CoolCV Joysticks Above "1"
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@edmaul69
I leave it always connected and was considering that but I also use Daphne and think I will run into a similar problem because Daphne wants to use the first game pad. -
@amdpower said in CoolCV Joysticks Above "1":
I also use Daphne and think I will run into a similar problem because Daphne wants to use the first game pad.
That's very true. Daphne was actually the reason I started learning how to use xboxdrv to begin with.
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I actually emailed the developer of CoolCV and it does appear to be a limit of the emulator. He said he'll try to get it addressed in the next code change. Cool indeed.
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@amdpower its funny, i am a beta tester for oscar. I suppose i could have just asked him... he is probably one of the coolest retro game programmers there are. I honestly dont know how he has time for a wife and kid and a job with how much he programs for retro systems.
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@edmaul69 said in CoolCV Joysticks Above "1":
he is probably one of the coolest retro game programmers there are.
I'm a big fan of his homebrew titles as well. He seems like a nice guy.
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While where on the topic about joystick mapping. The alternative would be to use
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@Rion coolcv is really easy to set up the controller in the config file. I would not use any other emulator myself but the only other one i would recommend is bluemsx. Not sure if the libretro version plays coleco games.
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@edmaul69 bluemsx for libretro sadly don't play Colecovision yet. There was a issue about it on libretro github but that was a long time ago.
Probably just me that want to use shaders and overlays so i can get that retro feeling.
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@Rion i would love to have scanlines on coleco. Its one of the few emulators i have the doesnt have them.
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@Rion bluemsx-libretro runs them just fine... they just don't have working controller hooks yet. So you can't even get one working let alone two.
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I did not know that. To bad about the input would love some bezel and shader support.
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