Runcommand System Splashscreens!
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is it possible to have one splash screen for all emulators?
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@badhorse yes. Put a file named launching.png (.jpg) in
/opt/retropie/configs/all
and make sure that there's no launching images on the system specific configs directories. -
@meleu awesome. thanks dude
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I've made a script to generate launching images for ANY theme. Posted about it here:
https://retropie.org.uk/forum/topic/7193/runcommand-launching-images-for-any-theme -
OK, i gotta ask. Lets take it to the next level. How do we get videos to play instead of a png/jpg?
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@mxstar1 Tain't no time to play a video before a game launches. We're lucky Jools coded this for us. All praise be to Jools.
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@Rookervik said in Runcommand System Splashscreens!:
@mxstar1 Tain't no time to play a video before a game launches. We're lucky Jools coded this for us. All praise be to Jools.
Totally, I am not putting this down by no means, its awesome, and i use it. But im always thinking, how cool would a loading bar be, even if it was quick. im just curious if other file types could be used, mp4, swf, gif. Just out of curiosity. Thats all.
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@mxstar1 easy enough to call omxplayer and an mp4 with the onstart.sh command so it's called right before the game launches
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@herb_fargus @mxstar1
I read further up the thread about enabling the option of pressing a button WHILE a runcommand boot image appears to open the runcommand menu, rather than waiting for the image to disappear and then pressing any button or joy button 0.
Has anybody worked this out? -
@butflash one button mash closes the image. The next button mash opens runcommand.
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@herb_fargus
Thank you, I'll try that tomorrow. I've got something showing using the runcommand-onstart.sh script for a certain duration. I want to jump out when a button is pressed.
Thanks -
@butflash I guess I'm not sure about interrupts on the onstart script let us know how you make out
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@herb_fargus said in Runcommand System Splashscreens!:
@mxstar1 easy enough to call omxplayer and an mp4 with the onstart.sh command so it's called right before the game launches
thank you, got it working
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They look amazing :)
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Outstanding work as usual, and it worked right away!!
With the newest version(s) or Retropie, has anyone noticed that once this feature is enabled, it can't be turned off - regardless of whether or not launch menu AND launch menu art settings are disabled within Retropie?
I'm not complaining, just wanted to share since I thought it was interesting.
I can try to delete the new image from the config folder to see if that is a catalyst.
Thanks !
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@KillerQ said in Runcommand System Splashscreens!:
With the newest version(s) or Retropie, has anyone noticed that once this feature is enabled, it can't be turned off - regardless of whether or not launch menu AND launch menu art settings are disabled within Retropie?
This is the expected behavior.
If the
launching.png
(or.jpg
) file exists, show it. If "launch menu art" is enabled AND there is a scraped image for the game being launched, the scraped image takes precedence.The surest way to disable is deleting or renaming the
launching.png
(or.jpg
) file.FYI: you can use a game specific launching image, we talked about it some posts above in this very same thread.
Cheers!
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These are GREAT!!!! Just wanted to say thanks.
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@Rookervik seen ETA PRIME youtube vid and just wanted to say thanks for what you are doing i really appricate it , "YOU ROCK"
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Didn't knew that theses screens can be changed. Nice!
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Some great Splashscreens, both in this thread and the thread for the startup screens too.
A quick question: I may have overlooked it somewhere, but couldn't seem to find the info on the Wiki: if creating a splash for Runcommand, what size should the canvas be, what resolution, and what would a good 'median' file size be? I'm going to be creating my own as I only run a few systems, but I want to keep them all uniform, so based on the same template. I'm also not fussed about the background image being whichever theme i'm using.
If anyone has the answer to those I'd appreciate it!
Dan
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