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    Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5

    Scheduled Pinned Locked Moved General Discussion and Gaming
    dolphingamecubewiiwiiware
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    • AwesomeKingClemA
      AwesomeKingClem @abj
      last edited by AwesomeKingClem

      @abj It's nothing important. Just a joke because @retropieuser555 deleted his post, and he was responding to one of mine.

      Edit: OOH I tagged the wrong person. My bad.

      Pi Model: Pi 5
      Power Supply: Official Pi 5 Power Supply
      RetroPie Version: 4.8.6
      Built From: retropie_setup.sh script on Raspbian official full x64 img
      Devices: N64 Controller (2)
      Help needed!
      https://retropie.org.uk/forum/topic/35172/mkdd-tint-issue-rpi5

      1 Reply Last reply Reply Quote 0
      • abjA
        abj @mitu
        last edited by

        @mitu said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

        @abj said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

        This is it. You have to start the game from The Gui for the above to work. The game will change automatically the disk and with the press of start bottom will continue to next disk.

        I think if you create an .m3u file and toggle the aforementioned option, starting the game from the playlist file should work without invoving the GUI. But I don't think .m3u is enabled by default in EmulationStation for the Wii/GC systems.

        I managed to test this and it's working! Disk changed successfully without to launch the game from the Gui. I had to do the following:

        -First added to the Gui the path for gamecube roms.
        -Set Dolphin option: Automatically change disks.
        -Add .m3u support for Doplhin in the es_systems.cfg

        `Please be patient, my English is not very good.`

        retropieuser555R 1 Reply Last reply Reply Quote 0
        • retropieuser555R
          retropieuser555 @abj
          last edited by

          @abj you don't need to use a hotkey to change the disk then using that?

          Pi 5 4GB

          Retroflag GPI with raspberry pi zero 2 w/ wifi

          Retroachievements:- lovelessrapture

          abjA 1 Reply Last reply Reply Quote 0
          • abjA
            abj @retropieuser555
            last edited by abj

            @retropieuser555
            Disk changed automatically without to press any button or open the Gui.

            I tested with Resident Evil 1. Because i didn't find a save file to try the disk swap, i rename the Disk 1 to be the Disk 2 and to 2 to be 1 in the m3u file.

            When i start the game (Disk2) from ES (m3u shortcut), in one point, game ask for Disk 1.Then a message appear that disk changing automatically and finally the game start from Disk1.

            `Please be patient, my English is not very good.`

            retropieuser555R 1 Reply Last reply Reply Quote 1
            • retropieuser555R
              retropieuser555 @abj
              last edited by

              @mitu is there a way in the dolphin.sh to set the path but it gives the user's name rather than say pi?

              [General]
              ISOPath0 = /home/pi/RetroPie/roms/gc
              [Core]
              AutoDiscChange = True
              

              Then we could have this setup by default for users when installing dolphin?

              Pi 5 4GB

              Retroflag GPI with raspberry pi zero 2 w/ wifi

              Retroachievements:- lovelessrapture

              mituM 1 Reply Last reply Reply Quote 0
              • mituM
                mitu Global Moderator @retropieuser555
                last edited by

                @retropieuser555 said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                @mitu is there a way in the dolphin.sh to set the path but it gives the user's name rather than say pi?

                Look at the existing scriptmodule, a .ini file is already created on the 1st installation. You can use either $user or $home to refer to the installation user or the user's home path (not to be confused with $USER or $HOME).

                1 Reply Last reply Reply Quote 1
                • abjA
                  abj
                  last edited by abj

                  Another one parameter we can add to dolphin.ini 'file, is to hide the yellow letters that appearing in the upper left corner when a game starts.

                  [Interface]
                  OnScreenDisplayMessages = False
                  

                  `Please be patient, my English is not very good.`

                  retropieuser555R 1 Reply Last reply Reply Quote 0
                  • retropieuser555R
                    retropieuser555 @abj
                    last edited by retropieuser555

                    @abj I find those useful to be honest, I keep it set so I know my game has saved and I can switch it off safely. Or if the wiimote has connected properly etc. The bigger solution would be some kind of answer we had for the mupen64plus.sh script that looks at your controller and maps it if it doesn't exist in the config yet. Especially for things like hotkey. It could be possible seeing as dolphin now follows SDL's standardised Button East, West etc.

                    Anyway getting ahead of myself there, not sure how much interest in GameCube on pi 5 there is aside from a handful of us on here

                    Pi 5 4GB

                    Retroflag GPI with raspberry pi zero 2 w/ wifi

                    Retroachievements:- lovelessrapture

                    mituM 1 Reply Last reply Reply Quote 1
                    • mituM
                      mitu Global Moderator @retropieuser555
                      last edited by

                      @retropieuser555 said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                      The bigger solution would be some kind of answer we had for the mupen64plus.sh script that looks at your controller and maps it if it doesn't exist in the config yet. Especially for things like hotkey.

                      I have something in the works here, but not yet complete since I want to see if the settings can be mapped to a profile to be loaded automatically, especially since Dolphin doesn't have the concept of 'auto-configuration'.

                      retropieuser555R 1 Reply Last reply Reply Quote 2
                      • retropieuser555R
                        retropieuser555 @mitu
                        last edited by

                        @mitu https://wiki.dolphin-emu.org/index.php?title=GameINI_(Controller_Settings)

                        I guess you could at command line level change the PadProfile1 when booting depending on the controllers.

                        But then the hotkey is inside it's own .ini, so not sure how you'd get around that

                        Pi 5 4GB

                        Retroflag GPI with raspberry pi zero 2 w/ wifi

                        Retroachievements:- lovelessrapture

                        mituM 1 Reply Last reply Reply Quote 0
                        • mituM
                          mitu Global Moderator @retropieuser555
                          last edited by

                          @retropieuser555 said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                          @mitu https://wiki.dolphin-emu.org/index.php?title=GameINI_(Controller_Settings)

                          Yes, that's part of the solution, the other part is the hotley mapping and determining which profiles to load (for multiple controllers).

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                          • abjA abj referenced this topic on
                          • retropieuser555R
                            retropieuser555
                            last edited by

                            it's not functional fully yet but managed to install dolphin-emu with Retroachievements built

                            Pi 5 4GB

                            Retroflag GPI with raspberry pi zero 2 w/ wifi

                            Retroachievements:- lovelessrapture

                            AwesomeKingClemA 1 Reply Last reply Reply Quote 1
                            • AwesomeKingClemA
                              AwesomeKingClem @retropieuser555
                              last edited by

                              @retropieuser555
                              8eb7a6bc-71b5-4bef-b2a1-60d692313056-image.png

                              Pi Model: Pi 5
                              Power Supply: Official Pi 5 Power Supply
                              RetroPie Version: 4.8.6
                              Built From: retropie_setup.sh script on Raspbian official full x64 img
                              Devices: N64 Controller (2)
                              Help needed!
                              https://retropie.org.uk/forum/topic/35172/mkdd-tint-issue-rpi5

                              1 Reply Last reply Reply Quote 0
                              • abjA abj referenced this topic on
                              • TPRT
                                TPR
                                last edited by

                                How have you been getting multi-disc games to work?

                                I've tried using an m3u file but lr-dolphin doesn't seem to load it.

                                for example. .m3u file contains:

                                /home/pi/RetroPie/roms/gc/B/Baten1.rvz
                                /home/pi/RetroPie/roms/gc/B/Baten2.rvz

                                but then it just kicks me back to ES with the following error in my log:

                                [libretro INFO] 38:09:360 DolphinLibretro/Boot.cpp:177 N[Video]: Using GFX backend: Vulkan
                                [libretro ERROR] 38:09:360 DolphinLibretro/Boot.cpp:193 E[BOOT]: Could not boot /home/pi/RetroPie/roms/gc/B/Baten.m3u. M3U contains no paths
                                [ERROR] [Content]: Failed to load content

                                Any ideas?

                                I 1 Reply Last reply Reply Quote 0
                                • I
                                  ionx @TPR
                                  last edited by ionx

                                  @TPR
                                  I haven't tried this emulator yet, but I believe that all libretro emulators work the same.

                                  So, try the .m3u file structure like this:

                                  game_disk1.rvz
                                  game_disk2.rvz
                                  

                                  Or like this:

                                  game (Disk 1).rvz
                                  game (Disk 2).rvz
                                  
                                  TPRT 1 Reply Last reply Reply Quote 0
                                  • TPRT
                                    TPR @ionx
                                    last edited by TPR

                                    @ionx said in Dolphin / Gamecube / Wiiware / Wii Compatibility on Pi 5:

                                    @TPR
                                    I haven't tried this emulator yet, but I believe that all libretro emulators work the same.

                                    So, try the .m3u file structure like this:

                                    game_disk1.rvz
                                    game_disk2.rvz
                                    

                                    Or like this:

                                    game (Disk 1).rvz
                                    game (Disk 2).rvz
                                    

                                    I did... same error. :(

                                    EDIT: I should mention that all my other .m3u files are working just fine on all my other consoles: Saturn, Dreamcast, X68000, etc, etc... so this is not my first rodeo with the format.

                                    1 Reply Last reply Reply Quote 0
                                    • retropieuser555R
                                      retropieuser555
                                      last edited by retropieuser555

                                      So someone over on reddit pointed this out and have been testing a little bit. For certain games playing with the under clock function seems to help smooth some of the games out that were on the edge of playability. So things like skies of Arcadia have a few slowdowns but putting the under clock to 70% seems to have smoothed that out. It might be worth playing with those settings for some games to see what it fixes. Although for a few it makes no real difference (Luigi's Mansion for example)

                                      Pi 5 4GB

                                      Retroflag GPI with raspberry pi zero 2 w/ wifi

                                      Retroachievements:- lovelessrapture

                                      I 1 Reply Last reply Reply Quote 1
                                      • I
                                        ionx @retropieuser555
                                        last edited by

                                        @retropieuser555
                                        Thanks for the tip. Is this for the standalone version or Libretro, or both?

                                        retropieuser555R 1 Reply Last reply Reply Quote -1
                                        • retropieuser555R
                                          retropieuser555 @ionx
                                          last edited by retropieuser555

                                          @ionx standalone. I don't use the libretro version as it's a fair bit out of date, it might have an underclock option in the retroach core menu though

                                          Pi 5 4GB

                                          Retroflag GPI with raspberry pi zero 2 w/ wifi

                                          Retroachievements:- lovelessrapture

                                          I TPRT 2 Replies Last reply Reply Quote 1
                                          • I
                                            ionx @retropieuser555
                                            last edited by

                                            @retropieuser555

                                            I tested it with Resident Evil Zero, which had massive frame drops during fight scenes, and the game is playable now.

                                            Thank you very much again!

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