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    New Hypseus and lr-Daphne to add on Retropie-Setup

    Scheduled Pinned Locked Moved Ideas and Development
    daphnelaserdischypseusdaphne confighypseus config
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    • DirtBagXonD
      DirtBagXon @DirtBagXon
      last edited by DirtBagXon

      Another couple of Singe 2 games ported over.

      I am not seeing any sound/video sync issues or wrong scenes on x86_64 except in maddog - but we have the original version working fine so not pursuing this.

       
      Titan AE
      titanae.png

       
      Puss in Boots
      pussinboots.png

       

      Edit:
      Text overlays are now working, but certain games are designed to run at a high resolution overlay in Singe 2, not supported in Singe 1.
      Some tweaking therefore required in .singe and peripheral image file sizes. Elementary resizing merged into repo (see above).

      If you fixup a Singe 2 game .singe/image  file, please fork the repo and push a merge request into the main repo in Github, for everyone to improve upon.

      Please pull 2.2.8-RPi afresh.

      Look forward to feedback from you guys.

       

      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

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      • roslofR
        roslof @DirtBagXon
        last edited by roslof

        @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

        Sounds like frame timings in the .singe files are not corresponding with the video frames.

        Solved. The issue was with my download source. Same content, but encoded differently, so it didn't align with the existing framefile. Coincidentally, I already DL'ed Timegal 2.0 a few weeks ago when the BlueStang started playing with Hypseus, so I was ready to go.

        Also, and good to know, is that the Windows version of ffmpeg worked beautifully. Took about 2 minutes to re-encode for the full video on a Dell G7.

        Will start playing around now...
        Cheers!

        DirtBagXonD 1 Reply Last reply Reply Quote 1
        • DirtBagXonD
          DirtBagXon @roslof
          last edited by DirtBagXon

          Repo updated on getting correct size overlay and resizing images.
          Resizing down by factor of 3 seems to work best....

          timegaloverlay.png

          titanae_overlay.png

          pussinboots.png

          I am updating repo as I improve them....

          Hmmm... must say I prefer original TimeGal overlay...

           

          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

          roslofR 1 Reply Last reply Reply Quote 0
          • roslofR
            roslof @DirtBagXon
            last edited by

            @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

            Repo updated on getting correct size overlay and resizing images.
            Resizing down by factor of 3 seems to work best....

            I like this scale. It's fun. Your overlay fonts and outlines around the "timegal" characters in the lower left look much better than on my Pi 4B (by a lot). Can't seem to get rid of the odd white silhouettes. Yours seem to anti-alias much better. Hard to describe.

            timegal-2021.04.03-14.07.jpg

            DirtBagXonD 2 Replies Last reply Reply Quote 0
            • DirtBagXonD
              DirtBagXon @roslof
              last edited by DirtBagXon

              @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

              @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

              Repo updated on getting correct size overlay and resizing images.
              Resizing down by factor of 3 seems to work best....

              I like this scale. It's fun. Your overlay fonts and outlines around the "timegal" characters in the lower left look much better than on my Pi 4B (by a lot). Can't seem to get rid of the odd white silhouettes. Yours seem to anti-alias much better. Hard to describe.

              timegal-2021.04.03-14.07.jpg

              Try the

              globals.singe:fontQuality(FONT_QUALITY_BLENDED)
              

              to FONT_QUALITY_SOLID or FONT_QUALITY_SHADED vice versa....

               
              Edit:
              Being dumb, these are sprites not fonts, so doubt that will change....

               

              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

              roslofR 1 Reply Last reply Reply Quote 0
              • roslofR
                roslof @DirtBagXon
                last edited by roslof

                @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                Try the
                globals.singe:fontQuality(FONT_QUALITY_BLENDED)

                to FONT_QUALITY_SOLID or FONT_QUALITY_SHADED vice versa....
                 
                Edit:
                Being dumb, these are sprites not fonts, so doubt that will change....

                Heh, I tried the same thing earlier, so... we had the same silly thought.
                No dice, as you expected.
                I did view the converted images and they look perfectly fine. It's something about how singe is rendering sprites. Antialiasing seems busted. The white silhouette appears around fonts when using blended or shaded, too. FWIW, this is nothing new since this project started. Again, something legacy/inherited.

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                • DirtBagXonD
                  DirtBagXon @roslof
                  last edited by DirtBagXon

                  @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                  I like this scale. It's fun. Your overlay fonts and outlines around the "timegal" characters in the lower left look much better than on my Pi 4B (by a lot). Can't seem to get rid of the odd white silhouettes. Yours seem to anti-alias much better. Hard to describe.

                  Try adding -sdl_software_rendering to a timegal.commands file:

                  /home/pi/RetroPie/roms/daphne/timegal.daphne/timegal.commands
                  

                  It might stop game loading completely, I haven't tried on RPi, but also may offer different rendering.....

                  The rendering is changed by SDL when the -fullscreen option is used. Which the RetroPie scripts use by default as I recall. That is why mine look sharper above as they were in a window not SDL_WINDOW_FULLSCREEN_DESKTOP.

                  Google for SDL2 font crappiness , it's rife.

                   

                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                  roslofR 1 Reply Last reply Reply Quote 0
                  • roslofR
                    roslof @DirtBagXon
                    last edited by

                    @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                    It might stop game loading completely, I haven't tried on RPi, but also may offer different rendering.....

                    Right again. Appreciate the effort.

                    ERROR;5434;0;video::init_display@244;"Could not initialize renderer: Couldn't find matching render driver"
                    
                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                    • DirtBagXonD
                      DirtBagXon @roslof
                      last edited by DirtBagXon

                      @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                      @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                      It might stop game loading completely, I haven't tried on RPi, but also may offer different rendering.....

                      Right again. Appreciate the effort.

                      ERROR;5434;0;video::init_display@244;"Could not initialize renderer: Couldn't find matching render driver"
                      

                      If you are feeling experimental, search for SDL_WINDOW_FULLSCREEN_DESKTOP in src/video/video.cpp and change all instances (4) to SDL_WINDOW_FULLSCREEN.

                      https://wiki.libsdl.org/SDL_WindowFlags

                      https://stackoverflow.com/questions/50893271/whats-the-difference-between-sdl-window-fullscreen-and-sdl-window-fullscreen-de

                      Then recompile copy over daphne.bin

                      To revert your changes (thought I better add this):

                      git checkout src/video/video.cpp
                      

                      recompile again..... etc....

                      Another route: change to SDL_WINDOW_MAXIMIZED

                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                      roslofR 1 Reply Last reply Reply Quote 0
                      • roslofR
                        roslof @DirtBagXon
                        last edited by

                        @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                        Then recompile copy over daphne.bin

                        I always feel experimental. :)
                        No noticeable change using SDL_WINDOW_FULLSCREEN.
                        ...and because I'm silly, tried SDL_WINDOW_OPENGL, too. Still no change. Thought that would have caused trouble, but nothing special happened.

                        DirtBagXonD 1 Reply Last reply Reply Quote 0
                        • DirtBagXonD
                          DirtBagXon @roslof
                          last edited by

                          @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                          @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                          Then recompile copy over daphne.bin

                          I always feel experimental. :)
                          No noticeable change using SDL_WINDOW_FULLSCREEN.
                          ...and because I'm silly, tried SDL_WINDOW_OPENGL, too. Still no change. Thought that would have caused trouble, but nothing special happened.

                          SDL_WINDOW_MAXIMIZED ?

                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                          DirtBagXonD 1 Reply Last reply Reply Quote 0
                          • DirtBagXonD
                            DirtBagXon @DirtBagXon
                            last edited by

                            @dirtbagxon

                            if (g_fullscreen) sdl_flags |= SDL_WINDOW_MAXIMIZED | SDL_WINDOW_BORDERLESS;
                            

                            This might work ?

                            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                            DirtBagXonD 1 Reply Last reply Reply Quote 0
                            • DirtBagXonD
                              DirtBagXon @DirtBagXon
                              last edited by DirtBagXon

                              @roslof

                              I think this will do it:

                              Revert the other changes:

                              git checkout src/video/video.cpp
                              

                              Then search for SDL_HINT_RENDER_SCALE_QUALITY

                              And change from linear to nearest

                              There are two instances...

                               
                              git blame points the finger:

                              6de2b462 (vanfanel       2017-08-01 18:34:34 +0200  254)                     SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
                              

                               
                              If this does it for you, I could add another argument to allow you to switch this on a per game basis. Let me know.

                               

                              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                              roslofR 1 Reply Last reply Reply Quote 0
                              • roslofR
                                roslof @DirtBagXon
                                last edited by roslof

                                @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                Then search for SDL_HINT_RENDER_SCALE_QUALITY
                                And change from linear to nearest
                                There are two instances...

                                That got rid of the nasty white outlines. Global impact. Happiness ensues. :)

                                If this does it for you, I could add another argument to allow you to switch this on a per game basis. Let me know.

                                I don't think there is any benefit to per-game settings here. Linear seems good for nothing. This has been the #1 global, visual problem for Singe-specific games on the pi, and this seems to solve it.

                                So it looks like there is still an issue with alpha blending (appears black around edges) but this is a HUGE improvement.

                                Time Gal Assets:
                                lives.png

                                directional_arrow.png

                                Time Traveler Font:

                                Solid:
                                timetraveler-2021.04.03-17.18.03.png

                                Blended
                                timetraveler-2021.04.03-17.24.24 BLENDED.png

                                roslofR DirtBagXonD 2 Replies Last reply Reply Quote 0
                                • roslofR
                                  roslof @roslof
                                  last edited by roslof

                                  This post is deleted!
                                  1 Reply Last reply Reply Quote 0
                                  • DirtBagXonD
                                    DirtBagXon @roslof
                                    last edited by DirtBagXon

                                    @roslof

                                    Ok, so here is your next challenge, add the lines with the + at the beginning in src/game/singe/singeproxy.cpp

                                    Near lines 996 and 1228

                                    @@ -996,6 +996,7 @@ static int sep_say_font(lua_State *L)
                                    dest.x = dest.x - ((g_se_overlay_width + (dest.x * 1.5))/28);
                                     
                                                     SDL_SetColorKey(textsurface, SDL_TRUE|SDL_RLEACCEL, 0);
                                    +                SDL_SetSurfaceBlendMode(textsurface, SDL_BLENDMODE_NONE);
                                                     SDL_BlitSurface(textsurface, NULL, g_se_surface, &dest);
                                                     SDL_FreeSurface(textsurface);
                                                    }
                                    @@ -1228,6 +1229,7 @@ static int sep_sprite_draw(lua_State *L)
                                                        if (dest.w == 137 && dest.h == 28) // SP
                                                             SDL_SetColorKey(g_spriteList[sprite], SDL_FALSE|SDL_RLEACCEL, 0x000000ff);
                                     
                                    +                        SDL_SetSurfaceBlendMode(g_spriteList[sprite], SDL_BLENDMODE_NONE);
                                                             SDL_BlitSurface(g_spriteList[sprite], NULL, g_se_surface, &dest);
                                                         }
                                           }
                                    

                                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                    roslofR 1 Reply Last reply Reply Quote 1
                                    • roslofR
                                      roslof @DirtBagXon
                                      last edited by roslof

                                      @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                      Ok, so here is your next challenge...

                                      Ooh, you make this sound like a game!

                                      ...add the lines with the + at the beginning in src/game/singe/singeproxy.cpp
                                      Near lines 996 and 1228

                                      Done. BOOM!

                                      lives_fixed.png

                                      directional_arrow_fixed.png

                                      So, MUCH improved. You can tell by the directional arrow that it's still catching a little of the alpha blending (and turning it black) but again, HUGE improvement!

                                      EDIT: Tried SDL_BLENDMODE_BLEND which I'm assuming was default, 'cause was effectively back to square 1. Tried SDL_BLENDMODE_ADD and SDL_BLENDMODE_MOD, which resulted in nothing rendering.

                                      DirtBagXonD 1 Reply Last reply Reply Quote 0
                                      • DirtBagXonD
                                        DirtBagXon @roslof
                                        last edited by

                                        @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                        @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                        Ok, so here is your next challenge...

                                        EDIT: Tried SDL_BLENDMODE_BLEND which I'm assuming was default, 'cause was effectively back to square 1. Tried SDL_BLENDMODE_ADD and SDL_BLENDMODE_MOD, which resulted in nothing rendering.

                                        Yep, saw same result.

                                        I agree this setting is better, but the optimal look is with this Singe blending off SDL_BLENDMODE_NONE and SDL_HINT_RENDER_SCALE_QUALITY linear back on.

                                        Flicking through Daphne games (unaffected by the BLEND), nearest provided too stark a rendering to me on lair scoreboards etc..

                                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                        roslofR 1 Reply Last reply Reply Quote 1
                                        • roslofR
                                          roslof @DirtBagXon
                                          last edited by roslof

                                          @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                          Flicking through Daphne games (unaffected by the BLEND), nearest provided too stark a rendering to me on lair scoreboards etc.

                                          Setting SDL_BLENDMODE_NONE effectively turns off SHADED and BLENDED font quality options. Trade-offs, for certain. Blended works nicely for the font in Time Traveler, but that's because the background is mostly black. Otherwise, the black edges can be a bit distracting.

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                                          • DirtBagXonD
                                            DirtBagXon @roslof
                                            last edited by DirtBagXon

                                            @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                            SDL_BLENDMODE_NONE

                                            SDL_BLENDMODE_NONE also causes a big issue in johnnyrock overlay....

                                            Thinking command line argument to switch off again... But getting late here, so will look at again tomorrow.

                                            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                            roslofR 1 Reply Last reply Reply Quote 0
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