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    PlayStation and .zip files

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    • I
      IyonUK
      last edited by

      I’ve set the runcommand resolution for the new unzip emulator/script to CEA-1 to match which works fine but RetroArch still doesn’t play ball. I had set the aspect ratio to “Custom” and manually entered figures for the X and Y offsets, width and height but those have gone. I have set them back but every time I launch those setting have reset. I checked the config at /opt/retropie/configs/psx/retroarch.cfg and my settings are there (same location as where RetroArch says its saved the settings and the same config passed on emulator launch) so I’m a little lost right now. Will do some more digging later. On a positive note the unzipping etc. works fine, will probably tart it up a bit.

      dankcushionsD 1 Reply Last reply Reply Quote 0
      • dankcushionsD
        dankcushions Global Moderator @IyonUK
        last edited by

        @iyonuk unzipping ~400MB files to an SD card every game launch sounds like an efficient way of destroying an SD card ;)

        i guess you could unzip to a ram drive, but multi-disk psx games would consume more system ram than an rpi has.

        i would definitely recommend the .pbp approach.

        I 1 Reply Last reply Reply Quote 0
        • DarksaviorD
          Darksavior
          last edited by

          Nothing pure about preferring one disc format over another. Pbp saves space, and your "purist" butt won't know the difference.

          I 2 Replies Last reply Reply Quote 0
          • I
            IyonUK @dankcushions
            last edited by IyonUK

            @dankcushions said in PlayStation and .zip files:

            @iyonuk unzipping ~400MB files to an SD card every game launch sounds like an efficient way of destroying an SD card ;)

            I’m currently unzipping to /tmp/psx so on the SD card but I’ll most likely move it to the rom location which is mounted on an external HDD. Although it’d be cheaper to replace the SD card. 😉

            I could also consider leaving the unzipped files in place until a certain limit is reached and then delete the oldest files, like a cache.

            1 Reply Last reply Reply Quote 0
            • I
              IyonUK @Darksavior
              last edited by

              @darksavior said in PlayStation and .zip files:

              Nothing pure about preferring one disc format over another. Pbp saves space, and your "purist" butt won't know the difference.

              Probably more to do with effort than purism. Also the PSX2PBP thing failed a few times for me.

              1 Reply Last reply Reply Quote 0
              • I
                IyonUK @Darksavior
                last edited by

                @darksavior Loving the Super Famicom BTW. 👍🏻

                1 Reply Last reply Reply Quote 0
                • I
                  IyonUK
                  last edited by IyonUK

                  Hi

                  I have got a script working to my liking. I'm posting it here in case anyone else wants to use/butcher/edit it.

                  It creates a .cache directory in /home/pi/RetroPie/roms/psx into which it unzips the games. It keeps the files there until it hits the cache limit (which is set at 5Gb) and then starts deleting older files to recover the space.

                  There are probably bugs/improvements to be found/made.

                  As mentioned by @mediamogul I put the following script in /opt/retropie/configs/psx named as lr-pcsx-rearmed-unzip.sh

                  #!/bin/bash
                  
                  function centre_string() {
                    local LPAD=$(( ( $(tput cols) - ${#1} ) / 2))
                    local RPAD=$(( ( $(tput cols) - ${#1} ) - $LPAD ))
                    local STRING=$(printf ' %.0s' $(seq 1 $LPAD))${1}$(printf ' %.0s' $(seq 1 $RPAD))
                    echo "$STRING"
                  }
                  
                  function ticker() {
                    STR=""
                    B=$(( $P - 1 ))
                    while [[ $B -gt 0 ]]; do
                      STR="${STR}."
                      B=$(( $B - 1 ))
                    done
                    STR="${STR}:"
                    B=$(( $W - $P ))
                    while [[ $B -gt 0 ]]; do
                      STR="${STR}."
                      B=$(( $B - 1 ))
                    done
                    tput cup $SL3Y 0
                    echo -e "${TC_YELLOW}$( centre_string "$STR" )"
                    Z=$(( $Z + 1 ))
                    P=$(( $P + $D ))
                    if [[ $P -gt $W ]]; then
                      P=$(( $W - 1 ))
                      D=-1
                    fi
                    if [[ $P -lt 1 ]]; then
                      P=2
                      D=1
                    fi
                  }
                  
                  # Clear display and hide cursor
                  tput clear
                  tput civis
                  
                  # Declare terminal colours
                  TC_CYAN="\e[0;36;49m"
                  TC_DEFAULT="\e[0;39;49m"
                  TC_YELLOW="\e[0;33;49m"
                  
                  # Declare cache variables
                  CACHE_DIRECTORY="/home/pi/RetroPie/roms/psx/.cache"
                  CACHE_IDEAL_SIZE=5242880 # 5242880 = 5Gb
                  
                  # Declare path variables
                  ZIP_FILE="$(sed '3q;d' /dev/shm/runcommand.info)"
                  ZIP_FILE_DIRECTORY=$(dirname "$ZIP_FILE")
                  CUE_FILE="${ZIP_FILE##*/}"
                  CUE_FILE="${CACHE_DIRECTORY}/${CUE_FILE%.*}.cue"
                  
                  # Declare status line variables
                  SL1Y=$(( ($(tput lines) / 2) - 1 ))
                  SL2Y=$(( $SL1Y + 1 ))
                  SL3Y=$(( $SL2Y + 1 ))
                  
                  # Create cache directory (if not exists)
                  mkdir -p "${CACHE_DIRECTORY}"
                  
                  # Status update
                  tput cup $SL2Y 0
                  STR="Checking cache ..."
                  echo -e "${TC_CYAN}$( centre_string "$STR" )"
                  sleep 0.2
                  
                  # Get current cache size
                  CACHE_SIZE=$(find "$CACHE_DIRECTORY" -type f \( -iname \*.bin -o -iname \*.cue \) -print0 | du --files0-from=- -c | tail -n1 | cut -f1)
                  
                  # Does the cache need clearing?
                  if [[ $CACHE_SIZE -gt $CACHE_IDEAL_SIZE ]]; then
                  
                    # Status update
                    tput cup $SL1Y 0
                    STR="Shrinking cache ..."
                    echo -e "${TC_CYAN}$( centre_string "$STR" )"
                  
                    # Keep removing files, oldest first, until cache is below maxiumum size
                    while [[ $CACHE_SIZE -gt $CACHE_IDEAL_SIZE ]]; do
                  
                      # Get oldest file
                      FILE_TO_DELETE=$(ls -A1rt "$CACHE_DIRECTORY"/*.bin "$CACHE_DIRECTORY"/*.cue 2>/dev/null | head -n1)
                  
                      # Status update
                      tput cup $SL2Y 0
                      STR=$(basename "$FILE_TO_DELETE")
                      echo -e "${TC_DEFAULT}$( centre_string "$STR" )"
                  
                      # Delete file
                      rm -rf "$FILE_TO_DELETE"
                  
                      # Get current cache size
                      CACHE_SIZE=$(find "$CACHE_DIRECTORY" -type f \( -iname \*.bin -o -iname \*.cue \) -print0 | du --files0-from=- -c | tail -n1 | cut -f1)
                  
                    done
                  
                    # Clear
                    tput cup $SL1Y 0
                    echo -e "$( centre_string "" )"
                  
                  fi
                  
                  # Spinner variables
                  P=1;D=1;W=7
                  
                  # Declare first regular expression - Redump based
                  REGEX1="^(.*\(Disc )[0-9]+(\).*)$"
                  
                  # Single disc or multiple discs?
                  if [[ ! $ZIP_FILE =~ $REGEX1 ]]; then
                  
                    # Output file details
                    tput cup $SL1Y 0
                    STR="Unzipping disc ..."
                    echo -e "${TC_CYAN}$( centre_string "$STR" )"
                  
                    # Output file name
                    tput cup $SL2Y 0
                    STR=$(basename "$ZIP_FILE")
                    echo -e "${TC_DEFAULT}$( centre_string "$STR" )"
                  
                    # Unzip
                    unzip -DDnq "$ZIP_FILE" -d "$CACHE_DIRECTORY" &
                    UNZIP_PID=$!
                  
                    # Ticker
                    while kill -0 $UNZIP_PID 2> /dev/null; do
                      ticker
                      sleep 0.05
                    done
                  
                  else
                  
                    # Status update
                    tput cup $SL2Y 0
                    STR="Checking for other discs ..."
                    echo -e "${TC_CYAN}$( centre_string "$STR" )"
                  
                    # Build second regular expression
                    REGEX2=${BASH_REMATCH[1]}[0-9]+${BASH_REMATCH[2]}
                    REGEX2=$(echo "$REGEX2" | sed -e 's/(/\\(/g' -e 's/)/\\)/g' -e 's/\./\\./g')
                  
                    # Unzip discs  
                    CURRENT_FILE=1
                    find "$ZIP_FILE_DIRECTORY" -maxdepth 1 -regextype posix-extended -regex "$REGEX2" | sort -t '\0' -n | while read LINE; do
                  
                      # Output file details
                      tput cup $SL1Y 0
                      STR="Unzipping disc ${CURRENT_FILE} ..."
                      echo -e "${TC_CYAN}$( centre_string "$STR" )"
                  
                      # Output file name
                      tput cup $SL2Y 0
                      STR=$(basename "$LINE")
                      echo -e "${TC_DEFAULT}$( centre_string "$STR" )"
                  
                      # Unzip
                      unzip -DDnq "$LINE" -d "$CACHE_DIRECTORY" &
                      UNZIP_PID=$!
                    
                      # Ticker
                      while kill -0 $UNZIP_PID 2> /dev/null; do
                        ticker
                        sleep 0.05
                      done
                  
                      # Next file
                      CURRENT_FILE=$(( $CURRENT_FILE + 1 ))
                  
                    done
                  
                  fi
                  
                  # Clear display and restore cursor
                  tput sgr0
                  tput clear
                  tput cnorm
                  
                  # Launch lr-pcsx-rearmed
                  /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-pcsx-rearmed/libretro.so --config /opt/retropie/configs/psx/retroarch.cfg "$CUE_FILE" --appendconfig /dev/shm/retroarch.cfg &> /dev/shm/runcommand.log
                  
                  # Exit
                  exit
                  
                  

                  I added the following to /opt/retropie/configs/psx/emulators.cfg and set it to the default emulator

                  lr-pcsx-rearmed-unzip = "bash /opt/retropie/configs/psx/lr-pcsx-rearmed-unzip.sh %ROM% &>/dev/tty"
                  

                  NB. The cache directory is on an external HDD so I'm not worried about SD card failure.

                  Edit: Updated script to not use regex for single disc games.

                  1 Reply Last reply Reply Quote 3
                  • ClydeC
                    Clyde
                    last edited by Clyde

                    Just a comment to @IyonUK's script: If your machine has enough ram, you might change the CACHE_DIRECTORY to something in the ramdisk /dev/shm (shared memory), e.g. /dev/shm/psx-cache. Most of today's Linux distributions install shm by default. (Does Retropie even work without it, since it uses it for Runcommand?)

                    Be sure to change CACHE_IDEAL_SIZE accordingly. You can check the size and free amount of shm with the command df -h. But leave some of it for other applications and the system.

                    As it is with ramdisks, everything stored there is lost on a system shutdown or reboot. So, contrary to on-disk caching, the zip extraction will have to happen every first time a game is started after a system shutdown or restart. Writing to ram is much faster than to disk, though.

                    1 Reply Last reply Reply Quote 0
                    • E
                      el chupacabra
                      last edited by el chupacabra

                      @mediamogul Was that the only way to do it last year? It seems a pretty crazy workaround.

                      Also pbp files were mentioned but you shouldn't use pbp files they cause headaches.
                      @IyonUK You can use chd files with the main psx emulator which is far better and easier.
                      You can get this on the device itself running. chd files also will embed multiple files into the single file which is great for multiple games.

                      apt install mame-tools
                      

                      now the program 'chdman' is installed it is very simple to run it:
                      chdman createcd -i FILENAME.cue -o FILENAME.chd

                      
                      chdman createcd -i Castlevania\ Symphony\ of\ the\ night.cue -o Castlevania\ Symphony\ of\ the\ night.chd
                      

                      The output looks like this:
                      e20c3f01-e549-4cf3-99b0-85c6ff99441c-image.png

                      This will put all your files in a single file, like any archive does. Twisted metal 2 for example goes from 12 files and 800mb to 460mb.

                      cyperghostC mediamogulM 2 Replies Last reply Reply Quote 1
                      • cyperghostC
                        cyperghost @el chupacabra
                        last edited by

                        @el-chupacabra No, pbp files are not a crazy workaround it the standard format for Playstation portable games. But I like your small tutorial - you should add it to the PSX section.

                        The best format (imho) is ecm, no (logical) data loss - it removes the error correction from the physical data device. Are there any emulators supporting this format?

                        E 1 Reply Last reply Reply Quote 0
                        • E
                          el chupacabra @cyperghost
                          last edited by

                          @cyperghost said in PlayStation and .zip files:

                          @el-chupacabra No, pbp files are not a crazy workaround it the standard format for Playstation portable games. But I like your small tutorial - you should add it to the PSX section.

                          The best format (imho) is ecm, no (logical) data loss - it removes the error correction from the physical data device. Are there any emulators supporting this format?

                          I didn't say pbp was a crazy work around.
                          https://retropie.org.uk/docs/Playstation-1/ Looks like chd is already mentioned briefly here

                          cyperghostC 1 Reply Last reply Reply Quote 0
                          • cyperghostC
                            cyperghost @el chupacabra
                            last edited by cyperghost

                            @el-chupacabra Oh my bad! But then use the cite-function to avoid me from confusion.

                            But this does not matter at all - I think chd is the better way to store data (lossless with LZMA for data and FLAC for audio) and can be handeled like original iso/bin with m3u/cue.

                            Again do you know an emulator working with ecm format?

                            E 1 Reply Last reply Reply Quote 0
                            • E
                              el chupacabra @cyperghost
                              last edited by el chupacabra

                              @cyperghost
                              By stating "pbp files were mentioned" I am clearly referring to all of the posts talking about it. I have just seen many issues with it over the years causing game issues. But pbp is nicer for multi-disk games because you don't need a m3u file. That is pbp's only benefit.
                              https://www.reddit.com/r/emulation/comments/714n7g/pbp_vs_chd_for_mednafenbeetle_psx_opinions/
                              At the time of their posting this was very new and not even available on retropie as far as I know, though.

                              No I don't know any that use ecm or plan to, probably because ecm is less efficient than chd and offers no other benefits (unlike pbp offers for multi disc games). Therefore I don't think anyone is going to bother to support it. Maybe on the "to do but not important" list. It uses RAR compression by default 15-20% compression vs chd's 35-45%
                              Also chd does not use a .cue file

                              https://en.wikipedia.org/wiki/MAME
                              https://www.mankier.com/1/chdman

                              MAME is such a massive project, whatever it creates pretty much becomes standard.

                              1 Reply Last reply Reply Quote 1
                              • cyperghostC
                                cyperghost
                                last edited by

                                @el-chupacabra Thanks for this input! Did not know that ecm is so inefficient. It is used to spread images around but maybe this is outdated.

                                1 Reply Last reply Reply Quote 0
                                • mediamogulM
                                  mediamogul Global Moderator @el chupacabra
                                  last edited by

                                  @el-chupacabra said in PlayStation and .zip files:

                                  Was that the only way to do it last year? It seems a pretty crazy workaround.

                                  It was and still is completely crazy. Like I said above, it was just an interesting exercise. At the time, .pbpwas the only real way to go, but since then the option to use .chd has come about.

                                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                  O 1 Reply Last reply Reply Quote 1
                                  • O
                                    OldSchool @mediamogul
                                    last edited by

                                    @mediamogul So is CHD considered the recommended option now?

                                    mediamogulM 1 Reply Last reply Reply Quote 0
                                    • mediamogulM
                                      mediamogul Global Moderator @OldSchool
                                      last edited by mediamogul

                                      @OldSchool

                                      IMO it depends on personal use habits. .chd will likely be the easiest and most widely supported compressed format over time, but if you were someone who also owns a hacked PSP, it'd probably make the most sense to archive .pbp to prevent backing up two copies of each title. Myself, I only use bin/cue, as I have many different emulation setups and that format is the most widely supported across the various platforms and emulation options. In the long run it saves me time and space not to compress at all.

                                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                      O 1 Reply Last reply Reply Quote 0
                                      • O
                                        OldSchool @mediamogul
                                        last edited by OldSchool

                                        @mediamogul I would probably prefer .bin .cue as well because it's less work, and I use a large SSD anyways, but I don't like how each disk shows up on the emulationstation game list. I suppose the best option is to just keep the original disk images on backup media to always have them, and go ahead with the .chd conversion for space and cleanliness, at least for me. If I could get a multi-disk game to only show up once on the menu then I would certainly go with that though.

                                        mituM 1 Reply Last reply Reply Quote 0
                                        • mituM
                                          mitu Global Moderator @OldSchool
                                          last edited by

                                          @OldSchool ES (and RetroPie) has long disabled the .bin files showing in the gamelist - https://retropie.org.uk/docs/Playstation-1/#roms. You either have a custom setup or a very old installation.

                                          O 1 Reply Last reply Reply Quote 0
                                          • O
                                            OldSchool @mitu
                                            last edited by

                                            @mitu
                                            Of course, I just mean that if you have a multi-disk game than you would see something like "final fantasy VII disk 1" "final fantasy VII disk 2" and so on, which I find annoying. It's not the worst thing but it does look nice when you have a single entry in the game list for a game.

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