Guide: Advanced Controller Mappings
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Hi mediamogul!
Your guide is really comprehensive, thank you!I got the basics, but xboxdrv gives me trouble using the calibration parameter.
If I don't calibrate my controller the output from the control stick is to low to be useful.
If I use --calibration x1=40:128:207,y1=50:128:207 \ (in my case an adapted N64 controller) the stick returns higher values, but it almost behaves like a button jumping between the min and max values (32767/-32767) with nothing inbetween.
Is there another way to increase the analog output? Maybe just multipling the original values by a factor of 2 would do the trick but I have no idea how to approach this idea and I can't get my head around the filtering concept.
I'm really looking forward to a solution, this is really a showstopper for my usecase.
These are my settings:
sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv
--evdev /dev/input/event2
--silent
--detach-kernel-driver
--force-feedback
--deadzone-trigger 15%
--deadzone 15%
--device-name "N64 Player 1"
--evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RZ=x2,ABS_Z=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y
--evdev-keymap BTN_THUMB=a,BTN_THUMB2=b,BTN_BASE=lb,BTN_BASE2=rb,BTN_BASE3=tl,BTN_BASE4=start
--ui-axismap lt=void,rt=void
--ui-buttonmap tr=void,guide=void,back=void,x=void,y=void
--calibration x1=40:128:207,y1=50:128:207 \ -
Unfortunately, this is a situation I've never run into personally. The few controllers that I've had to use this on seemed to come into line immediately. I like your idea about multiplying the values and I'm curious myself to see what effect that would have. Also, it might be worth trying the widest possible range of values as well by adjusting the config to:
--calibration x1=-32768:0:32767,y1=-32768:0:32767 \
Definitely keep me updated.
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Thanks for pointing me to a solution!
I tried this calibration before, but the values were still too low. The x and y output needs to be in the 30000 range to be correctly registered. With this calibration they were around 18000 which is much better than the former ~200.
Through trial and error I figured out if you use--calibration x1=-16384:0:16384,y1=-16384:0:16384 \
you get really usable results in the 32000 range and everything works fine in the emulationstation controller-configuration GUI and retroarch.
So my configuration for a real N64 controller using the HiuJia usb adapter looks like this (the deadzone probably still needs some tweaking) :
sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --deadzone-trigger 15% \ --deadzone 15% \ --device-name "N64 Player 1" \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_RZ=x2,ABS_Z=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap BTN_THUMB=a,BTN_THUMB2=b,BTN_BASE=lb,BTN_BASE2=rb,BTN_BASE3=tl,BTN_BASE4=start \ --ui-axismap lt=void,rt=void \ --ui-buttonmap tr=void,guide=void,back=void,x=void,y=void \ --calibration x1=-16384:0:16384,y1=-16384:0:16384 \
Thanks again for the awesome controller guide!
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Not a problem. Thank you for posting your findings. I'm glad it's working well now.
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I removed all references to altering
emulator.cfg
files for key-mapping a system/port in favor of an easily sustainable and much simpler approach using a basic if/else statement. Anyone having trouble with this in the past may wish to reexamine the process. @MadHorse's more advanced case statement technique remains the same. -
do you need to have the latest kernel installed.
i have kernel 4.1.21-v7+. per Xbox360 wireless controllers - receiver connectivity issuesim also have a 8bitdo. I know that Rion had problems with getting his to work.
im just starting out some where
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I believe that's only necessary when using xboxdrv as a driver for an actual Xbox controller. I've never had to worry about a particular kernel version myself.
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ok cool.
one less thing for me to worry about.
guess it is just in my coding. -
So i have been messing around trying to get to work.
so far i have go a whole lot of nothing.I have done what the advance guide said with a little tweeking for my controler
here is my controler info
I: Bus=0005 Vendor=3810 Product=0009 Version=0100 N: Name="8Bitdo FC30 Pro" P: Phys=b8:27:eb:47:c7:78 S: Sysfs=/devices/platform/soc/3f201000.uart/tty/ttyAMA0/hci0/hci0:11/0005:3810:0009.0003/input/input8 U: Uniq=e4:17:d8:7a:6a:7d H: Handlers=js0 event2 B: PROP=0 B: EV=1b B: KEY=ffff0000 0 0 0 0 0 0 0 0 0 B: ABS=30627 B: MSC=10
and when i run
ls /dev/input/by-id/ usb-1d57_ad02-event-kbd usb-_Mini_Keyboard-event-kbd usb-1d57_ad02-if01-event-mouse usb-_Mini_Keyboard-if01-event-mouse usb-1d57_ad02-if01-mouse usb-_Mini_Keyboard-if01-mouse
no id for my controller so i have to use the event number
my script
#!/bin/sh ## Uncomment one or all of the following if you need to find some information about the emulator or roms ## Name of the emulator #echo $1 >> /dev/shm/runcommand.log ## Name of the software used for running the emulation #echo $2 >> /dev/shm/runcommand.log ## Name of the rom #echo $3 >> /dev/shm/runcommand.log ##Executed command line #echo $4 >> /dev/shm/runcommand.log ### The FUN begins #Get ROM name striping full path rom="${3##*/}" ### Set variables for your joypad and emulator ### Basic Configuraions - Standard controller mappings 8BitDo ="/opt/retropie/supplementary/xboxdrv/bin/xboxdrv >/dev/null \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --mimic-xpad \ --dpad-as-button \ --trigger-as-button \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap KEY_#304=a,KEY_#305=b,KEY_#307=x,KEY_#308=y,KEY_#312=lt,KEY_#313=rt,KEY_#310=lb,KEY_#311=rb,KEY_#317=tl,KEY_#318=tr,KEY_#314=back,KEY_#315=start \ --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767" ### Extended Configurations ### Specific emulator configuration or any other parameters you will need only for some emulators scummVM="--axismap -Y1=Y1,-Y2=Y2 \ --ui-axismap x1=REL_X:10,y1=REL_Y:10 \ --ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT,start=KEY_F5,back=KEY_ESC \ --ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \ --ui-axismap x2=void" amiga="--axismap -Y1=Y1,-Y2=Y2 \ --ui-axismap x2=REL_X:1,y2=REL_Y:1 \ --ui-axismap x1=KEY_LEFT:KEY_RIGHT,y1=KEY_DOWN:KEY_UP \ --ui-buttonmap du=KEY_UP,dd=KEY_DOWN,dl=KEY_LEFT,dr=KEY_RIGHT \ --ui-buttonmap lt=BTN_LEFT,rt=BTN_RIGHT,start=KEY_ESC,back=KEY_LEFTCTRL,y=KEY_SPACE,a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_LEFTSHIFT \ --ui-buttonmap guide=void,tl=void,lt=void,rt=void,back=void \ --ui-axismap x2=void" fourway="--four-way-restrictor" invert="--ui-buttonmap du=KEY_DOWN,dd=KEY_UP" ### Kill Command xboxkill="sudo killall >/dev/null xboxdrv" ### Execute the driver with the configuration you need # $1 is the name of the emulation, not the name of the software used # it is intellivision not jzintv case $1 in mame-libretro) ;; fba) case $rom in "amidar.zip"|"atetris.zip"|"puckman.zip") # Configuration used only for these ROMs $xboxkill joycommand="$8BitDo $fourway &" eval $joycommand ;; *) # Configuration for every other ROMs on this emulator $xboxkill joycommand="$8BitDo &" eval $joycommand ;; esac ;; daphne) ;; scummvm) $xboxkill joycommand="$8BitDo $scummVM &" eval $joycommand ;; amiga) $xboxkill joycommand="$8BitDo $amiga &" eval $joycommand ;; intellivision) ;; esac
My system is
Raspberry pi 3 running 4.1
im trying to get my 8Bitdo FC30 Pro to do anything, if i can get something i can build from there.I have been only focused on scummVM. so i know that the other Emulators have things wrong
right now i have nothing.
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Since you're just focusing on ScummVM at the moment, try running the full command, minus
>/dev/null
from the command line and see if it launches cleanly. All together, that woud be:/opt/retropie/supplementary/xboxdrv/bin/xboxdrv \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --mimic-xpad \ --dpad-as-button \ --trigger-as-button \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap KEY_#304=a,KEY_#305=b,KEY_#307=x,KEY_#308=y,KEY_#312=lt,KEY_#313=rt,KEY_#310=lb,KEY_#311=rb,KEY_#317=tl,KEY_#318=tr,KEY_#314=back,KEY_#315=start \ --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \ --axismap -Y1=Y1,-Y2=Y2 \ --ui-axismap x1=REL_X:10,y1=REL_Y:10 \ --ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT,start=KEY_F5,back=KEY_ESC \ --ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \ --ui-axismap x2=void
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@mediamogul
thanks for the inputat first i got nothing, but then i put sudo in the front and i got this
xboxdrv 0.8.8 - http://pingus.seul.org/~grumbel/xboxdrv/ Copyright © 2008-2011 Ingo Ruhnke <grumbel@gmail.com> Licensed under GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This program comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to redistribute it under certain conditions; see the file COPYING for details. Your Xbox/Xbox360 controller should now be available as: /dev/input/js1 /dev/input/event3 Press Ctrl-C to quit
and it worked.
so it seems like i don't have the rights to have it run automatically.
or that is what it seems to me. -
@ExarKunIv said in Guide: Advanced Controller Mappings:
so it seems like i don't have the rights to have it run automatically.
You are exactly right. When the guide was written, I had extra steps in there that allowed xboxdrv to run at a user level because it was necessary for a certain part. I have since revised the guide to simplify the approach and it can now be used without those extra steps and apparently I overlooked correcting the case statement to account for this. I'll amend the guide.
Edit: In short, just add
sudo
to your case statement as you did above and it should work. -
thank you so much.
glad that my problem will be able to help others also
:) -
still no go.
have been messing around with my runcommand-onstart.sh
and still it will not launchif [ "$1" = "scummvm" ] then sudo killall > /dev/null 2>&1 xboxdrv sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \ >/dev/null \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --mimic-xpad \ --dpad-as-button \ --trigger-as-button \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap KEY_#304=a,KEY_#305=b,KEY_#307=x,KEY_#308=y,KEY_#312=lt,KEY_#313=rt,KEY_#310=lb,KEY_#311=rb,KEY_#317=tl,KEY_#318=tr,KEY_#314=back,KEY_#315=start \ --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \ --axismap -Y1=Y1,-Y2=Y2 \ --ui-axismap x1=REL_X:10,y1=REL_Y:10 \ --ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT,start=KEY_F5,back=KEY_ESC \ --ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \ --ui-axismap x2=void & fi
is what i have.
it seems like the runcommand it not starting.do i need a
#!/bin/sh
at the start?
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@ExarKunIv said in Guide: Advanced Controller Mappings:
do i need a
#!/bin/sh
at the start?
I would definitely try it.
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still nothing
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Also, remove the fifth line in your command:
>/dev/null \
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that did it.
the controls work great.
Thank you so mucha quick thing. the mouse pointer slowly moves up.
where in my config would control that.#!/bin/sh if [ "$1" = "scummvm" ] then sudo killall > /dev/null 2>&1 xboxdrv sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv > /dev/null 2>&1 \ --evdev /dev/input/event2 \ --silent \ --detach-kernel-driver \ --force-feedback \ --mimic-xpad \ --dpad-as-button \ --trigger-as-button \ --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \ --evdev-keymap KEY_#304=a,KEY_#305=b,KEY_#307=x,KEY_#308=y,KEY_#312=lt,KEY_#313=rt,KEY_#310=lb,KEY_#311=rb,KEY_#317=tl,KEY_#318=tr,KEY_#314=back,KEY_#315=start \ --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \ --axismap -Y1=Y1,-Y2=Y2 \ --ui-axismap x1=REL_X:10,y1=REL_Y:10 \ --ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT,start=KEY_F5,back=KEY_ESC \ --ui-buttonmap guide=void,x=void,y=void,lb=void,rb=void,tl=void,tr=void,lt=void,rt=void,back=void \ --ui-axismap x2=void \ & fi
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You can change the cursor speed by altering:
--ui-axismap x1=REL_X:10,y1=REL_Y:10 \
Changing the number 10 anything higher will increase the speed. It can also be brought down as low as 01 to decrease the speed as well.
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