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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    Mame DEADZONE with Analog Controller

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    deadzonemamestar wars yokexboxdrv
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    • I
      icebear81
      last edited by

      @mahoneyt944 said in Mame DEADZONE with Analog Controller:

      mame2003-plus

      Nice -- just found mame2003-plus under experimental. Working on the install now. This is exciting!

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        icebear81 @mahoneyt944
        last edited by

        @mahoneyt944 Thanks for the help. Installed Mame2003-plus. From the game, I went into Retroarch QuickMenu and adjusted the deadzone from 20 -> 5.

        From there I tried Star Wars without the xboxdrv .. target still goes from center to edge in one quick jump. I then added the device as a xboxdrv (below). Going back to Star Wars, the original controller was no longer registered - this is good, as prior, this was never the case.

        I configured the Input for this game and it found a new device (RP4 over RP3 previously). Good news so far, as something at least is different.

        From there, tried the controller, and still center to edge as it just seems to think the deadzone is there. I looked at the Analog Controls and Y was at 70% sensitivity and X 50% ... Adjusting those didn't seem to affect anything.

        Any other thoughts -- I thought this may have worked ... Really appreciate your assist here.

          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
            --evdev /dev/input/by-id/usb-Baolian_industry_Co.__Ltd._BL_flight_yoke_#1_8D6D17A65548-event-joystick \
            --silent \
            --detach-kernel-driver \
            --force-feedback \
            --deadzone-trigger 1% \
            --deadzone 1% \
            --mimic-xpad \
            --evdev-absmap ABS_X=x1,ABS_Y=y1 \
            --evdev-keymap BTN_TRIGGER=a,BTN_THUMB=b,BTN_THUMB2=x,BTN_TOP=y \
            --ui-axismap x2=void,y2=void,lt=void,rt=void \
            --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,back=void,start=void \
            &
        
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        • W
          wstanek @icebear81
          last edited by

          @icebear81

          at command prompt try

          evdev-joystick --l
          

          if you see your yoke listed, try

          evdev-joystick --s /dev/input/event*
          

          where * is the number of your controller (eg event0). If you see a figure for flatness, thats the deadzone. You can set it to zero with this:

          evdev-joystick --e /dev/input/event* --d 0
          

          see if you can get that far.

          Latest Build: https://retropie.org.uk/forum/topic/23649/mad-planets-cabinet-build-finished?_=1578928113680

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          • I
            icebear81 @wstanek
            last edited by

            @wstanek said in Mame DEADZONE with Analog Controller:

            evdev-joystick --s /dev/input/event

            looks like it is already set to zero .. the thing that is tripping me up, is ... is mame actually using this device and these settings ...

            evdev-joystick --l
            /dev/input/by-id/usb-DragonRise_Inc._Generic_USB_Joystick-event-joystick
            /dev/input/by-id/usb-Baolian_industry_Co.__Ltd._BL_flight_yoke_#1_8D6D17A65548-event-joystick
            pi@retropie:~ $ evdev-joystick --s /dev/input/event
            event0  event1  event2  event3  event4  event5  event6  event7  event8  event9
            pi@retropie:~ $ evdev-joystick --s /dev/input/event9
            Supported Absolute axes:
              Absolute axis 0x00 (0) (X Axis) (value: 0, min: -32768, max: 32767, flatness: 128 (=0.39%), fuzz: 16)
              Absolute axis 0x01 (1) (Y Axis) (value: 0, min: -32768, max: 32767, flatness: 128 (=0.39%), fuzz: 16)
              Absolute axis 0x02 (2) (Z Axis) (value: 0, min: 0, max: 255, flatness: 0 (=0.00%), fuzz: 0)
              Absolute axis 0x03 (3) (X Rate Axis) (value: 0, min: -32768, max: 32767, flatness: 128 (=0.39%), fuzz: 16)
              Absolute axis 0x04 (4) (Y Rate Axis) (value: 0, min: -32768, max: 32767, flatness: 128 (=0.39%), fuzz: 16)
              Absolute axis 0x05 (5) (Z Rate Axis) (value: 0, min: 0, max: 255, flatness: 0 (=0.00%), fuzz: 0)
              Absolute axis 0x10 (16) (Hat zero, x axis) (value: 0, min: -1, max: 1, flatness: 0 (=0.00%), fuzz: 0)
              Absolute axis 0x11 (17) (Hat zero, y axis) (value: 0, min: -1, max: 1, flatness: 0 (=0.00%), fuzz: 0)
            
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            • I
              icebear81 @icebear81
              last edited by

              ah more than 1 value of flatness .. let me try the next step

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              • I
                icebear81 @icebear81
                last edited by

                evdev-joystick --e /dev/input/event9 --d 0
                Event device file: /dev/input/event9
                New dead zone value: 0
                Trying to set all axes deadzone to: 0
                  Absolute axis 0x00 (0) (X Axis) Setting deadzone value to : 0
                    (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
                  Absolute axis 0x01 (1) (Y Axis) Setting deadzone value to : 0
                    (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
                  Absolute axis 0x02 (2) (Z Axis) Setting deadzone value to : 0
                    (value: 0, min: 0, max: 255, flatness: 0 (=0.00%), fuzz: 0)
                  Absolute axis 0x03 (3) (X Rate Axis) Setting deadzone value to : 0
                    (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
                  Absolute axis 0x04 (4) (Y Rate Axis) Setting deadzone value to : 0
                    (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
                  Absolute axis 0x05 (5) (Z Rate Axis) Setting deadzone value to : 0
                    (value: 0, min: 0, max: 255, flatness: 0 (=0.00%), fuzz: 0)
                  Absolute axis 0x10 (16) (Hat zero, x axis) Setting deadzone value to : 0
                    (value: 0, min: -1, max: 1, flatness: 0 (=0.00%), fuzz: 0)
                  Absolute axis 0x11 (17) (Hat zero, y axis) Setting deadzone value to : 0
                    (value: 0, min: -1, max: 1, flatness: 0 (=0.00%), fuzz: 0)
                pi@retropie:~ $ evdev-joystick --s /dev/input/event9
                Supported Absolute axes:
                  Absolute axis 0x00 (0) (X Axis) (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
                  Absolute axis 0x01 (1) (Y Axis) (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
                  Absolute axis 0x02 (2) (Z Axis) (value: 0, min: 0, max: 255, flatness: 0 (=0.00%), fuzz: 0)
                  Absolute axis 0x03 (3) (X Rate Axis) (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
                  Absolute axis 0x04 (4) (Y Rate Axis) (value: 0, min: -32768, max: 32767, flatness: 0 (=0.00%), fuzz: 16)
                  Absolute axis 0x05 (5) (Z Rate Axis) (value: 0, min: 0, max: 255, flatness: 0 (=0.00%), fuzz: 0)
                  Absolute axis 0x10 (16) (Hat zero, x axis) (value: 0, min: -1, max: 1, flatness: 0 (=0.00%), fuzz: 0)
                  Absolute axis 0x11 (17) (Hat zero, y axis) (value: 0, min: -1, max: 1, flatness: 0 (=0.00%), fuzz: 0)
                

                Attempting to play now ....

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                • I
                  icebear81 @icebear81
                  last edited by

                  @wstanek thanks for the tips .. but that didnt seem to make any difference.
                  I ran it for the xboxdrv, tested, and then killed xboxdrv and re-ran/tested

                  ## xboxdrv then test
                  evdev-joystick --e /dev/input/event9 --d 0
                  
                  ## raw controller
                  evdev-joystick --e /dev/input/event2 --d 0
                  

                  maybe I missed something ?

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                  • W
                    wstanek @icebear81
                    last edited by

                    @icebear81 Try going through all the events, I'm not sure that event9 is the right one.

                    I used Advmame and had the deadzone problem. I'm trying to find my notes and the guy who helped me solve it.

                    ws

                    Latest Build: https://retropie.org.uk/forum/topic/23649/mad-planets-cabinet-build-finished?_=1578928113680

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                    • I
                      icebear81
                      last edited by icebear81

                      @wstanek Thanks!

                      event4 is the raw yoke (this was earlier event2 but this changes during reboot as devices come online)

                      I: Bus=0003 Vendor=32be Product=1402 Version=0111
                      N: Name="Baolian industry Co., Ltd. BL flight yoke #1"
                      P: Phys=usb-3f980000.usb-1.5.1.4/input0
                      S: Sysfs=/devices/platform/soc/3f980000.usb/usb1/1-1/1-1.5/1-1.5.1/1-1.5.1.4/1-1.5.1.4:1.0/0003:32BE:1402.0005/input/input4
                      U: Uniq=8D6D17A65548
                      H: Handlers=js3 event4
                      B: PROP=0
                      B: EV=1b
                      B: KEY=ffff 0 0 0 0 0 0 0 0 0
                      B: ABS=3
                      B: MSC=10
                      

                      now there is also event5 which is when the GRS Yoke is enabled in mouse mode

                      I: Bus=0003 Vendor=32be Product=1402 Version=0111
                      N: Name="Baolian industry Co., Ltd. BL flight yoke #1"
                      P: Phys=usb-3f980000.usb-1.5.1.4/input1
                      S: Sysfs=/devices/platform/soc/3f980000.usb/usb1/1-1/1-1.5/1-1.5.1/1-1.5.1.4/1-1.5.1.4:1.1/0003:32BE:1402.0006/input/input5
                      U: Uniq=8D6D17A65548
                      H: Handlers=mouse1 event5
                      B: PROP=0
                      B: EV=17
                      B: KEY=70000 0 0 0 0 0 0 0 0
                      B: REL=103
                      B: MSC=10
                      

                      event9 is when I grab the raw event as an xboxdrv

                      Your Xbox/Xbox360 controller should now be available as:
                        /dev/input/js4
                        /dev/input/event9
                      

                      I could very well me muxing something up --

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                      • I
                        icebear81 @icebear81
                        last edited by

                        Quick update, maybe this will give more info ...

                        After doing the above, when I add the xboxdrv device as the input in Star Wars, it now associates as R4 HAT

                        Looking at the event details, that has a -1,0, 1 range .. so .. if anyone knows how to disable Mame from grabbing that device over the ABS_X and ABS_Y

                            Event code 0 (ABS_X)
                              Value      0
                              Min   -32768
                              Max    32767
                              Fuzz      16
                            Event code 1 (ABS_Y)
                              Value      0
                              Min   -32768
                              Max    32767
                              Fuzz      16
                        
                            Event code 16 (ABS_HAT0X)
                              Value      0
                              Min       -1
                              Max        1
                        

                        Again, at this point, Im not sure if Im supposed to be using the xboxdrv or the raw device -- thanks for the assist

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                        • R
                          Robbiedog
                          last edited by

                          I have the exact same problem, any direction is all or nothing.
                          I assumed the yoke has been seen as a digital device rather than analogue?

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                          • I
                            icebear81 @Robbiedog
                            last edited by

                            @robbiedog Yeah ... the more I dig into this, the more I think you are correct that its seeing the controller as digital and not analog -- and its not actually a deadzone issue.

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                            • W
                              wstanek @icebear81
                              last edited by

                              Did you guys run jstest?

                              jstest /dev/input/js*
                              

                              Latest Build: https://retropie.org.uk/forum/topic/23649/mad-planets-cabinet-build-finished?_=1578928113680

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                              • I
                                icebear81 @wstanek
                                last edited by

                                @wstanek said in Mame DEADZONE with Analog Controller:

                                jstest /dev/input/js*

                                Was just thinking about this, Ive been so focused on running evtest (which appears to be returning as expected0... Ill do this and see .. Is there something I should be looking for?

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                                • I
                                  icebear81 @wstanek
                                  last edited by

                                  @wstanek -- seems legit

                                  Driver version is 2.1.0.
                                  Joystick (Baolian industry Co., Ltd. BL flight yoke #1) has 2 axes (X, Y)
                                  and 16 buttons (Trigger, ThumbBtn, ThumbBtn2, TopBtn, TopBtn2, PinkieBtn, BaseBtn, BaseBtn2, BaseBtn3, BaseBtn4, BaseBtn5, BaseBtn6, ?, ?, ?, BtnDead).
                                  Testing ... (interrupt to exit)
                                  Axes:  0:-32767  1:-32767 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off  8:off  9:off 10:off 11:off 12:off 13:off 14:off 15:off
                                  
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                                  • M
                                    mahoneyt944 @icebear81
                                    last edited by

                                    @icebear81 This might sound obvious, but did you try contacting GRS? I'm sure they have extensive experience setting up their product in mame.

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                                    • R
                                      Robbiedog @mahoneyt944
                                      last edited by

                                      @mahoneyt944 he does a lot of video's with Wagner's tech talk, the yoke/Pi setup video is "coming soon", I'm not sure if icebear contacted him (email is on the back page of the manual), but I was waiting for that. I might email him...

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                                      • I
                                        icebear81 @Robbiedog
                                        last edited by

                                        @robbiedog I have ... no reply yet .. Im tweeted also this AM .. and also asked on the Kickstarted comments page. Ive covered 85% of means at this point .. .

                                        I may try to use an encoder on the other connectors to see if it gets seen/behaves different

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                                        • I
                                          icebear81 @Robbiedog
                                          last edited by

                                          @robbiedog you should also reach out.

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                                          • W
                                            wstanek @icebear81
                                            last edited by

                                            @icebear81
                                            When you run jstest, did you see numbers responding to yoke movement? You should have seen the deadzone manifest itself.

                                            I'm running Advmame 1.4, I have these lines in my .rc file:

                                            input_map[p1_dialx] joystick[2,stick,x]
                                            input_map[p1_dialy] joystick[2,stick,y]
                                            input_map[p1_lightgunx] joystick[1,0,0]
                                            input_map[p1_lightguny] joystick[1,0,1]
                                            input_map[p1_mousex] joystick[2,stick,x]
                                            input_map[p1_mousey] joystick[2,stick,y]
                                            input_map[p1_paddlex] joystick[2,stick,x]
                                            input_map[p1_paddley] joystick[2,stick,y]
                                            input_map[p1_pedalbrake] auto
                                            input_map[p1_pedalgas] -joystick[2,stick,y]
                                            input_map[p1_pedalother] auto
                                            input_map[p1_stickx] joystick[2,stick,x]
                                            input_map[p1_sticky] joystick[2,stick,y]
                                            input_map[p1_stickz] auto
                                            input_map[p1_trackballx] joystick[2,stick,x]
                                            input_map[p1_trackbally] joystick[2,stick,y]
                                            

                                            I've mapped several inputs to my yoke, even pedalgas, which can be used for playing Spyhunter or some such.

                                            Read this thread. Its about how to amend a rule for your device there.

                                            ws

                                            Latest Build: https://retropie.org.uk/forum/topic/23649/mad-planets-cabinet-build-finished?_=1578928113680

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