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    Hope lr-fbneo support kof 97 practice mode(kof97pm.zip)

    Scheduled Pinned Locked Moved Ideas and Development
    emulatorshbmamekof hack romlr-fbneo
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    • ninjaN
      ninja @barbudreadmon
      last edited by

      @barbudreadmon

      Do you know how to set BIOS for kof97pm ?
      Because If I want to play kof97pm in practice mode, I have to use UniBIOS(which is in neogeo.zip).

      But I don't know where and how to set a BIOS for kof97pm in RetroPie.

      Screenshot from 2020-08-20 18-26-15.png

      mituM 1 Reply Last reply Reply Quote 0
      • mituM
        mitu Global Moderator @ninja
        last edited by

        @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

        Do you know how to set BIOS for kof97pm ?

        Use the Core Options in RetroArch's quick menu to choose between BIOS versions.

        ninjaN 1 Reply Last reply Reply Quote 1
        • ninjaN
          ninja @mitu
          last edited by

          @mitu Is it possible to specify a BIOS only for kof97pm ?

          mituM 1 Reply Last reply Reply Quote 0
          • mituM
            mitu Global Moderator @ninja
            last edited by

            @ninja Yes, Core options can be saved per-game - there's a menu entry on top of the option list that does that. Just set the options you want for the game in question (opening the RGUI while in-game), save them, then set the options back to the values you want to be the default.

            1 Reply Last reply Reply Quote 0
            • ninjaN
              ninja @barbudreadmon
              last edited by ninja

              @barbudreadmon Thanks for your help. Now I can run kof97pm on my RetroPie.

              But there are still some small problems. For example, I cannot see clearly the words on the screen when playing kof97pm.

              I guess it's because the support codes added to d_neogeo.cpp might not be complete. So I attached these codes below:

              // The King of Fighters '97 Practice Mode
              
              static struct BurnRomInfo kof97pmRomDesc[] = {
                      { "232pm-p1.p1",   0x100000, 0x34ccabae, 1 | BRF_ESS | BRF_PRG }, //  0 68K code 
                      { "232-p2.sp2",   0x400000, 0x158b23f6, 1 | BRF_ESS | BRF_PRG }, //   1
              
                      { "232-s1.s1",   0x020000, 0x8514ecf5, 2 | BRF_GRA },          //  2 Text layer tiles
              
                      { "232-c1.c1",   0x800000, 0x5f8bf0a1, 3 | BRF_GRA },           //  3 Sprite data
                      { "232-c2.c2",   0x800000, 0xe4d45c81, 3 | BRF_GRA },           //  4 
                      { "232-c3.c3",   0x800000, 0x581d6618, 3 | BRF_GRA },           //  5 
                      { "232-c4.c4",   0x800000, 0x49bb1e68, 3 | BRF_GRA },           //  6 
                      { "232-c5.c5",   0x400000, 0x34fc4e51, 3 | BRF_GRA },           //  7 
                      { "232-c6.c6",   0x400000, 0x4ff4d47b, 3 | BRF_GRA },           //  8 
              
                      { "232-m1.m1",   0x020000, 0x45348747, 4 | BRF_ESS | BRF_PRG }, //  9 Z80 code
              
                      { "232-v1.v1",   0x400000, 0x22a2b5b5, 5 | BRF_SND },           // 10 Sound data
                      { "232-v2.v2",   0x400000, 0x2304e744, 5 | BRF_SND },           // 11 
                      { "232-v3.v3",   0x400000, 0x759eb954, 5 | BRF_SND },           // 12 
              };
              
              STDROMPICKEXT(kof97pm, kof97pm, neogeo)
              STD_ROM_FN(kof97pm)
              
              static void kof97pmCallback()
              {
                      lans2004_sx_decode();
              }
              
              static INT32 kof97pmInit()
              {
                      NeoCallbackActive->pInitialise = kof97pmCallback;
              
                      return NeoInit();
              }
              
              struct BurnDriver BurnDrvkof97pm = {
                      "kof97pm", "kof97", "neogeo", NULL, "1997",
                      "The King of Fighters '97 (Practice Mode)\0", NULL, "hack", "Neo Geo MVS",
                      NULL, NULL, NULL, NULL,
                      BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
                      NULL, kof97pmRomInfo, kof97pmRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
                      kof97pmInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
                      0x1000, 304, 224, 4, 3
              };
              

              Did I miss anything important ?
              And what do these codes mean exactly?

              mituM B 2 Replies Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @ninja
                last edited by

                @ninja Are you running the game with fbneo directly or with lr-fbneo ?

                ninjaN 1 Reply Last reply Reply Quote 0
                • ninjaN
                  ninja @mitu
                  last edited by ninja

                  @mitu lr-fbneo recompiled by myself
                  words.jpg

                  1 Reply Last reply Reply Quote 0
                  • B
                    barbudreadmon @ninja
                    last edited by

                    @ninja is there a reason for using a custom init ? it doesn't work if you call NeoInit directly instead of your custom kof97pmInit ? HBMAME is using standard init for that hack.

                    FBNeo developer - github - forum

                    ninjaN 1 Reply Last reply Reply Quote 0
                    • ninjaN
                      ninja @barbudreadmon
                      last edited by

                      @barbudreadmon
                      Well, I just copied the codes for kof97pla from d_neogeo.cpp and modified them for my kof97pm.

                      Acutally, I even don't understand what they mean.

                      B 2 Replies Last reply Reply Quote 0
                      • B
                        barbudreadmon @ninja
                        last edited by barbudreadmon

                        @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                        Well, I just copied the codes for kof97pla from d_neogeo.cpp and modified them for my kof97pm.

                        This code is meant to decode sx rom before loading it, it seems to be required for kof97pla (see init_kof97pla at the beginning of https://raw.githubusercontent.com/Robbbert/hbmame/master/src/hbmame/drivers/kof97.cpp), but it doesn't seem to be required for kof97pm (or any other kof97 hack for that matter), see this code around the end of hbmame's kof97.cpp file :

                        ...
                        HACK( 2003, kof97pla,  kof97,    neogeo_noslot, neogeo, neogeo_state,kof97pla, ROT0, "bootleg", "Kof'97 (Plus)(set 1)", MACHINE_SUPPORTS_SAVE )
                        HACK( 2003, kof97plc,  kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "ZKW", "Kof'97 Plus (Black Edition)", MACHINE_SUPPORTS_SAVE )
                        HACK( 2006, kof97plus, kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "bootleg", "Kof'97 (Plus 2006)", MACHINE_SUPPORTS_SAVE )
                        HACK( 1997, kof97pm,   kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "Kof1996", "Kof'97 (Practice Mode)", MACHINE_SUPPORTS_SAVE )
                        ...
                        

                        The 7th member is either kof97pla (will trigger the call to the init_kof97pla function at boot) or neogeo (will call the standard neogeo init)

                        FBNeo developer - github - forum

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                        • B
                          barbudreadmon @ninja
                          last edited by

                          @ninja also, if you look at this line in your code :

                          	{ "232-s1.s1",   0x020000, 0x8514ecf5, 2 | BRF_GRA },          //  2 Text layer tiles
                          

                          You can see it's about the text layer in the comment, the file is named 232-s1.s1, the .s1 extension means it's one of the sx files you are decoding.

                          FBNeo developer - github - forum

                          ninjaN 1 Reply Last reply Reply Quote 0
                          • ninjaN
                            ninja @barbudreadmon
                            last edited by

                            @barbudreadmon But I cannot find this file in kof97pm.zip, there is only 232pm.p1 in this zip file.

                            B 1 Reply Last reply Reply Quote 0
                            • B
                              barbudreadmon @ninja
                              last edited by barbudreadmon

                              @ninja that's probably because you are using split romsets, so 232pm.p1 is loaded from kof97pm.zip and every other files are loaded from parent kof97.zip

                              FBNeo developer - github - forum

                              ninjaN 1 Reply Last reply Reply Quote 0
                              • ninjaN
                                ninja @barbudreadmon
                                last edited by ninja

                                @barbudreadmon Yes, you are right. I am using split romsets. There is a 232.s1 file in the kof97.zip.

                                So is this file not suitable for playing kof97pm ?

                                ninjaN 1 Reply Last reply Reply Quote 0
                                • ninjaN
                                  ninja @ninja
                                  last edited by

                                  @ninja
                                  I modified the d_neogeo.cpp again, and now the code for kof97pm is shown below:

                                  static struct BurnRomInfo kof97pmRomDesc[] = {
                                          { "232pm-p1.p1",   0x100000, 0x34ccabae, 1 | BRF_ESS | BRF_PRG }, //  0 68K code 
                                          { "232-p2.sp2",   0x400000, 0x158b23f6, 1 | BRF_ESS | BRF_PRG }, //   1
                                  
                                          { "232-s1.s1",   0x020000, 0x8514ecf5, 2 | BRF_GRA },          //  2 Text layer tiles
                                  
                                          { "232-c1.c1",   0x800000, 0x5f8bf0a1, 3 | BRF_GRA },           //  3 Sprite data
                                          { "232-c2.c2",   0x800000, 0xe4d45c81, 3 | BRF_GRA },           //  4 
                                          { "232-c3.c3",   0x800000, 0x581d6618, 3 | BRF_GRA },           //  5 
                                          { "232-c4.c4",   0x800000, 0x49bb1e68, 3 | BRF_GRA },           //  6 
                                          { "232-c5.c5",   0x400000, 0x34fc4e51, 3 | BRF_GRA },           //  7 
                                          { "232-c6.c6",   0x400000, 0x4ff4d47b, 3 | BRF_GRA },           //  8 
                                  
                                          { "232-m1.m1",   0x020000, 0x45348747, 4 | BRF_ESS | BRF_PRG }, //  9 Z80 code
                                  
                                          { "232-v1.v1",   0x400000, 0x22a2b5b5, 5 | BRF_SND },           // 10 Sound data
                                          { "232-v2.v2",   0x400000, 0x2304e744, 5 | BRF_SND },           // 11 
                                          { "232-v3.v3",   0x400000, 0x759eb954, 5 | BRF_SND },           // 12 
                                  };
                                  
                                  STDROMPICKEXT(kof97pm, kof97pm, neogeo)
                                  STD_ROM_FN(kof97pm)
                                  
                                  struct BurnDriver BurnDrvKof97pm = {
                                          "kof97pm", "kof97", "neogeo", NULL, "1997",
                                          "The King of Fighters '97 (Practice Mode)\0", NULL, "hack", "Neo Geo MVS",
                                          NULL, NULL, NULL, NULL,
                                          BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
                                          NULL, kof97pmRomInfo, kof97pmRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
                                          NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
                                          0x1000, 304, 224, 4, 3
                                  };
                                  
                                  

                                  Then I re-compiled the fbneo_libretro.so, and now I can play kof97pm with RetroPie on my Raspberry Pi 3.

                                  B 1 Reply Last reply Reply Quote 1
                                  • B
                                    barbudreadmon @ninja
                                    last edited by

                                    @ninja good work :)

                                    Do you want me to commit it or do you want to send the code to https://github.com/finalburnneo/FBNeo yourself ? If you intend to send a PR yourself, please replace those spaces by single tabs for indentation.

                                    FBNeo developer - github - forum

                                    ninjaN 1 Reply Last reply Reply Quote 0
                                    • ninjaN
                                      ninja @barbudreadmon
                                      last edited by

                                      @barbudreadmon
                                      I have already forked a branch(patch-1) and added my code to d_neogeo.cpp.

                                      And I just replaced spaces by single tabs for indentation, according to your requirement.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B
                                        barbudreadmon @ninja
                                        last edited by

                                        @ninja I guess https://github.com/alifare/FBNeo is your fork of the project. Well, you didn't create any PR to get it merged into official fbneo, and it's unusable in that state anyway since you added the 838 additional commits from the libretro fork (we don't want those in the https://github.com/finalburnneo/FBNeo repo).
                                        Do you prefer i handle the addition of your code myself ?

                                        FBNeo developer - github - forum

                                        ninjaN 2 Replies Last reply Reply Quote 0
                                        • ninjaN
                                          ninja @barbudreadmon
                                          last edited by

                                          @barbudreadmon said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                                          handle

                                          Can you tell me how to get it merged into official fbneo ?

                                          I know it's more convenient and time-saving to let you do it youself. But this is a good opportunity for me to learn new skills, and I am a good student : )

                                          1 Reply Last reply Reply Quote 0
                                          • ninjaN
                                            ninja @barbudreadmon
                                            last edited by

                                            @barbudreadmon
                                            I just "submit review" on github.com, but I am not sure if I did it right.

                                            B 1 Reply Last reply Reply Quote 0
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