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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Problem with 1 legit ps3 controller and not another

    Scheduled Pinned Locked Moved Help and Support
    ps3 driversixaxisbluetoothbluetooth.servi
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    • edmaul69E
      edmaul69 @Efriim
      last edited by

      @Efriim ok i just fixed it. Somehow i had an older es_input.cfg that had a lot of controllers i had deleted out before a while back when i found out it had an entry limitation. I never thought about it because it never would accept a controllers settings before if i hit the limit. This one did. But it made it wonky. So i removed all the old no longer owned controllers i had in it and re-set this one up in emulationstation and it is fine. Thanks for reminding me of its limitations even if it wasnt actually the controllers i had hooked up that was the issue.

      1 Reply Last reply Reply Quote 0
      • edmaul69E
        edmaul69 @Efriim
        last edited by

        @Efriim so a question. All ps3 controllers now have their own config entry in emulationstation with separate long as hell guid numbers. For my c64 mini i need to know the guid to set up controllers that arent already configured to manually set one up. Do you know a command i can type to find out a guid #?

        mituM 1 Reply Last reply Reply Quote 0
        • edmaul69E
          edmaul69 @Efriim
          last edited by

          @Efriim oh and thank you for the help.

          EfriimE 1 Reply Last reply Reply Quote 0
          • EfriimE
            Efriim @edmaul69
            last edited by

            @edmaul69
            https://askubuntu.com/questions/366994/how-to-identify-game-controller-for-sdl2-in-ubuntu
            the second answer obviously.

            1 Reply Last reply Reply Quote 0
            • mituM
              mitu Global Moderator @edmaul69
              last edited by

              @edmaul69 You can re-use the GUID ES assigns in the es_config.cfg - it's per controller model. There's a whole list you can compare and find your controller at https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt.

              edmaul69E 1 Reply Last reply Reply Quote 0
              • edmaul69E
                edmaul69 @mitu
                last edited by

                @mitu the problem with the es guid is its only on my ps3 controllers. I will look at all this info to figure out how to get a guid for my dolphinbar. Thanks guys.

                EfriimE 1 Reply Last reply Reply Quote 0
                • EfriimE
                  Efriim @edmaul69
                  last edited by Efriim

                  @edmaul69
                  To take the fun out of what was posted, here is the executable binary that was made from parts of the SDL code. It is explained better in the link.

                  edmaul69E 4 Replies Last reply Reply Quote 0
                  • edmaul69E
                    edmaul69 @Efriim
                    last edited by

                    @Efriim thanks.

                    1 Reply Last reply Reply Quote 0
                    • edmaul69E
                      edmaul69 @Efriim
                      last edited by edmaul69

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • edmaul69E
                        edmaul69 @Efriim
                        last edited by edmaul69

                        This post is deleted!
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                        • edmaul69E
                          edmaul69 @Efriim
                          last edited by edmaul69

                          @Efriim ok there is something im not getting. The second answer says compile with

                          gcc -o sdl2-joystick sdl2-joystick.c `pkg-config ––libs ––cflags sdl2`
                          

                          Then it says save following as sdl2-joystick.c..... So i stuck this in /home/pi and compiled. Now what?

                          EfriimE 1 Reply Last reply Reply Quote 0
                          • EfriimE
                            Efriim @edmaul69
                            last edited by

                            @edmaul69
                            Save the file sdl2-joystick.c with the c code copied to it. Then compile it with gcc.

                            edmaul69E 2 Replies Last reply Reply Quote 0
                            • edmaul69E
                              edmaul69 @Efriim
                              last edited by

                              @Efriim i did that. I dont know what to do after that to get the guid.

                              EfriimE 1 Reply Last reply Reply Quote 0
                              • EfriimE
                                Efriim @edmaul69
                                last edited by

                                @edmaul69
                                After the code is compiled; with a controller plugged in; run the executable ./sdl2-joystick.

                                If there is no controller plugged in there won't be any output

                                edmaul69E 1 Reply Last reply Reply Quote 0
                                • edmaul69E
                                  edmaul69 @Efriim
                                  last edited by

                                  @Efriim luckily i dont have to run anything. i found out all the controllers you have plugged in shows their guid in the es_input.cfg file. thanks for all the help.

                                  EfriimE 1 Reply Last reply Reply Quote 0
                                  • EfriimE
                                    Efriim @edmaul69
                                    last edited by

                                    @edmaul69
                                    the output looks like this

                                    050000004c0500006802000000810000 "Sony PLAYSTATION(R)3 Controller" axes:6 buttons:17 hats:0 balls:0
                                    

                                    where the first segment is the GUID

                                    1 Reply Last reply Reply Quote 0
                                    • edmaul69E
                                      edmaul69 @Efriim
                                      last edited by edmaul69

                                      @Efriim so running ./sdl-joystick i come up with this for the dolphinbar:

                                      03000000790000000318000011010000 "HJZ Mayflash Wiimote PC Adapter" axes:4 button                                                                                                             s:12 hats:1 balls:0
                                      

                                      so this and another mayflash wii adapter i have when i add them to the gamecontrollerdb.txt, the hats dont work. i set the hats exactly like other hats in the file. not sure if i am doing something wrong. i removed the second analog stick do to the c64 mini emulator duplicating the sticks.

                                      03000000790000000318000011010000,HJZ Mayflash Wiimote PC Adapter,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b1,guide:b11,platform:Linux,
                                      
                                      EfriimE 1 Reply Last reply Reply Quote 0
                                      • EfriimE
                                        Efriim @edmaul69
                                        last edited by

                                        @edmaul69 I haven't looked at gamecontrollerdb.txt since I back when I used lakka. I got to take a nap though but I'll get back on to this, maybe you gotta look deeper in the system

                                        edmaul69E 1 Reply Last reply Reply Quote 1
                                        • edmaul69E
                                          edmaul69 @Efriim
                                          last edited by

                                          @Efriim cool. Just let me know your thoughts. Thank you.

                                          EfriimE 1 Reply Last reply Reply Quote 0
                                          • EfriimE
                                            Efriim @edmaul69
                                            last edited by Efriim

                                            @edmaul69
                                            I only searched for that controller and found some dated stuff, I mean the patch might already be applied.
                                            https://bugzilla.kernel.org/show_bug.cgi?id=115841

                                            I think it says that there was a patch applied to the kernel modules so that the dolphin bar will map this button correctly, when using dolphin bar mode 3. I also see a line that you could add to the kernel cmdline.txt that is something like the same fix.

                                            Does the nintendo mayflash adapter use a different name than the dolphinbar?

                                            edmaul69E 1 Reply Last reply Reply Quote 0
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