Development of module-script generator for lr-mess, lr-mame and mame standalone
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@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly sorry for all the questions but something more random/discrete, I am getting this very odd screen message on one game only for FM Towns Marty. The game is Cameltry (floppy game). This comes on not long after I get the game into its main screen:
It has an in-game option to change the CRT mode from 15khz to 30khz, and when I change it to that the message changes to this:
Nothing I do seems to make it go away, and when I searched the message all I found was something specific to FM Towns emulation in mame. Any ideas?
Got the same message using Cameltry, fmtmarty and fmtmarty2 using Cameltry from the original floppies.
On fmtowns there is no massage shown, seems to be specific to the marty's.
Can't find anything up until now. -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Got the same message using carmarty, fmtmarty and fmtmarty2 using cameltry from the original floppies.
On fmtowns there is no massage shown, seems to be specific to the marty's.
Can't find anything up until now.Thank you for trying! What a strange quirk.
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Seems they added the popup messages in the sourcecode :
https://github.com/mamedev/mame/blob/master/src/mame/fujitsu/fmtowns.cpp#L407-L423
Perhaps for debugging or just for informing.
Though if it's the last then the message should go after a few seconds, I think.
Could be an issue in that perspective.Edit :
I think they just forgot to remove the popmessage :
https://github.com/search?q=repo%3Amamedev%2Fmame+popmessage&type=commits -
@Folly an update on my problems I was having with the FM Towns Marty games. There are some games that definitely need a full keyboard to work, esp. the RPGs, but I figured out that at least some seem to be 1) not playable with the marty or standard FM towns pads, 2) but playable with a mouse, WITHOUT a keyboard. The only one I tested that is like this so far is the first Secret of Monkey Island, but for obvious reason I expect this will work for the other "Point and Click" games at least that weren't working. And I used the trick you taught me for C64GS to create an emulator option in the runcommand menu that autoloads "mouse" into -pad1, so no tweaking is required after I assigned that emulator. Yay!
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@Folly and for posterity, all of these work on FMT Marty with mouse but not pad.
Castles
Castles II
Indiana Jones and the Last Crusade*
Loom*
Populous and the Promised Lands
The Secret of Monkey Island
Zak McKracken and the Alien Mindbenders**These games did something weird with the pad where every time you moved at all it would demand you load or save, but they work fine with the mouse. Funny enough in the mouse mode I don't think you can get to the load or save menu (maybe it's escape or something), so that's not ideal, but you could still do a playthrough of the games. Maybe save states would work too?
I still can't get the following games to work with mouse or pad, though:
CyberCity
Lemmings
Lemmings 2 (there's an English translation)
Operation Wolf
Powermonger
RAC Rally****You technically can play this without a keyboard by loading it with a mouse and a joypad if you have two controllers connected. The default controls are keyboard, so you can't skip the super-long loading credits, but then finally when they are over you can use the mouse to change the control settings from keyboard to joypad, and then I think you could play with the controller you have assigned as a joypad. Way too much work obviously.
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I only tested Lemmings and had it working.
I used mame standalone using driver fmtowns with these mouse settings :
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
I only tested Lemmings and had it working.
I used mame standalone using driver fmtowns with these mouse settings :Interesting, thank you for sharing. You have both the pad and the mouse plugged in, maybe that is what's necessary (there is one game, Palamedes, that only plays with a pad plugged in to pad 2 slot). I was only using one or the other plugged into pad one. I will try your way later tonight.
Edit: At least for Lemmings that was it! Just to be clear I am trying to use the controller rather than an actual mouse, but it works the same as yours if I map the mouse functions to the controller 1. It just needed the mouse plugged into the second port. I will go back and test again the others of mine that weren't working with the mouse in port 2. I added another emulator line to auto-load the mouse in port 2 and that is working great it seems.
Edit 2: Operation Wolf took some doing but I got it to work too, and automated. I still don't know how to "un-map" the first pad with a command line emulator entry - I think you also tried and couldn't figure that out at one point - but I was able to get it auto-loading correctly with this:
-pad1 vaus -pad2 mouse -rs232c keyboard
I'm never going to use the "vaus" mapping option so I just mapped everything in there to other stuff on my controller I don't need (right analog, trigger buttons, etc.). This way, the game loads with the mouse in pad2 slot, the keyboard in a keyboard slot (which doesn't get used at all, I just knew from youtube it needs to be plugged in for some reason), and with something plugged in to pad1 that doesn't interfere with the mouse mappings. If you leave a normal pad (marty or towns) in -pad1, the mouse won't work because it's taking over the usual inputs. But with those in the command line it is working perfectly.
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There seems to be an issue with the gdrivedl script, added an issue over here :
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@Folly one last FM Towns update, I found a great resource (here) that helped me get a lot more games working. So now I am done and my gamelist has now grown from 34 games to 82! There are quite a few that are weird in a variety ways that I have described in my gamelist... like two games (Legend of Kyrandia I and II) will only play in english if you use/emulate a mouse and press both buttons at the same time on a particular loading screen. But a lot of these are great... like Loom and the Indiana Jones games and such. And almost all can run without a keyboard (my personal criteria for emulating consoles). Long backstory to asking, do you want me to share my gamelist and art for this? Technically it can scrape in some places, but the info is generally terrible and lacking art. One game even (AD&D: Heroes of the Lance) all the scrapers and even redump don't even have, like it doesn't exist, but I can confirm it does work and is in English. What do you think?
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@Retrodade said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly I started to look at the two Brick Game handhelds and if you'd take some feedback, I am not entirely sure they really belong as "classich" rather than "allin1." They seem more like the bittboy and such, no? The brke23p2 one dates to 1993 and says it is 96 in 1. The "Echo Key" one I can't find an original publication year but it also looks much later than the classich ones, no? I think it is also a multiple-games-in-one kind of thing.
Ok I'll do my gamelist with videos in the category "allin1"
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@Retrodade said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly here are my scrapes i made for CTVBoy only missing video until I get system working, but I think you should like the scrapes you can grab it here
https://mega.nz/file/0A9V1bbK#wSGU5qCFAhLTG_Y9iSQmFMdL4zD-_HfPOXMWUXX21F8Your scrape is now on my Gdrive . I added .7z extension in the gamelist file and videos in the media folder.
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@DTEAM nice thanks
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There seems to be a quota limit on the gdrives, go figure !
That is why the gdrivedl script of Matt. which is used from our script, got a Type-error.
Still not sure about if it will skip such a file when the limit is reached.
Also not sure when the limit is being reset again.
It probably will and say that the quota has been exceeded and skip the file.
So we will see what happens.What it probably does say is that al lot of people are downloading the stuff.
So it's basically a luxury problem ;-) -
@Folly thank you kindly for this, I have it working now.
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@bbilford83 said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly one last FM Towns update, I found a great resource (here) that helped me get a lot more games working. So now I am done and my gamelist has now grown from 34 games to 82! There are quite a few that are weird in a variety ways that I have described in my gamelist... like two games (Legend of Kyrandia I and II) will only play in english if you use/emulate a mouse and press both buttons at the same time on a particular loading screen. But a lot of these are great... like Loom and the Indiana Jones games and such. And almost all can run without a keyboard (my personal criteria for emulating consoles). Long backstory to asking, do you want me to share my gamelist and art for this? Technically it can scrape in some places, but the info is generally terrible and lacking art. One game even (AD&D: Heroes of the Lance) all the scrapers and even redump don't even have, like it doesn't exist, but I can confirm it does work and is in English. What do you think?
Do share ;-)
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Do share ;-)
OK, done. Same place as usual.
FYI also related, I went back to my Amiga CD32 collection recently because I realized it was way under-inclusive, and realized for the first time that it was basically the same as XEGS and Zemmix in that both could play floppy games too with a floppy drive added. I'm finishing adding all the CD32 games first, but afterwards I may create a super huge game list adding all the Amiga 1200 games that should be playable that way (the CD32 was basically just a consolized 1200 computer), just not including games that need a keyboard. Those games are as much as a decade newer and far more advanced than the XEGS/Zemmix/C64GS games, so I think it's worth it. When I'm done I can also share on my gdrive in case others would want the info/art.
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Nice CD32/Amiga1200, however I think they run too slow on mame.
Will have a look on the pi5 how it performs though.
Just share, you never know what the future might bring.For now Amiberry seems to be the best emulator.
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Found some info on thewindowsclub regarding the gdrive quota :
What does ‘Download quota exceeded’ mean in Google Drive?
This problem may be alien to some people, so let us explain first exactly what this issue refers to. Generally, users are free to upload, download and share data on Google Drive, but that is subjected to a quota, a limit regarding your downloads. So, if a substantially large number of people download a file uploaded on the drive, that file will be blocked from being downloadable any further after a limit. The reason is to minimize potential abuse.The time period for which the file is locked depends upon the traffic it receives.
It is typically 24 hours but can vary.Edit :
Matt has added a --continue-on-error option so it can proceed with files that can be downloaded.
However then you don't know which file is updated and which file is not.
So I probably will not implement it.
Hopefully the limit will not be exceeded too many times.
I might have to add a warning message.
For now I don't do anything. -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Nice CD32/Amiga1200, however I think they run too slow on mame.
Will have a look on the pi5 how it performs though.
Just share, you never know what the future might bring.For now Amiberry seems to be the best emulator.
Full disclosure, I was using lr-puae :). I should've realized mame would probably be slower with it. On lr-puae only one game was slow but I fixed it by underclocking the CPU -40% (I read this on a forum post, it apparently doesn't break anything).
Edit: I jinxed myself I guess, both the CD (chd) and Floppy (lha) versions of Flink run horribly no matter what I do. Frameskip and underclocking help but I still wouldn't consider it playable. That's the only game like that for me so far though, and it looks like I'm not the only one (see here). At least there's the Sega CD version.
Edit 2: I was dumb and hadn't checked the retropie documentation first, using lr-puae2021 (which is recommended for rpi) everything runs way faster and I haven't had to underclock or frameskip at all. I'm having to retest everything I did before but everything's beautiful now.
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