lr-mame2003 thinks I'm pushing all the buttons at the same time
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@andrew632 lr-mame2003 is restored.
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Thanks for all the feedback. Like I said, updating lr-mame2003 was okay, it doesn't break until I actually update Retroarch.
The problem also seems to affect lr-snes9x2010, I press jump in Super Mario World and Mario heads in all kinds of directions as if I was pressing several things at once. My understanding is that the fact the emulator's name starts with lr means it also relies on Retroarch/Libretro, yes?
I don't think I have any controller remaps. I'm wondering whether I need to configure the controllers via the Retroarch interface, although I'm not sure how. The Retroarch system information lists identical details for all three zero day encoders, so I'm not sure why two are misbehaving. The problem occurs when I'm in the RetroArch menus - the Button 1 behaves as if I've moved the joystick - but it behaves correctly in the EmulationStation menus.
Could it be because the two misbehaving encoders use a 5-pin cable for the joystick and something in the Retroarch update doesn't like that? As a test I unplugged that 5-pin cable, but Mario's jump button still behaves as if I'm also using the joystick.
Alternatively, maybe I could generate new custom profiles for the zero delay encoders. Again, not sure how to do that but the default Dragon profile works fine with one of the encoders.
With the update I'm running Retroarch 1.8.8, is there an easier way to install earlier versions so I can test them? Otherwise. It looks like I need to get deep under the bonnet to control how Retroarch interprets what's coming from the controllers. Suggestions?
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i wouldn't map via retroarch at all. libretro control maps are fundamental parts of retropie and if they're not working right in all lr- emulators, something is seriously wrong.
in the first instance i would provide a verbose log of mario (mame has other complexities), as per https://retropie.org.uk/forum/topic/3/read-this-first. this should prove whether any other overrides are present.
assuming there are none, i would reset the contorller config via https://retropie.org.uk/forum/topic/5069/resetting-controller-configuration - when you reboot emulationstation it will prompt you to rebind, and then everything should be back to normal.
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@dankcushions said in lr-mame2003 thinks I'm pushing all the buttons at the same time:
provide a verbose log of mario
Here is a verbose log of Super Mario World in lr-snes9x2010. I can't see anything obviously wrong here, but I'm a bit out of my depth
Parameters: Executing: /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-snes9x2010/snes9x2010_libretro.so --config /opt/retropie/configs/snes/retroarch.cfg "/home/pi/RetroPie/roms/snes/Super Mario World.zip" --verbose --appendconfig /dev/shm/retroarch.cfg [INFO] RetroArch 1.8.8 (Git 9552f87) [INFO] Redirecting save file to "/home/pi/RetroPie/roms/snes/Super Mario World.srm". [INFO] Redirecting save state to "/home/pi/RetroPie/roms/snes/Super Mario World.state". [INFO] === Build ======================================= [INFO] Capabilities: NEON VFPv3 VFPv4 [INFO] Built: Jun 9 2020 [INFO] Version: 1.8.8 [INFO] Git: 9552f87 [INFO] ================================================= [INFO] Loading dynamic libretro core from: "/opt/retropie/libretrocores/lr-snes9x2010/snes9x2010_libretro.so" [INFO] [Overrides] no core-specific overrides found at /home/pi/.config/retroarch/config/Snes9x 2010/Snes9x 2010.cfg. [INFO] [Overrides] no content-dir-specific overrides found at /home/pi/.config/retroarch/config/Snes9x 2010/snes.cfg. [INFO] [Overrides] no game-specific overrides found at /home/pi/.config/retroarch/config/Snes9x 2010/Super Mario World.cfg. [INFO] [Environ]: SET_VARIABLES. [INFO] [Environ]: SET_CONTROLLER_INFO. [INFO] [Remaps]: remap directory: /opt/retropie/configs/snes/ [INFO] Redirecting save file to "/home/pi/RetroPie/roms/snes/Super Mario World.srm". [INFO] Redirecting save state to "/home/pi/RetroPie/roms/snes/Super Mario World.state". [INFO] [Environ]: GET_OVERSCAN: 0 [INFO] [Environ]: GET_LOG_INTERFACE. [INFO] [Environ]: SET_SUPPORT_ACHIEVEMENTS: yes. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565. [libretro INFO] Frontend supports RGB565 - will use that instead of XRGB1555. [INFO] [Environ]: PERFORMANCE_LEVEL: 7. [INFO] Loading content file: /tmp/retroarch/Super Mario World.smc. [INFO] Did not find a valid content patch. [INFO] [Environ]: SET_INPUT_DESCRIPTORS: [libretro INFO] No ROM file header found. PPU.RenderSub = 0 PPU.FullClipping = 1 Settings.Transparency = 1 Settings.SpeedhackGameID = 7 PPU.SFXSpeedupHack = 0 coldata_update_screen = 0 [libretro INFO] "SUPER MARIOWORLD" [checksum ok] LoROM, 4Mbits, ROM+RAM+BAT, NTSC, SRAM:16Kbits, ID:____, CRC32:B19ED489 [INFO] [Environ]: SET_MEMORY_MAPS. [INFO] ndx flags ptr offset start select disconn len addrspace [INFO] Skipping SRAM load.. [INFO] Version of libretro API: 1 [INFO] Compiled against API: 1 [INFO] [Cheats]: Load game-specific cheatfile: /home/pi/.config/retroarch/cheats/Snes9x 2010/Super Mario World.cht [INFO] [Audio]: Set audio input rate to: 31987.82 Hz. [INFO] [Video]: Video @ 897x672 [INFO] [Video]: Starting threaded video driver ... [INFO] [EGL] Falling back to eglGetDisplay [INFO] [EGL]: EGL version: 1.4 [INFO] [EGL]: Current context: 0x1. [INFO] [GL]: Found GL context: videocore [INFO] [GL]: Detecting screen resolution 1280x1024. [INFO] [EGL]: eglSwapInterval(1) [INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW. [INFO] [GL]: Version: OpenGL ES 2.0. [INFO] Querying EGL extension: KHR_image => exists [INFO] [GL]: Using resolution 1280x1024 [INFO] [GL]: Default shader backend found: glsl. [INFO] [Shader driver]: Using GLSL shader backend. [WARN] [GL]: Stock GLSL shaders will be used. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GLSL]: Found GLSL vertex shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Found GLSL fragment shader. [INFO] Shader log: Compiled [INFO] [GLSL]: Linking GLSL program. [INFO] [GL]: Using 4 textures. [INFO] [GL]: Loaded 1 program(s). [INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver. [INFO] [udev]: Keyboard #0 (/dev/input/event0). [INFO] [udev]: Plugged pad: DragonRise Inc. Generic USB Joystick (121:6) on port #0. [INFO] [udev]: Pad #0 (/dev/input/event1) supports 0 force feedback effects. [INFO] [udev]: Plugged pad: DragonRise Inc. Generic USB Joystick (121:6) on port #1. [INFO] [udev]: Pad #1 (/dev/input/event2) supports 0 force feedback effects. [INFO] [udev]: Plugged pad: DragonRise Inc. Generic USB Joystick (121:6) on port #2. [INFO] [udev]: Pad #2 (/dev/input/event3) supports 0 force feedback effects. [INFO] [Joypad]: Found joypad driver: "udev". [WARN] [udev]: Full-screen pointer won't be available. [INFO] [Video]: Found display server: null [INFO] Found shader "/home/pi/.config/retroarch/shaders/2xsal-level2-crt.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/2xsal.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/2xScaleHQ.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_lanczos4.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_phosphor.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/barrel-distortion_snes.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/Brighter-with_Contrast.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/bsnes_gamma_ramp.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi-curvature-vertical.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi-curvature.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi-vertical.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/crt-pi.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/gameboy-screen-grid.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/gameboy.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/gameboy2.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/gba-color.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x&lcd3x.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x2.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x_lcd3x.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2x_phosphor.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2xwaterpaint.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq2xwaterpaintscanline.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq4x.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/hq4x_lcd3x.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/nds-color.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/nds.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/nedi.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/palm-color.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/phosphor.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/psp-color.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/sharp-bilinear-2x-prescale.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/sharp-bilinear-scanlines.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/sharp-bilinear-simple.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes2.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2x.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpaint.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpainthicontrast.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_hq2xwaterpaintscanline.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_lcd3x.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_phosphor.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_scanline.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/snes_waterpaint.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/stock.glsl" [INFO] Found shader "/home/pi/.config/retroarch/shaders/super-2xsai.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/super-eagle.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/vba-color.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/xbr-lv1-noblend.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_curve.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_curve_vertical.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_standard.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_crt_standard_vertical.glslp" [INFO] Found shader "/home/pi/.config/retroarch/shaders/zfast_lcd_standard.glslp" [INFO] ALSA: Using signed 16-bit format. [INFO] ALSA: Period size: 480 frames [INFO] ALSA: Buffer size: 1536 frames [INFO] [Menu]: Found menu display driver: "gl". [ERROR] Failed to create rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: bitmap. [ERROR] Failed to create rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: bitmap. [ERROR] Failed to create rendering backend: stb-unicode. [INFO] [Font]: Using font rendering backend: bitmap. [INFO] [Menu]: Found menu display driver: "gl". [INFO] [LED]: LED driver = 'null' 0x3cc32c [INFO] [MIDI]: Initializing ... [INFO] [MIDI]: Input disabled. [INFO] [MIDI]: Output disabled. [INFO] [MIDI]: Initialized "alsa" driver. [INFO] Loading history file: [/opt/retropie/configs/snes/content_history.lpl]. [INFO] Loading history file: [/opt/retropie/configs/snes/content_music_history.lpl]. [INFO] Loading history file: [/opt/retropie/configs/snes/content_video_history.lpl]. [INFO] Loading history file: [/opt/retropie/configs/snes/content_image_history.lpl]. [INFO] Loading favorites file: [/opt/retropie/configs/snes/content_favorites.lpl].
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@Mercury seems fine to me. did you try resetting?
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@dankcushions said in lr-mame2003 thinks I'm pushing all the buttons at the same time:
i would reset the contorller config
I tried that, set up the joystick and buttons in EmulationStation when it rebooted and launched 1942 in lr-mame2003, but the problem persists. It's very strange, when I do a reset the default in lr-mame2003 is for the Fire button to open the MAME menu (as if you've pressed the TAB key). For some reason, under "Input (general)" it says Config Menu is set to "TAB or RetroPad1 R2".
When I reset this just using the TAB key on the keyboard, it says "TAB RetroPad1 R2", which is strange, I think it should just say TAB. Now I can play 1942, but when I press Fire the joystick stops responding for a moment, so I stop moving. If I go back into the Input (general) settings and map the Fire button to an unused command like "8 Players Start", it thinks I've pressed the joystick in all four directions and pressed A, B and X.
Meanwhile over in Super Mario World, the jump button still misbehaves like it's sending multiple commands.
As a test, I went through the EmulationStation reset process again but I plugged my 4-way Sudo Happ into that player 1 encoder - using 4 2-pin cables rather than 1 5-pin cable. I did the EmulationStation reset and went through the steps. The problem didn't go away, so maybe the issue isn't related to how the joystick is connected to the encoder.
For another test, I went through the EmulationStation reset process and then used 4-way Sudo Happ in the player 3 encoder to set up EmulationStation. Now it works properly and pressing the Fire button registers just as RetroPad3 A. One strange thing is that left and right are backwards and it didn't remember what the player 1, 2 and coin buttons did. Is there something else I also need to reset when I reset EmulationStation? It remembers those things for encoder 1 after an EmulationStation reset,
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@Mercury said in lr-mame2003 thinks I'm pushing all the buttons at the same time:
@dankcushions said in lr-mame2003 thinks I'm pushing all the buttons at the same time:
i would reset the contorller config
I tried that, set up the joystick and buttons in EmulationStation when it rebooted and launched 1942 in lr-mame2003, but the problem persists. It's very strange, when I do a reset the default in lr-mame2003 is for the Fire button to open the MAME menu (as if you've pressed the TAB key). For some reason, under "Input (general)" it says Config Menu is set to "TAB or RetroPad1 R2".
like i said, the problem is fundamental if it's happening across all libretro emulators, so there's no point configuring MAME separately - that will only introduce more problems.
For another test, I went through the EmulationStation reset process and then used 4-way Sudo Happ in the player 3 encoder to set up EmulationStation. Now it works properly and pressing the Fire button registers just as RetroPad3 A. One strange thing is that left and right are backwards and it didn't remember what the player 1, 2 and coin buttons did. Is there something else I also need to reset when I reset EmulationStation? It remembers those things for encoder 1 after an EmulationStation reset,
if you've been messing with MAME menus then i would delete default.cfg and any game-name.cfgs as per https://retropie.org.uk/docs/lr-mame2003/#mame-menu
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@dankcushions thanks, I tried the emulationstation reset and deleting all those mame.cfg files but it didn't fix the problem.
Even when I do all that, go through the EmulationStation set up and then launch 1942 in lr-mame2003, under "Input (general)" it already says Config Menu is set to "TAB or RetroPad1 R2". Pressing Fire causes the Config Menu to open, I guess it thinks I've pressed RetroPad1 R2. Like I said, at this point if map the Fire button to an unused command like "8 Players Start", it thinks I've pressed the joystick in all four directions and pressed A, B and X.
Is there anywhere else that it might be remembering settings? Could it be something out of place in my /opt/retropie/configs/all/retroarch.cfg file - some misconfiguration which wasn't an issue before but upsets the latest version of RetroArch. Configuring this file has always made my like hell, it's possible I've screwed something up.
As I test I just tried replacing that retroarch.cfg with the default retroarch.cfg.rp-dist and it's fixed the problem! Now the button presses register as one button. Obviously there was some mistake on my part that RetroArch didn't care about until I updated. Here's what I had, can you see where I went wrong so I can avoid making the same mistake again?
## Skeleton config file for RetroArch # If set to a directory, the content history playlist will be saved # to this directory. # content_history_dir = # Automatically saves a savestate at the end of RetroArch's lifetime. # The path is $SRAM_PATH.auto. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. # savestate_auto_save = false # savestate_auto_load = true # Load libretro from a dynamic location for dynamically built RetroArch. # This option is mandatory. # Path to a libretro implementation. # libretro_path = "/path/to/libretro.so" # Sets log level for libretro cores (GET_LOG_INTERFACE). # If a log level issued by a libretro core is below libretro_log_level, it is ignored. # DEBUG logs are always ignored unless verbose mode is activated (--verbose). # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3. # libretro_log_level = 0 # Enable or disable verbosity level of frontend. # log_verbosity = false # If this option is enabled, every content file loaded in RetroArch will be # automatically added to a history list. # history_list_enable = true # Enable performance counters # perfcnt_enable = false # Path to core options config file. # This config file is used to expose core-specific options. # It will be written to by RetroArch. # A default path will be assigned if not set. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg" # Path to content history file. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_history_path = # Path to music content history file (optional). # RetroArch keeps track of all music content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_music_history_path = # Path to image content history file (optional). # RetroArch keeps track of all image content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_image_history_path = # Path to video content history file (optional). # RetroArch keeps track of all video content loaded in the menu and from CLI directly for convenient quick loading. # A default path will be assigned if not set. # content_video_history_path = # Number of entries that will be kept in content history file. # content_history_size = 100 # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY. # Usually set by developers who bundle libretro/RetroArch apps to point to assets. # content_directory = # Sets start directory for menu config browser. # rgui_config_directory = # Show startup screen in menu. # Is automatically set to false when seen for the first time. # This is only updated in config if config_save_on_exit is set to true, however. rgui_show_start_screen = "false" # Flushes config to disk on exit. Useful for menu as settings can be modified. # Overwrites the config. #include's and comments are not preserved. config_save_on_exit = "false" # Shows hidden files and folders in directory listings. # show_hidden_files = false #### Driver # Input driver. Depending on video driver, it might force a different input driver. # input_driver = sdl # Joypad driver. ("udev", "linuxraw", "paraport", "sdl2", "hid", "dinput") input_joypad_driver = "udev" # Video driver to use. "gl", "xvideo", "sdl", "d3d" # video_driver = "gl" # Which context implementation to use. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl. # By default, tries to use first suitable driver. # video_context_driver = # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. # audio_driver = # Audio resampler driver backend. Which audio resampler to use. # Default will use "sinc". # audio_resampler = # Camera driver. # camera_driver = # Location driver. # location_driver = # Menu driver to use. ("rgui", "xmb", "glui") menu_driver = "rgui" # Record driver. Used when recording video. # record_driver = #### Video # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored # by video driver. # suspend_screensaver_enable = true # Display framerate. # fps_show = true # Display memory. # memory_show = true # Display total number of frames rendered. (only displays if fps_show is enabled) # framecount_show = # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), # suggests RetroArch to use that particular monitor. # video_monitor_index = 0 # Start in fullscreen. Can be changed at runtime. # video_fullscreen = false # If fullscreen, prefer using a windowed fullscreen mode. # video_windowed_fullscreen = true # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. # video_fullscreen_x = 0 # video_fullscreen_y = 0 # Video refresh rate of your CRT monitor. # Used to calculate a suitable audio input rate. # crt_video_refresh_rate = 59.94 # Video refresh rate of your monitor. # Used to calculate a suitable audio input rate. # video_refresh_rate = 59.94 # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows # have video problems with sRGB FBO support enabled. # video_force_srgb_disable = false # If this is true and video_aspect_ratio is not set, # aspect ratio is decided by libretro implementation. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. video_aspect_ratio_auto = "true" # A floating point value for video aspect ratio (width / height). # If this is not set, aspect ratio is assumed to be automatic. # Behavior then is defined by video_aspect_ratio_auto. # video_aspect_ratio = # Windowed x resolution scale and y resolution scale # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) # video_scale = 3.0 # Percentage of opacity to use for the window (100 is completely opaque). # video_window_opacity = 100 # Whether to enable the default window decorations like border, titlebar etc. # video_window_show_decorations = true # Forcibly disable composition. Only works in Windows Vista/7 for now. # video_disable_composition = false # Video vsync. # video_vsync = true # Interval at which a Vsync swap is performed. # 1 is normal, 2 is doubled frames, 3 is tripled frames, etc. # video_swap_interval = 1 # Max amount of swapchain images. # Single buffering = 1, Double buffering = 2, 3 = Triple buffering # video_max_swapchain_images = 3 # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance. # video_hard_sync = false # Sets how many frames CPU can run ahead of GPU when using video_hard_sync. # Maximum is 3. # video_hard_sync_frames = 0 # Sets how many milliseconds to delay after VSync before running the core. # Can reduce latency at cost of higher risk of stuttering. # Maximum is 15. # video_frame_delay = 0 # Inserts a black frame inbetween frames. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2). # video_black_frame_insertion = false # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering. video_threaded = "true" # Use a shared context for HW rendered libretro cores. # Avoids having to assume HW state changes inbetween frames. # video_shared_context = false # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. video_smooth = "false" # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio. # video_force_aspect = true # Only scales video in integer steps. # The base size depends on system-reported geometry and aspect ratio. # If video_force_aspect is not set, X/Y will be integer scaled independently. # video_scale_integer = false # Index of the aspect ratio selection in the menu. # 19 = Config, 20 = 1:1 PAR, 21 = Core Provided, 22 = Custom Aspect Ratio # aspect_ratio_index = 19 # Forces cropping of overscanned frames. # Exact behavior of this option is implementation specific. # video_crop_overscan = true # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset) # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}" # Load video_shader on startup. # Other shaders can still be loaded later in runtime. # video_shader_enable = false # CPU-based video filter. Path to a dynamic library. # video_filter = # Path to a font used for rendering messages. This path must be defined to enable fonts. # Do note that the _full_ path of the font is necessary! # video_font_path = # Size of the font rendered in points. video_font_size = "12" # Enable usage of OSD messages. video_font_enable = false # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. # [0.0, 0.0] maps to the lower left corner of the screen. # video_message_pos_x = 0.05 # video_message_pos_y = 0.05 # Color for message. The value is treated as a hexadecimal value. # It is a regular RGB hex number, i.e. red is "ff0000". # video_message_color = ffffff # Background color for OSD messages. Red/Green/Blue values are from 0 to 255 and opacity is 0.0 to 1.0. # video_message_bgcolor_enable = false # video_message_bgcolor_red = 0 # video_message_bgcolor_green = 0 # video_message_bgcolor_blue = 0 # video_message_bgcolor_opacity = 1.0 # Allows libretro cores to set rotation modes. # Setting this to false will honor, but ignore this request. # This is useful for vertically oriented content where one manually rotates the monitor. # video_allow_rotate = true # Forces a certain rotation of the screen. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate). # The angle is <value> * 90 degrees counter-clockwise. # video_rotation = 0 #### Audio # Enable audio. # audio_enable = true # Enable menu audio sounds. # audio_enable_menu = false # audio_enable_menu_ok = false # audio_enable_menu_cancel = false # audio_enable_menu_notice = false # audio_enable_menu_bgm = false # Mutes audio. # audio_mute_enable = false # Mutes audio mixer volume globally. # audio_mixer_mute_enable = false # Audio output samplerate. # audio_out_rate = 48000 # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... # audio_device = # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library. # audio_dsp_plugin = # Will sync (block) on audio. Recommended. # audio_sync = true # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. # audio_latency = 64 # Enable audio rate control. # audio_rate_control = true # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta) # audio_rate_control_delta = 0.005 # Controls maximum audio timing skew. Defines the maximum change in input rate. # Input rate = in_rate * (1.0 +/- max_timing_skew) # audio_max_timing_skew = 0.05 # Audio volume. Volume is expressed in dB. # 0 dB is normal volume. No gain will be applied. # Gain can be controlled in runtime with input_volume_up/input_volume_down. # audio_volume = 0.0 # Audio mixer volume. Volume is expressed in dB. # 0 dB is normal volume. No gain will be applied. # audio_mixer_volume = 0.0 #### Overlay # Enable the overlay. # input_overlay_enable = true # Hide the current overlay from appearing inside the menu. # input_overlay_hide_in_menu = true # Path to input overlay. # input_overlay = # Opacity of all the UI elements of the overlay. # input_overlay_opacity = 1.0 # Scale of all UI elements of the overlay. # input_overlay_scale = 1.0 #### Input # Path to input remapping file. # input_remapping_path = # Input bind timer timeout. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1 # input_bind_timeout = 1 # If enabled, overrides the input binds with the remapped binds set for the current core. # input_remap_binds_enable = true # Maximum amount of users supported by RetroArch. # input_max_users = 16 # Keyboard layout for input driver if applicable (udev/evdev for now). # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys"). # input_keyboard_layout = # Defines axis threshold. Possible values are [0.0, 1.0] # input_axis_threshold = 0.5 # Enable input auto-detection. Will attempt to autoconfigure # joypads, Plug-and-Play style. input_autodetect_enable = "true" # Show the input descriptors set by the core instead of the # default ones. # input_descriptor_label_show = true # Hide input descriptors that were not set by the core. # input_descriptor_hide_unbound = false # Influence how input polling is done inside RetroArch. # 0 : Early - Input polling is performed before call to retro_run. # 1 : Normal - Input polling is performed when retro_input_poll is # requested. # 2 : Late - Input polling is performed on first call to retro_input_state # per frame # # Setting it to 0 or 2 can result in less latency depending on # your configuration. # # When netplay is enabled, the default polling behavior (1) will # be used regardless of the value set here. # input_poll_type_behavior = 1 # Sets which libretro device is used for a user. # Devices are indentified with a number. # This is normally saved by the menu. # Device IDs are found in libretro.h. # These settings are overridden by explicit command-line arguments which refer to input devices. # None: 0 # Joypad (RetroPad): 1 # Mouse: 2 # Keyboard: 3 # Generic Lightgun: 4 # Joypad w/ Analog (RetroPad + Analog sticks): 5 # Multitap (SNES specific): 257 # Super Scope (SNES specific): 260 # Justifier (SNES specific): 516 # Justifiers (SNES specific): 772 # input_libretro_device_p1 = # input_libretro_device_p2 = # input_libretro_device_p3 = # input_libretro_device_p4 = # input_libretro_device_p5 = # input_libretro_device_p6 = # input_libretro_device_p7 = # input_libretro_device_p8 = # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_" # is for keypad keys): # # left, right, up, down, enter, kp_enter, tab, insert, del, end, home, # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus, # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown, # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9, # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock, # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket, # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt # # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, # rather than relying on a default. input_player1_a = "a" input_player1_b = "b" input_player1_y = "y" input_player1_x = "x" input_player1_start = "num1" input_player1_select = "num5" input_player1_l = "enter" input_player1_r = "tab" input_player1_left = "left" input_player1_right = "right" input_player1_up = "up" input_player1_down = "down" # input_player1_l2 = # input_player1_r2 = input_player1_l3 = "space" # input_player1_r3 = input_player2_a = "a" input_player2_b = "s" input_player2_y = "q" input_player2_x = "w" input_player2_start = "num2" input_player2_select = "num6" input_player2_l = "i" input_player2_r = "k" input_player2_left = "d" input_player2_right = "g" input_player2_up = "r" input_player2_down = "f" # Two analog sticks (DualShock-esque). # Bound as usual, however, if a real analog axis is bound, # it can be read as a true analog. # Positive X axis is right, Positive Y axis is down. # input_player1_l_x_plus = # input_player1_l_x_minus = # input_player1_l_y_plus = # input_player1_l_y_minus = # input_player1_r_x_plus = # input_player1_r_x_minus = # input_player1_r_y_plus = # input_player1_r_y_minus = # If desired, it is possible to override which joypads are being used for user 1 through 8. # First joypad available is 0. # input_player1_joypad_index = 0 # input_player2_joypad_index = 1 # input_player3_joypad_index = 2 # input_player4_joypad_index = 3 # input_player5_joypad_index = 4 # input_player6_joypad_index = 5 # input_player7_joypad_index = 6 # input_player8_joypad_index = 7 # Input device buttons. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. # E.g. "h0up" input_player1_a_btn = input_player1_b_btn = 0 input_player1_y_btn = 1 input_player1_x_btn = input_player1_start_btn = 2 input_player1_select_btn = 3 input_player1_l_btn = input_player1_r_btn = input_player1_left_btn = input_player1_right_btn = input_player1_up_btn = input_player1_down_btn = input_player1_l2_btn = input_player1_r2_btn = input_player1_l3_btn = input_player1_r3_btn = input_player2_a_btn = input_player2_b_btn = 0 input_player2_y_btn = 1 input_player2_x_btn = input_player2_start_btn = 2 input_player2_select_btn = 3 input_player2_l_btn = input_player2_r_btn = input_player2_left_btn = input_player2_right_btn = input_player2_up_btn = input_player2_down_btn = # Menu buttons. # menu_search_btn = # menu_info_btn = # menu_default_btn = # menu_scroll_down_btn = # menu_scroll_up_btn = # Swap buttons for OK/Cancel menu_swap_ok_cancel_buttons = "false" # Axis for RetroArch D-Pad. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. # input_player1_left_axis = # input_player1_right_axis = # input_player1_up_axis = # input_player1_down_axis = # Holding the turbo while pressing another button will let the button enter a turbo mode # where the button state is modulated with a periodic signal. # The modulation stops when the button itself (not turbo button) is released. # input_player1_turbo = # Describes the period and how long of that period a turbo-enabled button should behave. # Numbers are described in frames. # input_turbo_period = 6 # input_turbo_duty_cycle = 3 # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. # Toggles fullscreen. # input_toggle_fullscreen = f # Saves state. input_save_state = "" # Loads state. input_load_state = "" # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). # When slot is != 0, path will be $path%d, where %d is slot number. input_state_slot_increase = "" input_state_slot_decrease = "" # Toggles between fast-forwarding and normal speed. # input_toggle_fast_forward = space # Hold for fast-forward. Releasing button disables fast-forward. # input_hold_fast_forward = l # Key to exit RetroArch cleanly. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization. input_exit_emulator = "escape" # Applies next and previous shader in directory. input_shader_next = "" input_shader_prev = "" # Hold button down to rewind. Rewinding must be enabled. input_rewind = "" # Toggle between recording and not. # input_movie_record_toggle = o # Toggle between paused and non-paused state input_pause_toggle = p # Frame advance when content is paused # input_frame_advance = k # Reset the content. input_reset = "" # Cheats. # input_cheat_index_plus = y # input_cheat_index_minus = t # input_cheat_toggle = u # Mute/unmute audio # input_audio_mute = f9 # Take screenshot # input_screenshot = f8 # Netplay flip users. # input_netplay_flip_players = i # Hold for slowmotion. # input_slowmotion = e # Enable other hotkeys. # If this hotkey is bound to either keyboard, joybutton or joyaxis, # all other hotkeys will be disabled unless this hotkey is also held at the same time. # This is useful for RETRO_KEYBOARD centric implementations # which query a large area of the keyboard, where it is not desirable # that hotkeys get in the way. # Alternatively, all hotkeys for keyboard could be disabled by the user. # input_enable_hotkey_btn = # Increases audio volume. # input_volume_up = kp_plus # Decreases audio volume. # input_volume_down = kp_minus # Toggles to next overlay. Wraps around. # input_overlay_next = # Toggles eject for disks. Used for multiple-disk content. # input_disk_eject_toggle = # Cycles through disk images. Use after ejecting. # Complete by toggling eject again. # input_disk_next = # Toggles menu. input_menu_toggle = "f1" # RetroPad button combination to toggle menu # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select # input_menu_toggle_gamepad_combo = 0 # allow any RetroPad to control the menu all_users_control_menu = "true" # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse, # and keeps the mouse pointer inside the window to allow relative mouse input # to work better. # input_grab_mouse_toggle = f11 #### Menu # If disabled, will hide 'Online Updater' inside the menu. menu_show_online_updater = "false" # If disabled, will hide the ability to update cores (and core info files) inside the menu. menu_show_core_updater = "false" # If disabled, the libretro core will keep running in the background when we # are in the menu. # menu_pause_libretro = false # If disabled, we use separate controls for menu operation. menu_unified_controls = "true" # Enable mouse controls inside the menu. # menu_mouse_enable = false # Enable touch controls inside the menu. # menu_pointer_enable = false # Shows current date and/or time inside menu. # menu_timedate_enable = true # Shows current battery level inside menu. # menu_battery_level_enable = true # Shows current core inside menu. # menu_core_enable = true # Path to an image to set as menu wallpaper. # menu_wallpaper = # Dynamically load a new wallpaper depending on context. # menu_dynamic_wallpaper_enable = false # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts # menu_thumbnails = 0 # menu_left_thumbnails = 0 # Wrap-around to beginning and/or end if boundary of list is reached horizontally or vertically. # menu_navigation_wraparound_enable = false # Filter files being shown in filebrowser by supported extensions. # menu_navigation_browser_filter_supported_extensions_enable = true # Collapse subgroup settings into main group to create one big listing of settings # per category. # menu_collapse_subgroups_enable = false #### Core # # Prevent libretro cores from closing RetroArch on exit by loading a dummy core. # load_dummy_on_core_shutdown = "true" # Check for firmware requirement(s) before loading a content. # check_firmware_before_loading = "false" #### User Interface # Start UI companion driver's interface on boot (if available). # ui_companion_start_on_boot = true # Toggle companion UI on startup (currently only used to show the WIMP UI) # ui_companion_toggle = false # Only init the WIMP UI for this session if this is enabled # desktop_menu_enable = true #### Camera # Override the default camera device the camera driver uses. This is driver dependant. # camera_device = # Override the default privacy permission for cores that want to access camera services. Is "false" by default. # camera_allow = false #### Location # Override the default privacy permission for cores that want to access location services. Is "false" by default. # location_allow = false #### Core Updater # URL to core update directory on buildbot. # core_updater_buildbot_url = "http://buildbot.libretro.com" # URL to assets update directory on buildbot. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/" # After downloading, automatically extract archives that the downloads are contained inside. # core_updater_auto_extract_archive = true #### Network # When being client over netplay, use keybinds for user 1. # netplay_client_swap_input = false # The username of the person running RetroArch. This will be used for playing online, for instance. # netplay_nickname = # The amount of delay frames to use for netplay. Increasing this value will increase # performance, but introduce more latency. # netplay_delay_frames = 0 # Netplay mode for the current user. # false is Server, true is Client. # netplay_mode = false # Enable or disable spectator mode for the user during netplay. # netplay_spectator_mode_enable = false # The IP Address of the host to connect to. # netplay_ip_address = # The port of the host IP Address. Can be either a TCP or UDP port. # netplay_ip_port = 55435 # Force game hosting to go through a man-in-the-middle server to get around firewalls and NAT/UPnP problems. # netplay_use_mitm_server = false # The requested MITM server to use. # netplay_mitm_server = "nyc" #### Directory # Sets the System/BIOS directory. # Implementations can query for this directory to load BIOSes, system-specific configs, etc. system_directory = "/home/pi/RetroPie/BIOS" # Save all downloaded files to this directory. # core_assets_directory = # Assets directory. This location is queried by default when menu interfaces try to look for # loadable assets, etc. # assets_directory = # Dynamic wallpapers directory. The place to store the wallpapers dynamically # loaded by the menu depending on context. # dynamic_wallpapers_directory = # Thumbnails directory. To store thumbnail files. # thumbnails_directory = # File browser directory. Sets start directory for menu file browser. # rgui_browser_directory = # Core directory for libretro core implementations. # libretro_directory = # Core info directory for libretro core information. # libretro_info_path = # Path to content database directory. # content_database_path = # Saved queries are stored to this directory. # cursor_directory = # Path to cheat database directory. # cheat_database_path = # Defines a directory where CPU-based video filters are kept. # video_filter_dir = # Directory where DSP plugins are kept. # audio_filter_dir = # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access. # video_shader_dir = # Recording output directory. Where recordings are saved. # recording_output_directory = # Recording config directory. Where recording settings are kept. # recording_config_directory = # Overlay directory. Where overlays are kept for easy access. # overlay_directory = # Directory to dump screenshots to. # screenshot_directory = # Directory for joypad autoconfigs. # If a joypad is plugged in, that joypad will be autoconfigured if a config file # corresponding to that joypad is present in joypad_autoconfig_dir. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend. # Requires input_autodetect_enable to be enabled. # joypad_autoconfig_dir = # Save all remapped controls to this directory. # input_remapping_directory = # Save all playlists/collections to this directory. # playlist_directory = # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... # This will be overridden by explicit command line options. # savefile_directory = # Save all save states (*.state) to this directory. # This will be overridden by explicit command line options. # savestate_directory = # If set to a directory, content which is temporarily extracted # will be extracted to this directory. cache_directory = "/tmp/retroarch" #### Misc # Enable rewinding. This will take a performance hit when playing, so it is disabled by default. rewind_enable = "false" # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. # The buffer should be approx. 20MB per minute of buffer time. rewind_buffer_size = "10" # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. rewind_granularity = "2" # Pause gameplay when window focus is lost. # pause_nonactive = true # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. # The interval is measured in seconds. A value of 0 disables autosave. # autosave_interval = # Records video after CPU video filter. # video_post_filter_record = false # Records output of GPU shaded material if available. # video_gpu_record = false # Screenshots output of GPU shaded material if available. video_gpu_screenshot = "true" # Watch content shader files for changes and auto-apply as necessary. # video_shader_watch_files = false # Block SRAM from being overwritten when loading save states. # Might potentially lead to buggy games. # block_sram_overwrite = false # When saving a savestate, save state index is automatically increased before # it is saved. # Also, when loading content, the index will be set to the highest existing index. # There is no upper bound on the index. # savestate_auto_index = false # Slowmotion ratio. When slowmotion, content will slow down by factor. # slowmotion_ratio = 3.0 # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap). # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded. # Do not rely on this cap to be perfectly accurate. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap) # fastforward_ratio = 0.0 # Enable stdin/network command interface. # network_cmd_enable = false # network_cmd_port = 55355 # stdin_cmd_enable = false # Enable Sustained Performance Mode in Android 7.0+ # sustained_performance_mode = true # File format to use when writing playlists to disk # playlist_use_old_format = false input_enable_hotkey = "nul" auto_remaps_enable = "true" xmb_show_add = "false" xmb_show_history = "false" xmb_show_images = "false" xmb_show_music = "false" xmb_shadows_enable = "false"
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@Mercury Please use pastebin.com when pasting large configuration files.
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@mitu sorry, it's here: https://pastebin.com/fZYh6usY
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I think the issue is that I've configured both the "keyboard" input and the "Input device" buttons section. When I comment out the "Input device" buttons section, pressing the Fire button is recognised as a single button press.
Now I'm having trouble getting MAME to recognise all the buttons when I try to set it up, so I'm thinking I need to reset EmulationStation, delete the mame default.cfg file and set it all up again from scratch. Will that do the trick, or am I still missing something?
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So I set up my 3 joysticks in Emulation Station and launched 1942 in lr-mame2003 but it's not recognising the other buttons plugged into the encoders ie player1, player 2, coin 1. I'm guessing that's why I set up the "Input device" buttons section.
How do I fix it without breaking it again? Right now my retroarch.cfg file is a copy of retroarch.cfg.rp-dist so it looks like this: https://pastebin.com/8sQm1Krf
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SUCCESS - it looks like I've fixed it. The problem was that I hadn't commented out the unused buttons in the "Input device" buttons section of retroarch.cfg. Before I updated RetroArch didn't care, now it obviously does.
So I rolled back, updated and then only made that change to the retroarch.cfg. Everything else still works as before, because I didn't need to reset EmulationStation or MAME cfg files.
In the end it was a simple fix, thanks to everyone for all their feedback which helped me find the solution. Hopefully this thread helps someone else down the track.
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