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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    n64 texture packs .htc

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    n64texture packhi res
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    • RiverstormR
      Riverstorm
      last edited by

      @shavecat said in n64 texture packs:

      Got to say i use 3b+ and mupen64plus-gles2rice-highres still its a bit choppy

      That's been my experience also on an overclocked Pi 3. Over the holidays we played quite a bit of Mario Kart 64 which played fine for the most part with a few stutters and slow downs but didn't seem to affect the fun factor within the group. It was quite the hit.

      When using the Hi-Res packs the audio became choppy to the point of annoying. I don't know if there's a tweak to get around that issue or it's just a "performance limitation" of the Pi 3.

      Also I have two different models of XBOX controllers and one model seemed more prone to dropping the controller using a Microsoft wireless dongle. When that happened for example player 2 would take over player 3 and would be controlling both characters driving. The only thing we could do at that point was exit the emulator and start over.

      I did load several of the Hi-Res packs and I have to say they look amazing and really make the games look polished. I would love to see Dolphin running Mario Kart with it's upgraded texture pack some day, on a Pi of course but that will probably require a bit more "uuumph" from a future board. ;)

      shavecatS 1 Reply Last reply Reply Quote 0
      • shavecatS
        shavecat @Riverstorm
        last edited by

        @Riverstorm
        PI4 ? ;)
        When the retropie will support it ...

        1 Reply Last reply Reply Quote 0
        • RiverstormR
          Riverstorm
          last edited by

          @shavecat - That would be nice. I've had one for a while now. A Pi 4 with an Argon One case that I've been idly waiting for the official RP release. I've been following RP on Github these past few years and I have to say buzz, mitu and some of the others do incredible work. I always thought bringing all the parts, pieces, cores, frontends, platforms, drivers together to create RP was a bit easier than I had imagined. I had no idea it was so involved and complex until I started following. Cheers to the "core" crew and they work they do on RP! ;)

          I've been using an Argon One case with the Pi 3 that I was a a bit hesitant about purchasing their cases due to being not much cheaper than the Pi itself but I have to say I've been pleasantly surprised. I like how it turns all the ports rear facing more like a computer and the power on/off switch seems to work just fine for a full a power on/off with a power toggle button on the rear. I'm not a big fan of the aesthetics but everything else is spot on.

          I've almost purchased Bluetooth controllers a few times standing in store, wondering if they may be a better solution/fix as it seems more of a global issue vs. a specific emulator core. Alas it's a tough sell when you have perfectly working controllers. Well for the most part they work fine.

          I usually stick to the MAME side of things but these past few months we've been more focused on consoles which has been a refreshing change-up. Using Dolphin on the Pi 4, priceless, here's to hoping! I'm a big fan of any of those Nintendo "racers". We did a good amount of Mario Kart on the Wii back in the day so Dolphin would be a perfect compliment! ;)

          1 Reply Last reply Reply Quote 2
          • EvertE
            Evert
            last edited by Evert

            I thought the N64 emulator already worked on the Pi4 (nightly builds)

            Anyway, I'm still happy with my Pi3, but really wondering if anyone has successfully used the .htc files and if so, how they did it. Do they need to go in to the /home/pi/.local/share/mupen64plus/hires_texture folder, or create subfolders per game and use the naming convention as per the docs? I've tried both but cant gat the texture pack to work for F Zero X.

            My Transformer Arcade Cabinet
            https://retropie.org.uk/forum/topic/8658/my-transformers-arcade-cabinet

            1 Reply Last reply Reply Quote 0
            • EvertE
              Evert
              last edited by Evert

              OK, a bit more googeling, on the retroarch side, people mention that they put the .htc file in "RetroArch/system/Mupen64Plus/cache" HTC stand for high texture cache.
              I've created /home/pi/.local/share/mupen64plus/cache and in that folder placed F-ZERO X_HIRESTEXTURES.htc
              Unfortunately no luck. I've read somewhere else that you can extract a .htc file. Does anyone know if there is a windows based program that can do that? I only found a Linux one and I don't have a Linux pc. The Pi can probably do it, but I'm guessing it will take some time to complete as I've got a few .htc files.

              My Transformer Arcade Cabinet
              https://retropie.org.uk/forum/topic/8658/my-transformers-arcade-cabinet

              shavecatS 2 Replies Last reply Reply Quote 0
              • shavecatS
                shavecat @Evert
                last edited by shavecat

                @Evert
                Let us know if it works well ,
                By the way i played zelda with the high texture on mupen64plus-GLideN64-highres(not .htc)
                after like 20min it got frozen...

                1 Reply Last reply Reply Quote 0
                • RiverstormR
                  Riverstorm
                  last edited by

                  @Evert - I did a few quick and dirty tests with no luck either.

                  It looks like you have the correct core name which I find the "clumsy" part of the whole process of setting up high res textures.

                  I've never used the .htc files for Glide only Rice which is basically a bunch of png files in folders.

                  The only high res texture pack I found for F-Zero X required a patched ROM to fix issues and optimize performance with the texture pack.

                  I don't know if this link will help but this guy did successfully unpack an .htc file and converted the .bmp's to .png's. Based on his comments it will work with both Linux and Windows but he felt it's easier with Linux. His example used Zelda: OOT but maybe it will work with F-Zero X too.

                  1 Reply Last reply Reply Quote 0
                  • shavecatS
                    shavecat @Evert
                    last edited by shavecat

                    @Evert


                    after u do that it just upload the folder to htc file
                    f2cab83c-d4c4-48c5-b84d-4b62075e8da0-image.png

                    1 Reply Last reply Reply Quote 1
                    • EvertE
                      Evert
                      last edited by

                      @shavecat so your saying that you've got .htc files to work? The video is for the normal packs that you unzip and put in the folder. I tried .htc files in the same folder with no luck. Is it working for you?

                      My Transformer Arcade Cabinet
                      https://retropie.org.uk/forum/topic/8658/my-transformers-arcade-cabinet

                      shavecatS 1 Reply Last reply Reply Quote 1
                      • shavecatS
                        shavecat @Evert
                        last edited by

                        @Evert
                        yes it is,
                        its copying your folder high texture for every game and made it too htc file.
                        check it with mupen64plus-GLideN64
                        and u will see , after that u can delete the high texter folder just check if it made a *.htc file and your cache folder.
                        Good luck :)

                        M 1 Reply Last reply Reply Quote 0
                        • M
                          mikeydoom @shavecat
                          last edited by

                          @shavecat

                          Can you give more info?

                          Im trying to get highres packs to work on mupen64plus-next for a while now.

                          Ive tried following every guide Ive found but theyre all for just mupen64plus.

                          shavecatS 1 Reply Last reply Reply Quote 0
                          • shavecatS
                            shavecat @mikeydoom
                            last edited by

                            @mikeydoom
                            didnot work on mupen64plus-next
                            only mupen64plus-GLideN64 or mupen64plus-GLideN64-higher .

                            1 Reply Last reply Reply Quote 0
                            • GeekOBG
                              GeekOB
                              last edited by

                              Has anyone tried these .htc texture files with a libretro N64 core? I'm wondering in which folder I should place the file.
                              Thanks

                              1 Reply Last reply Reply Quote 0
                              • EvertE
                                Evert
                                last edited by

                                Thanks @shavecat
                                I tried F Zero, but unfortunately the video quality is very poor on my system with GLide. GLes2N64 runs that game heaps better. Even with the texture pack for GLide.

                                I'll give a few others a go as well next week to see how they perform.

                                My Transformer Arcade Cabinet
                                https://retropie.org.uk/forum/topic/8658/my-transformers-arcade-cabinet

                                shavecatS 1 Reply Last reply Reply Quote 1
                                • shavecatS
                                  shavecat @Evert
                                  last edited by

                                  @Evert
                                  I guess the best one is Mario64 runs pretty smooth .
                                  Or when we will have a Pi 4 Update the will all work perfect .

                                  1 Reply Last reply Reply Quote 0
                                  • GeekOBG
                                    GeekOB
                                    last edited by

                                    I agree with both of you @Evert and @shavecat, the one I'd really like to make work with hi-res textures is Mario Kart 64 :(

                                    1 Reply Last reply Reply Quote 0
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