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    Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

    PSX emulator issue with .CUE file

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    psxplaystationcue filescuebin
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    • S
      singsonn
      last edited by

      Hi,

      I have a fresh installation of RetroPie on my Pi3, and I have been able to play SNES games so far. I also have been able to play single .bin PSX games with a little tweaking (renaming the .bin -> .bin.cue).

      But, I am not able to play a PSX game (Tomb Raider) which comes with multiple .bin files and a single .cue file.

      When I read the runcommand.log file, the following error is present at the end: "unsupported/invalid CD image: /home/pi/RetroPie/roms/psx/Tomb Raider (USA) (v1.6).cue". Here, is the full output of /dev/shm/runcommand.log: http://pastebin.com/aryWSJTy

      I have pasted here the content of the .cue file: http://pastebin.com/wFaeMBZ5

      I can't find the reason why it gives me this unsupported/invalid error message.

      Anybody here with a possible hint/solution?

      Thank you :)

      edmaul69E 1 Reply Last reply Reply Quote 0
      • edmaul69E
        edmaul69 @singsonn
        last edited by edmaul69

        @singsonn the best thing to do is download the psp versions of the games. They are .pbp files. At least all 1300 of the us games are available in this format. Then you need to rename them from eboot.pbp to their correct names. Bulk rename utility allows you to do all of them at once.

        1 Reply Last reply Reply Quote 1
        • S
          singsonn
          last edited by

          Thanks! I got it to work using the PSP version of the game and renaming the .PBP file accordingly.

          So it is a known issue?

          There is no other solution than to use the PSP version of the game?

          dankcushionsD 1 Reply Last reply Reply Quote 0
          • dankcushionsD
            dankcushions Global Moderator @singsonn
            last edited by

            @singsonn said in PSX emulator issue with .CUE file:

            Thanks! I got it to work using the PSP version of the game and renaming the .PBP file accordingly.

            So it is a known issue?

            There is no other solution than to use the PSP version of the game?

            it's not a PSP version as such, just a different way of storing the same rom.

            it also runs multi .bin games fine, but it's less hassle to diagnose your situation than you just getting the PBP :)

            S 1 Reply Last reply Reply Quote 0
            • S
              singsonn @dankcushions
              last edited by

              @dankcushions Got it.

              What first steps should I do to find out why it does not work with the .cue and .bin files on my Pi3?

              Is there a way to make the logs more verbose than that?

              1 Reply Last reply Reply Quote 0
              • N
                Nismo
                last edited by Nismo

                It's not an issue, go to home/pi/.emulationstation and edit es_systems config.

                Find something like this:

                
                <system>
                    <name>psx</name>
                    <fullname>PlayStation</fullname>
                    <path>/home/pi/RetroPie/roms/psx</path>
                    <extension>.bin .cue .cbn .img .iso .m3u .mdf .pbp .toc .z .znx .BIN .CUE .CBN .IMG .ISO .M3U .MDF .PBP .TOC .Z .ZNX</extension>
                    <command>/opt/retropie/supplementary/runcommand/runcommand.sh 0 _SYS_ psx %ROM%</command>
                    <platform>psx</platform>
                    <theme>psx</theme>
                  </system>
                

                In extension tag place .bin like me, then the bin files are detected and you only need to use .bin files instead of cue.

                But like @dankcushions I prefer to use .PBP files because is more clean and a lot of saving space.

                1 Reply Last reply Reply Quote 0
                • S
                  singsonn
                  last edited by

                  @Nismo Enabling .bin files for psx in es_systems.cfg would this solve the issue with multiple .bin files for some games like Tomb Raider?

                  herb_fargusH 1 Reply Last reply Reply Quote 0
                  • herb_fargusH
                    herb_fargus administrators @singsonn
                    last edited by

                    @singsonn if you've generated your cue sheet properly you shouldn't need to change the bin extension in es systems.cfg. see PSX wiki page

                    If you read the documentation it will answer 99% of your questions: https://retropie.org.uk/docs/

                    Also if you want a solution to your problems read this first: https://retropie.org.uk/forum/topic/3/read-this-first

                    S 1 Reply Last reply Reply Quote 0
                    • S
                      singsonn @herb_fargus
                      last edited by

                      @herb_fargus I used the cue sheet provided with the bin files, which is the one I pasted on pastebin. I trusted it was properly generated.

                      On the PSX wiki page, I did not find any information to generate a cue sheet with multiple bin files. There was a link to cue sheets for many PS1 games (http://s000.tinyupload.com/index.php?file_id=08258966889995234828), I compared my cue sheet with the one for my game there and found no differences...

                      edmaul69E 1 Reply Last reply Reply Quote 0
                      • edmaul69E
                        edmaul69 @singsonn
                        last edited by edmaul69

                        @singsonn the path in the cue sheet isnt started with something like "c:/../.../gamename.bin"? You have to remove all that info if it does. I had to fix tons of pcengine and sega cd games because of this. This might not be your problem but i havent seen your cue sheet.

                        1 Reply Last reply Reply Quote 0
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