Getting the best PSX experience on a Pi 4
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@Ka said in Getting the best PSX experience on a Pi 4:
I’ve set the cpu clock to 100, and haven’t noticed any issues so far across a variety of games
Try Moto Racer 1 ... it plays too fast with cpu clock 100
But, for most other PS1 racers i've tried ... cpu clock 100 works great !
I quite like Colin McRae Rally 2.0 Arcade Mode and it plays so much better, smoother, faster with clock 100
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@Ka said in Getting the best PSX experience on a Pi 4:
Games don’t really seem any faster or smoother either,
It depends on the game. I've played a fair bit of Colin McRae Rally 2.0 with the 57 clock speed .. when changing it to 100 i noticed a definite improvement in the speed, smoother gameplay when drifting around corners
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When i upgraded to the PI4 i backed up my entire physical collection of 218 games and compressed them on the highest settings.
I have yet to find a game that does not work out of the box with enhanced resolution enabled.On the PI3 the only game i remember giving issues was Metal Gear Solid during cut scenes, but that problem's gone too now with the 4
Worth noting that my games are stored on a network drive.
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@ReadyPlayaWon that’s interesting, thanks. Not too bothered about trying Moto Racer, but I think I’ve got CM2.0 lying around somewhere - I’ll give it a try.
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@george-spiggott said in Getting the best PSX experience on a Pi 4:
Crash Team Racing - Dynarec is disabled and frame skip is set to 1.
I am trying to get CTR to work correctly as well, but am having the issue that the characters disappear as soon as they move away from my position a little (so the smaller characters don't show, I can only see their wheels).
May I ask, where exactly you changed these settings (dynarec and frame skip)? I tried editing /opt/retropie/configs/psx/retroarch.cfg from the console, but there is no Dynarec or frame skip entry where I could change a value.
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@cagusch Retroarch core options screen (hotkey and X on your joypad) from within the game. I still use PCSX Rearmed as I get better speed at 2x resolution than with Duckstation.
Frameskip 1 gives an framerate buff with no penalties as CTR runs at 30FPS. Fun fact, so does CTR Nitro-Fueled for the Switch.
No idea about your invisible characters option, I hope you find a solution.
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@george-spiggott said in Getting the best PSX experience on a Pi 4:
No idea about your invisible characters option, I hope you find a solution.
Thank you, I found the options, but they didn't solve the invisible characters problem.
However, I discovered that it only exists in two player mode. If you start a two player split-screen race, do the characters also disappear once they move a bit further from your view (so you can only see the wheels)?
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@cagusch said in Getting the best PSX experience on a Pi 4:
having the issue that the characters disappear as soon as they move away from my position a little (so the smaller characters don't show, I can only see their wheels)
I had that problem with Crash Team Racing as well. I was able to fix it by disabling the "speed hack" option and just keeping enhanced resolution activated. Hopefully this works for you if you have not already found a solution.
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I also found that enabling both the high resolution tweak and the speed hack would result in odd graphical glitches in some games - for example, in Metal Gear Solid when you go under water (right at the beginning of the game) the underwater part is completely black, but turning off the speed hack fixes this.
It may be worth having a game override setting for some of these tweaks, as having both enabled clearly makes a difference on some games - for the better - but are a detriment to others.
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@raspberrycoulis i think almost every game exhibits some kind of visual bug with the speed hack on, hence the note in: https://retropie.org.uk/docs/Playstation-1/#video-double-internal-resolution - actually even without the speedhack some games can break with double resolution (doom is an example)
a blacklist for the games that are unplayable with it on is not a bad idea - could be implemented in a similar way to mupen64plus.sh
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