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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Has anyone got a keyboard working for Player 2 in PiFBA?

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    • TheStrayMongrelT
      TheStrayMongrel
      last edited by

      Anyone made any progress on this issue? Thanks

      Raspberry Pi 2 B+

      meleuM 1 Reply Last reply Reply Quote 0
      • meleuM
        meleu @TheStrayMongrel
        last edited by meleu

        @TheStrayMongrel said in Has anyone got a keyboard working for Player 2 in PiFBA?:

        Anyone made any progress on this issue? Thanks

        I did. I can control 2 players with only one keyboard.

        Look here what happened:
        https://retropie.org.uk/forum/topic/1914/has-anyone-got-a-keyboard-working-for-player-2-in-pifba/9

        If you update your pifba from source you'll get it! ;-)

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        • TheStrayMongrelT
          TheStrayMongrel @meleu
          last edited by

          @meleu Ah fantastic. Sorry to ask when I'm sure is elementary to most but how do I "update pifba from source", run a shell command I assume? Thanks heaps for all the help.

          Raspberry Pi 2 B+

          meleuM 1 Reply Last reply Reply Quote 0
          • meleuM
            meleu @TheStrayMongrel
            last edited by

            @TheStrayMongrel https://github.com/retropie/retropie-setup/wiki/Updating-RetroPie

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            TheStrayMongrelT 2 Replies Last reply Reply Quote 0
            • TheStrayMongrelT
              TheStrayMongrel @meleu
              last edited by

              Excellent, thanks @meleu will give that a go.

              Raspberry Pi 2 B+

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              • TheStrayMongrelT
                TheStrayMongrel @meleu
                last edited by

                I assume this is not going to get lr-fba-next working with two players on one keyboard though @meleu ? Thats what I'm really after as SF3 and SFA wont work in piFBA.

                Raspberry Pi 2 B+

                rbakerR 1 Reply Last reply Reply Quote 0
                • rbakerR
                  rbaker @TheStrayMongrel
                  last edited by

                  @TheStrayMongrel lr-fba-next already works on one keyboard because it's a "lr" core and therefore uses your universal retroarch config so there shouldn't be any issues.

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                  • rbakerR
                    rbaker @meleu
                    last edited by

                    @meleu I just updated from Source but no luck for me. Any chance you could post your fba2x.cfg? Here is mine:

                    [Keyboard]
                    # Get codes from /usr/include/SDL/SDL_keysym.h
                    A_1=306
                    B_1=32
                    X_1=308
                    Y_1=120
                    L_1=122
                    R_1=304
                    START_1=49
                    SELECT_1=53
                    LEFT_1=276
                    RIGHT_1=275
                    UP_1=273
                    DOWN_1=274
                    QUIT=27
                    #player 2 keyboard controls, disabled by default
                    A_2=97
                    B_2=115
                    X_2=113
                    Y_2=107
                    L_2=105
                    R_2=119
                    START_2=114
                    SELECT_2=102
                    LEFT_2=100
                    RIGHT_2=103
                    UP_2=114
                    DOWN_2=102
                    

                    Player 1 works perfectly. Am I missing something when deciding on codes from SDL_keysym.h?

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                    • TheStrayMongrelT
                      TheStrayMongrel @rbaker
                      last edited by

                      @rbaker said in Has anyone got a keyboard working for Player 2 in PiFBA?:

                      @TheStrayMongrel lr-fba-next already works on one keyboard because it's a "lr" core and therefore uses your universal retroarch config so there shouldn't be any issues.

                      Hmm okay, will have to look further into it. Might have ballsed it up by using the Adafruit keyboard utility from the start.

                      Raspberry Pi 2 B+

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                      • TheStrayMongrelT
                        TheStrayMongrel @rbaker
                        last edited by

                        Hey @rbaker, could you see any reason this wouldnt work?

                        Raspberry Pi 2 B+

                        rbakerR 1 Reply Last reply Reply Quote 0
                        • rbakerR
                          rbaker @TheStrayMongrel
                          last edited by

                          @TheStrayMongrel Pretty similar to mine, so it should work:

                          # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
                          # rather than relying on a default.
                          input_player1_a = "alt"
                          input_player1_b = "ctrl"
                          input_player1_y = "space"
                          input_player1_x = "x"
                          input_player1_start = "num1"
                          input_player1_select = "num5"
                          input_player1_l = null
                          input_player1_r = null
                          input_player1_left = "left"
                          input_player1_right = "right"
                          input_player1_up = "up"
                          input_player1_down = "down"
                          
                          input_player2_a = "s"
                          input_player2_b = "a"
                          input_player2_y = "q"
                          input_player2_x = "k"
                          input_player2_start = "num2"
                          input_player2_select = "num6"
                          input_player2_l = null
                          input_player2_r = null
                          input_player2_left = "d"
                          input_player2_right = "g"
                          input_player2_up = "r"
                          input_player2_down = "f"
                          
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                          • meleuM
                            meleu @rbaker
                            last edited by

                            @rbaker
                            I tested with this file:
                            https://raw.githubusercontent.com/RetroPie/pifba/76ef8cc7c093db4c1150e4e1eeee24f860f53935/fba2x.cfg.template

                            Do you have 2 controllers? If so, try to start pifba with the keyboard AND two or more controllers plugged. Ignore the controllers and test two players on keyboard.

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                            rbakerR 3 Replies Last reply Reply Quote 1
                            • rbakerR
                              rbaker @meleu
                              last edited by rbaker

                              @meleu Thanks!

                              ok, so I tried this:

                              Start PiFBA with keyboard in AND IPac connected. P1 disabled on Keyboard - only IPac works!

                              then

                              Remove IPac and use only Keyboard for everything. Only P1 works and pressing zero brings up FPS! Pressing 5 to start P2 does nothing. I configured the keyboard using Autodetect and have not configured anything else. I used the template but no player 2. I updated from Source. Next I'm going to try a fresh install.

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                              • rbakerR
                                rbaker @meleu
                                last edited by

                                This post is deleted!
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                                • rbakerR
                                  rbaker @meleu
                                  last edited by rbaker

                                  @meleu Thanks! I got it going! At last! I updated from Source a second time and it worked great. No idea why the first time didn't work though. Thank you for your assistance, it's another problem ticked off for me. Does pressing Zero insert a coin AND display FPS for you too?

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                                  • meleuM
                                    meleu @rbaker
                                    last edited by

                                    @rbaker I'm glad to know it!

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                                    • rbakerR
                                      rbaker @meleu
                                      last edited by

                                      @meleu Ok, so it works with a keyboard perfectly. Sadly, it does not work with an Ipac2 with current firmware. This is the strange behaviour.......

                                      With Ipac2 unplugged but with Keyboard plugged in, launch PiFBA. PiFBA has full 2 player functionality via the keyboard. Now I plug in the Ipac2 and have total control using both the Ipac2 and the keyboard. Now I unplug the Keyboard and Ipac2 maintains it's full 2 player functionality. All good.

                                      Problem is, I now escape PiFBA and relaunch it. No two Player functionality, only one player. I plug the keyboard back in. Still no two player functionality. The only way to restore it is to launch it with the Ipac unplugged which is very odd and annoying. I am going to assume that this is to do with the fact that the Ipac is now presented as a joypad by default and not a keyboard in it's current firmware. I am not that desperate to use PiFBA as the libretro version works just fine but just as I've solved two player another problem appears......I think it's time to discard PiFBA!

                                      meleuM 1 Reply Last reply Reply Quote 0
                                      • meleuM
                                        meleu @rbaker
                                        last edited by

                                        @rbaker I know where the problem is. Feel free to change to the libretro solution, but I'll ask you to test it again after I correct it. I think it's important to the raspi 1 and zero owners. ;-)

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                                        • rbakerR
                                          rbaker @meleu
                                          last edited by

                                          @meleu sounds promising again!

                                          meleuM 1 Reply Last reply Reply Quote 0
                                          • meleuM
                                            meleu @rbaker
                                            last edited by

                                            @rbaker can you try it again?
                                            Reinstall from source and test it again...
                                            The correction was made a few minutes ago.

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