mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support
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no thats input interface = simultaneous
Legacy Remapping enabled == allows you to use the tab menu mame osd like you do in mame to set your controls
Legacy Remapping disabled == use ra quick menu->controls for setting controls its far from complete
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Let me re itterated when you map keyboard input setting in ra config
it sends that key and a retropad bind you bound it too to the core
mame picks both these inputs up in the core if we choose a mode other than simultaneous it drops the one you dont want. hope that was clear this is so ipac users have options.
in simultaneous mode we accept both
game focus mode disables all ra extra binds sends from the keyboard and keyboard is freed up to work as it should apart from the game focus key
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@grant2258 - So when Legacy Remapping is disabled does changing Input Interface make a difference?
What's the difference between "setting in ra config" and a "retropad bind"? I think of them as the same thing. Basically going into settings -> input -> user 1 binds.
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ok lets deal with one thing at a time forget legacy mode == disabled this just disabled the tab menu right now nothing more at the moment.
"What's the difference between "setting in ra config" and a "retropad bind"? I think of them as the same thing. Basically going into settings -> input -> user 1 binds."
yes this correct
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So what is "that key" and the "retropad bind" is sent to the core. The retropad bind I get but what is "that key" mean?
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in ra config
input_player2_a = "s"
ra sends the keycode s as it should and adds a retropad2 a joycode
in simultaneous mode in mame
you pressed s and retropad2 a -
When in the TAB menu you see this line:
P2 Button 1 = a or RP2 B or Mouse2 LClick
Is "a" and "mouse click" the other key, whereas, RP2 B is the RA bind, not sure if that makes sense.
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Ok, so when I see in quick menu -> controls Auto: 9 (N/A), (Key: num1) Start.
The num1 is the RA bind and the 9 is the retropad joycode? I always think of it as binding two keys to one input?
Can you give me an example of where you set the "retropad2 a joycode" or is that both in one line?
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im lost what are you asking? If you stuggling with this just use game focus mode
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Sorry I am not quite getting the "retropad2 a joycode". I get the
input_player2_a = "s"
set in my retroarch.cfgI think of binds as RA in the settings -> input or quick menu -> controls but also in the controls menu you can see the controller binds. Like button 9 is select/credits usually on a controller for me but I am taking it the controller is not the "retropad2 a joycode". :)
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it means button 9 on the controller and keynum1 is mapped to start
is this case scenario keynum1 would sent sent the a retropad start and keycode keynum1
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If I can get that piece I get the input options now. in dropping one or the other or accepting both.
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When I think of the RA retropad I think of two bindings, one to the keyboard and one to the controller for each input?
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ive already told you this when you bind a key to a retropad it sends that key and retropad start bound to to the core.
a real retropad only sends the retropad start when you press button 9
game focus mode stops the retropad start being sent from the keyboard when its bound on so the keycode sends and works like it should.
the keyboard only option tells mame to drop "all" retropad binds
the retropad option tells mame to drop "all" keyboard inputsthis is all options covered so ipac users can choose a setup for them
hope this makes sense to you
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@grant2258 - Ah, the light bulb turned on, thank you very much. Just more question if it's easy. What do the
Input Interface
options do, if anything, when legacy mode is disabled? -
About 14 things just snapped into place all at once. ;)
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honestly it will function the same all legacy disabled does at the moment is hide the tab menu and uses separate config files. Its at a stage now where it can be worked on without modes disturbing each other.
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Ok, I see what you're saying now that makes sense when you say it's incomplete at the moment. There's a way to go on the RA side.
Well dang, I would hate to try and put all that in a manual and have it make sense. Whoever dreamed up RA, all I can say is--wow. I have no idea if it's possible to simplify but you can't deny it's flexibility.
There's a few more pieces that I think I can figure out while actually messing with the configs.
I really appreciate you explaining all you did it means a lot. Heading out here as my daughter and wife both caught Influenza A. I've been clean so far but we'll see in a few days. It's hard not to catch living under the same roof. Thanks again, good sir! ;)
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No problems at all it a subject that bites you in the ass until the penny drops. To be fair this is advanced user stuff. This all had to be figured out by me and mark trust me it was no picnic at the start.
I hope your daughter is ok but you are right once its in the house or workplace its not good. Ive been lucky this year so far just a few sneezes. I dont own a ipac but to me its the best offers we can give users of an ipac if you disagree or thing anything needs removed just say you use the device.
Im winding down on the input stuff im happy with legacy mode and is what I use so thats enough for me. Im sure mark will work on the RA end he done a good job with the retropad type mappings im sure he can make the controls menu works a lot better in time for RA. Ill focus more time into driver fixes ect.
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@grant2258 - That's a new saying for me, I'll have to remember. I was thinking that on the drive home. Whoever created RA you guys had to pick the pieces and fully integrate it into the core but you did it with class and added multiple options with the Input Interface which is incredibly flexible when you think about it. You guys did a great job. I guess with flexibility comes complexity.
Sorry if I missed it but is audio skew enabled by default? I have a link you guys posted on it but need to read through it tomorrow.
Also not a big deal but thought I would mention it. When I was testing UDb23's Battlezone overlay I accidentally went into Battle for Atlantis (Atlantis.zip) and played a few games. I noticed when you add credits with (keyboard 5) it adds 6 credits at a time but when you use (keyboard 6) it adds 1 one at a time. I tried in and out of focus! :)
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