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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Custom viewport problem retroarch 1.7.5

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    retroarch.cfgretropie 4.4retroarch 1.7.5viewport
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    • Keltron3030K
      Keltron3030 @UDb23
      last edited by Keltron3030

      @udb23 yeah, I know... They did. They must have added another resolution setting but not at the end of the list.

      You can check it yourself by changing the setting in the GUI and then verifying the selection in the .cfg file.

      I'd have to install 1.7.4 to confirm when the change took place since I went from 1.7.3 to 1.7.5.

      There's currently 24 aspect ratio options in 1.7.5. I imagine there used to be 23 with "custom" previously being the last on the list as "22"

      Was:
      0=.....
      1= ...
      2= ...
      ....
      19=Config
      20=1:1 PAR
      21=core selected
      22=Custom

      Now:

      "23"=custom and it's option 24.

      Keltron3030K 1 Reply Last reply Reply Quote 1
      • Keltron3030K
        Keltron3030 @Keltron3030
        last edited by Keltron3030

        Ok, I confirmed. The change took place with 1.7.4.

        On that version they added a new aspect ratio "21:9", and this was added as the 5th option between "16:15" and "1:1" thus pushing custom from "22 to 23"

        I suppose most retroarch users would just change to custom in the GUI after updating if needed and not think anything of it.

        Anyway, I updated the docs wiki. Hopefully someone will confirm my findings and make my change live so new users don't bang their heads against the wall using "22" for custom.

        BuZzB UDb23U 2 Replies Last reply Reply Quote 2
        • BuZzB
          BuZz administrators @Keltron3030
          last edited by

          @keltron3030 Thanks. I will update the code for the config editor.

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          1 Reply Last reply Reply Quote 0
          • UDb23U
            UDb23 @Keltron3030
            last edited by

            @keltron3030 Thanks for confirming.
            I therefore need to check impacted overlays in my Repo.. For sure some console overlay cfgs in there must be changed (e.g. atari2600, GBA).

            Not sure if aspect ratio is also used by @meleu overlay install script.

            meleuM 1 Reply Last reply Reply Quote 0
            • meleuM
              meleu @UDb23
              last edited by

              @udb23 It's been a while since I put my eyes on that code, but IIRC it only handles file paths. Then I think this change in RetroArch doesn't impact anything on my script.

              But please, ping me if you find some problem. ;)

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              • UDb23U
                UDb23 @meleu
                last edited by

                @meleu Ok! Thanks

                1 Reply Last reply Reply Quote 0
                • hooperreH
                  hooperre
                  last edited by hooperre

                  Has this been changed again? I don't think so, because everything with a custom overlay works for me.

                  But everything that doesn't have a defined custom overlay is showing up black still with sound and retroarch overlays. I'm confused.

                  Edit: RetroArch.cfg included.

                  Edit 2: Changing my \arcade\retroarch.cfg aspect ratio to 22 from 23 fixed it. Still kind of begs the question... should it be 22 again?

                  4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

                  1 Reply Last reply Reply Quote 0
                  • W
                    wdrobertsonjr @Keltron3030
                    last edited by

                    @Keltron3030 Confirmed. It works on 23. I was beginning to think I had completely misunderstood the order of precedence for config. Whew! Thanks

                    1 Reply Last reply Reply Quote 0
                    • CapemanC
                      Capeman
                      last edited by

                      Ah this totally makes sense! I was confused last time I was setting up a 240p setup and “22” wasn’t making my resolutions work on my new setup.

                      Vector Artist, Designer and Maker of Stuff: Laser Cut Atari / Pixel Theme Bartop

                      1 Reply Last reply Reply Quote 0
                      • AlturisA
                        Alturis
                        last edited by

                        Hmm... I recently updated as well and am seeing that my overlays now stretch over onto the game display when they didn't used to. But I am not using the aspect ratio indexing at all.

                        My Frogger cfg for example:

                        input_overlay = /opt/retropie/emulators/retroarch/overlays/arcade-bezels/Final_Arcade_Frogger.cfg
                        input_overlay_enable = true
                        input_overlay_opacity = 0.900000
                        input_overlay_scale = 1.000000
                        
                        video_shader_enable = "true"
                        video_shader = "~/.config/retroarch/shaders/crt-pi-curvature-vertical.glslp"
                        

                        RP 4.7.1 • Pi4 4Gig • CanaKit Aluminum • 64GB microSD • 1920x1080 BarTop [2 Sanwa sticks]

                        1 Reply Last reply Reply Quote 0
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