Playstation 1


The PlayStation 1 is a 5th generation video game console released by Sony in 1994.

Emulator Rom Folder Extension BIOS Controller Config
lr-pcsx-rearmed psx .cue .cbn .img .iso .m3u .mdf .pbp .toc .z .znx SCPH1001.BIN /opt/retropie/configs/psx/retroarch.cfg
pcsx-rearmed psx .cue .cbn .img .iso .m3u .mdf .pbp .toc .z .znx SCPH1001.BIN /opt/retropie/configs/psx/pcsx.cfg
lr-beetle-psx psx .cue .cbn .img .iso .m3u .mdf .pbp .toc .z .znx scph5500.bin scph5501.bin scph5502.bin /opt/retropie/configs/psx/retroarch.cfg

Emulators: lr-pcsx-rearmed, pcsx-rearmed,


Accepted File Extensions: .cue .cbn .img .iso .m3u .mdf .pbp .toc .z .znx

Place your PlayStation ROMs in


Why aren't my .bin files showing in Emulation Station?

Since June 16th 2016 the RetroPie script has configured Emulation Station to no longer show .bin files in the UI. This means that a .cue file is required to start the game.

A .cue file is basically a plain text file that tells the emulator where in the .bin file the (data and/or audio) track(s) are. This is often important in the case where multiple audio files are in the single .bin file. These are often called "mixed mode" discs. Wikipedia .cue files

If you only have a .bin file and no .cue file, you can generate it: - Manually
- Individually - En masse or individually

Cue files

You can also find cue files for many games here, obviously you will need to make sure the .bin filename is correct when you use it.
Link to .cue files

Why .bin was removed

  • It is very common for PSX games to be in 2 parts, a .bin and .cue, this means that Emulation Station will show duplicates for each game which no-one really wants. This is because it used to show extensions .bin and .cue
  • A PSX game will only ever need one .cue file, so by hiding a .bin it prevents duplicates showing (as it could have multiple .bin files)
  • By hiding .bin files it will make the user think a little bit more about how the emulator loads files rather than blindly throwing files at it until it works.
  • Any PSX game that has multi tracks will work better (usually audio tracks) if it has a .cue to point to the audio.

if your psx game is a .ecm extension, its a compressed file that needs to be extracted with ecmtools.

Where is lr-beetle-psx?

The Beetle/Mednafen PSX core is not available for systems with ARM CPUs (like the Raspberry Pi) because it does not perform well enough. This emulator is supplied for people who are running RetroPie on more powerful x86 systems.

$ grep flags scriptmodules/libretrocores/


The BIOS file is named SCPH1001.BIN

Place SCPH1001.BIN in


See table at the bottom for alternative BIOS options that may or may not work.


lr-pcsx-rearmed Controls

lr-pcsx-rearmed utilises Retroarch configurations

Add custom retroarch controls to the retroarch.cfg file in


For more information on custom RetroArch controls see: RetroArch Configuration


pcsx-rearmed Controls

pcsx-rearmed controls and configurations are located in


An example mapping for pcsx-rearmed using an Xbox 360 controller is below for reference:

Xbox 360 Controller

binddev = sdl:Xbox 360 Wireless Receiver (XBOX)
bind backspace = Fast Forward
bind \xA0 = player1 CROSS
bind \xA1 = player1 SQUARE
bind \xA2 = player1 CIRCLE
bind \xA3 = player1 TRIANGLE
bind \xA4 = player1 L1
bind \xA5 = player1 R1
bind \xA6 = player1 L2
bind \xA7 = player1 R2
bind \xA8 = player1 SELECT
bind \xA9 = player1 START
bind \xAA = Enter Menu
bind \xAB = player1 L3
bind \xAC = player1 R3
bind \xAD = player1 LEFT
bind \xAE = player1 RIGHT
bind \xAF = player1 UP
bind \xB0 = player1 DOWN
bind up = player1 UP
bind down = player1 DOWN
bind right = player1 RIGHT
bind left = player1 LEFT
bind f1 = Save State
bind f2 = Load State
bind f3 = Prev Save Slot
bind f4 = Next Save Slot
bind f5 = Toggle Frameskip
bind f7 = Show/Hide FPS
bind f8 = Switch Renderer
bind f11 = Toggle fullscreen
bind f12 = Take Screenshot

Video Guide

RetroPie Playstation 1 emulation

Enhanced Graphics

lr-pcsx-rearmed has a core option to improve graphical fidelity by doubling the normal resolution. This increases the resolution of the 3D polygons, producing a far sharper image, however all 2D bitmaps and texture maps retain the original resolution. On a Pi 2 this introduces some slowdown and audio skipping, but on a Pi 3 it appears to work without issue. The 'speed hack' option is required for good results, but has some minor visual glitches.

To enable this, edit the retroarch-core-options.cfg file, found in:


The option is:

pcsx_rearmed_neon_enhancement_enable = "enabled" # Double resolution
pcsx_rearmed_neon_enhancement_no_main = "enabled" # Speed hack

Bilinear Smoothing

To further refine the graphics, enable bilinear smoothing.

To enable this, edit the retroarch.cfg file, found in:


The option is:

video_smooth = "true"

Multitap (3-8 player)

The latest version of lr-pcsx-rearmed has the ability to emulate up to two Multitaps, allowing 3-8 player support in games that permit it. It does this via core options. However, just as with the original hardware, many games do not support the multitap and will not recognise any inputs with it turned on, so it is recommended to only enable multitaps for games that support it, via the 'Game Specific Options' retroarch functionality which allows you to create core options files for specific games. To enable this, use the Configuration Editor > Advanced Configuration > Configure Libretro options > psx/retroarch.cfg > Set game_specific_options to true.

Alternatively, you can manually edit retroarch.cfg in:


The option is:

game_specific_options = "true"

Then, within a multiplayer game, load up the Retroarch menu via the menu hotkey combination (select & X/Triangle, by default), go to Quick Menu > Options > Find the Multitap 1 and Multitap 2 options and turn them on, as appropriate. Then scroll to the top, and choose Create game options file. Once this is completed, restart the game, and multiplayer options should become available.

Create game options file will create a game specific core options file located at:


Analog Controller Type

lr-pcsc-rearmed controller type can be changed in-game and in a configuration file to support games that require the analog/dualshock controller type.
NOTE: Games that do not support analog controls will be unresponsive in this mode. Use the Retroarch GUI hotkey(default select+X) in-game Navigate to Quick Menu -> Core Options Change Pad # Type from standard to analog retroarch-core-options.cfg will be updated automatically when a game is exited, so there is no need to set save on exit

Retroarch Core options can be located in /opt/retropie/configs/all/retroarch-core-options.cfg for changing manually outside of a game.

pcsx_rearmed_pad1type = "analog"
pcsx_rearmed_pad2type = "standard"

The standalone pcsx-rearmed controller type can be changed in the in-game menu. Enter the in-game menu using ESC on a keyboard Navigate to the controls menu * Change Port # device from Standard to Analog

Disc Swapping for Multi-disc Games in RetroArch

To change disks in-game, go to Core Disk Options > Disk Image Append.

Some games like Metal Gear Solid require the disk tray to be opened before changing disks. To do this, change 'Disk Index' to 'No Disk' first.

M3U playlist for Multi-disc Games

Multiple discs can be loaded simultaneously from Emulation Station into RetroArch by creating an M3U file (plain-text, ".m3u" extension). In it's contents, enter the filenames of the CUE/TOC/CCD files one per line. In game you can then swap disks from the core disk options menu (under Options). Make sure to cycle tray status before attempting to change disks.

To have the M3U file be the only item listed in Emulation Station to reduced menu clutter:

Replace the .cue extension on the multi-disc files with .CD1 .CD2 and so on so that es_systems.cfg won't list them.
Replace the .cue extension you reference them in the M3U with appropriate ones (.CD1 .CD2 etc).

Example for Metal Gear Solid:

Folder Structure:

Metal Gear Solid (E) (Disc 1).bin
Metal Gear Solid (E) (Disc 1).CD1 (this is the renamed .cue file)
Metal Gear Solid (E) (Disc 2).bin
Metal Gear Solid (E) (Disc 2).CD2 (this is the renamed .cue file)
Metal Gear Solid.m3u

Metal Gear Solid.m3u:

Metal Gear Solid (E) (Disc 1).CD1
Metal Gear Solid (E) (Disc 2).CD2

This will function the same as EBOOT-format without altering the files.

WARNING! M3U Playlist files won't load a game with multi-bin files, you need to pack all .bin files plus cue file, in a single .bin file plus a new cue file. This can be easly achieved with ISOBuster (free edition) with the following procedure:

  • Run ISOBuster
  • Open Image File and select the .cue file of a game with multi-bin files.
  • Right-Click on "CD" (the top one on tree-structure) then select Extract CD and select RAW (.bin .iso)
  • Now select a path where to save the file, change from the dropdown .iso to .bin
  • Rename your file and add .bin at the end of the name.
  • Save the file, and you are promped to save a new cue file.
  • Now you have a multi-bin game with .cue file, packed in a single .bin file plus a new .cue file.
  • Now .m3u can read the file and load the game.

EBOOT-format (.pbp) for Multi-disc games

All current emulators accept .pbp files, which are EBOOT-format PlayStation executables. These are traditionally used to play PlayStation 1 games on the PSP.

This is a streamlined, single file alternative for playing multi-disc PlayStation games on RetroPie.

CD images can be converted to EBOOT .pbp files with the PSX2PSP v1.4.2 application for Windows, or iPoPS for Mac OSX.

EBOOTs are also often smaller than CD images, so this is a good option if you're tight on space. It should be noted that this compression comes at a minor cost to load speed, but the difference is mostly negligible.

Importing Save Files

On sites like GameFAQs you can find many save files for PlayStation games, these are either disk images of peoples' memory cards or hacked memory cards with a save file that gets you to a certain point in the game or gives you a character with many levels/gold/items, however the game works.

All the different PlayStation emulators (ePSXe, PCSX, Bleem, PSEmu, etc) and memory card dumper hardware (DexDrive, MadCatz Data Deck) use a different memory card save format, so you often can't just copy these downloaded save files right onto the Pi.

First you must use a memory card manager utility to convert from one format to the format suitable for RetroPie's PCSX-based emulators. One such tool is Memory Card Manager 1.4 by Aldo Vargas. Download this and MSVBVM50.DLL, and run MemManager.exe. It looks like this:

MemManager Screenshot

Press the New button at the bottom and create a file the same name as your PSX ROM. For example, if you are using Diablo.pbp or Diablo.cue then call the new memory card file Diablo.mcr. Ensure you select the Other - AdriPSX, FPSE, pcsx format in the dropdown menu, then press Save.

Press the >< at the bottom of the window which opens a second pane on the right. In the new pane, press the ... at the top and open the save file you have downloaded. Hopefully you'll see valid memory card blocks, similar to what you'd see on an actual PSX. (some saves may not show expected/valid contents, in which case you're probably out of luck trying to use that save file, download a different one)

Click on the block in the right hand column you wish to import, and press the < arrow to copy it into your new memory card on the left hand column. The screenshot above demonstrates the way to select the correct block and the correct button to press.

In your memory card on the left, click Save As and save over the blank card you just created.

Quit MemManager and rename your new memory card from .mcr to .srm. Following our example above, we'd now have a file called Diablo.srm. Copy this memory card file to your RetroPie ROMs directory.

Now go to RetroPie and run your game in the PSX emulator. You should be able to see the contents of the memory card and load the saved game which you downloaded.

Alternative BIOS files

Add different bios' that you've tested and tell the community if it works or not.

Name Description md5 CRC32 Comment
ps-10j SCPH-1000/DTL-H1000 (Version 1.0 J) 239665b1a3dade1b5a52c06338011044 3b601fc8
ps-11j SCPH-3000/DTL-H1000H (Version 1.1 01/22/95) 849515939161e62f6b866f6853006780 3539def6
ps-20a DTL-H1001 (Version 2.0 05/07/95 A) dc2b9bf8da62ec93e868cfd29f0d067d 55847d8c
ps-20e DTL-H1002/SCPH-1002 (Version 2.0 05/10/95 E) 54847e693405ffeb0359c6287434cbef 9bb87c4b
ps-21j SCPH-3500 (Version 2.1 07/17/95 J) cba733ceeff5aef5c32254f1d617fa62 bc190209
ps-21a DTL-H1101 (Version 2.1 07/17/95 A) da27e8b6dab242d8f91a9b25d80c63b8 aff00f2f
ps-21e SCPH-1002/DTL-H1102 (Version 2.1 07/17/95 E) 417b34706319da7cf001e76e40136c23 86c30531
ps-22j SCPH-5000/DTL-H1200/DTL-H3000 (Version 2.2 12/04/95 J) 57a06303dfa9cf9351222dfcbb4a29d9 24fc7e17
ps-22a SCPH-1001/DTL-H1201/DTL-H3001 (Version 2.2 12/04/95 A) 924e392ed05558ffdb115408c263dccf 37157331
ps-22e SCPH-1002/DTL-H1202/DTL-H3002 (Version 2.2 12/04/95 E) e2110b8a2b97a8e0b857a45d32f7e187 1e26792f
ps-22d DTL-H1100 (Version 2.2 03/06/96 D) ca5cfc321f916756e3f0effbfaeba13b decb22f5
ps-30j SCPH-5500 (Version 3.0 09/09/96 J) 8dd7d5296a650fac7319bce665a6a53c ff3eeb8c
ps-30a SCPH-5501/SCPH-5503/SCPH-7003 (Version 3.0 11/18/96 A) 490f666e1afb15b7362b406ed1cea246 8d8cb7e4
ps-30e SCPH-5502/SCPH-5552 (Version 3.0 01/06/97 E) 32736f17079d0b2b7024407c39bd3050 d786f0b9
ps-40j SCPH-7000/SCPH-7500/SCPH-9000 (Version 4.0 08/18/97 J) 8e4c14f567745eff2f0408c8129f72a6 ec541cd0
ps-41a SCPH-7001/SCPH-7501/SCPH-7503/SCPH-9001/SCPH-9003/SCPH-9903 (Version 4.1 12/16/97 A) 1e68c231d0896b7eadcad1d7d8e76129 502224b6
ps-41e SCPH-7002/SCPH-7502/SCPH-9002 (Version 4.1 12/16/97 E) b9d9a0286c33dc6b7237bb13cd46fdee 318178bf
psone-43j SCPH-100 (Version 4.3 03/11/00 J) 8abc1b549a4a80954addc48ef02c4521 f2af798b
psone-44e SCPH-102 (Version 4.4 03/24/00 E) b10f5e0e3d9eb60e5159690680b1e774 0bad7ea9
psone-45a SCPH-101 (Version 4.5 05/25/00 A) 6e3735ff4c7dc899ee98981385f6f3d0 171bdcec
psone-45e SCPH-102 (Version 4.5 05/25/00 E) de93caec13d1a141a40a79f5c86168d6 76b880e5