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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Retroarch cores crash on trigger press (Mouse Click) with overlay active

    Scheduled Pinned Locked Moved Help and Support
    lr-fceummwiimotelightgunoverlay
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    • H
      Headrush69 @roslof
      last edited by Headrush69

      @roslof Weird that Retroarch is getting the 3 mouse inputs properly from UDEV, but the listing in /dev/input/by-id/ isn't showing the Kensington Trackball.

      Can you post the output of :

      udevadm info -a -p $(udevadm info -q path -n /dev/input/mouse1)

      and

      udevadm info -a -p $(udevadm info -q path -n /dev/input/event5)

      and

      lsusb

      By chance did you tried setting mouse index to 2 in Retroarch?

      roslofR 1 Reply Last reply Reply Quote 0
      • roslofR
        roslof @Headrush69
        last edited by

        @Headrush69 - No problem. Posted below. Lots of stuff to scroll through though. Note that I did try Mouse Index #2 and the track is unresponsive. Here is the output of each request:

        udevadm info -a -p $(udevadm info -q path -n /dev/input/mouse1)

          looking at device '/devices/virtual/misc/uhid/0005:047D:8019.0006/input/input7/mouse1':
            KERNEL=="mouse1"
            SUBSYSTEM=="input"
            DRIVER==""
        
          looking at parent device '/devices/virtual/misc/uhid/0005:047D:8019.0006/input/input7':
            KERNELS=="input7"
            SUBSYSTEMS=="input"
            DRIVERS==""
            ATTRS{name}=="Expert Wireless TB"
            ATTRS{phys}=="B8:27:EB:BD:74:AD"
            ATTRS{properties}=="0"
            ATTRS{uniq}=="F6:CD:BB:40:49:C9"
        
          looking at parent device '/devices/virtual/misc/uhid/0005:047D:8019.0006':
            KERNELS=="0005:047D:8019.0006"
            SUBSYSTEMS=="hid"
            DRIVERS=="hid-generic"
            ATTRS{country}=="00"
        
          looking at parent device '/devices/virtual/misc/uhid':
            KERNELS=="uhid"
            SUBSYSTEMS=="misc"
            DRIVERS==""
        

        udevadm info -a -p $(udevadm info -q path -n /dev/input/event5)

          looking at device '/devices/virtual/misc/uhid/0005:047D:8019.0006/input/input7/event5':
            KERNEL=="event5"
            SUBSYSTEM=="input"
            DRIVER==""
        
          looking at parent device '/devices/virtual/misc/uhid/0005:047D:8019.0006/input/input7':
            KERNELS=="input7"
            SUBSYSTEMS=="input"
            DRIVERS==""
            ATTRS{name}=="Expert Wireless TB"
            ATTRS{phys}=="B8:27:EB:BD:74:AD"
            ATTRS{properties}=="0"
            ATTRS{uniq}=="F6:CD:BB:40:49:C9"
        
          looking at parent device '/devices/virtual/misc/uhid/0005:047D:8019.0006':
            KERNELS=="0005:047D:8019.0006"
            SUBSYSTEMS=="hid"
            DRIVERS=="hid-generic"
            ATTRS{country}=="00"
        
          looking at parent device '/devices/virtual/misc/uhid':
            KERNELS=="uhid"
            SUBSYSTEMS=="misc"
            DRIVERS==""
        

        lsusb

        Bus 001 Device 005: ID 054c:09cc Sony Corp.
        Bus 001 Device 007: ID 1997:2433
        Bus 001 Device 006: ID 0424:7800 Standard Microsystems Corp.
        Bus 001 Device 003: ID 0424:2514 Standard Microsystems Corp. USB 2.0 Hub
        Bus 001 Device 002: ID 0424:2514 Standard Microsystems Corp. USB 2.0 Hub
        Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
        

        Hope this is helpful

        H 1 Reply Last reply Reply Quote 0
        • H
          Headrush69 @roslof
          last edited by

          @roslof Can you also post the output of cat /proc/bus/input/devices

          Can you plug in your bluetooth dongle after starting the Pi and then checking lsusb

          Having 3 mouse devices connected at once is making diagnosing a little harder.
          It would be best to just use your mini_keyboard with touchpad as mouse and see if setting the mouse index in Retroarch with just one device attached still causes the same issue.

          1 Reply Last reply Reply Quote 0
          • G
            GoG
            last edited by

            I am wondering if anyone has figured out a resolution to this problem? My trackball and mouse work fine if I disable overlays on mouse index 0, but if overlays are enabled, it locks up on left mouse click. I really like the look of the overlays / bezels, so I would like to use them. I have tried a few different Retropie loads, even one that was made in 2019 with the latest bells and whistles, but it is still no go... really frustrating, but I realize I am in the minority with using a trackball with retropie.

            roslofR 1 Reply Last reply Reply Quote 0
            • roslofR
              roslof @GoG
              last edited by

              @GoG I wish. I realized after a clean install and the problem still occurred that this is a retroarch issue that has not yet been solved. I tried all kinds of different combos of controllers and such to no success.

              Shame, because I devoted a ton of time to perfecting overlays, only to not have trackball button support.

              So I remove the overlays for the games that are designed for trackballs.

              Boo... But at least that's a type of work-around.

              1 Reply Last reply Reply Quote 0
              • S
                SuperJim
                last edited by

                I also have this issue, but in my case I am using a custom HID composite device that implements two joysticks, mouse and keyboard (media keys only).

                I have noticed that the mouse is detected twice in the runcommand.log,
                [INFO] [udev]: Mouse #0 (/dev/input/event2).
                [INFO] [udev]: Mouse #1 (/dev/input/mouse0).

                These two entries are the same device,

                pi@retropie:~ $ ls -lr /dev/input/*
                crw-rw---- 1 root input 13, 32 Feb 5 21:37 /dev/input/mouse0
                crw-rw---- 1 root input 13, 63 Feb 5 21:37 /dev/input/mice
                crw-rw----+ 1 root input 13, 1 Feb 5 21:37 /dev/input/js1
                crw-rw----+ 1 root input 13, 0 Feb 5 21:37 /dev/input/js0
                crw-rw---- 1 root input 13, 69 Feb 5 21:37 /dev/input/event5
                crw-rw---- 1 root input 13, 68 Feb 5 21:37 /dev/input/event4
                crw-rw---- 1 root input 13, 67 Feb 5 21:37 /dev/input/event3
                crw-rw---- 1 root input 13, 66 Feb 5 21:37 /dev/input/event2
                crw-rw----+ 1 root input 13, 65 Feb 5 21:37 /dev/input/event1
                crw-rw----+ 1 root input 13, 64 Feb 5 21:37 /dev/input/event0

                /dev/input/by-path:
                total 0
                lrwxrwxrwx 1 root root 9 Feb 5 21:37 platform-soc:shutdown_button-event -> ../event5
                lrwxrwxrwx 1 root root 9 Feb 5 21:37 platform-3f980000.usb-usb-0:1.1.2:1.0-mouse -> ../mouse0
                lrwxrwxrwx 1 root root 6 Feb 5 21:37 platform-3f980000.usb-usb-0:1.1.2:1.0-joystick -> ../js1
                lrwxrwxrwx 1 root root 9 Feb 5 21:37 platform-3f980000.usb-usb-0:1.1.2:1.0-event-mouse -> ../event2
                lrwxrwxrwx 1 root root 9 Feb 5 21:37 platform-3f980000.usb-usb-0:1.1.2:1.0-event-joystick -> ../event0
                lrwxrwxrwx 1 root root 9 Feb 5 21:37 platform-3f980000.usb-usb-0:1.1.2:1.0-event -> ../event4

                /dev/input/by-id:
                total 0
                lrwxrwxrwx 1 root root 9 Feb 5 21:37 usb-JEB_Arcade_Interface_00000000001A-mouse -> ../mouse0
                lrwxrwxrwx 1 root root 6 Feb 5 21:37 usb-JEB_Arcade_Interface_00000000001A-joystick -> ../js1
                lrwxrwxrwx 1 root root 9 Feb 5 21:37 usb-JEB_Arcade_Interface_00000000001A-event-mouse -> ../event2
                lrwxrwxrwx 1 root root 9 Feb 5 21:37 usb-JEB_Arcade_Interface_00000000001A-event-joystick -> ../event0
                lrwxrwxrwx 1 root root 9 Feb 5 21:37 usb-JEB_Arcade_Interface_00000000001A-event-if00 -> ../event4

                I experimented by deleting event2, and then the crash no longer happens on button press; the mouse is detected in the log file, but then doesn't appear to function properly (doesn't work in dosbox or scummvm, does work in amiberry).

                When the crash does happen, the retroarch process immediately goes to 100%, and can only be killed using -9... then you drop back to emulationstation as expected.

                1 Reply Last reply Reply Quote 0
                • S
                  SuperJim
                  last edited by

                  I have made further progress in tracking down the problem, but I don't really understand how the input driver code works. I used gdb to determine retroarch was stuck in input_poll_overlay()

                  What I can say for certain is that the following loop in function input_poll_overlay() from file input\input_overlay.c never exits,

                  for (i = 0;
                        input_ptr->input_state(input_data, joypad_info, NULL, 0, device, i, RETRO_DEVICE_ID_POINTER_PRESSED);
                        i++)
                  {
                     input_overlay_state_t polled_data;
                     int16_t x = input_ptr->input_state(input_data, joypad_info, NULL, 0, device, i, RETRO_DEVICE_ID_POINTER_X);
                     int16_t y = input_ptr->input_state(input_data, joypad_info, NULL, 0, device, i, RETRO_DEVICE_ID_POINTER_Y);
                  
                     memset(&polled_data, 0, sizeof(struct input_overlay_state));
                  
                     if (ol->enable)
                     {
                         input_overlay_poll(ol, &polled_data, x, y);
                     }
                     else
                        ol->blocked = false;
                  
                     bits_or_bits(ol_state->buttons.data, polled_data.buttons.data, ARRAY_SIZE(polled_data.buttons.data));
                  
                     for (j = 0; j < ARRAY_SIZE(ol_state->keys); j++)
                        ol_state->keys[j] |= polled_data.keys[j];
                  
                     // Fingers pressed later take priority and matched up with overlay poll priorities.
                     for (j = 0; j < 4; j++)
                        if (polled_data.analog[j])
                           ol_state->analog[j] = polled_data.analog[j];
                  
                     polled = true;
                  }
                  

                  I've had trouble following how exactly input_ptr->input_state works, however it evidently stays true in the loop statement forever, which is why it locks up.

                  input_overlay_poll() is called every time, but as far as I can tell does nothing, because ol->active->size is always zero, so the loop is never executed.

                  I can bypass input_poll_overlay() completely by just immediately returning, and stop the lockup, then the mouse pointer still works, but the buttons don't.

                  roslofR 1 Reply Last reply Reply Quote 0
                  • roslofR
                    roslof @SuperJim
                    last edited by

                    @SuperJim Great progress on the debugging here. Glad to see somebody with some engineering chops took the time to take a look. Clearly, there is something funky, but I don't know if anybody can help take this to the next level.

                    Is there Retroarch documentation somewhere for how to submit bugs and such? With this information, maybe somebody more involved with Retroarch could devote time to investigate further.

                    1 Reply Last reply Reply Quote 0
                    • M
                      MrLightgun
                      last edited by

                      Good news, I logged this as a Retroarch issue on github referencing this thread:

                      https://github.com/libretro/RetroArch/issues/8326

                      Orbea and Casdevel kindly assisted in resolving the issue and a fix has been commited to RetroArch.

                      Big thanks to everyone in this thread that provided information.

                      roslofR C 2 Replies Last reply Reply Quote 2
                      • roslofR
                        roslof @MrLightgun
                        last edited by

                        @MrLightgun YES! That is GREAT news! Thank you for helping to make this happen.

                        1 Reply Last reply Reply Quote 0
                        • roslofR
                          roslof
                          last edited by roslof

                          I updated the Retropie script and attempted to update Retroarch by source, but I don't believe the fix/change made it down yet. I'm not clear on how to view when a fix moves into RetroArch master or otherwise how to build it without the RetroPie Script.

                          mituM 1 Reply Last reply Reply Quote 0
                          • C
                            ChuckyP @MrLightgun
                            last edited by

                            @MrLightgun what a fitting name to be bringing this update. It has been a while since I had started looking for a solution to this problem... and for once it wasn’t something simple I had overlooked.

                            Thanks to everyone for jumping in and keeping this active. Can’t wait for the official release of this fix.

                            1 Reply Last reply Reply Quote 1
                            • mituM
                              mitu Global Moderator @roslof
                              last edited by

                              @roslof The RetroPie script is not using the RA's latest source, it's pinned to a release (right now it's at 17.6). If you wish to get the latest version, then you'll need to compile it separately and move the resulting binary in the installation folder (/opt/retropie/emulators/retroarch/bin).

                              1 Reply Last reply Reply Quote 1
                              • S
                                SuperJim
                                last edited by SuperJim

                                I've tried adding the change, and it was successful! I've listed the steps below if you want to compile it yourself. I believe the --enable-neon flag should be added to the configure command, but it won't work for me with that included. * note the configure command is one line, ending with --enable-dispmanx; it seems be wrapping below.

                                Update using the script to ensure you have 1.7.6 installed,
                                ~/RetroPie-Setup/retropie_setup.sh

                                cd
                                git clone https://github.com/libretro/RetroArch.git
                                cd RetroArch
                                git checkout tags/v1.7.6

                                <RPI2 only>
                                CFLAGS="-O2 -mcpu=cortex-a7 -mfpu=neon-vfpv4 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations" ./configure --disable-sdl --enable-sdl2 --disable-oss --disable-al --disable-jack --disable-qt --disable-x11 --disable-pulse --enable-neon --enable-floathard --enable-dispmanx

                                <RPI3 only>
                                CFLAGS="-O2 -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -mfloat-abi=hard -ftree-vectorize -funsafe-math-optimizations" ./configure --disable-sdl --enable-sdl2 --disable-oss --disable-al --disable-jack --disable-qt --disable-x11 --disable-pulse --enable-neon --enable-floathard --enable-dispmanx

                                git apply ~/RetroPie-Setup/scriptmodules/emulators/retroarch/01_hotkey_hack.diff
                                git apply ~/RetroPie-Setup/scriptmodules/emulators/retroarch/02_disable_search.diff
                                git apply ~/RetroPie-Setup/scriptmodules/emulators/retroarch/03_disable_udev_sort.diff

                                using whatever editor you prefer, edit input/drivers/udev_input.c, line 991 and replace,

                                  case RETRO_DEVICE_POINTER:
                                       return udev_pointer_state(udev, port, id, false);
                                  case RARCH_DEVICE_POINTER_SCREEN:
                                       return udev_pointer_state(udev, port, id, true);
                                

                                with the following,

                                  case RETRO_DEVICE_POINTER:
                                    if (idx == 0) /* multi-touch unsupported (for now) */
                                       return udev_pointer_state(udev, port, id, false);
                                    break;
                                  case RARCH_DEVICE_POINTER_SCREEN:
                                    if (idx == 0) /* multi-touch unsupported (for now) */
                                       return udev_pointer_state(udev, port, id, true);
                                    break;
                                

                                make
                                sudo cp retroarch /opt/retropie/emulators/retroarch/bin

                                roslofR 1 Reply Last reply Reply Quote 0
                                • WarC0zesW
                                  WarC0zes
                                  last edited by

                                  @SuperJim I'm a beginner for compile. It's possible to share your compiled retroarch with the fix?

                                  RetroPie v4.5.1 • RPi3 Model B • NorthPada 5V 3A • 128GB SanDisk Ultra Cat.10 microSDXC • 1 x Logitech Wireless Desktop MK250 • 1 x Qanba Q4RAF USB Arcade joysticks • 1 x PS4 Dualshock4 v2 controller • 1 x Mayflash Dolphinbar + Nintendo WiiMote.

                                  1 Reply Last reply Reply Quote 0
                                  • S
                                    SuperJim
                                    last edited by

                                    I don't think I can upload files here.

                                    1 Reply Last reply Reply Quote 0
                                    • roslofR
                                      roslof @SuperJim
                                      last edited by

                                      @SuperJim your steps worked like a charm. Feels amazing to finally be able to play trackball games w/overlays. Thanks Jim & all for helping make this fix a reality after so long...

                                      1 Reply Last reply Reply Quote 0
                                      • maxbeanzM
                                        maxbeanz
                                        last edited by

                                        Does anyone know if this has been fixed yet or do we still have to manually do @SuperJim 's fix above ? I'm about to redo my Pi setup.

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @maxbeanz
                                          last edited by

                                          @maxbeanz It has only been fixed upstream, but the fix is not yet part of the RetroArch package in RetroPie.

                                          1 Reply Last reply Reply Quote 0
                                          • maxbeanzM
                                            maxbeanz
                                            last edited by

                                            @mitu So it's safe to just update RetroArch from source ?

                                            mituM 1 Reply Last reply Reply Quote 0
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