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    New Hypseus and lr-Daphne to add on Retropie-Setup

    Scheduled Pinned Locked Moved Ideas and Development
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    • roslofR
      roslof @DirtBagXon
      last edited by

      @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

      Repo updated on getting correct size overlay and resizing images.
      Resizing down by factor of 3 seems to work best....

      I like this scale. It's fun. Your overlay fonts and outlines around the "timegal" characters in the lower left look much better than on my Pi 4B (by a lot). Can't seem to get rid of the odd white silhouettes. Yours seem to anti-alias much better. Hard to describe.

      timegal-2021.04.03-14.07.jpg

      DirtBagXonD 2 Replies Last reply Reply Quote 0
      • DirtBagXonD
        DirtBagXon @roslof
        last edited by DirtBagXon

        @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

        @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

        Repo updated on getting correct size overlay and resizing images.
        Resizing down by factor of 3 seems to work best....

        I like this scale. It's fun. Your overlay fonts and outlines around the "timegal" characters in the lower left look much better than on my Pi 4B (by a lot). Can't seem to get rid of the odd white silhouettes. Yours seem to anti-alias much better. Hard to describe.

        timegal-2021.04.03-14.07.jpg

        Try the

        globals.singe:fontQuality(FONT_QUALITY_BLENDED)
        

        to FONT_QUALITY_SOLID or FONT_QUALITY_SHADED vice versa....

         
        Edit:
        Being dumb, these are sprites not fonts, so doubt that will change....

         

        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

        roslofR 1 Reply Last reply Reply Quote 0
        • roslofR
          roslof @DirtBagXon
          last edited by roslof

          @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

          Try the
          globals.singe:fontQuality(FONT_QUALITY_BLENDED)

          to FONT_QUALITY_SOLID or FONT_QUALITY_SHADED vice versa....
           
          Edit:
          Being dumb, these are sprites not fonts, so doubt that will change....

          Heh, I tried the same thing earlier, so... we had the same silly thought.
          No dice, as you expected.
          I did view the converted images and they look perfectly fine. It's something about how singe is rendering sprites. Antialiasing seems busted. The white silhouette appears around fonts when using blended or shaded, too. FWIW, this is nothing new since this project started. Again, something legacy/inherited.

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          • DirtBagXonD
            DirtBagXon @roslof
            last edited by DirtBagXon

            @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

            I like this scale. It's fun. Your overlay fonts and outlines around the "timegal" characters in the lower left look much better than on my Pi 4B (by a lot). Can't seem to get rid of the odd white silhouettes. Yours seem to anti-alias much better. Hard to describe.

            Try adding -sdl_software_rendering to a timegal.commands file:

            /home/pi/RetroPie/roms/daphne/timegal.daphne/timegal.commands
            

            It might stop game loading completely, I haven't tried on RPi, but also may offer different rendering.....

            The rendering is changed by SDL when the -fullscreen option is used. Which the RetroPie scripts use by default as I recall. That is why mine look sharper above as they were in a window not SDL_WINDOW_FULLSCREEN_DESKTOP.

            Google for SDL2 font crappiness , it's rife.

             

            Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
            Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
            Hypseus Discord: https://discord.gg/dgCsCfmRfJ

            roslofR 1 Reply Last reply Reply Quote 0
            • roslofR
              roslof @DirtBagXon
              last edited by

              @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

              It might stop game loading completely, I haven't tried on RPi, but also may offer different rendering.....

              Right again. Appreciate the effort.

              ERROR;5434;0;video::init_display@244;"Could not initialize renderer: Couldn't find matching render driver"
              
              DirtBagXonD 1 Reply Last reply Reply Quote 0
              • DirtBagXonD
                DirtBagXon @roslof
                last edited by DirtBagXon

                @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                It might stop game loading completely, I haven't tried on RPi, but also may offer different rendering.....

                Right again. Appreciate the effort.

                ERROR;5434;0;video::init_display@244;"Could not initialize renderer: Couldn't find matching render driver"
                

                If you are feeling experimental, search for SDL_WINDOW_FULLSCREEN_DESKTOP in src/video/video.cpp and change all instances (4) to SDL_WINDOW_FULLSCREEN.

                https://wiki.libsdl.org/SDL_WindowFlags

                https://stackoverflow.com/questions/50893271/whats-the-difference-between-sdl-window-fullscreen-and-sdl-window-fullscreen-de

                Then recompile copy over daphne.bin

                To revert your changes (thought I better add this):

                git checkout src/video/video.cpp
                

                recompile again..... etc....

                Another route: change to SDL_WINDOW_MAXIMIZED

                Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                roslofR 1 Reply Last reply Reply Quote 0
                • roslofR
                  roslof @DirtBagXon
                  last edited by

                  @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                  Then recompile copy over daphne.bin

                  I always feel experimental. :)
                  No noticeable change using SDL_WINDOW_FULLSCREEN.
                  ...and because I'm silly, tried SDL_WINDOW_OPENGL, too. Still no change. Thought that would have caused trouble, but nothing special happened.

                  DirtBagXonD 1 Reply Last reply Reply Quote 0
                  • DirtBagXonD
                    DirtBagXon @roslof
                    last edited by

                    @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                    @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                    Then recompile copy over daphne.bin

                    I always feel experimental. :)
                    No noticeable change using SDL_WINDOW_FULLSCREEN.
                    ...and because I'm silly, tried SDL_WINDOW_OPENGL, too. Still no change. Thought that would have caused trouble, but nothing special happened.

                    SDL_WINDOW_MAXIMIZED ?

                    Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                    Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                    Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                    • DirtBagXonD
                      DirtBagXon @DirtBagXon
                      last edited by

                      @dirtbagxon

                      if (g_fullscreen) sdl_flags |= SDL_WINDOW_MAXIMIZED | SDL_WINDOW_BORDERLESS;
                      

                      This might work ?

                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                      DirtBagXonD 1 Reply Last reply Reply Quote 0
                      • DirtBagXonD
                        DirtBagXon @DirtBagXon
                        last edited by DirtBagXon

                        @roslof

                        I think this will do it:

                        Revert the other changes:

                        git checkout src/video/video.cpp
                        

                        Then search for SDL_HINT_RENDER_SCALE_QUALITY

                        And change from linear to nearest

                        There are two instances...

                         
                        git blame points the finger:

                        6de2b462 (vanfanel       2017-08-01 18:34:34 +0200  254)                     SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
                        

                         
                        If this does it for you, I could add another argument to allow you to switch this on a per game basis. Let me know.

                         

                        Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                        Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                        Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                        roslofR 1 Reply Last reply Reply Quote 0
                        • roslofR
                          roslof @DirtBagXon
                          last edited by roslof

                          @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                          Then search for SDL_HINT_RENDER_SCALE_QUALITY
                          And change from linear to nearest
                          There are two instances...

                          That got rid of the nasty white outlines. Global impact. Happiness ensues. :)

                          If this does it for you, I could add another argument to allow you to switch this on a per game basis. Let me know.

                          I don't think there is any benefit to per-game settings here. Linear seems good for nothing. This has been the #1 global, visual problem for Singe-specific games on the pi, and this seems to solve it.

                          So it looks like there is still an issue with alpha blending (appears black around edges) but this is a HUGE improvement.

                          Time Gal Assets:
                          lives.png

                          directional_arrow.png

                          Time Traveler Font:

                          Solid:
                          timetraveler-2021.04.03-17.18.03.png

                          Blended
                          timetraveler-2021.04.03-17.24.24 BLENDED.png

                          roslofR DirtBagXonD 2 Replies Last reply Reply Quote 0
                          • roslofR
                            roslof @roslof
                            last edited by roslof

                            This post is deleted!
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                            • DirtBagXonD
                              DirtBagXon @roslof
                              last edited by DirtBagXon

                              @roslof

                              Ok, so here is your next challenge, add the lines with the + at the beginning in src/game/singe/singeproxy.cpp

                              Near lines 996 and 1228

                              @@ -996,6 +996,7 @@ static int sep_say_font(lua_State *L)
                              dest.x = dest.x - ((g_se_overlay_width + (dest.x * 1.5))/28);
                               
                                               SDL_SetColorKey(textsurface, SDL_TRUE|SDL_RLEACCEL, 0);
                              +                SDL_SetSurfaceBlendMode(textsurface, SDL_BLENDMODE_NONE);
                                               SDL_BlitSurface(textsurface, NULL, g_se_surface, &dest);
                                               SDL_FreeSurface(textsurface);
                                              }
                              @@ -1228,6 +1229,7 @@ static int sep_sprite_draw(lua_State *L)
                                                  if (dest.w == 137 && dest.h == 28) // SP
                                                       SDL_SetColorKey(g_spriteList[sprite], SDL_FALSE|SDL_RLEACCEL, 0x000000ff);
                               
                              +                        SDL_SetSurfaceBlendMode(g_spriteList[sprite], SDL_BLENDMODE_NONE);
                                                       SDL_BlitSurface(g_spriteList[sprite], NULL, g_se_surface, &dest);
                                                   }
                                     }
                              

                              Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                              Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                              Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                              roslofR 1 Reply Last reply Reply Quote 1
                              • roslofR
                                roslof @DirtBagXon
                                last edited by roslof

                                @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                Ok, so here is your next challenge...

                                Ooh, you make this sound like a game!

                                ...add the lines with the + at the beginning in src/game/singe/singeproxy.cpp
                                Near lines 996 and 1228

                                Done. BOOM!

                                lives_fixed.png

                                directional_arrow_fixed.png

                                So, MUCH improved. You can tell by the directional arrow that it's still catching a little of the alpha blending (and turning it black) but again, HUGE improvement!

                                EDIT: Tried SDL_BLENDMODE_BLEND which I'm assuming was default, 'cause was effectively back to square 1. Tried SDL_BLENDMODE_ADD and SDL_BLENDMODE_MOD, which resulted in nothing rendering.

                                DirtBagXonD 1 Reply Last reply Reply Quote 0
                                • DirtBagXonD
                                  DirtBagXon @roslof
                                  last edited by

                                  @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                  @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                  Ok, so here is your next challenge...

                                  EDIT: Tried SDL_BLENDMODE_BLEND which I'm assuming was default, 'cause was effectively back to square 1. Tried SDL_BLENDMODE_ADD and SDL_BLENDMODE_MOD, which resulted in nothing rendering.

                                  Yep, saw same result.

                                  I agree this setting is better, but the optimal look is with this Singe blending off SDL_BLENDMODE_NONE and SDL_HINT_RENDER_SCALE_QUALITY linear back on.

                                  Flicking through Daphne games (unaffected by the BLEND), nearest provided too stark a rendering to me on lair scoreboards etc..

                                  Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                  Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                  Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                  roslofR 1 Reply Last reply Reply Quote 1
                                  • roslofR
                                    roslof @DirtBagXon
                                    last edited by roslof

                                    @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                    Flicking through Daphne games (unaffected by the BLEND), nearest provided too stark a rendering to me on lair scoreboards etc.

                                    Setting SDL_BLENDMODE_NONE effectively turns off SHADED and BLENDED font quality options. Trade-offs, for certain. Blended works nicely for the font in Time Traveler, but that's because the background is mostly black. Otherwise, the black edges can be a bit distracting.

                                    DirtBagXonD 1 Reply Last reply Reply Quote 0
                                    • DirtBagXonD
                                      DirtBagXon @roslof
                                      last edited by DirtBagXon

                                      @roslof said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                      SDL_BLENDMODE_NONE

                                      SDL_BLENDMODE_NONE also causes a big issue in johnnyrock overlay....

                                      Thinking command line argument to switch off again... But getting late here, so will look at again tomorrow.

                                      Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                      Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                      Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                      roslofR 1 Reply Last reply Reply Quote 0
                                      • roslofR
                                        roslof @DirtBagXon
                                        last edited by roslof

                                        @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                        Thinking command line argument to switch off again... But getting late here, so will look at again tomorrow.

                                        Makes sense. Great and unexpected progress/changes today. This has been fun to play with, so thank you again. Have a good rest and a great Easter.

                                        DirtBagXonD 1 Reply Last reply Reply Quote 0
                                        • DirtBagXonD
                                          DirtBagXon @roslof
                                          last edited by DirtBagXon

                                          @roslof

                                          release 2.2.10 - roslof fix
                                            * Disable long time default SDL_BLENDMODE_BLEND producing
                                              clunky Singe graphics.
                                            * -fullscreen_scale_nearest to override linear fullscreen
                                              scaling, again degrading Singe graphics on certain displays.
                                          

                                          Thanks for all the help.

                                          Happy Easter to all.

                                           

                                          Hypseus Singe for RetroPie: https://github.com/DirtBagXon/hypseus-singe
                                          Hypseus Singe Games: https://github.com/DirtBagXon/hypseus_singe_data
                                          Hypseus Discord: https://discord.gg/dgCsCfmRfJ

                                          roslofR 1 Reply Last reply Reply Quote 2
                                          • roslofR
                                            roslof @DirtBagXon
                                            last edited by

                                            @dirtbagxon said in New Hypseus and lr-Daphne to add on Retropie-Setup:

                                            Thanks for all the help.
                                            Happy Easter to all.

                                            Amazing work, man!
                                            Go to bed. Lol!
                                            And thanks again.

                                            shavecatS 1 Reply Last reply Reply Quote 0
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