(GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b)
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@AdamBeGood said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@skj It'll basically be the same as the previous guide but with the additional files, wouldn't it?
I tried that method and it worked with the SGI pack it looks amazing not all the textures are in HD. Only the character models are rendered, not the actual levels. There is a bit of lag in places but i can cope with it
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Not working on my 3B+. Built nightly branch, go to run in emustation and it doesn't launch. Ran it manually via terminal and i get:
Loading configuration from 'sm64config.txt'
...
...
...
Could not determine swap interval, falling back to timer sync
Vertex shader compilation failedFATAL ERROR:
Vertex shader compilation failed (see terminal)Googled till my eyes bled, enabling opengl in raspi-config breaks things.
Been enjoying this game on my linux mint notebook, would love to play on my retropie thank you! -
I will have to try installing this into my 3B handheld, it is working on the Pi 4 no problems, I used the installation method from Pi Labs (Youtube)
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For people on a Pi 3b+ it won't work well, and don't try mods on the 3b+, try to build from sm64pc, not sm64ex
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anyone recommend any good texture packs and is there anyway to control the speed of the game to stop it running too fast when packs are installed?
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@Krakatoa said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
Has anyone figured out how to launch the custom menu yet?
Figured it out press shift on the keyboard in the pause menu.
i found a cheat option by pressing the left thumbstick (xbox 360 controller) a few times in the pause menu, but not been able to get the custom menu by pressing shift to work !
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@Stuart2773 Did you build it on the version of sm64ex that doesn't have the speed issue? It was mentioned above.
Pause Menu works fine on Xbox one controllers - pause and then right shoulder, can't vouch for 360 though.
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@AdamBeGood said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
@Stuart2773 Did you build it on the version of sm64ex that doesn't have the speed issue? It was mentioned above.
do you mean this:- git checkout 685efc81c ?
i will give it a try thanks
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@Stuart2773 Yeah, that's the one! Good luck.
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really strange issue.. i have 2 Rpi4s with sm64pc installed on both. On one pi its got twister os installed, and when I run the game either in or out of retropie everything works perfect. On my other pi4 it has just the retropie image on the sd card, the controls are totally messed up. Mario always crouching, r button doesn't work, it's all kinds of messed up. Manually configuring doesn't help, shift button on the keyboard won't go into the options menu unless i unplug my controller. it thinks buttons are pressed that aren't. And ive tried sm64pc and both branches of sm64ex, also tried roll back the nightly branch . It doesn't make any sense..?
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@iliveinapancake
That because sm64pc needs opengl, which retropie does not support. -
@iliveinapancake
Follow the manual installation here Manual Installation and start from the desktop, not lite -
@Luddo183 that explains it, thank you!
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@iliveinapancake @Luddo183 How does that make any sense...?
Why would this guide be about how to compile sm64pc for retropie, if retropie doesn't support it?
Am I misunderstanding something here?I'm stuck on the same step. FATAL ERROR: Vertex shader compilation failed
I tried both sm64pc and sm64ex multiple times, following pretty much all the alternative suggestions in this thread, but I still just get that error.
Any help greatly appreciated!(I'm on a 3B+, by the way)
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@Theon
RetroPie does not out of the box have opengl support. -
The method on Pi Lab's Youtube video worked fine for me.
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@Luddo183 said in (GUIDE) How to add Super Mario 64 PC to Retropie(Pi4 and Pi3b):
RetroPie does not out of the box have opengl support.
The Pi4 model has it out-of-the-box, other models need additional configuration (though that particular configuration will likely not be compatible with RetroPie).
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@mitu
Can there be a way to automatically have opengl in RetroPie -
Hi, I wanted to check this out so I created a RetroPie-Setup script for installing it and put in my RetroPie-Extra repository, meant specifically for Pi 4 ONLY: https://github.com/zerojay/RetroPie-Extra/blob/master/scriptmodules/ports/sm64ex.sh
Copy your Mario 64 ROM to /home/pi/baserom.<VERSION>.z64 before attempting to install. Everything else is fully automated and a port is added to the Ports menu in RetroPie. This will install the standard version of sm64ex. If there's demand, I may write up a script to automatically compile with external data as well.
I would love to support the other Pi boards with this, but the sheer amount of changes that need to be made feel far outside the scope of a script like this, so Pi 4 only it is.
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