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    Backdrops in mame2003-plus

    Scheduled Pinned Locked Moved Ideas and Development
    mame2003-plusbackdropartwork
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    • UDb23U
      UDb23 @Riverstorm
      last edited by

      @Riverstorm Yes, that's why I tweaked a while ;-)

      1 Reply Last reply Reply Quote 0
      • ClydeC
        Clyde @Riverstorm
        last edited by

        Sorry for the late response, but I don't have much time for this at the moment.

        @Riverstorm said in Backdrops in mame2003-plus:

        Just download any pre-0.106 artwork (there's a dedicated section) from Mr. Do's website and copy it into your /home/pi/RetroPie/BIOS/mame2003-plus/artwork folder and run the game. No configuration required!

        Thanks for the tip, the files work ootb. But if one uses crt shaders (like I do), the bezels are crt shaded, too. Is there any (easy) way to exclude the bezels from being shaded?

        @UDb23 said in Backdrops in mame2003-plus:

        @Clyde backdrop pull request done & accepted.
        File is part of mame2003plus repository; check here.

        Great, how do I update the files in that directory on my Retropie?

        RiverstormR UDb23U 2 Replies Last reply Reply Quote 0
        • RiverstormR
          Riverstorm @Clyde
          last edited by

          Thanks for the tip, the files work ootb. But if one uses crt shaders (like I do), the bezels are crt shaded, too. Is there any (easy) way to exclude the bezels from being shaded?

          @Clyde - I run a shader too and asked the same question. I didn't get a definite answer so I don't for sure but I didn't find a way. I do not like BD's with a shader either. =\

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          • markwkiddM
            markwkidd
            last edited by markwkidd

            There is no way to avoid frontend shaders from affecting the core's built-in artwork display. To the frontend it is all essentially one image coming from the core with no distinction between layers or bezels.

            This is one of the reasons it will be good to have backdrop support in RetroArch.

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            • UDb23U
              UDb23 @Clyde
              last edited by

              @Clyde just update mame2003 plus from source and it will install the latest backdrops.
              or just copy the zip files to your Pi into the bios\mame2003plus\artwork folder.

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              • ClydeC
                Clyde @UDb23
                last edited by Clyde

                @UDb23 said in Backdrops in mame2003-plus:

                @Clyde said in Backdrops in mame2003-plus:

                how I could share my omegrace.zip with others here?

                Do you have a github account ? if so you could add it to my Repo (e.g. 1600 subfolder of Omega Race cockpit).

                Finally, I'm getting around doing this, but I can't make a subdirectory in https://github.com/UDb23/rpie-ovl/tree/master/arcade/Omega Race, because I don't have push access to it, as Github tellls me. Furthermore, I somehow seem to have created a fork of your repo by accident: https://github.com/Taranchul/rpie-ovl 😆

                Can you give me access? And how do I delete my fork? Thanks!

                UDb23U 1 Reply Last reply Reply Quote 0
                • UDb23U
                  UDb23 @Clyde
                  last edited by

                  @Clyde Don't worry. The way github works, if you want to contribute to someone else's project actually you DO create a fork; then add files to your fork (with folders like in this case). You can then make a "pull" request to the original repo; I will receive the request and approve it: the files will be added to my repo.

                  ClydeC 2 Replies Last reply Reply Quote 0
                  • ClydeC
                    Clyde @UDb23
                    last edited by

                    @UDb23 Ah okay, thanks. I will try to do it, stay tuned. :)

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                    • ClydeC
                      Clyde @UDb23
                      last edited by

                      @UDb23 Done. This version has 0.30 brightness and a game area of 1440x1050 because the one from the original machine also didn't fill the whole backdrop area. See https://imgur.com/JeE2aqs.

                      1 Reply Last reply Reply Quote 1
                      • UDb23U
                        UDb23
                        last edited by UDb23

                        @Clyde merged. see comment on how to create folders.

                        1 Reply Last reply Reply Quote 1
                        • UDb23U
                          UDb23
                          last edited by

                          Battlezone backdrop now available.
                          Actually I "converted" it to an overlay by cutting out the game, radar, score and messages areas. This allows to get 1080p quality with RA. UV version coming; more info in that post.

                          ClydeC 1 Reply Last reply Reply Quote 0
                          • ClydeC
                            Clyde @UDb23
                            last edited by

                            @UDb23 I am confused. How is it a backdrop if it's an overlay?

                            UDb23U 1 Reply Last reply Reply Quote 0
                            • UDb23U
                              UDb23
                              last edited by

                              Got quite crazy to make the overlay exactly fit the radar and display boxes; trial and error was the only way !

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                              • UDb23U
                                UDb23 @Clyde
                                last edited by UDb23

                                @Clyde Actually it's no longer a BD. MrDo listed it and provided this cardboard artwork as BD; but you now no longer need the BD; just apply my RA overlay. Better quality and no impact on performance.

                                ClydeC 1 Reply Last reply Reply Quote 0
                                • ClydeC
                                  Clyde @UDb23
                                  last edited by

                                  @UDb23 It's not suitable for 4:3 screens, I suppose?

                                  UDb23U 1 Reply Last reply Reply Quote 0
                                  • UDb23U
                                    UDb23 @Clyde
                                    last edited by

                                    @Clyde Considering that it exactly fits the upper boxes and radar @1080p, probably not.
                                    As I recreated the cardboard in vectors I could generate a 4:3 game area only overlay for you to try. What res?

                                    ClydeC 1 Reply Last reply Reply Quote 0
                                    • ClydeC
                                      Clyde @UDb23
                                      last edited by

                                      @UDb23 That would be great, thank you for the offer! It's still my trusty old 1600x1200. :)

                                      UDb23U 1 Reply Last reply Reply Quote 0
                                      • RiverstormR
                                        Riverstorm
                                        last edited by

                                        @UDb23 - Battle Zone looks sharp. Nice job "cutting" out the holes. Was the original backdrop white? I am so used to seeing green from Mr. Do's old art that it threw me a little on first load.

                                        Do you know if you can enable them separately (backdrops and overlays)? I see "Display Artwork" in the core options but seems to display both.

                                        I was getting Mr. Do's Battle Zone Artwork loading from the Artwork folder at the same time with the new overlay/BD. I know AdvMAME you can enable them as separate options globally and/or per game.

                                        UDb23U 1 Reply Last reply Reply Quote 0
                                        • UDb23U
                                          UDb23 @Clyde
                                          last edited by

                                          @Clyde said in Backdrops in mame2003-plus:

                                          It's still my trusty old 1600x1200. :)

                                          Done. It should fit the "cutouts" but got no way to test on my side.
                                          Files here: https://github.com/UDb23/rpie-ovl/tree/master/arcade/Battlezone

                                          ClydeC 1 Reply Last reply Reply Quote 0
                                          • UDb23U
                                            UDb23 @Riverstorm
                                            last edited by

                                            @Riverstorm said in Backdrops in mame2003-plus:

                                            Was the original backdrop white?

                                            Original in good condition (how it looks without blacklight):
                                            Battlezone_bezel small.jpg

                                            Most pictures you find are more "yellowish" and have more faded blue due to cardboard deteriorating over time.

                                            I am so used to seeing green from Mr. Do's old art that it threw me a little on first load.

                                            Green from MrDo doesn't match the original blacklight inks (personal opinion).
                                            This is a real one:
                                            Dt61qGIU0AA6mSv.jpg

                                            Shown event better better in this video:

                                            Blacklight used in early upright release (periscope) and therefore "greenish UV"; cabaret no longer used blacklight so color looked like first image but artwork slightly different.

                                            You may have noticed I do quite extensive research before creating overlays or BDs
                                            ;-)

                                            Green "UV" overlay in the works....

                                            I see "Display Artwork" in the core options

                                            Has no influence on RA overlays AFAIK. Does affect Mame overlays and BD. You need to remove the mame artwork zip from the folder but still keep "display artwork" enabled (it does the red & green vectors in the core).

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