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    • J

      GRS yoke in Mame 2003 plus

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support deadzone mame2003-plus star wars yoke grs analog
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      Q

      I'm haven't noticed any issues other than the not-centering. I haven't done any research, so I don't know what issues can be resolved with the analog deadzone.

    • I

      Mame DEADZONE with Analog Controller

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support deadzone mame star wars yoke xboxdrv
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      W

      @icebear81 For Spyhunter I have the pedal mapped to the pitch :

      input_map[p1_pedalgas] -joystick[2,stick,y]

      I think this works for Paperboy too.

      This runs the throttle for Lunar Lander:

      llander/input_map[p1_paddlex] -joystick[2,stick,y]

      ws

    • EfriimE

      Analog controller Limit-Zone (opposite Dead-Zone)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support analog deadzone calibration retroarch monkeys
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      P

      @DimaKompot works great installing the "evdev" python package from source:

      sudo apt install python-dev python-pip gcc sudo pip3 install evdev

      Thanks for your work, a decent way to calibrate was needed.

    • quicksilverQ

      Adjust analog deadzone in lr-prboom?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-prboom doom controls deadzone
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      quicksilverQ

      To anyone else who might come across this. I was able to fix this by updating the emulator from source. This added core options for different controller layouts and an adjustable analog deadzone.

    • D

      evtest continuously sending ABS_Z from zero delay (deadzone problem?)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support deadzone evtest zero delay
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      mediamogulM

      @dsstrainer said in evtest continuously sending ABS_Z from zero delay (deadzone problem?):

      Well I didn't touch anything... just went to bed.. woke up and was going to try the grep method... but now it just works fine.

      Luck favors the well rested. Glad to hear it's working.

    • K

      Xbox 360 Controller calibration

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support xbox controller calibration deadzone
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      K

      Can please anybody share his/her experience?

    • A

      8Bitdo controllers settings - after connection

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support 8bitdo retropie analog deadzone 8bitdo snes30
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      1 Posts
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      No one has replied
    • R

      Mame4all Deadzone - Star Wars Yoke need to set to zero. Tried mapping to xboxdrv.

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mame4 all deadzone star wars yoke
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      R

      Was able to map xboxdrv, but cant get it work correctly. Guess I will just use a PC.

    • W

      Reicast : Controller deadzone setting

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support reicast control deadzone 360 controller wireless
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      M

      @aryetis
      I'm seeing this in the console output:
      evdev: Found 'Xbox Gamepad (userspace driver)' at '/dev/input/event17'
      evdev: reading mapping file: 'controller_xboxdrv.cfg'

      so from what I can tell it's using evdev and loading my gamepad at /dev/input/event17 which is the xbox gamepad defined in xboxdrv

    • E

      XBox 360 Controller and the XPad Driver

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support xbox360 wireles xboxdrv xpad deadzone analog stick
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      S

      I would also be quite interested to hear people's opinions and experience with this. The advanced controller mapping guide is excellent and very comprehensive for xboxdrv however the retropie wiki does seem to suggest xpad is the preferred and is even the default.

      I would especially be interested if anyone has any suggestions for xpad tweaks to improve ScummVM analog control.

      Thanks very much.

    • A

      How to edit deadzone on xbox controllers ?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support xpad xboxdrv deadzone reicast drastic
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      No one has replied
    • Capt_MorganCreekC

      [Solved] Deadzone options for usb controllers

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support deadzone mupen lr-glupen n64 controller
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      Capt_MorganCreekC

      Unfortunately there seems to be no deadzone option similar to the one in standalone mupen64plus, so I had no option but using xboxdrv.

      The good news is, xboxdrv is not that hard to use if you follow mediamogul's excellent Advanced Controller Mapping Guide.

      After a few tries I had a working base configuration, but the joystick output was still too low. After mediamogul's suggestion and some trial and error I got a configuration which works really nice for me (real N64 Controller and HuiJia USB GamePad adapter). What's nice about xboxdrv is, that you are able to rename your controller, which makes keeping track of multiple controllers with the same name quite easy.

      This is my configuration:

      sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --deadzone-trigger 15% \ --deadzone 15% \ --device-name "N64 Player 1" \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RZ=x2,ABS_Z=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap BTN_THUMB=a,BTN_THUMB2=b,BTN_BASE=lb,BTN_BASE2=rb,BTN_BASE3=tl,BTN_BASE4=start \ --ui-axismap lt=void,rt=void \ --ui-buttonmap tr=void,guide=void,back=void,x=void,y=void \ --calibration x1=-16384:0:16384,y1=-16384:0:16384 \

      I hope this helps if someone else has trouble using real Nintendo 64 controllers!

    • G

      Found a fix for deadzone issue on UAE4ARM (Amiga)

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support uae4arm amiga deadzone
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      dankcushionsD

      Great work :)