmame/sample
      dir_snap /home/pi/RetroPie/roms/mame-advmame/snap
      dir_sta /home/pi/RetroPie/roms/mame-advmame/sta
      display_adjust none
      display_antialias yes
      display_artwork_backdrop yes
      display_artwork_bezel no
      display_artwork_crop yes
      display_artwork_overlay yes
      display_aspect auto
      display_beam 1.2
      display_brightness 1
      display_buffer no
      display_color auto
      display_expand 1
      display_flicker 15
      display_flipx no
      display_flipy no
      display_frameskip auto
      display_gamma 1
      display_intensity 1.5
      display_interlaceeffect none
      display_magnify 2
      display_magnifysize 640
      display_mode auto
      display_pausebrightness 1
      display_resize integer
      display_resizeeffect none
      display_restore yes
      display_rgbeffect none
      display_rol no
      display_ror no
      display_scanlines no
      display_skipcolumns auto
      display_skiplines auto
      display_translucency yes
      display_vsync yes
      include 
      input_hotkey yes
      input_idleexit 0
      input_map[bill1] 
      input_map[coin1] keyboard[0,e]
      input_map[coin2] keyboard[0,0]
      input_map[coin3] 
      input_map[coin4] 
      input_map[event10] 
      input_map[event11] 
      input_map[event12] 
      input_map[event13] 
      input_map[event14] 
      input_map[event1] 
      input_map[event2] 
      input_map[event3] 
      input_map[event4] 
      input_map[event5] 
      input_map[event6] 
      input_map[event7] 
      input_map[event8] 
      input_map[event9] 
      input_map[p1_button10] 
      input_map[p1_button1] keyboard[0,b]
      input_map[p1_button2] keyboard[0,a]
      input_map[p1_button3] keyboard[0,x]
      input_map[p1_button4] keyboard[0,y]
      input_map[p1_button5] keyboard[0,l]
      input_map[p1_button6] keyboard[0,r]
      input_map[p1_button7] keyboard[0,d]
      input_map[p1_button8] keyboard[0,f]
      input_map[p1_button9] 
      input_map[p1_dial_down] keyboard[0,up]
      input_map[p1_dial_left] keyboard[0,right]
      input_map[p1_dial_right] keyboard[0,left]
      input_map[p1_dial_up] keyboard[0,down]
      input_map[p1_dialx] mouse[0,x] mouse[1,x] mouse[2,x]
      input_map[p1_dialy] mouse[0,y] mouse[1,y] mouse[2,y]
      input_map[p1_doubleleft_down] keyboard[0,down]
      input_map[p1_doubleleft_left] keyboard[0,left]
      input_map[p1_doubleleft_right] keyboard[0,right]
      input_map[p1_doubleleft_up] keyboard[0,up]
      input_map[p1_doubleright_down] keyboard[0,4]
      input_map[p1_doubleright_left] keyboard[0,1]
      input_map[p1_doubleright_right] keyboard[0,2]
      input_map[p1_doubleright_up] keyboard[0,3]
      input_map[p1_down] keyboard[0,down]
      input_map[p1_left] keyboard[0,left]
      input_map[p1_lightgun_down] 
      input_map[p1_lightgun_left] 
      input_map[p1_lightgun_right] 
      input_map[p1_lightgun_up] 
      input_map[p1_lightgunx] 
      input_map[p1_lightguny] 
      input_map[p1_mahjong_a] 
      input_map[p1_mahjong_b] 
      input_map[p1_mahjong_bet] 
      input_map[p1_mahjong_c] 
      input_map[p1_mahjong_chance] 
      input_map[p1_mahjong_chi] 
      input_map[p1_mahjong_d] 
      input_map[p1_mahjong_double_up] 
      input_map[p1_mahjong_e] 
      input_map[p1_mahjong_f] 
      input_map[p1_mahjong_flip_flop] 
      input_map[p1_mahjong_g] 
      input_map[p1_mahjong_h] 
      input_map[p1_mahjong_i] 
      input_map[p1_mahjong_j] 
      input_map[p1_mahjong_k] 
      input_map[p1_mahjong_kan] 
      input_map[p1_mahjong_l] 
      input_map[p1_mahjong_m] 
      input_map[p1_mahjong_n] 
      input_map[p1_mahjong_pon] 
      input_map[p1_mahjong_reach] 
      input_map[p1_mahjong_ron] 
      input_map[p1_mahjong_score] 
      input_map[p1_mouse_down] 
      input_map[p1_mouse_left] 
      input_map[p1_mouse_right] 
      input_map[p1_mouse_up] 
      input_map[p1_mousex] 
      input_map[p1_mousey] 
      input_map[p1_paddle_up] keyboard[0,down]
      input_map[p1_paddle_right] keyboard[0,left]
      input_map[p1_paddle_left] keyboard[0,right]
      input_map[p1_paddle_down] keyboard[0,up]
      input_map[p1_paddlex] mouse[0,x] mouse[1,x] mouse[2,x]
      input_map[p1_paddley] mouse[0,y] mouse[1,y] mouse[2,y]
      input_map[p1_pedalbrake] 
      input_map[p1_pedalbrake_release] 
      input_map[p1_pedalgas] mouse[0,y] mouse[1,y] mouse[2,y]
      input_map[p1_pedalgas_release] 
      input_map[p1_pedalother] 
      input_map[p1_pedalother_release] 
      input_map[p1_right] keyboard[0,right]
      input_map[p1_stick_down] keyboard[0,up]
      input_map[p1_stick_left] keyboard[0,right]
      input_map[p1_stick_right] keyboard[0,left]
      input_map[p1_stick_up] keyboard[0,down]
      input_map[p1_stickx] mouse[0,x] mouse[1,x] mouse[2,x]
      input_map[p1_sticky] mouse[0,y] mouse[1,y] mouse[2,y]
      input_map[p1_stickz] 
      input_map[p1_trackball_down] keyboard[0,up]
      input_map[p1_trackball_left] keyboard[0,right]
      input_map[p1_trackball_right] keyboard[0,left]
      input_map[p1_trackball_up] keyboard[0,down]
      input_map[p1_trackballx] mouse[0,x] mouse[1,x] mouse[2,x]
      input_map[p1_trackbally] mouse[0,y] mouse[1,y] mouse[2,y]
      input_map[p1_up] keyboard[0,up]
      input_map[p2_button10] 
      input_map[p2_button1] keyboard[0,m]
      input_map[p2_button2] keyboard[0,k]
      input_map[p2_button3] keyboard[0,n]
      input_map[p2_button4] keyboard[0,o]
      input_map[p2_button5] keyboard[0,p]
      input_map[p2_button6] keyboard[0,q]
      input_map[p2_button7] keyboard[0,s]
      input_map[p2_button8] keyboard[0,u]
      input_map[p2_button9] 
      input_map[p2_dial_up] keyboard[0,j]
      input_map[p2_dial_right] keyboard[0,g]
      input_map[p2_dial_left] keyboard[0,h]
      input_map[p2_dial_down] keyboard[0,i]
      input_map[p2_dialx] 
      input_map[p2_dialy] 
      input_map[p2_down] keyboard[0,j]
      input_map[p2_left] keyboard[0,g]
      input_map[p2_lightgun_down] 
      input_map[p2_lightgun_left] 
      input_map[p2_lightgun_right] 
      input_map[p2_lightgun_up] 
      input_map[p2_lightgunx] 
      input_map[p2_lightguny] 
      input_map[p2_mouse_down] 
      input_map[p2_mouse_left] 
      input_map[p2_mouse_right] 
      input_map[p2_mouse_up] 
      input_map[p2_mousex] 
      input_map[p2_mousey] 
      input_map[p2_paddle_up] keyboard[0,j]
      input_map[p2_paddle_right] keyboard[0,g]
      input_map[p2_paddle_left] keyboard[0,h]
      input_map[p2_paddle_down] keyboard[0,i]
      input_map[p2_paddlex] 
      input_map[p2_paddley] 
      input_map[p2_pedalbrake] 
      input_map[p2_pedalbrake_release] 
      input_map[p2_pedalgas] 
      input_map[p2_pedalgas_release] 
      input_map[p2_pedalother] 
      input_map[p2_pedalother_release] 
      input_map[p2_right] keyboard[0,h]
      input_map[p2_stick_down] 
      input_map[p2_stick_left] 
      input_map[p2_stick_right] 
      input_map[p2_stick_up] 
      input_map[p2_stickx] 
      input_map[p2_sticky] 
      input_map[p2_stickz] 
      input_map[p2_trackball_down] 
      input_map[p2_trackball_left] 
      input_map[p2_trackball_right] 
      input_map[p2_trackball_up] 
      input_map[p2_trackballx] 
      input_map[p2_trackbally] 
      input_map[p2_up] keyboard[0,i]
      input_map[p3_button10] 
      input_map[p3_button1] 
      input_map[p3_button2] 
      input_map[p3_button3] 
      input_map[p3_button4] 
      input_map[p3_button5] 
      input_map[p3_button6] 
      input_map[p3_button7] 
      input_map[p3_button8] 
      input_map[p3_button9] 
      input_map[p3_dial_down] 
      input_map[p3_dial_left] 
      input_map[p3_dial_right] 
      input_map[p3_dial_up] 
      input_map[p3_dialx] 
      input_map[p3_dialy] 
      input_map[p3_down] 
      input_map[p3_left] 
      input_map[p3_lightgun_down] 
      input_map[p3_lightgun_left] 
      input_map[p3_lightgun_right] 
      input_map[p3_lightgun_up] 
      input_map[p3_lightgunx] 
      input_map[p3_lightguny] 
      input_map[p3_mahjong_a] 
      input_map[p3_mahjong_b] 
      input_map[p3_mahjong_bet] 
      input_map[p3_mahjong_c] 
      input_map[p3_mahjong_chance] 
      input_map[p3_mahjong_chi] 
      input_map[p3_mahjong_d] 
      input_map[p3_mahjong_double_up] 
      input_map[p3_mahjong_e] 
      input_map[p3_mahjong_f] 
      input_map[p3_mahjong_flip_flop] 
      input_map[p3_mahjong_g] 
      input_map[p3_mahjong_h] 
      input_map[p3_mahjong_i] 
      input_map[p3_mahjong_j] 
      input_map[p3_mahjong_k] 
      input_map[p3_mahjong_kan] 
      input_map[p3_mahjong_l] 
      input_map[p3_mahjong_m] 
      input_map[p3_mahjong_n] 
      input_map[p3_mahjong_pon] 
      input_map[p3_mahjong_reach] 
      input_map[p3_mahjong_ron] 
      input_map[p3_mahjong_score] 
      input_map[p3_mouse_down] 
      input_map[p3_mouse_left] 
      input_map[p3_mouse_right] 
      input_map[p3_mouse_up] 
      input_map[p3_mousex] 
      input_map[p3_mousey] 
      input_map[p3_paddle_down] 
      input_map[p3_paddle_left] 
      input_map[p3_paddle_right] 
      input_map[p3_paddle_up] 
      input_map[p3_paddlex] 
      input_map[p3_paddley] 
      input_map[p3_pedalbrake] 
      input_map[p3_pedalbrake_release] 
      input_map[p3_pedalgas] 
      input_map[p3_pedalgas_release] 
      input_map[p3_pedalother] 
      input_map[p3_pedalother_release] 
      input_map[p3_right] 
      input_map[p3_stick_down] 
      input_map[p3_stick_left] 
      input_map[p3_stick_right] 
      input_map[p3_stick_up] 
      input_map[p3_stickx] 
      input_map[p3_sticky] 
      input_map[p3_stickz] 
      input_map[p3_trackball_down] 
      input_map[p3_trackball_left] 
      input_map[p3_trackball_right] 
      input_map[p3_trackball_up] 
      input_map[p3_trackballx] 
      input_map[p3_trackbally] 
      input_map[p3_up] 
      input_map[p4_button10] 
      input_map[p4_button1] 
      input_map[p4_button2] 
      input_map[p4_button3] 
      input_map[p4_button4] 
      input_map[p4_button5] 
      input_map[p4_button6] 
      input_map[p4_button7] 
      input_map[p4_button8] 
      input_map[p4_button9] 
      input_map[p4_dial_down] 
      input_map[p4_dial_left] 
      input_map[p4_dial_right] 
      input_map[p4_dial_up] 
      input_map[p4_dialx] 
      input_map[p4_dialy] 
      input_map[p4_down] 
      input_map[p4_left] 
      input_map[p4_lightgun_down] 
      input_map[p4_lightgun_left] 
      input_map[p4_lightgun_right] 
      input_map[p4_lightgun_up] 
      input_map[p4_lightgunx] 
      input_map[p4_lightguny] 
      input_map[p4_mahjong_a] 
      input_map[p4_mahjong_b] 
      input_map[p4_mahjong_bet] 
      input_map[p4_mahjong_c] 
      input_map[p4_mahjong_chance] 
      input_map[p4_mahjong_chi] 
      input_map[p4_mahjong_d] 
      input_map[p4_mahjong_double_up] 
      input_map[p4_mahjong_e] 
      input_map[p4_mahjong_f] 
      input_map[p4_mahjong_flip_flop] 
      input_map[p4_mahjong_g] 
      input_map[p4_mahjong_h] 
      input_map[p4_mahjong_i] 
      input_map[p4_mahjong_j] 
      input_map[p4_mahjong_k] 
      input_map[p4_mahjong_kan] 
      input_map[p4_mahjong_l] 
      input_map[p4_mahjong_m] 
      input_map[p4_mahjong_n] 
      input_map[p4_mahjong_pon] 
      input_map[p4_mahjong_reach] 
      input_map[p4_mahjong_ron] 
      input_map[p4_mahjong_score] 
      input_map[p4_mouse_down] 
      input_map[p4_mouse_left] 
      input_map[p4_mouse_right] 
      input_map[p4_mouse_up] 
      input_map[p4_mousex] 
      input_map[p4_mousey] 
      input_map[p4_paddle_down] 
      input_map[p4_paddle_left] 
      input_map[p4_paddle_right] 
      input_map[p4_paddle_up] 
      input_map[p4_paddlex] 
      input_map[p4_paddley] 
      input_map[p4_pedalbrake] 
      input_map[p4_pedalbrake_release] 
      input_map[p4_pedalgas] 
      input_map[p4_pedalgas_release] 
      input_map[p4_pedalother] 
      input_map[p4_pedalother_release] 
      input_map[p4_right] 
      input_map[p4_stick_down] 
      input_map[p4_stick_left] 
      input_map[p4_stick_right] 
      input_map[p4_stick_up] 
      input_map[p4_stickx] 
      input_map[p4_sticky] 
      input_map[p4_stickz] 
      input_map[p4_trackball_down] 
      input_map[p4_trackball_left] 
      input_map[p4_trackball_right] 
      input_map[p4_trackball_up] 
      input_map[p4_trackballx] 
      input_map[p4_trackbally] 
      input_map[p4_up] 
      input_map[safequit] 
      input_map[service] 
      input_map[service_coin1] 
      input_map[service_coin2] 
      input_map[service_coin3] 
      input_map[service_coin4] 
      input_map[service_coin5] 
      input_map[service_coin6] 
      input_map[service_coin7] 
      input_map[service_coin8] 
      input_map[start1] keyboard[0,t]
      input_map[start2] keyboard[0,9]
      input_map[start3] 
      input_map[start4] 
      input_map[tilt] 
      input_map[ui_add_cheat] 
      input_map[ui_cancel] keyboard[0,esc] or keyboard[0,e] keyboard[0,t]
      input_map[ui_cocktail] 
      input_map[ui_configure] keyboard[0,tab] or keyboard[0,e] keyboard[0,x]
      input_map[ui_delete_cheat] 
      input_map[ui_down] keyboard[0,down]
      input_map[ui_edit_cheat] 
      input_map[ui_end] 
      input_map[ui_frameskip_dec] 
      input_map[ui_frameskip_inc] 
      input_map[ui_help] 
      input_map[ui_home] 
      input_map[ui_left] keyboard[0,left]
      input_map[ui_load_state] keyboard[0,e] keyboard[0,l]
      input_map[ui_mode_next] 
      input_map[ui_mode_pred] 
      input_map[ui_on_screen_display] 
      input_map[ui_pan_down] 
      input_map[ui_pan_left] 
      input_map[ui_pan_right] 
      input_map[ui_pan_up] 
      input_map[ui_pause] keyboard[0,e] keyboard[0,a]
      input_map[ui_record_start] 
      input_map[ui_record_stop] 
      input_map[ui_reset_machine] keyboard[0,e] keyboard[0,b]
      input_map[ui_right] keyboard[0,right]
      input_map[ui_save_cheat] 
      input_map[ui_save_state] keyboard[0,e] keyboard[0,r]
      input_map[ui_select] keyboard[0,enter] or keyboard[0,a]
      input_map[ui_show_fps] 
      input_map[ui_show_gfx] 
      input_map[ui_show_profiler] 
      input_map[ui_snapshot] keyboard[0,e] keyboard[0,y]
      input_map[ui_soft_reset] 
      input_map[ui_startup] 
      input_map[ui_throttle] 
      input_map[ui_toggle_cheat] 
      input_map[ui_toggle_crosshair] 
      input_map[ui_toggle_debug] 
      input_map[ui_toggle_ui] 
      input_map[ui_turbo] 
      input_map[ui_up] keyboard[0,up]
      input_map[ui_watch_value] 
      input_map[volume_down] 
      input_map[volume_up] 
      input_steadykey no
      lcd_server none
      lcd_speed 4
      lcd_timeout 500
      misc_bios default
      misc_cheat no
      misc_cheatfile cheat.dat
      misc_difficulty none
      misc_eventdebug no
      misc_eventfile event.dat
      misc_freeplay no
      misc_hiscorefile hiscore.dat
      misc_lang none
      misc_languagefile english.lng
      misc_mutedemo no
      misc_quiet yes
      misc_safequit no
      misc_smp yes
      misc_timetorun 0
      record_sound yes
      record_sound_time 15
      record_video yes
      record_video_interleave 2
      record_video_time 15
      script_coin1 
      script_coin2 
      script_coin3 
      script_coin4 
      script_emulation 
      script_event1 
      script_event10 
      script_event11 
      script_event12 
      script_event13 
      script_event14 
      script_event2 
      script_event3 
      script_event4 
      script_event5 
      script_event6 
      script_event7 
      script_event8 
      script_event9 
      script_knocker on(kdb, 0b100); wait(!event()); off(kdb, 0b100);
      script_led1 on(kdb, 0b1); wait(!event()); off(kdb, 0b1);
      script_led2 on(kdb, 0b10); wait(!event()); off(kdb, 0b10);
      script_led3 
      script_play 
      script_safequit 
      script_start1 
      script_start2 
      script_start3 
      script_start4 
      script_turbo while (event()) { toggle(kdb, 0b100); delay(100); } off(kdb, 0b100);
      script_video wait(!event()); set(kdb, 0);
      sound_adjust auto
      sound_equalizer_highvolume 0
      sound_equalizer_lowvolume 0
      sound_equalizer_midvolume 0
      sound_latency 0.15
      sound_mode auto
      sound_normalize no
      sound_samplerate 22050
      sound_samples yes
      sound_volume -3
      sync_fps auto
      sync_resample internal
      sync_speed 1
      sync_startuptime auto
      sync_turbospeed 3
      ui_color[help_other] 000000 808080
      ui_color[help_p1] 000000 ffff00
      ui_color[help_p2] 000000 00ff00
      ui_color[help_p3] 000000 ff0000
      ui_color[help_p4] 000000 00ffff
      ui_color[interface] 000000 ffffff
      ui_color[select] 000000 afffff
      ui_color[tag] 247ef0 ffffff
      ui_font auto
      ui_fontsize auto
      ui_helpimage auto
      ui_translucency 0.8
      cloak/input_map[p1_button1] keyboard[0,r]
      stunrun/sync_resample emulation
      dotrone/input_setting[p1_dialx] keydelta:10,centerdelta:10,sensitivity:13,reverse:1
      dotrone/input_setting[p1_trackbally] keydelta:10,centerdelta:10,sensitivity:25,reverse:0
      dotrone/input_map[p1_button1] keyboard[0,r]
      dotrone/input_map[p1_button2] keyboard[0,l]
      dotrone/input_map[p1_button3] keyboard[0,4]
      dotrone/input_map[p1_button4] keyboard[0,3]
      dotrone/input_map[p1_dial_left] 
      dotrone/input_map[p1_dial_right] 
      tron/input_map[p1_button1] keyboard[0,r]
      tron/input_map[p1_dial_left] 
      tron/input_map[p1_dial_right] 
      tron/input_setting[p1_dialx] keydelta:10,centerdelta:10,sensitivity:18,reverse:1
      tron/input_map[p2_button1] keyboard[0,q]
      tron/input_map[p2_dial_left] 
      tron/input_map[p2_dial_right] 
      tron/input_setting[p2_dialx] keydelta:10,centerdelta:10,sensitivity:18,reverse:1
      spyhunt/input_setting[p1_pedalgas] keydelta:10,centerdelta:10,sensitivity:25,reverse:0
      spyhunt/input_setting[p1_paddlex] keydelta:38,centerdelta:100,sensitivity:15,reverse:0
      starwars/input_setting[p1_stickx] keydelta:30,centerdelta:30,sensitivity:30,reverse:0
      starwars/input_setting[p1_sticky] keydelta:30,centerdelta:30,sensitivity:30,reverse:0
      roadblst/input_setting[p1_pedalgas] keydelta:64,centerdelta:64,sensitivity:50,reverse:0
      roadblst/input_setting[p1_dialx] keydelta:10,centerdelta:100,sensitivity:10,reverse:1
      roadblst/input_map[p1_button3] keyboard[0,a]
      roadblst/input_map[p1_button2] keyboard[0,b]
      paperboy/input_setting[p1_stickx] keydelta:10,centerdelta:25,sensitivity:25,reverse:0
      paperboy/input_setting[p1_sticky] keydelta:10,centerdelta:25,sensitivity:25,reverse:0
      spyhunt/input_map[p1_button6] keyboard[0,l]
      spyhunt/input_map[p1_button4] keyboard[0,a]
      spyhunt/input_map[p1_button5] keyboard[0,y]
      spyhunt/input_map[p1_button3] keyboard[0,r]
      spyhunt/input_map[p1_button2] keyboard[0,x]
      ddragonu/input_map[p1_button1] keyboard[0,y]
      ddragonu/input_map[p1_button2] keyboard[0,b]
      ddragonu/input_map[p1_button3] keyboard[0,a]
      ddragn2u/input_map[p1_button1] keyboard[0,y]
      ddragn2u/input_map[p1_button2] keyboard[0,b]
      ddragn2u/input_map[p1_button3] keyboard[0,a]
      stargate/input_map[p1_button2] keyboard[0,l]
      stargate/input_map[p1_button3] keyboard[0,a]
      stargate/input_map[p1_button4] keyboard[0,r]
      defender/display_expand 1.01
      defender/input_map[p1_button2] keyboard[0,r]
      defender/input_map[p1_button3] keyboard[0,a]
      stargate/input_map[p1_button6] keyboard[0,y]
      stargate/input_map[p1_button5] keyboard[0,x]
      bzone/input_map[p1_button3] keyboard[0,l] or keyboard[0,r]
      tempest/input_setting[p1_dialx] keydelta:20,centerdelta:20,sensitivity:25,reverse:1
      eprom/input_map[p1_button3] keyboard[0,r]
      rampage/input_map[p1_up] 
      rampage/input_map[p1_right] 
      rampage/input_map[p1_down] 
      rampage/input_map[p1_left] 
      rampage/input_map[p1_button1] 
      rampage/input_map[p1_button2] 
      rampage/input_map[p3_up] keyboard[0,up]
      rampage/input_map[p3_right] keyboard[0,right]
      rampage/input_map[p3_down] keyboard[0,down]
      rampage/input_map[p3_left] keyboard[0,left]
      rampage/input_map[p3_button1] keyboard[0,b]
      rampage/input_map[p3_button2] keyboard[0,a]
      input_map[p2_doubleright_up] keyboard[0,7]
      input_map[p2_doubleright_down] keyboard[0,8]
      input_map[p2_doubleright_left] keyboard[0,5]
      input_map[p2_doubleright_right] keyboard[0,6]
      input_map[p2_doubleleft_up] keyboard[0,i]
      input_map[p2_doubleleft_down] keyboard[0,j]
      input_map[p2_doubleleft_left] keyboard[0,g]
      input_map[p2_doubleleft_right] keyboard[0,h]
      poleposa/input_setting[p1_dialx] keydelta:4,centerdelta:4,sensitivity:5,reverse:0
      poleps2a/input_setting[p1_dialx] keydelta:4,centerdelta:4,sensitivity:5,reverse:0
      offroadt/input_setting[p1_dialx] keydelta:10,centerdelta:10,sensitivity:18,reverse:0
      poleps2a/input_map[p1_button1] keyboard[0,r]
      hydra/input_setting[p1_stickx] keydelta:10,centerdelta:10,sensitivity:25,reverse:0
      sbrkout/input_setting[p1_paddlex] keydelta:10,centerdelta:0,sensitivity:25,reverse:1
      gwar/input_setting[p1_dialx] keydelta:1,centerdelta:10,sensitivity:13,reverse:0
      gwar/input_map[p1_dial_left] keyboard[0,2]
      gwar/input_map[p1_dial_right] keyboard[0,1]
      gwar/input_map[p1_button1] keyboard[0,r]
      gwar/input_map[p1_button2] keyboard[0,l]
      gunsmoku/input_map[p1_button1] keyboard[0,y]
      gunsmoku/input_map[p1_button2] keyboard[0,b]
      gunsmoku/input_map[p1_button3] keyboard[0,a]
      robocp2u/input_map[p1_button1] keyboard[0,y]
      robocp2u/input_map[p1_button3] keyboard[0,b]
      avalnche/input_setting[p1_paddlex] keydelta:10,centerdelta:0,sensitivity:38,reverse:0
      profpac/input_map[p1_button1] keyboard[0,y]
      profpac/input_map[p1_button2] keyboard[0,b]
      profpac/input_map[p1_button3] keyboard[0,a]
      apb/input_map[p1_button2] keyboard[0,b]
      apb/input_map[p1_button3] keyboard[0,r]
      apb/input_setting[p1_pedalgas] keydelta:4,centerdelta:4,sensitivity:25,reverse:0
      esb/input_setting[p1_sticky] keydelta:30,centerdelta:30,sensitivity:50,reverse:0
      tailg/input_setting[p1_stickx] keydelta:50,centerdelta:50,sensitivity:50,reverse:0
      tailg/input_setting[p1_sticky] keydelta:50,centerdelta:50,sensitivity:50,reverse:0
      marble/input_setting[p1_trackballx] keydelta:30,centerdelta:30,sensitivity:45,reverse:1
      marble/input_setting[p1_trackbally] keydelta:30,centerdelta:30,sensitivity:45,reverse:0
      roadrunn/input_setting[p1_sticky] keydelta:10,centerdelta:25,sensitivity:38,reverse:0
      roadrunn/input_setting[p1_stickx] keydelta:10,centerdelta:25,sensitivity:38,reverse:1
      mshu/input_map[p1_button1] keyboard[0,y]
      mshu/input_map[p1_button2] keyboard[0,x]
      mshu/input_map[p1_button3] keyboard[0,l]
      mshu/input_map[p1_button4] keyboard[0,b]
      mshu/input_map[p1_button5] keyboard[0,a]
      cppicf/sync_startuptime 160
      cppicf2/sync_startuptime 160
      inferno/input_map[p1_button1] keyboard[0,r]
      

      xboxdrv command

      sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
        --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.2.1:1.0-event-joystick \
        --detach-kernel-driver \
        --force-feedback \
        --dpad-as-button \
        --trigger-as-button \
        --deadzone-trigger 15% \
        --deadzone 4000 \
        --device-name "Logitech Rumblepad 2 (xboxdrv)" \
        --silent \
        --axis-sensitivity X1=-0.00,Y1=-0.00,X2=-0.00,Y2=-0.00 \
        --axismap -Y1=Y1,-Y2=Y2 \
        --buttonmap tl^toggle=tl \
        --buttonmap tr^toggle=tr \
        --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
        --evdev-keymap BTN_THUMB2=a,BTN_THUMB=b,BTN_TOP=x,BTN_TRIGGER=y,BTN_BASE3=back,BTN_BASE4=start,BTN_TOP2=lb,BTN_PINKIE=rb,BTN_BASE5=tl,BTN_BASE6=tr,BTN_BASE=lt,BTN_BASE2=rt \
        --ui-axismap tl+x1=REL_X:15,tl+y1=REL_Y:15,X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN,X2=KEY_1:KEY_2,Y2=KEY_3:KEY_4 \
        --ui-buttonmap tr+b=BTN_LEFT,tr+a=BTN_RIGHT,a=KEY_A,b=KEY_B,x=KEY_X,y=KEY_Y,lb=KEY_L,rb=KEY_R,lt=KEY_D,rt=KEY_F,tl=KEY_RESERVED,tr=KEY_RESERVED,du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT,start=KEY_T,back=KEY_E \
        --ui-buttonmap guide=void \
        &
      

      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

      L 1 Reply Last reply Reply Quote 0
      • mediamogulM
        mediamogul Global Moderator @Lummox JR
        last edited by

        @lummox-jr

        It should be noted that my map uses a toggle so that the left thumbstick is key-mapped to behave like the DPad until it's depressed, at which time it gains mouse functionality.

        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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        • L
          Lummox JR @mediamogul
          last edited by

          @mediamogul I noticed there are some settings in your advancemame.rc that don't appear in mine at all. E.g. the dial directions (down, left, right, up) and doubleleft, doubleright. The pedal options have "release" versions that don't appear in my file either. Is it possible we're using different advancemame versions? I'm using AdvanceMAME 3.

          I can't see any difference between us as far as the device section. And do you have no mouse (normally) in use, like me? If you run the advm command does it say no mice were found? I'm curious if maybe that's the difference, that it's seeing a device on your system that isn't on mine.

          My xboxdrv command has no --device-name option but I assume that's not important. Otherwise it looks pretty similar, except that I haven't mapped the analog sticks to keys. (I could, but I'm hoping I can attain finer control via the mouse.)

          mediamogulM 1 Reply Last reply Reply Quote 0
          • mediamogulM
            mediamogul Global Moderator @Lummox JR
            last edited by

            @lummox-jr said in Using xboxdrv with mame4all/advmame:

            Is it possible we're using different advancemame versions? I'm using AdvanceMAME 3.

            I'm using the latest version of 3.x, which is currently 3.8.

            do you have no mouse (normally) in use, like me? If you run the advm command does it say no mice were found?

            I have a standard mouse attached as well and I don't get the error message.

            My xboxdrv command has no --device-name option but I assume that's not important.

            That shouldn't matter, no.

            I haven't mapped the analog sticks to keys. (I could, but I'm hoping I can attain finer control via the mouse.)

            This likely isn't the source of you problem either, but something to keep in mind is that you'll only get finer movement by mapping mouse movement to an analog stick on games that support it. In all other games, the stick will be ignored. That's why I have it on a toggle. For games that use 4/8-way directional input, the stick is key-mapped, but when toggled, mouse movement is enabled for games that support an analog range like trackball games and the like.

            Your problem hasn't left my mind and I'm still thinking on it. Later this evening I'll read back over the thread to see if we've missed anything.

            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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            • L
              Lummox JR @mediamogul
              last edited by

              @mediamogul said in Using xboxdrv with mame4all/advmame:

              do you have no mouse (normally) in use, like me? If you run the advm command does it say no mice were found?

              I have a standard mouse attached as well and I don't get the error message.

              I thought that might be the smoking gun, so I just tried attaching a mouse. That didn't make a difference in advmame itself, although advm did see the mouse. When I tried it with the xboxdrv command in place, the mouse output from the driver doesn't show up in advm either.

              For completeness' sake, I also did a test with the keyboard unplugged to see if xboxdrv key output worked, which it did. That's good, since once the system is in my living room I don't intend to have a keyboard in use most of the time.

              Annoyingly advmame (I believe I'm also using 3.8) is somewhat crashy with this Star Wars rom set, so I might try going back to mame4all to see if that behaves any better. Same problem remains though: neither one sees the xboxdrv mouse output, and now I know that's true even when a real mouse is attached.

              mediamogulM 1 Reply Last reply Reply Quote 0
              • mediamogulM
                mediamogul Global Moderator @Lummox JR
                last edited by

                @lummox-jr said in Using xboxdrv with mame4all/advmame:

                Annoyingly advmame (I believe I'm also using 3.8) is somewhat crashy with this Star Wars rom

                That could be a red flag right there. I play 'Star Wars' pretty frequently and I've never known it to crash. Afterwards, does it report any issues to /dev/shm/runcommand.log?

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                • L
                  Lummox JR @mediamogul
                  last edited by

                  @mediamogul Unfortunately the log gets erased with every new play, and at the moment I'm unable to reproduce any crashes/errors at all. Very weird.

                  I still can't figure out why the mouse output won't work though. Everything in my setup says it should.

                  mediamogulM S 2 Replies Last reply Reply Quote 0
                  • mediamogulM
                    mediamogul Global Moderator @Lummox JR
                    last edited by

                    @lummox-jr said in Using xboxdrv with mame4all/advmame:

                    I still can't figure out why the mouse output won't work though. Everything in my setup says it should.

                    I've looked back over everything and it's a mystery to me as well. My only guess is that something has been missed in transcribing the settings and logs here verses copying and pasting. One very important step we skipped with you is to gather your system info. In most cases, that can open up some possibilities. The required information is detailed at https://retropie.org.uk/forum/topic/3/read-this-first

                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                    • S
                      spud11 @Lummox JR
                      last edited by

                      @lummox-jr Can you confirm that the keyboard mapping does work properly in Star Wars with advancemame? It sounds like it does, from your more recent comments.

                      One thing about mapping the keyboard with xboxdrv is that you can't really go wrong with it. Once you've tied the joystick direction or button to the right key, that's the end of it. It'll just work.

                      However, I'm wondering whether the mouse mapping really operates in the same way. When in doubt, try the "shotgun" approach. Theadvmame.rcallows up to 8 players (at least mine has 8), so perhaps replicate Player 1's input maps for each player eg in my case:

                      input_map[p1_mousex] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
                      input_map[p1_mousey] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
                      
                      input_map[p2_mousex] mouse[0,x] mouse[1,x] mouse[2,x] mouse[3,x]
                      input_map[p2_mousey] mouse[0,y] mouse[1,y] mouse[2,y] mouse[3,y]
                      

                      And so forth for all 8 players and then test. It can't do any harm to try this anyway, given that nothing else has worked so far.

                      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

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                      • L
                        Lummox JR @mediamogul
                        last edited by

                        @mediamogul Here's my system info:

                        Raspberry Pi model 3 B+
                        Power supply: 5V 2.5A
                        RetroPie version: 4.4.2
                        Built from: image pre-installed on SD card, but updated from binaries via RetroPie-Setup script
                        USB devices connected: Keyboard, controllers (currently just 1), rarely mouse (not currently connected, but tested with this setup)
                        Controller used: Generic 2-analog-stick game controller with D-pad. For general use, I use basic SNES-style controllers that have no analog or triggers.
                        Error messages received: None.
                        Guide used: https://github.com/RetroPie/RetroPie-Setup/wiki/Universal-Controller-Calibration-&-Mapping-Using-xboxdrv
                        File: /home/pi/RetroPie/roms/arcade/starwars.zip
                        Emulator: mame4all, advmame

                        I have been periodically updating RetroPie and other core packages via the setup script. This system is quite new; I'm not sure if it came with 4.4.2 or if that was an update. I had to install advmame as an optional package (also installed advmame 0.94 and 1.4. just to try it).

                        There is one thing I feel I should mention that occurs frequently with the controller I'm currently testing. Often (possibly always), the first time I boot up and try to run Star Wars, xboxdrv fails with a message about calling a pure virtual method, none of the keyboard output works, and then when I come back to emulationstation the joystick is no longer operating. If I exit ES, I check /dev/input or evtest and find the gamepad is no longer listed. If I unplug it and plug it back in, everything works normally again and does not recur the entire time the system is running. I don't believe this ever happened with the SNES-style retropad, only with the generic one I'm trying to configure that has the analog sticks.

                        The error message happens before the runcommand delay box appears, and also the message says it's happening within rc.local. The default xboxdrv line is in the /etc/rc.local file, and I hadn't touched it. (I am not calling that command again in runcommand-onend when restoring the devices to normal. It doesn't seem to be an issue.) Removing it does not seem to cause any problems and when I tried that again just now, I didn't get the error when I started Star Wars.

                        However I did get a crash in advmame when I forgot and pressed start instead of the fire button.

                        Double signals, 11 and 11
                        Signal SIGSEGV[MAPPER], fault at 0x73e15050, from code at (nil)
                        Compiled Jul  1 2018, 19:04:38
                        

                        I couldn't cause crashes to occur on subsequent runs in the same boot session.

                        mediamogulM 1 Reply Last reply Reply Quote 0
                        • mediamogulM
                          mediamogul Global Moderator @Lummox JR
                          last edited by mediamogul

                          @lummox-jr said in Using xboxdrv with mame4all/advmame:

                          Built from: image pre-installed on SD card, but updated from binaries via RetroPie-Setup script

                          This is another potential explanation for your issues. Pre-built systems by third parties very often have inexplicable problems that can't be accounted for. What's more, they're also impossible to troubleshoot, as there is no way of knowing what all has been altered. Because of this, we have a strict policy against offering support for these third party setups here.

                          At this point, the only suggestion I can make to move forward is to reinstall RetroPie using the official image. I would also recommend re-configuring your network to allow a direct connection to your Pi so that you can troubleshoot these types of issues more effectively. I had to rework my entire network configuration about two weeks ago, so I know it's a pain. However, as it stands, you're working at a huge disadvantage by not being able to fully relay the exact contents of these configuration files and error logs.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

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                          • L
                            Lummox JR @mediamogul
                            last edited by

                            @mediamogul said in Using xboxdrv with mame4all/advmame:

                            At this point, the only suggestion I can make to move forward is to reinstall RetroPie using the official image. I would also recommend re-configuring your network to allow a direct connection to your Pi so that you can troubleshoot these types of issues more effectively. I had to rework my entire network configuration about two weeks ago, so I know it's a pain. However, as it stands, you're working at a huge disadvantage by not being able to fully relay the exact contents of these configuration files and error logs.

                            Yeah, redoing my network is something I'd like to do at some point anyway to simplify working with some things, but it's not something I'm prepared to do right away. Nor is re-flashing the SD card, although I recognize that would simplify a few things. (I'd have to save some of the info I've already setup, like my onstart/onend scripts, but that's okay.) I may have to go forward with the system as it is now and look into getting the rest of this working at a later date.

                            1 Reply Last reply Reply Quote 1
                            • I
                              icebear81
                              last edited by

                              Was there any resolution to this? I just got a GRS Yoke and the DEADZONE is killing any usability of this.

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