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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Problem with 1 legit ps3 controller and not another

    Scheduled Pinned Locked Moved Help and Support
    ps3 driversixaxisbluetoothbluetooth.servi
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    • EfriimE
      Efriim @edmaul69
      last edited by

      @edmaul69
      Do you got the xboxdrv driver enabled, this thing will create virtual controllers. But usually it doesn't make 6 controllers.

      edmaul69E 1 Reply Last reply Reply Quote 0
      • edmaul69E
        edmaul69 @Efriim
        last edited by

        @Efriim no I legitimately have 7 controllers hooked up including one ps3 controller. However one always will connect as controller 2 and one will connect as controller 6. But only one ps3 controller at a time. And no i dont have xboxdrv on. My biggest concern is why one of them has screwed up controls only in emulationstation. And why it doesnt work wired in emulationstation. So odd.

        EfriimE 1 Reply Last reply Reply Quote 0
        • EfriimE
          Efriim @edmaul69
          last edited by

          @edmaul69
          Search this file for the matching inconsistencies
          \configs\all\emulationstation\es_input.cfg

          And try evtest on the /dev/input/event#s for the matching device.

          If neither reflect any of the problems, then I would guess it is because there too many controllers for ES binary to parse.

          edmaul69E 3 Replies Last reply Reply Quote 0
          • edmaul69E
            edmaul69 @Efriim
            last edited by

            @Efriim ok i just fixed it. Somehow i had an older es_input.cfg that had a lot of controllers i had deleted out before a while back when i found out it had an entry limitation. I never thought about it because it never would accept a controllers settings before if i hit the limit. This one did. But it made it wonky. So i removed all the old no longer owned controllers i had in it and re-set this one up in emulationstation and it is fine. Thanks for reminding me of its limitations even if it wasnt actually the controllers i had hooked up that was the issue.

            1 Reply Last reply Reply Quote 0
            • edmaul69E
              edmaul69 @Efriim
              last edited by

              @Efriim so a question. All ps3 controllers now have their own config entry in emulationstation with separate long as hell guid numbers. For my c64 mini i need to know the guid to set up controllers that arent already configured to manually set one up. Do you know a command i can type to find out a guid #?

              mituM 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @Efriim
                last edited by

                @Efriim oh and thank you for the help.

                EfriimE 1 Reply Last reply Reply Quote 0
                • EfriimE
                  Efriim @edmaul69
                  last edited by

                  @edmaul69
                  https://askubuntu.com/questions/366994/how-to-identify-game-controller-for-sdl2-in-ubuntu
                  the second answer obviously.

                  1 Reply Last reply Reply Quote 0
                  • mituM
                    mitu Global Moderator @edmaul69
                    last edited by

                    @edmaul69 You can re-use the GUID ES assigns in the es_config.cfg - it's per controller model. There's a whole list you can compare and find your controller at https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt.

                    edmaul69E 1 Reply Last reply Reply Quote 0
                    • edmaul69E
                      edmaul69 @mitu
                      last edited by

                      @mitu the problem with the es guid is its only on my ps3 controllers. I will look at all this info to figure out how to get a guid for my dolphinbar. Thanks guys.

                      EfriimE 1 Reply Last reply Reply Quote 0
                      • EfriimE
                        Efriim @edmaul69
                        last edited by Efriim

                        @edmaul69
                        To take the fun out of what was posted, here is the executable binary that was made from parts of the SDL code. It is explained better in the link.

                        edmaul69E 4 Replies Last reply Reply Quote 0
                        • edmaul69E
                          edmaul69 @Efriim
                          last edited by

                          @Efriim thanks.

                          1 Reply Last reply Reply Quote 0
                          • edmaul69E
                            edmaul69 @Efriim
                            last edited by edmaul69

                            This post is deleted!
                            1 Reply Last reply Reply Quote 0
                            • edmaul69E
                              edmaul69 @Efriim
                              last edited by edmaul69

                              This post is deleted!
                              1 Reply Last reply Reply Quote 0
                              • edmaul69E
                                edmaul69 @Efriim
                                last edited by edmaul69

                                @Efriim ok there is something im not getting. The second answer says compile with

                                gcc -o sdl2-joystick sdl2-joystick.c `pkg-config ––libs ––cflags sdl2`
                                

                                Then it says save following as sdl2-joystick.c..... So i stuck this in /home/pi and compiled. Now what?

                                EfriimE 1 Reply Last reply Reply Quote 0
                                • EfriimE
                                  Efriim @edmaul69
                                  last edited by

                                  @edmaul69
                                  Save the file sdl2-joystick.c with the c code copied to it. Then compile it with gcc.

                                  edmaul69E 2 Replies Last reply Reply Quote 0
                                  • edmaul69E
                                    edmaul69 @Efriim
                                    last edited by

                                    @Efriim i did that. I dont know what to do after that to get the guid.

                                    EfriimE 1 Reply Last reply Reply Quote 0
                                    • EfriimE
                                      Efriim @edmaul69
                                      last edited by

                                      @edmaul69
                                      After the code is compiled; with a controller plugged in; run the executable ./sdl2-joystick.

                                      If there is no controller plugged in there won't be any output

                                      edmaul69E 1 Reply Last reply Reply Quote 0
                                      • edmaul69E
                                        edmaul69 @Efriim
                                        last edited by

                                        @Efriim luckily i dont have to run anything. i found out all the controllers you have plugged in shows their guid in the es_input.cfg file. thanks for all the help.

                                        EfriimE 1 Reply Last reply Reply Quote 0
                                        • EfriimE
                                          Efriim @edmaul69
                                          last edited by

                                          @edmaul69
                                          the output looks like this

                                          050000004c0500006802000000810000 "Sony PLAYSTATION(R)3 Controller" axes:6 buttons:17 hats:0 balls:0
                                          

                                          where the first segment is the GUID

                                          1 Reply Last reply Reply Quote 0
                                          • edmaul69E
                                            edmaul69 @Efriim
                                            last edited by edmaul69

                                            @Efriim so running ./sdl-joystick i come up with this for the dolphinbar:

                                            03000000790000000318000011010000 "HJZ Mayflash Wiimote PC Adapter" axes:4 button                                                                                                             s:12 hats:1 balls:0
                                            

                                            so this and another mayflash wii adapter i have when i add them to the gamecontrollerdb.txt, the hats dont work. i set the hats exactly like other hats in the file. not sure if i am doing something wrong. i removed the second analog stick do to the c64 mini emulator duplicating the sticks.

                                            03000000790000000318000011010000,HJZ Mayflash Wiimote PC Adapter,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b1,guide:b11,platform:Linux,
                                            
                                            EfriimE 1 Reply Last reply Reply Quote 0
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