Development of module-script generator for lr-mess, lr-mame and mame standalone
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I am not going to talk about lr-virtualjaguar as that is an other topic
For running bubsy in mame or lr-mess with my script you need to install
jaguar
from my script.
Mame needs a bios calledjaguar.zip
(see in mame-merged) which needs to be in :
~/RetroPie/BIOS/mame
Try to get the "original"bubsy.zip
file from jaguar.zip (see in mame-sl).
Always try with mame-standalone first to see if it works then you know the files are good.
(If it doesn't the /dev/shm/runcommad.log is better to reed if mame standalone is used.)
Then try lr-mess if it works.
If it doesn't then you know it's probably an lr-mess issue.Good luck
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@Folly Thanks!
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Hi @folly, do you think it's possible to use Vulkan on pi5 for MAME standalone?
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Hi @Folly, I was testing the Jupiter Ace system (jupace) and I saw that to work correctly the "-ram 32k" parameter must be added, otherwise most of the roms don't work, I'm now using this command line:
lr-mess-jupace-basename-32k = "/opt/retropie/emulators/retroarch/bin/retroarch --config /opt/retropie/configs/jupace/retroarch.cfg --appendconfig /opt/retropie/configs/jupace/retroarch.cfg.basename -S /home/pi/RetroPie/roms/jupace -s /home/pi/RetroPie/roms/jupace -v -L /opt/retropie/libretrocores/lr-mess/mamemess_libretro.so 'mame jupace -cfg_directory /opt/retropie/configs/jupace/lr-mess -c -ui_active -ram 32k -rompath /home/pi/RetroPie/BIOS/mame;/home/pi/RetroPie/roms/jupace/ '%BASENAME%''"
when you get to the prompt, a precise line must be typed for each game (up to the "." if there is one, the rest are the game controls), for convenience here are those of all the games reported as working:
3dmaze load 3dmaze 3dmaze avoider load avoider run invader1 load GR load GR load GR load GM load GM load GM z p aceinvad load graphics gr load run run amce11 acemines load mines mines acestar 0 0 bload astar 16384 call acevader load gr load acevaders gr r. Z = left, X = right, M = fire adventa 0 0 bload adva 16384 call aliendef load defender g amazmaze load maze g astrian load Lander run aticraid load atic go blackisl load black island bomber load bomber play breakout load breakout b. Left = A, Right = L callisto 8930 0 bload callisto cavern load graphics load run gr run. A = up, Z = down cenipede load centipede go chase load chase chase. Cursor keys to move chess load chess run dodge load Dodger game ducksht 11272 0 bload dchars load duckshoot d. Fire = Enter firebird load FIREBIRD run surround load surround go frogger load frogger go fungle load FU run gobbgook load gobblegook gobblegook grexfrog load graphics load run grf run guessing load game game kkong load CHARACTERS CHARACTERS load KONG run lightrac load LightRacer run memstars load run run meteor load gr meteor load meteor game metracer load GR load GR load GR load GM load GM z p meteors load asteroids g micromaz load graphics load run s run minefld 11272 0 bload mchars load minefield m othello load othello 11272 0 bload pieces go owler load owler loading quickdrw load quick-draw go quickdrp load Qdraw run robohnch load robohench g robohunt load robohunt g sailhorn load hornpipe hornpipe sambombs load sam g sokoace load sokoace play sacemap load sokoed ed sbattle load graphics load run gr run. Fire = F startrek load startrek g sudoku load sudoku sudoku schess2 load chess run tankbatl load tankbattle g tetris load tetris tetris hanoi load hanoi hanoi turbo load turbo 0 0 bload track turbo. Left = 5, Right = 6 zapem 11272 0 bload zchars load zapem z. Left = 6, Right = 7, 9 = Thrust, 0 = Fire zombies load zombpot zombpot
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@DTEAM said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Hi @folly, do you think it's possible to use Vulkan on pi5 for MAME standalone?
I don't have much knowledge of that.
Looked for some info and it seems it can use vulkan with BGFX stuff.
That would mean background and shader stuff.
On the stickfreaks website I found some info that it will not work correctly on Bullseye on the pi4.
(https://stickfreaks.com/misc/raspberry-pi-4-mame-performance-guide)
However for the pi5 this could be totally different.
Seems that if the computer has it it will automatically be enabled.
However not sure how one can see what is enable. -
@shift said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Hi @Folly, I was testing the Jupiter Ace system (jupace) and I saw that to work correctly the "-ram 32k" parameter must be added, otherwise most of the roms don't work
Ok, will do some tests.
If-ram 32k
is a good add-on I will add it to the script so it will be installed automatically when installingjupace
.Thanks for the loader commands will have a look at them too.
Edit 1 :
Added the maximum of 48k to jupace when installing by default :
https://github.com/FollyMaddy/RetroPie-Share/commit/c1d164d7e2b71a11c6a35d969f690fb60482dfac
I tested it with 3dmaze and indeed adding ram works.Edit 2 :
Loader commands can also be found in the hash table jupace_cass.xml -
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
I don't have much knowledge of that.
Looked for some info and it seems it can use vulkan with BGFX stuff.
That would mean background and shader stuff.
On the stickfreaks website I found some info that it will not work correctly on Bullseye on the pi4.
(https://stickfreaks.com/misc/raspberry-pi-4-mame-performance-guide)I found this (from 2020)
https://retropie.org.uk/forum/topic/28362/enhanced-performance-of-mamedev-mame-in-x11/2 -
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Have read the topic link you proposed.
Was indeed informing but hard to understand how things are really connected to each other.
Seems resolution changes were working better with some drivers in x11 which improved the speed sometimes, right ?
From my own perspective I have also seen these differences sometimes.
Indeed Vulkan was mentioned having a possible impact when enabling BGFX and using the HLSL shaders.
I think the questions would be :- When are resolution changes active underneath to perform speed improvements in drivers ?
(using x11 or wayland in a desktop environment or not or in both situations and or using older or newer RaspberryPi's) - When is Vulkan installed and how can we check ?
- Is Vulkan part of the mesa package ?
- What does the mesa package do ?
- When is Vulkan active ?
(using x11 or wayland in a desktop environment or not or in both situations and or using older or newer RaspberryPi's) - Do we use HLSL shaders in our drivers, for example with the handheld ?
What do you think are these questions correct ?
Edit :
We might find more info over here about mesa. - When are resolution changes active underneath to perform speed improvements in drivers ?
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@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
What do you think are these questions correct ?
Vulkan could be useful for 3D consoles (like Dreamcast) or newer 3D arcade games (like Naomi 2) under MAME standalone. Maybe the results will be disappointing, but it would be good to do the test.
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@DTEAM said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
What do you think are these questions correct ?
Vulkan could be useful for 3D consoles (like Dreamcast) or newer 3D arcade games (like Naomi 2) under MAME standalone. Maybe the results will be disappointing, but it would be good to do the test.
I think there are indeed some drivers that could work faster.
However I don't expect 50 % speed increases. -
Script and database are updated to 267.
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@Folly Thank You!
Meanwhile, I continue to point out those systems that require some adjustments to the scripts in order to work.
Orion-128
It has a really complicated operation- cassette
The script I used is this:
lr-mess-orion128-cart-cass = "/opt/retropie/emulators/retroarch/bin/retroarch --config /opt/retropie/configs/orion128/retroarch.cfg --appendconfig /opt/retropie/configs/orion128/ retroarch.cfg.add -S /home/pi/RetroPie/roms/orion128 -s /home/pi/RetroPie/roms/orion128 -v -L /opt/retropie/libretrocores/lr-mess/mamemess_libretro.so 'orion128 - rompath /home/pi/RetroPie/BIOS/mame;/home/pi/RetroPie/roms/orion128/ -cfg_directory /opt/retropie/configs/orion128/lr-mess -c -ui_active -cart /home/pi/RetroPie/ roms/orion128/romdisk.zip -cass %ROM%'"
the romdisk.zip (a cartridge) must necessarily be loaded and then the cassette, this is the procedure for loading the cassette:
Once the game is launched you will arrive at the Orion-128 prompt, immediately press the "Scroll Lock" button to change the focus
You will enter the ROMDISK GUI
Select CH4# and press ENTER (the LOADER will load)
At the BBOA prompt? press A (the cursor should stop flashing)
Refocus by pressing "Scroll Lock" (GAME OFF)
Press F2 to play the tape
Refocus by pressing "Scroll Lock" (GAME ON)
Alongside BBOA? you will see the name of the game you chose at the beginning appear
Once loading is complete, press F4 (the LOADER will close)
In the next column you will see the name of the game you loaded
Go right with the cursor arrows, select it and press ENTER
Type RUN and ENTER- floppy
The script I used is this:
lr-mess-orion128-cart-flop1-flop2 = "/opt/retropie/emulators/retroarch/bin/retroarch --config /opt/retropie/configs/orion128/retroarch.cfg --appendconfig /opt/retropie/configs/ orion128/retroarch.cfg.add -S /home/pi/RetroPie/roms/orion128 -s /home/pi/RetroPie/roms/orion128 -v -L /opt/retropie/libretrocores/lr-mess/mamemess_libretro.so ' orion128 -rompath /home/pi/RetroPie/BIOS/mame;/home/pi/RetroPie/roms/orion128/ -cfg_directory /opt/retropie/configs/orion128/lr-mess -c -ui_active -cart /home/pi/RetroPie/roms/orion128/romdisk.zip -flop1 /home/pi/RetroPie/roms/orion128/floppy/game1715.zip -flop2 %ROM%'"
Once the game is launched you will arrive at the Orion-128 prompt, immediately press the "Scroll Lock" button to change the focus
You will enter the ROMDISK GUI
Select Boot# and press ENTER (the first floppy that loads the Norton Commander will boot)
You will enter directly into the Norton Commander GUI
Press D to change drive press B (you should have the floppy you chose at the beginning)
The launchable games are the .com ones, select the one you want and press ENTEREDIT: I moved the romdisk.zip cartridge to the correct folder, which is .../orion128/cart
- cassette
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@shift said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
Good to hear you got Orion-128 working.
I saw you saying : "The script I used is this: ".
We call that aruncommand
which is normally installed by the script, so there will be no misunderstanding in what we mean.
I see you have edited the runcommands to get them working for the Orion-128.Will have a look at the Orion-128 when I can, and perhaps I can change the way things are installed.
With some drivers this is not always possible.
Initially these installs were added in systems with EXRAS.
However I try to add more stuff to the DEFAULT installs like adding more ram.
Will have a look at what is possible.Thanks for explaining how this system driver works.
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@DTEAM said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
@Folly said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
What do you think are these questions correct ?
Vulkan could be useful for 3D consoles (like Dreamcast) or newer 3D arcade games (like Naomi 2) under MAME standalone. Maybe the results will be disappointing, but it would be good to do the test.
I see you experimenting with other things on the forum like aethersx2 and using xinit with it, if I am correct.
If you run a headless distro (OS without desktop) then you could try to load mame with xinit in the runcommand and see if it gives some improvements.
Would like to hear if it works and if it gives some higher speeds. -
I'm experimenting with the pecom 64 (or pecom 32, it's the same because they use the same BASIC), but there's no way to make it load the cassettes. The command should be PLOAD (I also tried DLOAD) + Enter and then F2 to start the tape, but the system seems to do nothing, and remains stuck, as if waiting for data that doesn't seem to arrive. Has anyone tried to make it work? There are examples online but only with standalone emulators, not with mame.
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@shift said in Development of module-script generator for lr-mess, lr-mame and mame standalone:
I'm experimenting with the pecom 64 or pecom 32
Will have a look at these.
Edit :
Very strange indeed.
No message of the driver that it is not working somewhere.
Also tried many things with no luck. -
You can run MAME with X-init, it works . Now we must try Vulkan. I don't know where it is in the MAME GUI.
try this or select another system
mame-GP32_xinit= "XINIT-WM: /opt/retropie/emulators/mame/mame -c -autoframeskip gp32 -memc %ROM%"
Maybe you don't need X init like RetroArch, to be honnest I'm greener than green for this.
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I am in desktop already so I assume vulkan is active if usable and there should be no need to use xinit then.
Did some tests, and here are the results just booting up the driver without a game on my pi5 :pi@raspberrypi:~ $ /opt/retropie/emulators/mame/mame -ui_active -videodriver x11 gp32 Warning: layout view 'Handheld' contains deprecated bezel element Warning: layout view 'Handheld' contains deprecated bezel element Average speed: 46.70% (10 seconds) pi@raspberrypi:~ $ /opt/retropie/emulators/mame/mame -ui_active -videodriver sdl gp32 Could not initialize SDL sdl not available pi@raspberrypi:~ $ /opt/retropie/emulators/mame/mame -ui_active -videodriver x11 -renderdriver opengl gp32 Warning: layout view 'Handheld' contains deprecated bezel element Warning: layout view 'Handheld' contains deprecated bezel element Average speed: 46.23% (4 seconds) pi@raspberrypi:~ $ /opt/retropie/emulators/mame/mame -ui_active -videodriver x11 -renderdriver software gp32 Warning: layout view 'Handheld' contains deprecated bezel element Warning: layout view 'Handheld' contains deprecated bezel element Average speed: 32.61% (1 seconds) pi@raspberrypi:~ $ /opt/retropie/emulators/mame/mame -ui_active -bgfx_backend vulkan gp32 Warning: layout view 'Handheld' contains deprecated bezel element Warning: layout view 'Handheld' contains deprecated bezel element Average speed: 45.93% (8 seconds)
Not much difference except when using software rendering.
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I'm trying to run Naomi but it won't load . Are you able on your side? I'll try Dreamcast later .
The big difference should be with these machines
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@Folly Exactly, it makes me think that the driver isn't working correctly
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