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    Pi in a Super Famicom Build

    Scheduled Pinned Locked Moved Projects and Themes
    super famicomsuper nintendobuildconsoleproject
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    • obsidianspiderO
      obsidianspider
      last edited by obsidianspider

      Progress! I finally got the secondary 2.2" screen working. I figured out how to get the screen to turn on with the Pi, display a default image, then, using runcommand, show an image for each game as it's being played, if the game doesn't have game art, to display a default for the system, and then go back to the default when in EmulationStation.

      Here's a short video of it working

      0_1472812171234_22tftworking.png

      πŸ“· @obsidianspider

      1 Reply Last reply Reply Quote 4
      • C
        Cheeturbo @demesauce
        last edited by

        @demesauce Can you tell me where you got those white mounts to hold the Pi in place?

        1 Reply Last reply Reply Quote 0
        • L
          lorc34 @demesauce
          last edited by

          @demesauce Thanks for this post, I'm planning on doing the same with a Pi3 and a SNES. Just wondering, what did you use for the USB ports on the front? What does the blue and white cables going onto the mausberry circuit do?

          1 Reply Last reply Reply Quote 0
          • demesauceD
            demesauce Banned
            last edited by

            I bought them on eBay. Try a search for standoffs or motherboard standoffs

            The USB ports on the front are a small 4 port usb hub, also found on ebay (I bought a shit ton of them) The blue and white cables go from the GPIO to a Mausberry Circuits: http://mausberrycircuits.com/collections/frontpage/products/shutdown-circuit-use-your-own-switch

            It allows you to use the original power and reset buttons to safely turn on/off the system

            L 1 Reply Last reply Reply Quote 0
            • Morph-XM
              Morph-X
              last edited by

              @Cheeturbo
              With my Super Nintemu build, i reused pieces of the original SNES mounts. I like the idea of using as much as possible of the console i'm working with.

              image

              image

              image

              @obsidianspider
              I hope this is helpful, i hope you don't mind me posting this in your topic.

              obsidianspiderO 1 Reply Last reply Reply Quote 0
              • obsidianspiderO
                obsidianspider @Morph-X
                last edited by

                @Morph-X It's very helpful to see how others have done their builds.

                πŸ“· @obsidianspider

                1 Reply Last reply Reply Quote 0
                • L
                  lorc34 @demesauce
                  last edited by

                  @demesauce Okay thanks. Would you be able to link the USB hub you used? I can't find any which look like they'll fit as nicely as that one.

                  demesauceD 1 Reply Last reply Reply Quote 0
                  • demesauceD
                    demesauce Banned @lorc34
                    last edited by demesauce

                    @lorc34 Here are the ones I use: http://www.ebay.com/itm/Hub-4-Port-USB-2-0-Portable-9-5-cable-HB-MCRM-Sabrent-/162048515762?hash=item25bad81eb2:g:eBkAAOSwjKpXHGQH But they are about a 1/2" too short, so I use some black plastic (mine is from a CarMax license place frame) on either side

                    1 Reply Last reply Reply Quote 0
                    • obsidianspiderO
                      obsidianspider
                      last edited by obsidianspider

                      Another baby step:

                      The Reset switch is functional!

                      0_1473260265621_reset-switch-still.png

                      While waiting for some more parts to arrive I decided to work on the Reset switch functionality. I decided that I want to have the Reset switch control the backlight of the secondary screen. One press to turn it off, another press to turn it back on, etc. After some searching I wrote a simple Python script to detect the button press and shut off the backlight. Below is the script, with my comments, in case anyone else wants to do this and learn from how I did it. (If there are better ways to go about doing this, I'm open to hearing about it.)

                      #!/usr/bin/python
                      
                      import RPi.GPIO as GPIO
                      import time
                      
                      # set up BCM GPIO numbering
                      GPIO.setmode(GPIO.BCM)
                      
                      # turn off warnings
                      GPIO.setwarnings(False)
                      
                      # tell the script that we're going to output data on GPIO 23
                      GPIO.setup(23,GPIO.OUT)
                      
                      # tell the script we're going to use GPIO 27 for input and act as a pull up resistor
                      GPIO.setup(27, GPIO.IN, pull_up_down=GPIO.PUD_UP)
                      
                      # the default state of the light is on
                      light = 1 
                      
                      # run this unless there's an exception
                      try:
                      	
                      	# Turn ON Backlight by default
                      	GPIO.output(23,GPIO.HIGH)
                      	
                      	# do this forever
                      	while True:
                      		# use interrupt to wait for button to be pressed
                      		GPIO.wait_for_edge(27, GPIO.FALLING)
                      		# if the light is on, turn the light off
                      		if light == 1:
                      			#Turn OFF Backlight
                      			GPIO.output(23,GPIO.LOW)
                      			#change the state of the light variable so the script knows the light is off
                      			light = 0
                      			
                      		# if the light is off, turn the light on
                      		elif light == 0:
                      			# Turn ON Backlight
                      			GPIO.output(23,GPIO.HIGH)
                      			#change the state of the light variable so the script knows the light is on
                      			light = 1
                      		# wait a little while to account for bounce in the button
                      		time.sleep(0.2)
                      
                      # keep running unless you Ctrl+C to break out of it
                      except KeyboardInterrupt:
                      	# reset the GPIO pins used in this program
                      	GPIO.cleanup()
                      

                      I soldered up some test wires to the switch and connected it to my breadboard and things seemed to work. That was encouraging. The next step was to cut out just the corner of the board (Tip: tin snips work great for this) because the Pi won't fit with the SNES main board in place. The board was going to have to be taken apart to get the cartridge slot off anyway, so while I didn't like crunching through a little piece of history, it's in the spirit of giving this console new life.

                      I reconnected the switch to my breadboard and the switch seemed to be malfunctioning. The backlight kept turning on and off and from what I could tell the script was detecting that the switch was constantly being pressed. By this point it was almost 1 AM, so I went to bed to work in it again before work in the morning.

                      I decided to remove the switch from the remaining piece of the main board to see what was going on. The "top" two pins are just a piece of wire that are there to anchor the switch to the board. The bottom left pin of the switch and bottom right pin are two separate pieces of metal inside that are normally a closed switch and when you press the button the connection is opened. When I connected just the switch, disconnected from the board, up to my breadboard, things were fine. This led me to think I may have damaged the board, or that pins were connected within the board itself.

                      With the switch still off the board I did a little testing with the multimeter and I found that the "bottom left" pin is the only one that is isolated from the rest of the board. The other three pins are all grounded back to the board, including that big metal band on the perimeter.
                      0_1473259992933_sfc-reset-board.png
                      That was really good to know. I think that my problem was that when I connected the switch previously and it went haywire I must have had my wires backwards and connected the input pin to the ground part of the board and something shorted. Now that I know way more about Super Famicom Reset switches than I ever thought I would want to, I put the switch back on the board and connected two wires up, the signal wire (input) to the bottom left and the ground wire to the bottom right.

                      Connecting it back up to the breadboard worked! I'm sure a lot of my headaches were because I'm inexperienced, but I learned how to troubleshoot a lot during this and also got to work on my soldering skills.

                      Here's a short video of the switch controlling the backlight.

                      I'm going to look into a more advanced script that will cycle between the light on or off and also switching between the game art or some Pi information (Temperature or something like that) but I have to learn some more Python…

                      [Edit: Updated code to use interrupts instead of input state monitoring to be more efficient and use less CPU]
                      [Edit 2: cleaned up if statement]

                      πŸ“· @obsidianspider

                      1 Reply Last reply Reply Quote 1
                      • J
                        jackal123uk
                        last edited by

                        Good work; especially on the reset switch - I'm on version 2 of my build and I'm yet to get the reset switch functional.

                        I've only just joined and plan to post full details of my build but this caught my eye so had to comment here first. I used a custom PCB to interface a Pi0 in an effort to avoid the usual mess of wires - here's a taster:

                        0_1473269562230_snes3 original copy.JPG

                        My SNES Build
                        My GameCube Build

                        obsidianspiderO 1 Reply Last reply Reply Quote 1
                        • obsidianspiderO
                          obsidianspider @jackal123uk
                          last edited by

                          @jackal123uk Very nice. I'm still amazed by people who make custom PCBs. That's a skill I've not developed and wouldn't even know where to begin. Heck, I'm still trying to figure out where I can print out a label for the cartridge once I'm done with it.

                          πŸ“· @obsidianspider

                          J Morph-XM 2 Replies Last reply Reply Quote 0
                          • J
                            jackal123uk @obsidianspider
                            last edited by

                            @obsidianspider Thanks; just posted the full saga of my build:
                            https://retropie.org.uk/forum/topic/3874/my-snes-build

                            To be honest, I'm using the project as bit of an education, learning as I go. I designed the PCBs with a nifty (not to mention free) online tool over at upverter.com and had them fabricated at a reasonable cost over at oshpark.com - nothing much to it really.

                            My SNES Build
                            My GameCube Build

                            1 Reply Last reply Reply Quote 0
                            • obsidianspiderO
                              obsidianspider
                              last edited by obsidianspider

                              In searching around I found a better way to poll for a GPIO event (using MUCH less CPU) so I updated the script above. I also have started playing around with displaying system information on the screen.

                              0_1473281716494_tft-stats.png

                              πŸ“· @obsidianspider

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                              • Morph-XM
                                Morph-X @obsidianspider
                                last edited by

                                @obsidianspider said in Pi in a Super Famicom Build:

                                Heck, I'm still trying to figure out where I can print out a label for the cartridge once I'm done with it.

                                It's quite simple. Buy some label paper to print your cartridge-label. Or, i'll do it for you if you can't find a way to do it yourself, just need to check the costs of mailing it to you.

                                obsidianspiderO 1 Reply Last reply Reply Quote 0
                                • obsidianspiderO
                                  obsidianspider @Morph-X
                                  last edited by

                                  @Morph-X I may take you up on it when I get that far if I can't find a local shop to do it. I have a black and white laser printer, not a color one, and I don't want to spend hundreds of dollars on a printer just to make one label.

                                  πŸ“· @obsidianspider

                                  1 Reply Last reply Reply Quote 0
                                  • obsidianspiderO
                                    obsidianspider
                                    last edited by

                                    While waiting for some parts to arrive I decided to remove the pieces from the Super Famicom main board that I intend to reuse: the power switch socket, the controller ribbon cable jack, the power input jack (so I could get the back plate off the PCB, hopefully I can model it for a 3D print sometime in the future), and the game cartridge slot.

                                    I learned today that desoldering components, especially ones with multiple pins is a skill I have yet to acquire. I got very frustrated, it took forever, and after many YouTube videos, a botched attempt with a heat gun, and finally just slowing down, taking my time, and not looking for a quick way to do it, I got the parts off the board.

                                    0_1473561282242_desoldered.jpg

                                    Unfortunately, the attempt to desolder the game cartridge slot from the board with a heat gun was a failure. I melted some of the plastic and it just plain didn't work. I ended up prying the metal housing (which had black marks on it when I got the Super Famicom) free from the board, and then desoldered each pin individually from the board, then reassembled the socket.

                                    0_1473561573798_melted.jpg

                                    I took the game cartridge socket off the board because after my experience with cutting the board to get the Reset switch I knew I'd potentially cross connections in the board. I've tried inserting a game and removing it a few times and the pins don't seem to move, but since the pins aren't connected to a board at all, I can see them potentially working free. I don't plan to remove the game cartridge much, if ever, but I'm tossing around the idea of securing the pins either to a blank circuit board or maybe use hot glue. I don't love the hot glue option in case I would need to redo something, but I could put it in the valley underneath and it wouldn't look too messy.

                                    The good news is that even though I melted the plastic a bit, once everything is assembled you'll never see it. I don't like that I made a mistake, but I'm new to this and there are certainly worse ways to make a mistake.

                                    Onward!

                                    πŸ“· @obsidianspider

                                    J DarksaviorD 2 Replies Last reply Reply Quote 0
                                    • J
                                      jackal123uk @obsidianspider
                                      last edited by

                                      @obsidianspider said in Pi in a Super Famicom Build:

                                      I learned today that desoldering components, especially ones with multiple pins is a skill I have yet to acquire. I got very frustrated, it took forever, and after many YouTube videos, a botched attempt with a heat gun, and finally just slowing down, taking my time, and not looking for a quick way to do it, I got the parts off the board.

                                      This is identical to my experience; reassuring to know it's not just me. I haven't even attempted the cartridge slot yet - far too many pins! Interestingly, on my European SNES the bulk of the cartridge slot can be pulled off the main board as it's on another socket.
                                      0_1473578474649_IMG_1910 copy.JPG

                                      In my build I could solder wires directly to the underside of the cartridge slot but that doesn't go with my neat, tangle-less vision.

                                      My SNES Build
                                      My GameCube Build

                                      obsidianspiderO 1 Reply Last reply Reply Quote 0
                                      • DarksaviorD
                                        Darksavior @obsidianspider
                                        last edited by

                                        @obsidianspider said in Pi in a Super Famicom Build:

                                        Unfortunately, the attempt to desolder the game cartridge slot from the board with a heat gun was a failure. I melted some of the plastic and it just plain didn't work. I ended up prying the metal housing (which had black marks on it when I got the Super Famicom) free from the board, and then desoldered each pin individually from the board, then reassembled the socket.

                                        That sounds like a lot of work. I used a dremel to chip away bits of the circuit board to isolate the pins for my usb stick in cart setup.

                                        1 Reply Last reply Reply Quote 0
                                        • DipkidD
                                          Dipkid
                                          last edited by Dipkid

                                          Hey guys, first post here. Super impressed by all the projects!
                                          Im also doing a Snes build with my new Pi 3b.
                                          (Built a bartop arcade last month, will be posting it in the forums as soon as I put on the new vinyl-art.)
                                          Anywho, Im having a hard time googling the power button options. Iv read a lot about the powerblock way.
                                          But is it in any way possible to attach the org powerbutton from the SNES directly to the Raspberry Gpio pins, to make a on/off solution? (I always "soft" shutdown through ES). If not, i might just use my Micro-usb cable with a rocker and sort of Macgyver it with glue to the Snes power button. Will be posting progress as soon I get the thing together.
                                          Sorry for jacking thread. Pls delete if its against rules..
                                          Thanks for your help, in advance / Mattias

                                          RetroPC: https://retropie.org.uk/forum/topic/13048/the-1976-retropc-diy-retro-gaming-computer-build
                                          Wallcab: https://retropie.org.uk/forum/topic/28324/wall-mounted-cab-2-0
                                          Candy Cab: https://retropie.org.uk/forum/topic/34290/diy-candy-cab-arcade

                                          1 Reply Last reply Reply Quote 0
                                          • obsidianspiderO
                                            obsidianspider @jackal123uk
                                            last edited by

                                            @jackal123uk I noticed quite a few board differences between Japan, American, and European boards. Over time even systems in the same region had board changes. Lucky you that the cartridge slot came right off.

                                            πŸ“· @obsidianspider

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