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    Add Vulkan Support to RetroPie for Pi 4?

    Scheduled Pinned Locked Moved Ideas and Development
    vulkanpi 4retropie
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    • dankcushionsD
      dankcushions Global Moderator @dankcushions
      last edited by

      looking at
      https://www.khronos.org/registry/OpenGL/extensions/OES/OES_geometry_shader.txt
      and
      https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_geometry_shader4.txt

      they seem the same to me! i'm going to attempt to integrate and see what happens. PR forthcoming.. maybe.

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        bluestang @dankcushions
        last edited by bluestang

        @dankcushions said in Add Vulkan Support to RetroPie for Pi 4?:

        looking at
        https://www.khronos.org/registry/OpenGL/extensions/OES/OES_geometry_shader.txt
        and
        https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_geometry_shader4.txt

        Yep, I just checked the Khronos website as well. Looks like GL_ARB_geometry_shader4 was first part of the 1.1 extensions and GL_OES_geometry_shader was later added as a core feature for GL/GLES 3.2 extensions. That's why the GLAD_GL_ES_VERSION_3_2 check is there, because in theory you can't be GL/GLES 3.2 conformant without geometry shaders, but it doesn't cover the Pi 4's use case since we have the feature implemented but don't have 3.2 conformance.

        This makes sense since GLES followed GL's standards when it was created.

        they seem the same to me! i'm going to attempt to integrate and see what happens. PR forthcoming.. maybe.

        I added the following to gpu_hw_opengl.cpp

        m_supports_geometry_shaders = GLAD_GL_VERSION_3_2 || GLAD_GL_ARB_geometry_shader4 || GLAD_GL_OES_geometry_shader || GLAD_GL_ES_VERSION_3_2;
        

        And the error is gone now.

        I believe a PR is indeed the right avenue to add the feature for the devices that are not fully GL/GLES 3.2 compliant but do in fact have geometry shaders implemented.

        I still have graphical anomalies...

        dankcushionsD 1 Reply Last reply Reply Quote 1
        • dankcushionsD
          dankcushions Global Moderator @bluestang
          last edited by

          @bluestang

          done (and additionally with another supported extension): https://github.com/stenzek/duckstation/pull/1121

          I still have graphical anomalies...

          ya, will be no change till we see a fix for https://gitlab.freedesktop.org/mesa/mesa/-/issues/3758

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            bluestang @dankcushions
            last edited by

            @dankcushions said in Add Vulkan Support to RetroPie for Pi 4?:

            @bluestang

            done (and additionally with another supported extension): https://github.com/stenzek/duckstation/pull/1121

            Kudos for the PR and also getting the other extension supported!

            I still have graphical anomalies...

            ya, will be no change till we see a fix for https://gitlab.freedesktop.org/mesa/mesa/-/issues/3758

            I was thinking about submitting my specific issue to Mesa with the caveat that I don't get the same graphical glitches using the Vulkan driver or just provide more info to the existing issue. In my specific case, I'm getting sprite draw issues where it's unreadable.

            I already have an issue opened on Mesa with lr-flycast using the Vulkan driver.

            The developers are looking for more real-world use cases to bug test the driver with.

            dankcushionsD 1 Reply Last reply Reply Quote 1
            • dankcushionsD
              dankcushions Global Moderator @bluestang
              last edited by

              @bluestang said in Add Vulkan Support to RetroPie for Pi 4?:

              I was thinking about submitting my specific issue to Mesa with the caveat that I don't get the same graphical glitches using the Vulkan driver or just provide more info to the existing issue.

              it is already confirmed as not happening in the vulkan (v3dv) driver: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3758#note_701947

              I already have an issue opened on Mesa with lr-flycast using the Vulkan driver.

              you may want to try and get a backtrace with a debug build of flycast.DEBUG=1 buildflag, typically. that should make the trace a bit more useful.

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                bluestang @dankcushions
                last edited by

                @dankcushions said in Add Vulkan Support to RetroPie for Pi 4?:

                it is already confirmed as not happening in the vulkan (v3dv) driver: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3758#note_701947

                I added some screenshots to the issue thread for visual references.

                you may want to try and get a backtrace with a debug build of flycast.DEBUG=1 buildflag, typically. that should make the trace a bit more useful.

                Thanks for the tip! I updated my issue with the new backtrace report. Seems like the issue appears to be in the GetPhysicalDeviceProperties2 struct returning a bunch of zeros where it should be returning the device limits in v3dv_device.c

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                • B
                  bluestang @bluestang
                  last edited by

                  @dankcushions
                  I finally got lr-flycast working on the Pi4 Vulkan driver. The debug tips from you and Alejandro were extremely helpful.

                  • Comment out lines 184-193 in vulkan_context.cpp and it should work now.
                  • I did see performance gains in Vulkan vs GLES but I would like to see more feedback on this. I only tested a few games.
                  dankcushionsD M 2 Replies Last reply Reply Quote 3
                  • dankcushionsD
                    dankcushions Global Moderator @bluestang
                    last edited by

                    @bluestang nice work! i guess the issue is if that the line being commented out is important for flycast, as is presumably the case, but I guess flycast upstream would be able to confirm.

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                    • M
                      myzar @bluestang
                      last edited by

                      @bluestang I've recompiled mesa using latest trunk , i've recompiled retroarch master with vulkan and flycast with that workaround, but every game i've tried crashes always in this way:

                      https://pastebin.com/LuVpWF3N

                      what am i missing ?

                      mituM B 2 Replies Last reply Reply Quote 0
                      • mituM
                        mitu Global Moderator @myzar
                        last edited by

                        @myzar You forgot to include the drivers for the RPI GPU, your Vulkan implementation is software only:

                        WARNING: lavapipe is not a conformant vulkan implementation, testing use only.
                        [INFO] [Vulkan]: Found GPU at index 0: llvmpipe (LLVM 7.0.1, 128 bits)
                        [INFO] [Vulkan]: Found GPU at index 1: V3D 4.2
                        
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                        • B
                          bluestang @myzar
                          last edited by

                          @myzar build the v3dv driver with following:

                          meson --prefix /usr -Dplatforms=x11 -Dvulkan-drivers=broadcom -Ddri-drivers= -Dgallium-drivers=kmsro,v3d,vc4 -Dbuildtype=release build
                          ninja -C build -j4
                          sudo ninja -C build install
                          

                          There is a patch in the works to get the necessary extensions working to make lr-flycast work without changing the current source.

                          I will update this thread when it’s merged.

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                            myzar @bluestang
                            last edited by myzar

                            @bluestang wait do you need x running or xinit ? it works for me if i start retroarch from x

                            https://pastebin.com/W14Ss6xQ

                            it doesn't from framebuffer , i seem to understand that it should now using mesa master.

                            I've tried my two favorite games doa2 and soul calibur , no gfx glitches but both run alot slower for sure

                            my mesa build options https://pastebin.com/0aM0Dwvf

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                              bluestang @myzar
                              last edited by bluestang

                              @myzar said in Add Vulkan Support to RetroPie for Pi 4?:

                              @bluestang wait do you need x running or xinit ? it works for me if i start retroarch from x

                              https://pastebin.com/W14Ss6xQ

                              it doesn't from framebuffer , i seem to understand that it should now using mesa master.

                              I've tried my two favorite games doa2 and soul calibur , no gfx glitches but both run alot slower for sure

                              my mesa build options https://pastebin.com/0aM0Dwvfs far

                              Yes build from Mesa “master” - https://gitlab.freedesktop.org/mesa/mesa

                              It can be run from X11 or without. My tests have been without X11 thus far.

                              I’m not sure what your build settings are but your build is using the software driver llvmpipe so something is not right. The Vulkan driver has quite a few dependencies prior to building and install.

                              You need satisfy those dependencies and relook at your build settings.

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                                myzar @bluestang
                                last edited by myzar

                                @bluestang sorry for having wasted your time , i had some leftover of an old vulkan pkg and it was using that not the new one, purged and removed it and wow flycast is indeed faster , i'm testing daytona and i can see the difference

                                BuZzB 1 Reply Last reply Reply Quote 0
                                • BuZzB
                                  BuZz administrators @myzar
                                  last edited by BuZz

                                  @myzar are you comparing performance against the older packaged mesa driver? There are performance improvements with GLES in the latest mesa drivers so you should check with that also.

                                  To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                  • M
                                    myzar @BuZz
                                    last edited by myzar

                                    @buzz i'm switching live between the gles and vulkan driver with the fps counter enabled , in daytona is 6/7 fps higher and never dips below 30fps like the gles does, overall is a better experience. Yeah the gles driver is faster than it used to be for sure, daytona used to run like crap. Now it's okish with the gles driver and verygood with vulkan

                                    BuZzB B 2 Replies Last reply Reply Quote 4
                                    • BuZzB
                                      BuZz administrators @myzar
                                      last edited by

                                      @myzar sounds good.

                                      To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

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                                      • B
                                        bluestang @myzar
                                        last edited by

                                        @myzar I'm glad you got it sorted. As development progresses, things should get better under Vulkan for the Pi 4.

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                                        • M
                                          myzar @bluestang
                                          last edited by

                                          @bluestang yeah i'm impressed that it works with flycast , it's an early not optimized driver , the future looks bright , i wonder if we can get ppsspp to work too with the same speedup

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                                          • R
                                            rubencg
                                            last edited by

                                            @bluestang do you think the dolphin emulator can be compiled in the near future to run the Vulkan driver on the Pi 4 or will depend on the dolphin developers to make it happen?

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