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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
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    • B
      barbudreadmon @Darksavior
      last edited by barbudreadmon

      @darksavior said in Goodbye fbalpha, welcome fbneo:

      Moonwalker's audio is at a higher pitch mwalk.zip.

      I can't hear a difference between FBNeo and this video of the pcb :

      Maybe you are running the game at 60Hz because vsync is enabled and vrr_runloop_enable (Sync to Exact Content Framerate) is set to false ? The game run at 57.23Hz and i think mame2016 doesn't care about vrr_runloop_enable and will force the game at 57.23Hz whether it's enabled or not.

      @darksavior said in Goodbye fbalpha, welcome fbneo:

      Crime Fighters crimfght.zip has issues with the volume. Sound effects are way too low and the music volume lowers itself sometimes.

      Yeah, this one will need adjustments.

      Edit : fixes for aliensyn, eswat and crimfght are on git

      FBNeo developer - github - forum

      DarksaviorD 1 Reply Last reply Reply Quote 2
      • DarksaviorD
        Darksavior @barbudreadmon
        last edited by Darksavior

        @barbudreadmon Thanks. Vsync is enabled and vrr_runloop_enable = "false". I enabled it but it still has the high audio pitch and it's still 60fps. Yea, mame2016 sounds fine and it hovers around 57fps.

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        • B
          barbudreadmon @Darksavior
          last edited by barbudreadmon

          @darksavior said in Goodbye fbalpha, welcome fbneo:

          I enabled it but it still has the high audio pitch and it's still 60fps

          Looks like a setup or a pi4 issue since this setting works as expected with below-60Hz games on my pi3. Sadly i won't be able to help you with that, and that's pretty bad since tons of games run below 60Hz.

          FBNeo developer - github - forum

          DarksaviorD 1 Reply Last reply Reply Quote 0
          • DarksaviorD
            Darksavior @barbudreadmon
            last edited by

            @barbudreadmon Here we go. My mistake. I forgot there's multiple cfg's. I enabled it through the retroarch gui instead of editing the cfg file and that vrr setting seems to be working now.

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              barbudreadmon
              last edited by

              Added support for yet another tms34010 game : Exterminator

              exterm

              FBNeo developer - github - forum

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              • B
                barbudreadmon
                last edited by barbudreadmon

                A new batch of tms34010 games, this time it was the turn of midway Y-Unit board :

                • High Impact Football
                • Super High Impact
                • Mortal Kombat (older versions of the game)
                • Narc (the constant digital noise, present on original game, was removed from that one : while accuracy is generally good, too much accuracy will just give you a headache in that case...)
                • Smash TV
                • Strike Force
                • Terminator 2 - Judgment Day
                • Total Carnage
                • Trog
                • Trog prototype (this one is basically a different game from final version)

                FBNeo developer - github - forum

                roslofR 1 Reply Last reply Reply Quote 3
                • roslofR
                  roslof @barbudreadmon
                  last edited by roslof

                  @barbudreadmon looking good.
                  Only issue is with Smash TV, which requires dual-analog controls. Left moves. Right fires (same controls as Robotron). FWIW Total Carnage is fine.

                  Cheers!

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                  • B
                    barbudreadmon @roslof
                    last edited by

                    @roslof said in Goodbye fbalpha, welcome fbneo:

                    Only issue is with Smash TV

                    Oops, i overlooked this one, thanks for the report, fixed !

                    FBNeo developer - github - forum

                    roslofR 1 Reply Last reply Reply Quote 0
                    • WeirdHW
                      WeirdH @barbudreadmon
                      last edited by WeirdH

                      @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                      Added support for :

                      • 2 on 2 Open Ice Challenge
                      • Judge Dredd proto
                      • NBA Hangtime
                      • NBA Jam
                      • NBA Jam TE
                      • NBA Maximum HT
                      • WWF: Wrestlemania

                      Are these expected to run choppily on a Pi 3B+? I tested Open Ice 2on2, NBAJam TE and WWF Mania, but only NBA Jam TE ran without stuttering sound or much slowdown.

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                      • B
                        barbudreadmon @WeirdH
                        last edited by barbudreadmon

                        @weirdh said in Goodbye fbalpha, welcome fbneo:

                        Are these expected to run choppily on a Pi 3B+?

                        Probably, midway W-Unit is about twice the specs of CPS3, which is the upper limit on pi3 afaik (beyond the limit if you use widescreen mode in sfiii/sfiii2)

                        FBNeo developer - github - forum

                        1 Reply Last reply Reply Quote 1
                        • roslofR
                          roslof @barbudreadmon
                          last edited by

                          @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                          @roslof said in Goodbye fbalpha, welcome fbneo:

                          Only issue is with Smash TV

                          Oops, i overlooked this one, thanks for the report, fixed !

                          Got your back.
                          Verified fixed. Love the update.

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                          • B
                            barbudreadmon @roslof
                            last edited by

                            @roslof Btw, you might consider adding trogp to your compatibility list as a different game since that prototype had significantly different gameplay from the final version.

                            FBNeo developer - github - forum

                            roslofR 1 Reply Last reply Reply Quote 0
                            • roslofR
                              roslof @barbudreadmon
                              last edited by roslof

                              @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                              @roslof Btw, you might consider adding trogp to your compatibility list as a different game since that prototype had significantly different gameplay from the final version.

                              Can't find a "trogp" ROM, but I've been using trogpa4 from the MAME ROMset. It's listed as [Proto] Trog

                              Is your trogp the same as MAME's trogpa4?

                              Funny that I actually work with one of the Trog developers and he clued me in about the gameplay differences 4 years ago, so I made sure it was on my list. As I remember him telling the story, they tested the prototype and it was too confusing for players. They opted for the new design, which internally they called "Pac-Man Trog" because of its simple collect all the things nature. I think the developers preferred the prototype, but the public had spoken. :)

                              After your initial post about the update, I mapped trogpa4 to fbneo, and it runs very well, as expected.

                              Cheers!

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                              • B
                                barbudreadmon @roslof
                                last edited by barbudreadmon

                                @roslof said in Goodbye fbalpha, welcome fbneo:

                                Can't find a "trogp" ROM, but I've been using trogpa4 from the MAME ROMset. It's listed as [Proto] Trog
                                Is your trogp the same as MAME's trogpa4?

                                Oops, yeah, i forgot this romset was renamed to trogpa4, trogp is the old name (from older mame). This game is a hidden gem imho, probably better than the final game.
                                I didn't notice it was at the beginning of your list.

                                FBNeo developer - github - forum

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                                • B
                                  barbudreadmon
                                  last edited by

                                  The last midway tms34010 game, Revolution X, was added to FBNeo.

                                  FBNeo developer - github - forum

                                  1 Reply Last reply Reply Quote 3
                                  • B
                                    barbudreadmon
                                    last edited by barbudreadmon

                                    "Power-up baseball", a prototype that disappeared from the radars for several decades, was dumped just a few days ago and added to FBNeo. It's basically Midway's unreleased "Baseball Jam". Some background story if you are interested : https://gamehistory.org/powerupbaseball/
                                    The game might have awkward mapping (i never know how to map those games with tons of controls...), so i'm open to any suggestion about that.

                                    FBNeo developer - github - forum

                                    1 Reply Last reply Reply Quote 5
                                    • B
                                      barbudreadmon
                                      last edited by

                                      Thanks to an external contributor (eziochiu), the last 2 unplayable pgm games (and their clones) finally became playable :

                                      • Dragon World 3
                                      • Photo Y2K 2 (3-in-1)

                                      Don't expect fancy shmup/beat'em'up/vsfighting games though ;)

                                      FBNeo developer - github - forum

                                      roslofR 1 Reply Last reply Reply Quote 3
                                      • B
                                        barbudreadmon
                                        last edited by

                                        Sega system32 support was added to FBNeo, including :

                                        • Air Rescue
                                        • Arabian Fight
                                        • Golden Axe: The Revenge of Death Adder
                                        • Dark Edge
                                        • Spider-Man: The Videogame
                                        • Dragon Ball Z V.R.V.S.
                                        • Holosseum
                                        • SegaSonic The Hedgehog
                                        • Alien3: The Gun
                                        • Burning Rival
                                        • F1 Super Lap
                                        • F1 Exhaust Note
                                        • Jurassic Park
                                        • Rad Mobile
                                        • Rad Rally
                                        • Slip Stream
                                        • Super Visual Football: European Sega Cup
                                        • Soreike Kokology
                                        • Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku
                                        • Hard Dunk
                                        • OutRunners
                                        • Stadium Cross
                                        • Title Fight

                                        Tip: the multi-screen games can be ran in a single-screen, check the DIPs.
                                        Tip2: Driving games have a dip option for steering: "Logarithmic" and "Linear" - give them a try - see what you like better.
                                        Warning: i believe our driver is a tad slower than lr-mame2016's, so it might not be a good fit even on pi4

                                        FBNeo developer - github - forum

                                        dodonpachiD JirynJ 2 Replies Last reply Reply Quote 8
                                        • dodonpachiD
                                          dodonpachi @barbudreadmon
                                          last edited by dodonpachi

                                          @barbudreadmon I just compiled lr-fbneo from source and tested some games. Sega Sonic runs great in the first level; after that, the music cuts out so often that it's almost muted. Arabian Fight likewise has almost no music playing.

                                          EDIT: For what its worth, I'm on a Pi 4 2GB overclocked to 2100 CPU and 750 GPU.

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                                          • B
                                            barbudreadmon @dodonpachi
                                            last edited by

                                            @dodonpachi Thanks for the feedback, i think i know where the issue might be coming from (there is a bunch of code in soundboard emulation that doesn't seem arm-friendly), i'll try to fix this tomorrow.

                                            FBNeo developer - github - forum

                                            1 Reply Last reply Reply Quote 3
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