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    Goodbye fbalpha, welcome fbneo

    Scheduled Pinned Locked Moved General Discussion and Gaming
    fbalphafbneo
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    • B
      barbudreadmon @G30FF
      last edited by barbudreadmon

      @G30FF said in Goodbye fbalpha, welcome fbneo:

      Deathsmiles Megablack Label (dsmbl.zip) - The video mode is wrong. This is a horizontal shooter, but it's being cropped into TATE mode like a vertical shooter (original deathsml.zip is fine)

      Yes, we noticed this one, it was fixed yesterday however i only synced the libretro port now.

      @G30FF said in Goodbye fbalpha, welcome fbneo:

      AMI games (ibara.zip, ibarablk.zip, pinkswts.zip) - Inserting coins is slightly problematic. Sometimes you have to mash the select button to have it register a coin. I believe this is happening if you try to insert a coin before the title screen appears; trying to insert a coin after doing this does not register every time.

      Hmmm i can't reproduce this at all. Are you using the same button for coin and retroarch hotkey ? It sounds like the infamous issue where retroarch hold hotkey button logic is conflicting with FBNeo hold coin button logic. Does it still happen if you map coin button elsewhere ?

      FBNeo developer - github - forum

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        G30FF @barbudreadmon
        last edited by

        @barbudreadmon I updated from source, and now dsmbl is working correctly!

        My controller does not use select as the coin button, it uses the Home button. I'm using an 8bitdo SN30 Pro Wired controller. The issue is a very minor one, and might not even be a bug in FBNeo, honestly. It only occurs if you try to insert a coin before the game's title screen appears (like on the copyright disclaimer screen). Once the title screen appears, adding coins works exactly as expected.

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          barbudreadmon @G30FF
          last edited by barbudreadmon

          @G30FF i think i fixed the issue

          Edit : also, the performance should be better with latest commit

          FBNeo developer - github - forum

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            G30FF @barbudreadmon
            last edited by

            @barbudreadmon I updated from source, and yes, that did fix the issue! Thanks!

            I tested out a couple of games with the performance updates, and they worked well with the CPU clocked to 50%. It wasn't a thorough test, but at 50% CPU it seemed to work better than the last update.

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            • DarksaviorD
              Darksavior @barbudreadmon
              last edited by

              @barbudreadmon I've only tested deathsmiles black label (50% cpu) and it got a huge boost. Even better than mame2016. It's now 59-60fps most of the time with 57-58fps dips. The vertical level will still dip into 53-55fps but it's still a big improvement.

              I'm using retropie on bullseye 64bit lite, 2000 cpu/750 gpu, glcore, 1440p crt-pi shader.

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                barbudreadmon @Darksavior
                last edited by

                @Darksavior Yeah, the emulation is almost twice faster on my desktop at 100% cpu, That improvement is about the sh3/sh4 interpreter and will have less of an effect if you downclock that cpu, but it should still be quite noticeable.

                FBNeo developer - github - forum

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                  G30FF @barbudreadmon
                  last edited by

                  @barbudreadmon I was playing some NeoGeo games on my Pi, and I tried out the Crossed Swords II MVS/AES conversion (crswd2bl.zip). The game has a number of graphical glitches, with sprites that appear to stutter and flicker. They don't seem to affect gameplay, and the game still works aside from this. I don't think it's an issue with the conversion, as I see the same problem using a Redump version of the Neo Geo CD version. The bug is not present if I run the game in lr-neocd, but it is present in lr-fbneo.

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                    barbudreadmon @G30FF
                    last edited by

                    @G30FF Thanks for the report ! I'm surprised no one ever reported that one, the fix is on git.

                    FBNeo developer - github - forum

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                      G30FF @barbudreadmon
                      last edited by

                      @barbudreadmon Yep, the problem is fixed now! Thanks!

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                        G30FF @barbudreadmon
                        last edited by

                        @barbudreadmon It seems that now the flickering sprites issue is happening in Blazing Star, on the level 2 backgrounds at least.

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                          barbudreadmon @G30FF
                          last edited by

                          @G30FF Sorry for the late answer, i wasn't home for the past few days. The issue was reported and fixed upstream last week, but i couldn't sync the libretro port immediately, it's done now :)

                          FBNeo developer - github - forum

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                            G30FF @barbudreadmon
                            last edited by

                            @barbudreadmon No problem at all! I built from source and can confirm it's fixed. Thanks!

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                            • roslofR
                              roslof
                              last edited by roslof

                              Well done FB-Neo crew (@barbudreadmon and @dinkc64) for pulling this off so quickly. Do y'all ever sleep?

                              marblmd2.jpg

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                                barbudreadmon @roslof
                                last edited by

                                @roslof Another rarity named "Megumi Rescue" was also dumped and added over the past few days :)

                                FBNeo developer - github - forum

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                                • roslofR
                                  roslof @barbudreadmon
                                  last edited by

                                  @barbudreadmon said in Goodbye fbalpha, welcome fbneo:

                                  @roslof Another rarity named "Megumi Rescue" was also dumped and added over the past few days :)

                                  So, you don't sleep. And you're keeping me up. :P

                                  megrescu.jpg

                                  ...and I think dinkc64 might be a robot.

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                                    Machtroid
                                    last edited by

                                    Is there an easy way for me to see what games have become supported in fbneo since the last time I updated this emulator in retropie, lets say May of 2021? I want to update but I would like to know how many games have become supported in the past year or so, if possible.

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                                      barbudreadmon @Machtroid
                                      last edited by barbudreadmon

                                      @Machtroid said in Goodbye fbalpha, welcome fbneo:

                                      Is there an easy way for me to see what games have become supported in fbneo since the last time I updated this emulator in retropie, lets say May of 2021

                                      No

                                      @Machtroid said in Goodbye fbalpha, welcome fbneo:

                                      I want to update but I would like to know how many games have become supported in the past year or so, if possible.

                                      Not including clones & hacks, probably more than a hundred.

                                      FBNeo developer - github - forum

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                                      • F
                                        Folly @Machtroid
                                        last edited by Folly

                                        @Machtroid

                                        I compared the arcade dat files for game names.
                                        (2 may 2021 and recent)

                                        Up until now 399 game entries were added. ( removals not take into account here !)
                                        273 of them are clones.

                                        The non-clones are :
                                        akatana aa alpha1v bace borench bublbust chinhero berabohm columns columns2 crashh crush cyclemb cyclshtg dderby deathsml dsmbl dicegame discoboy dfkbl ddpdfk ddpsdoj dokaben2 dynamski espgal2 exerion finallap finalap2 finalap3 fourtrax harem heiankyo hypernoid ibara ibarablk ltorb lazybug looptris magicstk marblmd2 megrescu mslughb missile headonch mrsdyna mspactwin mmpork mushisam futaribl futari15 shoottv nsub nycaptor namenayo neopang 3in1semi nostromo ooparts peekaboo pinkswts playball pcktgal potopoto powerbal wldcourt ws puyo puyopuy2 ichir tantr mushitam redclash ribbit samurai ssonicbr sonicfgt shangkid skydest sokoban speccies sqij stkclmns suzuka8h suzuk8h2 daraku ctower tfrceac timesup twinsqua vsrbibbal vsbattlecity vscastlevania vsclucluland vsdrmario vsduckhunt vsexcitebike vsfreedomforce vsfrombelow vsgoonies vsgradius vsgumshoe vshogansalley vsiceclimber vsmachrider vsmightybomjack vsninjajkun vspinball vsplatoon vsraidbbay vsslalom vssoccer vsstarluster vssmgolfla vssmgolf vssmb vssuperskykid vssuperxevious vstetris vstkoboxing vstopgun wwmarine soniccar wbml xenocrisis zerohour zunkyou

                                        Conclusion: amongst others a lot of Nintendo VS titles have been added in the last year.

                                        roslofR M 2 Replies Last reply Reply Quote 3
                                        • roslofR
                                          roslof @Folly
                                          last edited by

                                          @Folly said in Goodbye fbalpha, welcome fbneo:

                                          Conclusion: amongst others a lot of Nintendo VS titles have been added in the last year.

                                          And every Cave game, I believe (some of the best bullet-hell shmups you'll every see).

                                          @Folly this is great. I know how to do diffs, but not how to easily extract the deltas like you did. Cheers!

                                          YFZdudeY 1 Reply Last reply Reply Quote 1
                                          • YFZdudeY
                                            YFZdude @roslof
                                            last edited by YFZdude

                                            @roslof
                                            A clever use of grep and cut will produce a one word per line list of strictly the rom names.

                                            After that there are probably numerous ways to compare them. I would likely use Excel (Calc) to paste the two lists into two columns and then use a formula with a combination of IF and VLOOKUP to display a blank cell in column 3 if the value in column 2 is found within column 1, else display the rom name in column 3.

                                            Alternate method might be if you already use clrmamepro you can just insert the new .dat file and let it tell you what you are missing. I believe wholly missing roms show up differently than roms with a file or two mismatch indicating they have been redumped.

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