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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Has anyone got a keyboard working for Player 2 in PiFBA?

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    • TheStrayMongrelT
      TheStrayMongrel @meleu
      last edited by

      @meleu Ah fantastic. Sorry to ask when I'm sure is elementary to most but how do I "update pifba from source", run a shell command I assume? Thanks heaps for all the help.

      Raspberry Pi 2 B+

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      • meleuM
        meleu @TheStrayMongrel
        last edited by

        @TheStrayMongrel https://github.com/retropie/retropie-setup/wiki/Updating-RetroPie

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        • TheStrayMongrelT
          TheStrayMongrel @meleu
          last edited by

          Excellent, thanks @meleu will give that a go.

          Raspberry Pi 2 B+

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          • TheStrayMongrelT
            TheStrayMongrel @meleu
            last edited by

            I assume this is not going to get lr-fba-next working with two players on one keyboard though @meleu ? Thats what I'm really after as SF3 and SFA wont work in piFBA.

            Raspberry Pi 2 B+

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            • rbakerR
              rbaker @TheStrayMongrel
              last edited by

              @TheStrayMongrel lr-fba-next already works on one keyboard because it's a "lr" core and therefore uses your universal retroarch config so there shouldn't be any issues.

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              • rbakerR
                rbaker @meleu
                last edited by

                @meleu I just updated from Source but no luck for me. Any chance you could post your fba2x.cfg? Here is mine:

                [Keyboard]
                # Get codes from /usr/include/SDL/SDL_keysym.h
                A_1=306
                B_1=32
                X_1=308
                Y_1=120
                L_1=122
                R_1=304
                START_1=49
                SELECT_1=53
                LEFT_1=276
                RIGHT_1=275
                UP_1=273
                DOWN_1=274
                QUIT=27
                #player 2 keyboard controls, disabled by default
                A_2=97
                B_2=115
                X_2=113
                Y_2=107
                L_2=105
                R_2=119
                START_2=114
                SELECT_2=102
                LEFT_2=100
                RIGHT_2=103
                UP_2=114
                DOWN_2=102
                

                Player 1 works perfectly. Am I missing something when deciding on codes from SDL_keysym.h?

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                • TheStrayMongrelT
                  TheStrayMongrel @rbaker
                  last edited by

                  @rbaker said in Has anyone got a keyboard working for Player 2 in PiFBA?:

                  @TheStrayMongrel lr-fba-next already works on one keyboard because it's a "lr" core and therefore uses your universal retroarch config so there shouldn't be any issues.

                  Hmm okay, will have to look further into it. Might have ballsed it up by using the Adafruit keyboard utility from the start.

                  Raspberry Pi 2 B+

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                  • TheStrayMongrelT
                    TheStrayMongrel @rbaker
                    last edited by

                    Hey @rbaker, could you see any reason this wouldnt work?

                    Raspberry Pi 2 B+

                    rbakerR 1 Reply Last reply Reply Quote 0
                    • rbakerR
                      rbaker @TheStrayMongrel
                      last edited by

                      @TheStrayMongrel Pretty similar to mine, so it should work:

                      # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, 
                      # rather than relying on a default.
                      input_player1_a = "alt"
                      input_player1_b = "ctrl"
                      input_player1_y = "space"
                      input_player1_x = "x"
                      input_player1_start = "num1"
                      input_player1_select = "num5"
                      input_player1_l = null
                      input_player1_r = null
                      input_player1_left = "left"
                      input_player1_right = "right"
                      input_player1_up = "up"
                      input_player1_down = "down"
                      
                      input_player2_a = "s"
                      input_player2_b = "a"
                      input_player2_y = "q"
                      input_player2_x = "k"
                      input_player2_start = "num2"
                      input_player2_select = "num6"
                      input_player2_l = null
                      input_player2_r = null
                      input_player2_left = "d"
                      input_player2_right = "g"
                      input_player2_up = "r"
                      input_player2_down = "f"
                      
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                      • meleuM
                        meleu @rbaker
                        last edited by

                        @rbaker
                        I tested with this file:
                        https://raw.githubusercontent.com/RetroPie/pifba/76ef8cc7c093db4c1150e4e1eeee24f860f53935/fba2x.cfg.template

                        Do you have 2 controllers? If so, try to start pifba with the keyboard AND two or more controllers plugged. Ignore the controllers and test two players on keyboard.

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                        • rbakerR
                          rbaker @meleu
                          last edited by rbaker

                          @meleu Thanks!

                          ok, so I tried this:

                          Start PiFBA with keyboard in AND IPac connected. P1 disabled on Keyboard - only IPac works!

                          then

                          Remove IPac and use only Keyboard for everything. Only P1 works and pressing zero brings up FPS! Pressing 5 to start P2 does nothing. I configured the keyboard using Autodetect and have not configured anything else. I used the template but no player 2. I updated from Source. Next I'm going to try a fresh install.

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                          • rbakerR
                            rbaker @meleu
                            last edited by

                            This post is deleted!
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                            • rbakerR
                              rbaker @meleu
                              last edited by rbaker

                              @meleu Thanks! I got it going! At last! I updated from Source a second time and it worked great. No idea why the first time didn't work though. Thank you for your assistance, it's another problem ticked off for me. Does pressing Zero insert a coin AND display FPS for you too?

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                              • meleuM
                                meleu @rbaker
                                last edited by

                                @rbaker I'm glad to know it!

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                                • rbakerR
                                  rbaker @meleu
                                  last edited by

                                  @meleu Ok, so it works with a keyboard perfectly. Sadly, it does not work with an Ipac2 with current firmware. This is the strange behaviour.......

                                  With Ipac2 unplugged but with Keyboard plugged in, launch PiFBA. PiFBA has full 2 player functionality via the keyboard. Now I plug in the Ipac2 and have total control using both the Ipac2 and the keyboard. Now I unplug the Keyboard and Ipac2 maintains it's full 2 player functionality. All good.

                                  Problem is, I now escape PiFBA and relaunch it. No two Player functionality, only one player. I plug the keyboard back in. Still no two player functionality. The only way to restore it is to launch it with the Ipac unplugged which is very odd and annoying. I am going to assume that this is to do with the fact that the Ipac is now presented as a joypad by default and not a keyboard in it's current firmware. I am not that desperate to use PiFBA as the libretro version works just fine but just as I've solved two player another problem appears......I think it's time to discard PiFBA!

                                  meleuM 1 Reply Last reply Reply Quote 0
                                  • meleuM
                                    meleu @rbaker
                                    last edited by

                                    @rbaker I know where the problem is. Feel free to change to the libretro solution, but I'll ask you to test it again after I correct it. I think it's important to the raspi 1 and zero owners. ;-)

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                                    • rbakerR
                                      rbaker @meleu
                                      last edited by

                                      @meleu sounds promising again!

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                                      • meleuM
                                        meleu @rbaker
                                        last edited by

                                        @rbaker can you try it again?
                                        Reinstall from source and test it again...
                                        The correction was made a few minutes ago.

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                                        • rbakerR
                                          rbaker @meleu
                                          last edited by

                                          @meleu Good news! It works! I now have two player Ipac2 functionality with or without the keyboard plugged in. Genius @meleu . Thanks! So what was the issue?

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                                          • meleuM
                                            meleu @rbaker
                                            last edited by meleu

                                            @rbaker said in Has anyone got a keyboard working for Player 2 in PiFBA?:

                                            So what was the issue?

                                            Pretty similar to what I said here: https://retropie.org.uk/forum/post/14292

                                            There is a variable in the code to count the number of controllers available.
                                            Initially the problem was:
                                            if no joysticks connected, pifba pretended to have one controller and used the keyboard for it.
                                            First I fixed pifba to the "no joysticks connected" scenario only.

                                            Then you reported that you had problems when connecting one, and only one, joystick. (Oh! How could I forget this scenario?! :D ). My last fix was to make pifba allways consider it has a minimum of 2 controllers. In other words, if zero or one joystick connected, consider to have 2 controllers (and get the keyboard configs at fba2x.cfg).

                                            (Not sure if wrote it well. Sorry my poor english. :-) )

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