lr-pcsx-rearmed Mutlitap is broken
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Hello,
I'm glad that I will start to contribute in this community today.
Multitap is not working properly as it suppose to do in Retropie 4.1. It shows that it is connected and initiated in the emulator, but the controllers [3, 4, or 5] aren't mapped with the Multitap ports. However, I can confirm that controllers [1 & 2] are mapped properly when Mutlitap is enabled (Which it shows in some games I can controller Multitap 1 A & B).
I can't track the issue if it is from the lr-pcsx-rearmed, or from the RetroArch, but I can assure you that it was working properly in 4.0.2.
Can anyone confirm this issue?
Pi Model: Raspberry Pi 3 B+ RetroPie Version Used: 4.1 Built From: Pre made SD Image on RetroPie website USB Devices connected: None Controller used: 3 of PS3 Controller over BT Emulator: lr-pcsx-rearmed
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Despite of none of the viewer/visitor/member have answered or replied my concerns, I wouldn't mind to keep investigating ..
I have installed image retropie 4.0.2 on my Raspberry pi 3 to check if I have mistaken regard the Multitap. However, I wasn't wrong about the issue! It is working very fine with my controllers setup (3 of PS3 Controllers vie Bluetooth "SIXAXIS").
Pi Model: Raspberry Pi 3 B+ RetroPie Version Used: 4.0.2 Built From: Pre made SD Image on RetroPie website USB Devices connected: None Controller used: 3 of PS3 Controller over BT Emulator: lr-pcsx-rearmed
I have assumption that the issue is with the lr-pcsx-rearmed library retro emulator. In the same time, I have assumption that RetroArch itself have problem with the Multitap.
I will keep investigate regard the issue, and going to report back.
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known issue, is being worked on hopefully: https://retropie.org.uk/forum/topic/763/psx-multitap-retroarch-4-players
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@dankcushions Thanks for pointing at that topic, it seems that I didn't search for that topic properly.
I hope that it will get fixed .. even I noticed that the library is actually modified after the Mutlitap support .. it seems it is not a Frontend side has been modified, a ton of codes got change ..I need to check every revision to check where exactly the multitap got broke.
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