@scoularis said in What input lag reduction settings are you using on your Pi 4?:
For me if I used swapchain = 2 in conjuction with runahead, even with threaded video still left enabled, I'd get severe hitching in several games that I tried. Alien Soldier and Disney's Aladdin being the two that I tested that made it clear to me that I just had to leave runahead and swapchain at 3 for that core. Video threaded being disabled seems to be fine with those settings though.
Disney's Aladdin is an interesting rom (and nice to play :) ) - there seem to be 4 frames of internal latency in the game [edit: no, there is only 1], so the lowest latency working configuration that I had was to set threaded video on (the default), swapchains at 3 (the default), and use 4 frames of runahead (which I tested in single instance mode/second instance = no)
[Edit: It plays OK with 4 frames removed, but when I stepped through a frame at a time I can see that removes 3 frames of animation after the button press]
That's with a shader running (I'm trying zfast_crt_standard.glslp - thanks for the suggestion)
I haven't found any situation on a Pi4 where zfast_lcd_standard.glslp allows me to run anything that crt-pi didn't yet.