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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Has anyone got a keyboard working for Player 2 in PiFBA?

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    • meleuM
      meleu @TheStrayMongrel
      last edited by

      @TheStrayMongrel https://github.com/retropie/retropie-setup/wiki/Updating-RetroPie

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      • TheStrayMongrelT
        TheStrayMongrel @meleu
        last edited by

        Excellent, thanks @meleu will give that a go.

        Raspberry Pi 2 B+

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        • TheStrayMongrelT
          TheStrayMongrel @meleu
          last edited by

          I assume this is not going to get lr-fba-next working with two players on one keyboard though @meleu ? Thats what I'm really after as SF3 and SFA wont work in piFBA.

          Raspberry Pi 2 B+

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          • rbakerR
            rbaker @TheStrayMongrel
            last edited by

            @TheStrayMongrel lr-fba-next already works on one keyboard because it's a "lr" core and therefore uses your universal retroarch config so there shouldn't be any issues.

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            • rbakerR
              rbaker @meleu
              last edited by

              @meleu I just updated from Source but no luck for me. Any chance you could post your fba2x.cfg? Here is mine:

              [Keyboard]
              # Get codes from /usr/include/SDL/SDL_keysym.h
              A_1=306
              B_1=32
              X_1=308
              Y_1=120
              L_1=122
              R_1=304
              START_1=49
              SELECT_1=53
              LEFT_1=276
              RIGHT_1=275
              UP_1=273
              DOWN_1=274
              QUIT=27
              #player 2 keyboard controls, disabled by default
              A_2=97
              B_2=115
              X_2=113
              Y_2=107
              L_2=105
              R_2=119
              START_2=114
              SELECT_2=102
              LEFT_2=100
              RIGHT_2=103
              UP_2=114
              DOWN_2=102
              

              Player 1 works perfectly. Am I missing something when deciding on codes from SDL_keysym.h?

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              • TheStrayMongrelT
                TheStrayMongrel @rbaker
                last edited by

                @rbaker said in Has anyone got a keyboard working for Player 2 in PiFBA?:

                @TheStrayMongrel lr-fba-next already works on one keyboard because it's a "lr" core and therefore uses your universal retroarch config so there shouldn't be any issues.

                Hmm okay, will have to look further into it. Might have ballsed it up by using the Adafruit keyboard utility from the start.

                Raspberry Pi 2 B+

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                • TheStrayMongrelT
                  TheStrayMongrel @rbaker
                  last edited by

                  Hey @rbaker, could you see any reason this wouldnt work?

                  Raspberry Pi 2 B+

                  rbakerR 1 Reply Last reply Reply Quote 0
                  • rbakerR
                    rbaker @TheStrayMongrel
                    last edited by

                    @TheStrayMongrel Pretty similar to mine, so it should work:

                    # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
                    # rather than relying on a default.
                    input_player1_a = "alt"
                    input_player1_b = "ctrl"
                    input_player1_y = "space"
                    input_player1_x = "x"
                    input_player1_start = "num1"
                    input_player1_select = "num5"
                    input_player1_l = null
                    input_player1_r = null
                    input_player1_left = "left"
                    input_player1_right = "right"
                    input_player1_up = "up"
                    input_player1_down = "down"
                    
                    input_player2_a = "s"
                    input_player2_b = "a"
                    input_player2_y = "q"
                    input_player2_x = "k"
                    input_player2_start = "num2"
                    input_player2_select = "num6"
                    input_player2_l = null
                    input_player2_r = null
                    input_player2_left = "d"
                    input_player2_right = "g"
                    input_player2_up = "r"
                    input_player2_down = "f"
                    
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                    • meleuM
                      meleu @rbaker
                      last edited by

                      @rbaker
                      I tested with this file:
                      https://raw.githubusercontent.com/RetroPie/pifba/76ef8cc7c093db4c1150e4e1eeee24f860f53935/fba2x.cfg.template

                      Do you have 2 controllers? If so, try to start pifba with the keyboard AND two or more controllers plugged. Ignore the controllers and test two players on keyboard.

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                      • rbakerR
                        rbaker @meleu
                        last edited by rbaker

                        @meleu Thanks!

                        ok, so I tried this:

                        Start PiFBA with keyboard in AND IPac connected. P1 disabled on Keyboard - only IPac works!

                        then

                        Remove IPac and use only Keyboard for everything. Only P1 works and pressing zero brings up FPS! Pressing 5 to start P2 does nothing. I configured the keyboard using Autodetect and have not configured anything else. I used the template but no player 2. I updated from Source. Next I'm going to try a fresh install.

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                        • rbakerR
                          rbaker @meleu
                          last edited by

                          This post is deleted!
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                          • rbakerR
                            rbaker @meleu
                            last edited by rbaker

                            @meleu Thanks! I got it going! At last! I updated from Source a second time and it worked great. No idea why the first time didn't work though. Thank you for your assistance, it's another problem ticked off for me. Does pressing Zero insert a coin AND display FPS for you too?

                            meleuM 1 Reply Last reply Reply Quote 1
                            • meleuM
                              meleu @rbaker
                              last edited by

                              @rbaker I'm glad to know it!

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                              • rbakerR
                                rbaker @meleu
                                last edited by

                                @meleu Ok, so it works with a keyboard perfectly. Sadly, it does not work with an Ipac2 with current firmware. This is the strange behaviour.......

                                With Ipac2 unplugged but with Keyboard plugged in, launch PiFBA. PiFBA has full 2 player functionality via the keyboard. Now I plug in the Ipac2 and have total control using both the Ipac2 and the keyboard. Now I unplug the Keyboard and Ipac2 maintains it's full 2 player functionality. All good.

                                Problem is, I now escape PiFBA and relaunch it. No two Player functionality, only one player. I plug the keyboard back in. Still no two player functionality. The only way to restore it is to launch it with the Ipac unplugged which is very odd and annoying. I am going to assume that this is to do with the fact that the Ipac is now presented as a joypad by default and not a keyboard in it's current firmware. I am not that desperate to use PiFBA as the libretro version works just fine but just as I've solved two player another problem appears......I think it's time to discard PiFBA!

                                meleuM 1 Reply Last reply Reply Quote 0
                                • meleuM
                                  meleu @rbaker
                                  last edited by

                                  @rbaker I know where the problem is. Feel free to change to the libretro solution, but I'll ask you to test it again after I correct it. I think it's important to the raspi 1 and zero owners. ;-)

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                                  • rbakerR
                                    rbaker @meleu
                                    last edited by

                                    @meleu sounds promising again!

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                                    • meleuM
                                      meleu @rbaker
                                      last edited by

                                      @rbaker can you try it again?
                                      Reinstall from source and test it again...
                                      The correction was made a few minutes ago.

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                                      • rbakerR
                                        rbaker @meleu
                                        last edited by

                                        @meleu Good news! It works! I now have two player Ipac2 functionality with or without the keyboard plugged in. Genius @meleu . Thanks! So what was the issue?

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                                        • meleuM
                                          meleu @rbaker
                                          last edited by meleu

                                          @rbaker said in Has anyone got a keyboard working for Player 2 in PiFBA?:

                                          So what was the issue?

                                          Pretty similar to what I said here: https://retropie.org.uk/forum/post/14292

                                          There is a variable in the code to count the number of controllers available.
                                          Initially the problem was:
                                          if no joysticks connected, pifba pretended to have one controller and used the keyboard for it.
                                          First I fixed pifba to the "no joysticks connected" scenario only.

                                          Then you reported that you had problems when connecting one, and only one, joystick. (Oh! How could I forget this scenario?! :D ). My last fix was to make pifba allways consider it has a minimum of 2 controllers. In other words, if zero or one joystick connected, consider to have 2 controllers (and get the keyboard configs at fba2x.cfg).

                                          (Not sure if wrote it well. Sorry my poor english. :-) )

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                                          • T
                                            thekits
                                            last edited by

                                            This is gold!

                                            I have a Rpi 1 B+ and only PiFba is usable for me for Neo-Geo. I use two arcade style sets of controls which are connected via USB interfaces to the ports of the Pi, plus a USB keyboard.

                                            I updated from source just like @meleu said, I used jstest to check the corresponding values of my controllers and edited fba2x.cfg to match my setup and voila! everything seems to work!!!...but....

                                            ...the UP/DOWN controlls of Player 1 don't work. Player 2 controls works excellent! Their settings in the fba2x.cfg file are quite identical. Any ideas?

                                            rbakerR 1 Reply Last reply Reply Quote 0
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