mupen 64plus texture flickering after update (January 2017)
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@Capt_MorganCreek Try updating that specific emulator from source and see if that helps.
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I tried updating from source, but I got following error message:
Could not successfully build N64 emulator MUPEN64Plus (GlideN64/Projects/cmake/plugin/release/mupen64plus-video-GlideN64.so not found).
Am I missing something or is there a problem with the source?
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@Capt_MorganCreek could be. I can't tell without a full log. I'll test when I'm next in front of my PC.
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Just tested and had same issues with the flickering textures
have you tried "lr-GLupeN64"? lr-GLupeN64 is mupen64plus + GLideN64 + libretro. I have compiled it from the source and seem working fine with the 3 or 4 games I tested.
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@Tasio Yep, tried Glupen, but it's still slower than standalone mupen for most games, especially noticable in the more demanding ones. Since N64 emulation is a bit hit and miss I want all the emulators to work so I can switch them out :)
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@BuZz I tried again today and had no luck, but this time I copied over the log file:
Should I try to update the setup script and try again, or would this mess with the settings?
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@Capt_MorganCreek looks like an upstream code issue - I will report it when I have some free time.
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@BuZz Cool, thanks!
Is there a place I can see changelogs of source-updates to emulators, so I know when to update?
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Just curious what resolution you're using. I found the flickering goes away at lower resolutions and am curious if you've found that to be the case as well.
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@hooperre Standard 320x240 resolution. I wouldn't like to go any lower than this, because I'm trying to set the system up as faithful as possible. And it's already pretty low :D
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@Capt_MorganCreek Ah. I only got it at 1280x720.
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@Capt_MorganCreek said in mupen 64plus texture flickering after update (January 2017):
@BuZz Cool, thanks!
Is there a place I can see changelogs of source-updates to emulators, so I know when to update?
You would need to check the github / websites of the various projects we include - eg mupen64plus is managed here - https://github.com/mupen64plus
Some code was moved around recently on that project which has broken the arm/neon build - I have submitted a patch to them - https://github.com/mupen64plus/mupen64plus-core/pull/233
There was another error in your log for the GlideN64 plugin - I will look into that too.
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@BuZz said in mupen 64plus texture flickering after update (January 2017):
You can follow progress on this ticket - https://github.com/RetroPie/RetroPie-Setup/issues/1873
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Please try building from source after updating retropie-setup script
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@BuZz I'm really impressed how fast you submitted these fixes. I installed the latest version from source without a problem, so thank you!
But...
The flickering is still present and it is even more pronounced in the new version. I tested it with Super Mario 64 in Glide and Glide highres to see if there is a difference, but they behave exactly the same.
Is it possible to return to an older binary or maybe tweak some settings?
To reproduce my problem one can simply install a fresh 4.1 (2016_05_11) image, do an update from source or binary and try SM64 (european version). Overclocking seems to have no effect on this issue.
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@Capt_MorganCreek said in mupen 64plus texture flickering after update (January 2017):
Is it possible to return to an older binary
If it helps pinpoint a workable binary, this texture flickering has been an issue since about one or two weeks before Christmas.
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@mediamogul The 4.1 stock binary is definitely working, but I have no idea what the version is. Playing the games with a fresh install from November 5th works without flickering.
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@Capt_MorganCreek If you think it's a problem with this plugin - https://github.com/gonetz/GLideN64 it might be worth asking them - I will check when I have a chance.
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I believe it's already a known issue. Looks like it was reported early last December.
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@mediamogul Thanks - looks like there is a config workaround in there - I will test and set it as default.
@Capt_MorganCreek read through the thread and try the option they mention
EnableCopyColorToRDRAM = 0
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