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    mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support

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    • arcadez2003A
      arcadez2003 @REK607
      last edited by

      @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

      How do you know the names for the samples for a game with samples support? I'm trying to set up Teki Paki.

      By the way, thank you @arcadez2003 for such a great work. You can be proud, it's an excellent work.

      Usually the samples are named the same as the game rom eg for example dkong for both, Teki Paki is a special case as you wont find the sample on twistys site,
      im not sure if we can link to samples on here otherwise i'd just link you to a site that hosts the ThunderMAME Toaplan samples or send it your way myself.

      Arcade Addict

      REK607R theissdevT 2 Replies Last reply Reply Quote 1
      • RiverstormR
        Riverstorm
        last edited by

        @arcadez2003 - Thanks for all the hard work you, @grant2258, @markwkidd and others put into this core. It's my main core for arcade gaming with some FBNeo and AdvMAME thrown into the mix also. Hopefully the Libretro folks will keep it running as the RA frontend advances.

        You know the fun doesn't have to end. There's always "newer" cores more suited for grafting code, if I remember correctly, that would run excellent on these low powered devices! ;) Nah, so many games and so little time!

        But you know whenever someone says they are done there's always one more game, on a lazy afternoon that looks easy enough to throw into the mix! :)

        @REK607 - If it helps the current list of games that require samples for m3plus:

        armora.zip
        astrob.zip
        astrof.zip
        battles.zip
        berzerk.zip
        blockade.zip
        boothill.zip
        bosco.zip
        buckrog.zip
        carnival.zip
        circus.zip
        congo.zip
        cosmica.zip
        cosmicg.zip
        depthch.zip
        dkong.zip
        dkongjr.zip
        elim2.zip
        fantasy.zip
        frogs.zip
        galaga.zip
        ghox.zip
        gorf.zip
        gridlee.zip
        invaders.zip
        invinco.zip
        main.txt
        mario.zip
        monsterb.zip
        natodef.zip
        panic.zip
        polepos.zip
        pulsar.zip
        qbert.zip
        rallyx.zip
        reactor.zip
        ripoff.zip
        samples.txt
        sasuke.zip
        seawolf.zip
        sharkatt.zip
        solarq.zip
        spacefb.zip
        spaceod.zip
        spacewar.zip
        spacfury.zip
        starcas.zip
        starcrus.zip
        startrek.zip
        subroc3d.zip
        sundance.zip
        tacscan.zip
        tankbatt.zip
        targ.zip
        tekipaki.zip
        thehand.zip
        thief.zip
        turbo.zip
        vanguard.zip
        warrior.zip
        wow.zip
        xevious.zip
        zaxxon.zip
        zektor.zip
        
        1 Reply Last reply Reply Quote 2
        • REK607R
          REK607 @arcadez2003
          last edited by

          @arcadez2003 that would be great. I have been able to put the sound to work but not fully, it's exiting the game suddenly after a few minutes of playing it.

          1 Reply Last reply Reply Quote 0
          • RiverstormR
            Riverstorm
            last edited by

            @REK607 - I'm not sure what platform you running on but with RetroPie 4.5.1 on the Pi 3 Teki Paki runs well. I'm not very good at it but I had no crashes up to around level 20 or so. I played a few games. Any Tetris style game I was just never very good. =/

            REK607R 1 Reply Last reply Reply Quote 0
            • theissdevT
              theissdev @arcadez2003
              last edited by

              @arcadez2003 Thanks for all your work. This is really an awesome 2003!

              Cocktail Cab Project - https://retropie.org.uk/forum/topic/23763/cocktail-cab-project?_=1592408967951

              1 Reply Last reply Reply Quote 0
              • arcadez2003A
                arcadez2003
                last edited by

                @Asure i'd be interested to hear back from ya with regards to Sega System 18 and your plans around supporting more games by using the decrypted romsets.

                Arcade Addict

                1 Reply Last reply Reply Quote 1
                • REK607R
                  REK607 @Riverstorm
                  last edited by

                  @Riverstorm as I see it, my problem is the music is in a very high quality and it's closing the game after a few minutes. I can have sound effects but no music. I run RetroPie 4.5.1 on a Pi 3B. Tetris is a hard game indeed!

                  1 Reply Last reply Reply Quote 0
                  • RiverstormR
                    Riverstorm
                    last edited by

                    @REK607 - Ah, ok I am using a 15MB sample pack. I do have the bigger one that is 199MB but I haven't tried it yet. That may be the cause as it sounds like you already suspect. The bigger sample pack is 16 bit with a sample rate of 44100 Hz, (only single channel) so the bitrate is much much higher. The 15MB sounds quite good though even though some clipping most likely occurs at a sample rate of 8000, 8 bit, single channel. The game does run smooth and sounds good on the Pi. Tetris will always be a classic staple game but I like this a bit better, it's a fun little game! :)

                    REK607R 1 Reply Last reply Reply Quote 1
                    • REK607R
                      REK607 @Riverstorm
                      last edited by

                      @Riverstorm @arcadez2003 it's been a great success to convert the samples and now the game is fully working at 8000 Hz (about 33 MB), will try 16000 Hz soon.

                      1 Reply Last reply Reply Quote 0
                      • J
                        janderclander14
                        last edited by

                        Do you know if it is possible to disable the 'auto-centering' in the X axis of racing games? I'm using a spinner (mouse) as racing wheel and, when turning right or left, the car automatically self-centers in 1 or 2 seconds. The only solution to maintain the direction is to keep rotating the spinner in the same direction. This obviously happens in games that use a 270 driving wheel (such as Outrun), but also in games that supposedly used a 360 driving wheel (that is, a spinner or rotary enconder), such as Pole Position. You can see the exact effect in this video (using Mame 2003):

                        What I would like is to make the spinner act like in this video (which also uses MAME, albeit a newer Windows version):

                        1 Reply Last reply Reply Quote 0
                        • arcadez2003A
                          arcadez2003
                          last edited by arcadez2003

                          Alright im not coming outta retirement just had some unfinished business namely some code sitting around which adds the proper M68705 MCU for both
                          Renegade and Nekketsu Kouha Kunio-kun, problem was i could not suss out a way to workaround some incompatible code which sends a signal between
                          the main CPU and the MCU so the games did not boot, so i drafted in dink of FBN dev fame since he wasn't too busy just now to take a look at the code
                          and he sorted it all out in under two mins.

                          So thanks to him you can now play both of these games in MAME2003+ safe in the knowledge they are no longer using buggy MCU simulation code
                          and as such they can now be considered 100% faithfully emulated.....

                          renegade.png

                          kuniokun.png

                          Funny enough although i dabble with this core i dont actually use it, but just incase someday i do decide to pick it up i added support for this wee game which i like,
                          and since like the above games we now have a proper M68705 MCU dump for it, it's finally 100% emulated so no better time to add support for this quirky little number
                          from the golden age of Taito....

                          Rumba Lumber

                          rumba.png

                          Arcade Addict

                          1 Reply Last reply Reply Quote 8
                          • REK607R
                            REK607
                            last edited by

                            Hello! I've been adding more and more sound/music to the games. Does Batsugun have full sound? I can only have it partially working, don't know why.

                            B 1 Reply Last reply Reply Quote 0
                            • B
                              barbudreadmon @REK607
                              last edited by barbudreadmon

                              @REK607 iirc toaplan games got proper sound support only 2-3 years ago in MAME & FBNeo/FBAlpha, not sure @arcadez2003 backported this to mame2003+

                              FBNeo developer - github - forum

                              arcadez2003A 1 Reply Last reply Reply Quote 0
                              • arcadez2003A
                                arcadez2003
                                last edited by

                                The MAME2003 cores do not support the V25 varient of the NEC CPU which would be required along with a massive update of the Toaplan2 driver
                                to have full sound and music for Batsugan, Dogyunn, FixEight, Knuckle Bash and V-Five, the workload and doubts around the compatibility of the code
                                should we have attempted to backport it are the reasons why it was never attempted.

                                As you noticed Batsugan and Knuckle Bash have some sound, this due to me adding support for simulated MSM6295 sound commands to the driver so at least you
                                get the Sfx in those games where as they were totally silent previously, so that and adding working bootlegs of FixEight and Knuckle Bash both of which have full sound and
                                music is at least making the best of a bad situation.

                                Arcade Addict

                                REK607R 1 Reply Last reply Reply Quote 0
                                • REK607R
                                  REK607 @arcadez2003
                                  last edited by

                                  @arcadez2003 that's an excellent answer, now I understand. By the way, I'm really happy with the way all metal slugs are working on the emulator too, so pleased!

                                  arcadez2003A 1 Reply Last reply Reply Quote 0
                                  • arcadez2003A
                                    arcadez2003 @barbudreadmon
                                    last edited by arcadez2003

                                    @barbudreadmon said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                    @REK607 iirc toaplan games got proper sound support only 2-3 years ago in MAME & FBNeo/FBAlpha, not sure @arcadez2003 backported this to mame2003+

                                    Your thinking of the recent HD647180 sound MCU dumps, we did backport the ones for Fire Shark and Vimana adding full sound and music for those games to this core
                                    however we ran into some problems with Ghox and Teki Paki as they would not boot with the new MCU code, so we just ported across the ThunderMAME samples for
                                    both of those ones, so at least they would have sound and music should users have the samples in their set.

                                    Batsugun is a different matter entirely the sound was finally emulated in 2011 but we're missing the required CPU for this in the MAME2003 core..........

                                    16th January 2011: David Haywood - Alex Jackson added support for the extended V25/V35 features to the NEC V20/V30 core in MAME. These features (timers, memory-mapped register banking, custom interrupt controller) are used by the sound programs of several Toaplan titles. He then hooked things up properly in the driver, giving full sound to Batsugun. Batsugun has unencrypted sound code, so was the easiest one to get running. V-Five / Grindstormer, Fix Eight, Knuckle Bash and Dogyuun will also benefit from this once their sound code has been fully decrypted. This is just a matter of time and a bit of effort in figuring out the programs. For the remaining Toaplan games (Teki Paki, Vimana, Fire Shark, Ghox, Whoopee JPN version) the sound MCUs need decapping, which will require funding / donations for this purpose.

                                    Arcade Addict

                                    1 Reply Last reply Reply Quote 0
                                    • arcadez2003A
                                      arcadez2003 @REK607
                                      last edited by

                                      @REK607 said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                      @arcadez2003 that's an excellent answer, now I understand. By the way, I'm really happy with the way all metal slugs are working on the emulator too, so pleased!

                                      Aye i like to fully explain the reasons why something cant be done :)

                                      Sound for all the Toaplan games was on the target list, we managed to do most of em unfortunately due to code limitations we were unable to do them all.
                                      Metal Slug's 4 and 5 were on the target list as well luckily we were able to get both of those to work Metal Slug 5 put up quite a fight though :)

                                      Arcade Addict

                                      1 Reply Last reply Reply Quote 3
                                      • arcadez2003A
                                        arcadez2003
                                        last edited by arcadez2003

                                        The protection schemes Toaplan adopted for some of their system 1 and 2 games was pretty secure, a v25 encrypted CPU using opcodes to hide the sound commands
                                        or a fully protected HD647180 which securely stored not only the sound tracks but also the sound commands certainly kept the bootleggers at bay, as a result they only
                                        managed to crack FixEight and Knuckle Bash ripping out the protection and using a Z80 to drive the sound instead.

                                        I did keep an eye on the toaplan2 driver in MAME as new games are dumped everyday, maybe a bootleg or an unprotected version which similar to the above games
                                        doesn't use the V25 might turn up for one of the games that currently doesn't have full sound in this core Batsugun for example, if that was the case it would be worth adding it down the road.

                                        Arcade Addict

                                        1 Reply Last reply Reply Quote 2
                                        • G
                                          GDEHON
                                          last edited by

                                          Hello,
                                          I hope to be in the good place to expose my problem ...
                                          I am French and I use the google translator given my "school English"
                                          I have a arcade cabinet with rotating joysticks:
                                          https://www.retroblast.com/reviews/joysticks/happrotary.html
                                          I can only configure them on the keyboard
                                          It worked on an older Recalbox version with mame078 / mame2003.
                                          Currently on Batocera 5.25, impossible under mame2003 + to configure the rotate, impossible in the mame menu via retroarch to use the keyboard to configure the rotate !?
                                          I added the mame078 emulator and my backups work ...
                                          Is there a solution

                                          B 1 Reply Last reply Reply Quote 0
                                          • B
                                            barbudreadmon @GDEHON
                                            last edited by

                                            @GDEHON said in mame2003-plus: hundreds of new games, improved input, features, new bugs - now with runahead support:

                                            I hope to be in the good place to expose my problem ...
                                            ...
                                            Currently on Batocera 5.25

                                            No, obviously you aren't, ask support to the batocera guys.

                                            FBNeo developer - github - forum

                                            G 1 Reply Last reply Reply Quote 0
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