Grid View EmulationStation Mod Ideas
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@jacobfk20 Looks good so far, I like the flexibility of it all. Working on adapting some themes for testing.
The two things off the top of my head from initial testing are thus:
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The game titles need an animation so they can be read (which I know is on your todo list)
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For the carbon theme I'm centering the grid but the position of the the container seems to be left aligned (e.g. the boxart will grow off the left side of the screen but will have a gap on the right side of the screen) it would be nice to either have an option in the theme for alignment of the grid containers unless I missed a theming option somewhere for that.
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@herb_fargus GridTile game title's color can be animated with:
<text name="gridtile_text_selected"> <color> </text>
I forgot to add it to the GRIDTHEME md. I might also add position to _selected.
Grid alignment is on its way and will probably be in the next update.
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@jacobfk20 sorry I didn't mean animated like colour wise, I meant like to scroll so you can read the rest of the title, same for the description text etc.
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@herb_fargus Ah, I see. I'll have to look into that. May add it direct to TextComponent in a separate branch.
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This update is mostly small things towards stability and clean up. It changes how Tiles are aligned so if things aren't appearing correctly for you after updating to this build you may need to remove grid_margin, or change it slightly (It acts more like padding now) If this change breaks your design, especially if beyond repair, please let me know. If you use a negative grid_margin it will be broken and you may want to wait for the next update.
Here is a quick list of noticeable things:
- Fixed bottom row tiles disappearing when selected from a diagonal angle.
- Grid no longer renders tiles when exiting that system. (this fixes problems where tiles would overlap in other system views)
- Folders are now fully functional. @lilbud
- Added an icon just for folders
- Tiles will now be perfectly aligned inside the specified grid size on both left and right sides. @herb_fargus
- Under certain conditions a segfault can be encountered, which is more likely in a system with folders, if a user quick changes a system while moving the cursor and the grid is unloading tile textures. This would throw the loaded texture list off and would cause the dynamic loader to unload textures that don't exist. This has been fully fixed and the main reason this update took so long.
As always there are x86 and arm builds available on my drive.
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@jacobfk20 Is scrolling titles and descriptions working on grid view? Because nothing will scroll. Could it just be the Material Theme itself?
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@lilbud I have never noticed the description wasn't updating. I'll get that fixed. Title scrolling may be a way off.
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@jacobfk20 I've been having trouble trying to get your version of emulationstation to work. I have copied your file from your drive, changed the permissions and copied the material.xml file to the material theme folder. Once I load ES it dumps me out the the terminal saying "Segmentation Error" Am I installing this wrong? Do I need to be on the latest RetroPie Install? Do you have instructions on how to exactly install your version? Any help would be great! Thanks!
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@pompitousofseth You didn't need to copy that material theme over. I just put that in there for a one time thing and I will now remove it. Go update your themes, especially material, in the retropie setup script and get the newest versions. If it still crashes on boot then please send me a copy of the es_log so I can see what is happening. located at ~/.emulationstation/es_log.txt
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@jacobfk20 Okay I will give it a try and let you know how it goes. I have to reload a backup first.
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@pompitousofseth You can just launch the setup script outside of ES.
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@jacobfk20 I did something else to my pi, that stopped it from booting. I make regular backups so I can revert to before I changed things!
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@jacobfk20 That did the trick. I have one question though. Changing the grid size (small, normal, big) doesn't change the grid size. It that in the theme files or is it in the code for ES itself?
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@pompitousofseth glad to hear it worked. Grid size must be supported by the theme. It'll default to 4x2 if no size is defined. Will be adding defaults for big and small some time.
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I updated the material theme, I'm slowly getting back into working on it. The selected background is solid and will match the system color in due time. And all metadata is added on the sidebar. Description still doesn't scroll. But who ever wants to test, (or help me apply these changes to all the systems besides Game Boy.) Just update through the setup script
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@lilbud I currently have the description scrolling. It will be in the next update I post. I will also update and check out your theme here in a few. :)
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@lilbud looks great, one suggestion though, add color to the md_rating field in the material.xml file so the stars match the metadata text.
Also what did you need help with? I've edited all of the files so the colors match.
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Time for a new update! This one mostly focused on fixing boxart aspect ratio from being broken.
- Boxart Ratio scaling is fixed (expanding and shrinking)
- Grid Tiles no longer break boxart aspect ratio (Maybe by a few pixels in some scenarios)
- Grid_margin works better. (note: Increasing margin will shrink Tiles so they will fit into the defined Grid size)
- md_description will now scroll
- Increased texture loading speed. (this could cause slowdown. Let me know)
- Missing boxart icon is now changeable in theme. See "missing_boxart" in GRIDTHEME for info.
You can grab the update from the drive. (ARM and x86)
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@jacobfk20 Well, good job. You single handedly screwed up my theme. The right side bar no longer exists, grid view is back to how it was when you first released this mod. And what ever you did to ninepatch gives be the basic white theme for ES
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@lilbud I just updated to your latest theme and you have a <color> property in a rating element. ES, vanilla or this mod, does not support <color> in a rating element. Remove that and it'll work just fine.
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