New Hypseus and lr-Daphne to add on Retropie-Setup
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Any updates on adding lr-daphne? https://github.com/libretro/daphne
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Last source update the 22 November ...
- I don't remember, but are all the games working fine like on the original Daphne emulator ? Same accurate emulation and speed.
- Thanks for your install script @cyperghost :) Will it be officially added to retropie-setup ?
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@darknior I didn't notice @cyperghost 's repo that adds it in. I'll try that now, thanks. I just want to play Road Blaster and Time Gal.
Update: None of my games load. Logs say nothing's wrong. Meh. -
@darknior @Darksavior (aka the dark ones ;) ) Care to share the link to that repo? I couldn't find it on the web …
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@Clyde https://github.com/crcerror/RetroPie-Shares
wget http://raw.githubusercontent.com/crcerror/RetroPie-Shares/master/daphne-dev.sh -O /home/pi/RetroPie-Setup/scriptmodules/ports/daphne-dev.sh
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@Darksavior said in Hypseus new Daphne fork to try on Retropie:
I just want to play Road Blaster and Time Gal.
These games use SINGE engine in Daphne, we don't have it on Retroarch :(
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I tried lr-daphne on my pc and figured out the directory structure to get that working. No audio and crashes too much to bother.
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can you tell me the directory structure as i couldnt figure it out before, i need to know where all roms and video/sound files need to be placed
thanks
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@Stuart2773 The wiki has a rough layout. Again, I got it working for pc and it wasn't a good experience. I'm not going to waste my time figuring out the directory structure on the pi. No audio and it crashes when I insert coins. It's not ready.
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@Stuart2773 There's a thread about the directory structure in the git repo : https://github.com/libretro/daphne/issues/35
@Darksavior (and maybe @cyperghost ) lr-daphne builds correctly on my Pi, but fails with these errors on my pc running Kubuntu 64 bit 18.04.1. Any ideas how to solve that?
/usr/bin/ld: cannot find -lbcm_host /usr/bin/ld: cannot find -lvchostif collect2: error: ld returned 1 exit status Makefile:187: recipe for target 'daphne_libretro.so' failed
@darknior If this strays too much from the thread's topic, please say so and I'll open a new thread about it.
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@Clyde said in New Hypseus and lr-Daphne to add on Retropie-Setup:
@darknior If this strays too much from the thread's topic, please say so and I'll open a new thread about it.
No problem, i have modify my title and first post.
But i don't have try it for the moment, i can't really understand and explain the "Directory structure" if you can explain it here in a few lines. Thanks
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@darknior As far as I derived from https://github.com/libretro/daphne and this comment from @grant2258 in the issue #35, the directory structure should be as follows, e.g. for Dragon's Lair:
../lr-daphne |-- framefile | |-- lair.commands | |-- lair.dat | |-- lair.m2v | |-- lair.ogg | `-- lair.txt `-- roms `-- lair.zip
The contents of
lair.txt
:. 151 lair.m2v
But as bslenul said, lr-daphne exits with an segmentation fault. My steps in detail:
- Install lr-daphne with @cyperghost's script.
- Create the directory
/RetroPie/roms/ports/lr-daphne
. - Put the game files in the directory structure as mentioned above.
- Create a script file
/RetroPie/roms/ports/lr-daphne.sh
and make it executable. - The content of
lr-daphne.sh
:
/opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/ports/lr-daphne/daphne_libretro.so /home/pi/RetroPie/roms/ports/lr-daphne/
- Run
lr-daphne.sh
:
~/RetroPie/roms/ports $ ./lr-daphne.sh ./lr-daphne.sh: line 1: 12015 Segmentation fault /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/ports/lr-daphne/daphne_libretro.so /home/pi/RetroPie/roms/ports/lr-daphne/
For now, I'll let it rest until it will be included properly in RetroPie or someone comes up with another solution.
edit: two typos
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@Clyde Thanks a lot, i will try it and report if it works fine for me or not.
I have Retropie 4.3 and an other with 4.4, to make the tests. -
is the command file really needed? i have some games running fine without commands.. dont know what i can improve by adding it
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Has there been any updates on lr-daphne? I tried again, but couldn't get it to work. Has anyone have this running? I installed through cyperghost's script, but I am still completely lost on where the folder tree belongs.
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@BiZzAr721 I wouldn't bother waiting. I tried it a few months ago on pc via retroarch. Besides the ridiculous folder structure to even get it to load, most games wouldn't load and the ones that did I wouldn't get audio and then it'd crash. Hypseus seems dead too.
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@Darksavior I wasted a couple of hours trying to get it working - I was hopeful when I saw the install script! Thanks for that quick reply.
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@darksavior So it looks like Hypseus just had release for version 1.30 on February 26, 2021. https://github.com/btolab/hypseus
I gave it a go on my Pi4 and nothing was even remotely playable. All the games work fine with
daphne
but withhypseus
they were a mess.I'd really love to see an update to
daphne
so I can switch my Pi4 over to the full KMS driver (vc4-kms-v3d
) instead of fake KMS (vc4-fkms-v3d
).Has anyone had any luck with getting hypseus running on a pi4?
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@saturnx I’ve been running hypseus on KMS for my Pi4 on 64-bit.
However, I also run upstream versions of SDL2 and MESA, so I don’t have a typical RetroPie setup.
What are the issues you are experiencing with hypseus?
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I'm currently segfaulting with lr-daphne, but if anybody is interested in a working Directory Structure for lr-daphne, here are the basics:
First, unlike stand-alone Daphne, lr-daphne launches from a game rom, so ensure es_settings.cfg includes .zip .ZIP then restart ES.
Next, unlike stand-alone Daphne, lr-daphne requires that ALL framefiles for all games are placed in a single framefile directory instead of living with the m2v and ogg files.
Lastly, if you're like me, and have used stand-alone Daphne, you probably have a bunch of folders with the format <gamename>.daphne -- You many leave these named as-is. You don't have to mess with them, but will need to ensure the framefiles you add correctly point to these folders.
Here is the structure I'm using for lr-daphne (assuming you are using RetroPie defaults) with notes:
Main Directory: /home/pi/RetroPie/roms/daphne
So, this is standard. Nothing unusual here.roms Directory: /home/pi/RetroPie/roms/daphne/roms
I don't like this, because with lr-daphne, you must launch a rom, and this is a level deeper than typical. So in ES, you actually need to enter the directory called "roms" and select a rom. From what I can tell, if you put roms in ~RetroPie/roms/daphne/ then you have to move everything else back one directory -- so everything would be sitting with all of your other rom folders at ~/RetroPie/roms instead of being tucked tidy in ~RetroPie/roms/daphne/. Correct me if I'm wrong, but this seems to be the case.m2v/ogg/[dat] Directories: /home/pi/RetroPie/roms/daphne/<gamename.daphne>
You don't HAVE to name the directory with the extra .daphne suffix, but it will allow you to use lr-daphne and stand-alone Daphne, if you do it this way... Unlike stand-alone Daphne, with lr-mame, the directory name here is not strict, but you MUST properly reference it in each framefile. Note that dat files will be automatically generated, as is typical for any version of Daphne.framefile Directory: /home/pi/RetroPie/roms/daphne/framefile
You absolutely MUST have this directory with lr-daphne. Copy each and every framefile you desire into this folder. The files should be named the same as the rom name. For example, if using Dragon's Lair rom "lair.zip", then name this framefile "lair.txt". It's also important that the FIRST LINE inside each framefile references the correct m2v/ogg Directory path I mentioned above. A simple "period" won't suffice here unlike the stand-alone Daphne. I'm using literal paths, such as: /home/pi/RetroPie/roms/daphne/lair.daphne which works just fine, but you'll need to modify each .txt file to reference the correct game path. OPTION: If you are also using the stand-alone Daphne, you may opt to leave copies of your framefiles in the Video/OGG directories and leave them alone. lr-daphne will ignore these...sound Directory /home/pi/RetroPie/roms/daphne/sound
Self-explanatorypics Directory /home/pi/RetroPie/roms/daphne/pics
Self-explanatoryram Directory /home/pi/RetroPie/roms/daphne/ram
Self-explanatoryThat's really it... It's different enough from the stand-alone Daphne to be annoying, but this structure does work. From EmulationStation, just launch the rom. It'll parse everything and look for the matching framefile in the framefile directory, which then informs the emulator where to find the m2v/ogg files, and assumes sound, pics, ram are all where they need to be and you're off to the races.
Remember though, I'm currently experiencing a segfault so lr-daphne might not be a working option at this time... For me, the game renders 2-3 frames of video then crashes without information (not from a verbose runcommand.log or daphne_log.txt). But if you want to play around with lr-daphne, this is how you can set it up.
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