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    • P

      More than 4 controllers in MAME?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mame controls joysticks mappings steering wheel
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      P

      @mahoneyt944 good question, I think it is 2003 actually: will try 2003+ and report back. Thanks a lot

    • X

      X-Arcade Tanksticks, Unmapping After Game Exit

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support tankstick x-arcade tankst x-arcade mappings
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      X

      So I managed to solve this, but I'm not entirely sure how. I fixed the under-voltage issue with a better power supply. Entered a game and had the same issue. Remapped after exit, then decided to see if it would do it again with other emulators, and like magic, I could never get the issue to reproduce even after a reboot. So.... I have no idea. My guess is it was related to the undervoltage and the board wasn't getting enough power causing a small memory dump when exiting the emulator.

    • D

      Change controls for specific games using Redream?

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support redream mappings controller
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    • C

      Controller mapping arcade setup

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mappings
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    • K

      Dreamcast controller mapping

      Watching Ignoring Scheduled Pinned Locked Moved General Discussion and Gaming dreamcast lr-flycast mapping mappings input
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      quicksilverQ

      @kjgregory83 you might want to try out redream. For now it has better performance/compatability on the pi 4 then flycast does and controller mapping is a breeze.

    • P

      DragonRise N64 USB Controller Not Mapping

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retropie 4.5 n64 controller dragonrise usb mappings
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      A

      Hey bud, we are in the same boat. Run jstest and write down all the inputs and corresponding numbers. Use your Rii to hit f1 while in lr-mupen64plus-next to open the retroarch GUI and scroll down to "controls", then remap everything according to you jstest results. This got me to the point where every button works except for c-up and c-right. Please let me know if you can get any further or if you've already solved the issue.

    • B

      Picade, RetroPie, lr-mame2003, button mappings and Defender

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-mame2003 defender mappings picade picade console
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      B

      @grant2258 Hi Grant - yes I think I've realised that this is the problem. The default RetroArch setup creates a virtual gamepad and binds both virtual gamepad and keyboard. I think the problem with Defender is that these mappings overlap - so the virtual gamepad is triggering as well as producing a keypress, and these are both bound to different things (eg thrust AND fire).

      Thanks for your help!

    • machine_74M

      N64 Controller mappings not working with RetroPie 4.4

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support n64 emulator nintendo 64 retropie 4.4 mappings joystick
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      @pegasus1130
      I am dealing with a similar issue and I am now very, very close to getting it working. I found a post from a year or so ago which suggested that opening the retroarch GUI from within the emulator, then remapping from the "control" menu therein. For me, this involved hitting f1 on a keyboard to bring up the retroarch gui and then switching each button around according to the results of jstest, and finally saving a "core remap file". This let me fix everything but a few buttons. The issue that remains is that there is no listing in that controls menu for buttons 0 and 1, which are my C up and C right.

    • T

      Single place to map controllers

      Watching Ignoring Scheduled Pinned Locked Moved Ideas and Development controllers mappings emultionstation
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      T

      @dankcushions said in Single place to map controllers:

      yes, it does. at least, the libretro ones (lr-mame2003, for example).

      It didn't seem to for me. I'll have to go back though to process and document what I do better (my memory is not what it once was...). But the way I remember it, I did the initial setup, when into Arcade, played Galaga, and neither the fire button nor the joystick worked. The Tankstick uses out-dated mappings for MAME (I guess they changed at some point). So I assumed that was the cause. I ended up remapping the Tankstick to just 'regular' letters on the keyboard, ran the controller setup, and still no-go. I had to go into the tab menu, and do a 'global' mapping there for it to work.

      I've got some good areas to start looking.

    • B

      After disconnecting 8bitdo BT controller, player 1 does not work

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support 8bitdo bluetooth controller mappings
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    • K

      Moonlight controller issue gamecontrollerdb.txt

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support moonlight mapping mappings steam stream
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      B

      I'm running into a similar issue as well. Through searching through the moonlight github it seems the move to SDL2 has caused some issues with RetroPie. The developer of Moonlight has stated that they wont bother with fixing the problem as it comes from the way RetroPie handles controllers using SDL2 framework. Something around how the buttons are mapped and what the system sees. I'd love more help trying to track this down as well.

    • P

      BEBONCOOL - Controller button mapping

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bebon cool bebon controllermap controller mappings
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      caver01C

      @Pdub517 said in BEBONCOOL - Controller button mapping:

      Any suggestions?

      Yeah, for starters, how about reading this, then provide the details listed. It's hard to give advice when we don't know stuff about your build, which exact emulator you are using and so on and so on. Be specific.

    • T

      lr-fuse - remapping keyboard controls

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support lr-fuse mappings
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      T

      Thanks, I will do a bit more experimenting.

      I have a Pi 3 model B, I will see if I can recreate the issues on that, if I can then they must be related to the image format

    • C

      Problem with buttons mapping in Retroarch-libretro on Xiaomi bluetooth gamepad

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support retroarch.cfg bluetooth mappings xiaomi gamepad libretro
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      D

      @christian Thanks! It worked for me in Retropie 4.2

    • tribunal88T

      AdvMAME mappings the same for like gamepads

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support mappings advmame
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      caver01C

      @tribunal88 The turnaround on this is fantastic, and you are finding things that might have otherwise persisted for a long time.

      I have not updated mine since 3.2, as the install was incomplete on my system for some reason. I ended up building my own references to the .rc file using the version number in emulators.cfg. I will have to reverse this and go with a generic configuration to accommodate the rapid updates.

    • J

      8bitdo NES 30 Pro & Reicast

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support reicast nes30 pro 8bitdo mappings
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    • F

      Dreamcast + Xbox 360 Wired Controller

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support reicast xbox360 dreamcast mappings
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      M

      @frank I made two posts recently related to this issue. Check these threads:
      https://retropie.org.uk/forum/post/52026
      https://retropie.org.uk/forum/post/49544

    • A

      CoolCV Joysticks Above "1"

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support joy2key coolcv mappings
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      RionR

      @herb_fargus

      I did not know that. To bad about the input would love some bezel and shader support.

    • S

      Bluetooth controller - sometime button not working :(

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support bluetooth controller mappings
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    • D

      DosBox Performance Optimization

      Watching Ignoring Scheduled Pinned Locked Moved Help and Support dosbox performance mappings
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      D

      @BuZz Graphically, Doom is slightly more demanding than Arena, so that gives me a fair idea of what to expect in and of itself.