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    Hope lr-fbneo support kof 97 practice mode(kof97pm.zip)

    Scheduled Pinned Locked Moved Ideas and Development
    emulatorshbmamekof hack romlr-fbneo
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    • B
      barbudreadmon @ninja
      last edited by barbudreadmon

      @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

      Now what else do I need to do ?

      Nothing, if you launch kof97pm with fbneo through emulationstation it should use your custom compiled core

      FBNeo developer - github - forum

      ninjaN 1 Reply Last reply Reply Quote 0
      • ninjaN
        ninja @barbudreadmon
        last edited by ninja

        @barbudreadmon

        But I have recompiled

        fbneo_libretro.so
        

        and placed it in

        /opt/retropie/libretrocores/lr-fbneo
        

        So now I can play kof97pm from the EmulationStation interface, just like any other roms in Retropie ?

        B 1 Reply Last reply Reply Quote 0
        • B
          barbudreadmon @ninja
          last edited by

          @ninja yes

          FBNeo developer - github - forum

          ninjaN 1 Reply Last reply Reply Quote 0
          • ninjaN
            ninja @barbudreadmon
            last edited by ninja

            @barbudreadmon OK, I'll give it a try this evening.
            BTW, can I submit my changes of FBNeo to it's master branch(also to RetroPie)?

            If so, future versions of FBNeo and RetroPie will support kof97pm by default, and all global users can play this game automatically in future.

            B 1 Reply Last reply Reply Quote 0
            • B
              barbudreadmon @ninja
              last edited by

              @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

              BTW, can I submit my changes of FBNeo to it's master branch(also to RetroPie)?

              Sure, you can submit it to https://github.com/finalburnneo/FBNeo

              FBNeo developer - github - forum

              ninjaN 2 Replies Last reply Reply Quote 0
              • ninjaN
                ninja @barbudreadmon
                last edited by

                @barbudreadmon

                Do you know how to set BIOS for kof97pm ?
                Because If I want to play kof97pm in practice mode, I have to use UniBIOS(which is in neogeo.zip).

                But I don't know where and how to set a BIOS for kof97pm in RetroPie.

                Screenshot from 2020-08-20 18-26-15.png

                mituM 1 Reply Last reply Reply Quote 0
                • mituM
                  mitu Global Moderator @ninja
                  last edited by

                  @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                  Do you know how to set BIOS for kof97pm ?

                  Use the Core Options in RetroArch's quick menu to choose between BIOS versions.

                  ninjaN 1 Reply Last reply Reply Quote 1
                  • ninjaN
                    ninja @mitu
                    last edited by

                    @mitu Is it possible to specify a BIOS only for kof97pm ?

                    mituM 1 Reply Last reply Reply Quote 0
                    • mituM
                      mitu Global Moderator @ninja
                      last edited by

                      @ninja Yes, Core options can be saved per-game - there's a menu entry on top of the option list that does that. Just set the options you want for the game in question (opening the RGUI while in-game), save them, then set the options back to the values you want to be the default.

                      1 Reply Last reply Reply Quote 0
                      • ninjaN
                        ninja @barbudreadmon
                        last edited by ninja

                        @barbudreadmon Thanks for your help. Now I can run kof97pm on my RetroPie.

                        But there are still some small problems. For example, I cannot see clearly the words on the screen when playing kof97pm.

                        I guess it's because the support codes added to d_neogeo.cpp might not be complete. So I attached these codes below:

                        // The King of Fighters '97 Practice Mode
                        
                        static struct BurnRomInfo kof97pmRomDesc[] = {
                                { "232pm-p1.p1",   0x100000, 0x34ccabae, 1 | BRF_ESS | BRF_PRG }, //  0 68K code 
                                { "232-p2.sp2",   0x400000, 0x158b23f6, 1 | BRF_ESS | BRF_PRG }, //   1
                        
                                { "232-s1.s1",   0x020000, 0x8514ecf5, 2 | BRF_GRA },          //  2 Text layer tiles
                        
                                { "232-c1.c1",   0x800000, 0x5f8bf0a1, 3 | BRF_GRA },           //  3 Sprite data
                                { "232-c2.c2",   0x800000, 0xe4d45c81, 3 | BRF_GRA },           //  4 
                                { "232-c3.c3",   0x800000, 0x581d6618, 3 | BRF_GRA },           //  5 
                                { "232-c4.c4",   0x800000, 0x49bb1e68, 3 | BRF_GRA },           //  6 
                                { "232-c5.c5",   0x400000, 0x34fc4e51, 3 | BRF_GRA },           //  7 
                                { "232-c6.c6",   0x400000, 0x4ff4d47b, 3 | BRF_GRA },           //  8 
                        
                                { "232-m1.m1",   0x020000, 0x45348747, 4 | BRF_ESS | BRF_PRG }, //  9 Z80 code
                        
                                { "232-v1.v1",   0x400000, 0x22a2b5b5, 5 | BRF_SND },           // 10 Sound data
                                { "232-v2.v2",   0x400000, 0x2304e744, 5 | BRF_SND },           // 11 
                                { "232-v3.v3",   0x400000, 0x759eb954, 5 | BRF_SND },           // 12 
                        };
                        
                        STDROMPICKEXT(kof97pm, kof97pm, neogeo)
                        STD_ROM_FN(kof97pm)
                        
                        static void kof97pmCallback()
                        {
                                lans2004_sx_decode();
                        }
                        
                        static INT32 kof97pmInit()
                        {
                                NeoCallbackActive->pInitialise = kof97pmCallback;
                        
                                return NeoInit();
                        }
                        
                        struct BurnDriver BurnDrvkof97pm = {
                                "kof97pm", "kof97", "neogeo", NULL, "1997",
                                "The King of Fighters '97 (Practice Mode)\0", NULL, "hack", "Neo Geo MVS",
                                NULL, NULL, NULL, NULL,
                                BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
                                NULL, kof97pmRomInfo, kof97pmRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
                                kof97pmInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
                                0x1000, 304, 224, 4, 3
                        };
                        

                        Did I miss anything important ?
                        And what do these codes mean exactly?

                        mituM B 2 Replies Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @ninja
                          last edited by

                          @ninja Are you running the game with fbneo directly or with lr-fbneo ?

                          ninjaN 1 Reply Last reply Reply Quote 0
                          • ninjaN
                            ninja @mitu
                            last edited by ninja

                            @mitu lr-fbneo recompiled by myself
                            words.jpg

                            1 Reply Last reply Reply Quote 0
                            • B
                              barbudreadmon @ninja
                              last edited by

                              @ninja is there a reason for using a custom init ? it doesn't work if you call NeoInit directly instead of your custom kof97pmInit ? HBMAME is using standard init for that hack.

                              FBNeo developer - github - forum

                              ninjaN 1 Reply Last reply Reply Quote 0
                              • ninjaN
                                ninja @barbudreadmon
                                last edited by

                                @barbudreadmon
                                Well, I just copied the codes for kof97pla from d_neogeo.cpp and modified them for my kof97pm.

                                Acutally, I even don't understand what they mean.

                                B 2 Replies Last reply Reply Quote 0
                                • B
                                  barbudreadmon @ninja
                                  last edited by barbudreadmon

                                  @ninja said in Hope lr-fbneo support kof 97 practice mode(kof97pm.zip):

                                  Well, I just copied the codes for kof97pla from d_neogeo.cpp and modified them for my kof97pm.

                                  This code is meant to decode sx rom before loading it, it seems to be required for kof97pla (see init_kof97pla at the beginning of https://raw.githubusercontent.com/Robbbert/hbmame/master/src/hbmame/drivers/kof97.cpp), but it doesn't seem to be required for kof97pm (or any other kof97 hack for that matter), see this code around the end of hbmame's kof97.cpp file :

                                  ...
                                  HACK( 2003, kof97pla,  kof97,    neogeo_noslot, neogeo, neogeo_state,kof97pla, ROT0, "bootleg", "Kof'97 (Plus)(set 1)", MACHINE_SUPPORTS_SAVE )
                                  HACK( 2003, kof97plc,  kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "ZKW", "Kof'97 Plus (Black Edition)", MACHINE_SUPPORTS_SAVE )
                                  HACK( 2006, kof97plus, kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "bootleg", "Kof'97 (Plus 2006)", MACHINE_SUPPORTS_SAVE )
                                  HACK( 1997, kof97pm,   kof97,    neogeo_noslot, neogeo, neogeo_state, neogeo,   ROT0, "Kof1996", "Kof'97 (Practice Mode)", MACHINE_SUPPORTS_SAVE )
                                  ...
                                  

                                  The 7th member is either kof97pla (will trigger the call to the init_kof97pla function at boot) or neogeo (will call the standard neogeo init)

                                  FBNeo developer - github - forum

                                  1 Reply Last reply Reply Quote 0
                                  • B
                                    barbudreadmon @ninja
                                    last edited by

                                    @ninja also, if you look at this line in your code :

                                    	{ "232-s1.s1",   0x020000, 0x8514ecf5, 2 | BRF_GRA },          //  2 Text layer tiles
                                    

                                    You can see it's about the text layer in the comment, the file is named 232-s1.s1, the .s1 extension means it's one of the sx files you are decoding.

                                    FBNeo developer - github - forum

                                    ninjaN 1 Reply Last reply Reply Quote 0
                                    • ninjaN
                                      ninja @barbudreadmon
                                      last edited by

                                      @barbudreadmon But I cannot find this file in kof97pm.zip, there is only 232pm.p1 in this zip file.

                                      B 1 Reply Last reply Reply Quote 0
                                      • B
                                        barbudreadmon @ninja
                                        last edited by barbudreadmon

                                        @ninja that's probably because you are using split romsets, so 232pm.p1 is loaded from kof97pm.zip and every other files are loaded from parent kof97.zip

                                        FBNeo developer - github - forum

                                        ninjaN 1 Reply Last reply Reply Quote 0
                                        • ninjaN
                                          ninja @barbudreadmon
                                          last edited by ninja

                                          @barbudreadmon Yes, you are right. I am using split romsets. There is a 232.s1 file in the kof97.zip.

                                          So is this file not suitable for playing kof97pm ?

                                          ninjaN 1 Reply Last reply Reply Quote 0
                                          • ninjaN
                                            ninja @ninja
                                            last edited by

                                            @ninja
                                            I modified the d_neogeo.cpp again, and now the code for kof97pm is shown below:

                                            static struct BurnRomInfo kof97pmRomDesc[] = {
                                                    { "232pm-p1.p1",   0x100000, 0x34ccabae, 1 | BRF_ESS | BRF_PRG }, //  0 68K code 
                                                    { "232-p2.sp2",   0x400000, 0x158b23f6, 1 | BRF_ESS | BRF_PRG }, //   1
                                            
                                                    { "232-s1.s1",   0x020000, 0x8514ecf5, 2 | BRF_GRA },          //  2 Text layer tiles
                                            
                                                    { "232-c1.c1",   0x800000, 0x5f8bf0a1, 3 | BRF_GRA },           //  3 Sprite data
                                                    { "232-c2.c2",   0x800000, 0xe4d45c81, 3 | BRF_GRA },           //  4 
                                                    { "232-c3.c3",   0x800000, 0x581d6618, 3 | BRF_GRA },           //  5 
                                                    { "232-c4.c4",   0x800000, 0x49bb1e68, 3 | BRF_GRA },           //  6 
                                                    { "232-c5.c5",   0x400000, 0x34fc4e51, 3 | BRF_GRA },           //  7 
                                                    { "232-c6.c6",   0x400000, 0x4ff4d47b, 3 | BRF_GRA },           //  8 
                                            
                                                    { "232-m1.m1",   0x020000, 0x45348747, 4 | BRF_ESS | BRF_PRG }, //  9 Z80 code
                                            
                                                    { "232-v1.v1",   0x400000, 0x22a2b5b5, 5 | BRF_SND },           // 10 Sound data
                                                    { "232-v2.v2",   0x400000, 0x2304e744, 5 | BRF_SND },           // 11 
                                                    { "232-v3.v3",   0x400000, 0x759eb954, 5 | BRF_SND },           // 12 
                                            };
                                            
                                            STDROMPICKEXT(kof97pm, kof97pm, neogeo)
                                            STD_ROM_FN(kof97pm)
                                            
                                            struct BurnDriver BurnDrvKof97pm = {
                                                    "kof97pm", "kof97", "neogeo", NULL, "1997",
                                                    "The King of Fighters '97 (Practice Mode)\0", NULL, "hack", "Neo Geo MVS",
                                                    NULL, NULL, NULL, NULL,
                                                    BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_KOF,
                                                    NULL, kof97pmRomInfo, kof97pmRomName, NULL, NULL, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
                                                    NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
                                                    0x1000, 304, 224, 4, 3
                                            };
                                            
                                            

                                            Then I re-compiled the fbneo_libretro.so, and now I can play kof97pm with RetroPie on my Raspberry Pi 3.

                                            B 1 Reply Last reply Reply Quote 1
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