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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

mupen 64plus texture flickering after update (January 2017)

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mupen64plustextureflickergraphic errors
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  • C
    Capt_MorganCreek @hooperre
    last edited by Capt_MorganCreek 2 Mar 2017, 20:44 3 Feb 2017, 20:43

    @hooperre Standard 320x240 resolution. I wouldn't like to go any lower than this, because I'm trying to set the system up as faithful as possible. And it's already pretty low :D

    RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

    H 1 Reply Last reply 3 Feb 2017, 20:57 Reply Quote 0
    • H
      hooperre @Capt_MorganCreek
      last edited by hooperre 2 Mar 2017, 20:58 3 Feb 2017, 20:57

      @Capt_MorganCreek Ah. I only got it at 1280x720.

      4B ~ RPi PSU 5.1V / 3.0A ~ 32GB SanDisk microSD ~ 128GB USB

      1 Reply Last reply Reply Quote 0
      • B
        BuZz administrators @Capt_MorganCreek
        last edited by BuZz 2 Mar 2017, 23:31 3 Feb 2017, 23:25

        @Capt_MorganCreek said in mupen 64plus texture flickering after update (January 2017):

        @BuZz Cool, thanks!

        Is there a place I can see changelogs of source-updates to emulators, so I know when to update?

        You would need to check the github / websites of the various projects we include - eg mupen64plus is managed here - https://github.com/mupen64plus

        Some code was moved around recently on that project which has broken the arm/neon build - I have submitted a patch to them - https://github.com/mupen64plus/mupen64plus-core/pull/233

        There was another error in your log for the GlideN64 plugin - I will look into that too.

        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

        B 1 Reply Last reply 3 Feb 2017, 23:36 Reply Quote 1
        • B
          BuZz administrators @BuZz
          last edited by 3 Feb 2017, 23:36

          @BuZz said in mupen 64plus texture flickering after update (January 2017):

          https://github.com/mupen64plus/mupen64plus-core/pull/233

          You can follow progress on this ticket - https://github.com/RetroPie/RetroPie-Setup/issues/1873

          To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

          1 Reply Last reply Reply Quote 1
          • B
            BuZz administrators
            last edited by 4 Feb 2017, 00:34

            Please try building from source after updating retropie-setup script

            To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

            1 Reply Last reply Reply Quote 0
            • C
              Capt_MorganCreek
              last edited by 5 Feb 2017, 10:29

              @BuZz I'm really impressed how fast you submitted these fixes. I installed the latest version from source without a problem, so thank you!

              But...

              The flickering is still present and it is even more pronounced in the new version. I tested it with Super Mario 64 in Glide and Glide highres to see if there is a difference, but they behave exactly the same.

              Is it possible to return to an older binary or maybe tweak some settings?

              To reproduce my problem one can simply install a fresh 4.1 (2016_05_11) image, do an update from source or binary and try SM64 (european version). Overclocking seems to have no effect on this issue.

              RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

              M 1 Reply Last reply 5 Feb 2017, 15:24 Reply Quote 0
              • M
                mediamogul Global Moderator @Capt_MorganCreek
                last edited by mediamogul 2 May 2017, 15:31 5 Feb 2017, 15:24

                @Capt_MorganCreek said in mupen 64plus texture flickering after update (January 2017):

                Is it possible to return to an older binary

                If it helps pinpoint a workable binary, this texture flickering has been an issue since about one or two weeks before Christmas.

                RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                C 1 Reply Last reply 5 Feb 2017, 15:46 Reply Quote 0
                • C
                  Capt_MorganCreek @mediamogul
                  last edited by 5 Feb 2017, 15:46

                  @mediamogul The 4.1 stock binary is definitely working, but I have no idea what the version is. Playing the games with a fresh install from November 5th works without flickering.

                  RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

                  B 1 Reply Last reply 5 Feb 2017, 17:19 Reply Quote 0
                  • B
                    BuZz administrators @Capt_MorganCreek
                    last edited by 5 Feb 2017, 17:19

                    @Capt_MorganCreek If you think it's a problem with this plugin - https://github.com/gonetz/GLideN64 it might be worth asking them - I will check when I have a chance.

                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                    M 1 Reply Last reply 5 Feb 2017, 18:01 Reply Quote 0
                    • M
                      mediamogul Global Moderator @BuZz
                      last edited by 5 Feb 2017, 18:01

                      @BuZz

                      I believe it's already a known issue. Looks like it was reported early last December.

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      B 1 Reply Last reply 5 Feb 2017, 18:04 Reply Quote 0
                      • B
                        BuZz administrators @mediamogul
                        last edited by 5 Feb 2017, 18:04

                        @mediamogul Thanks - looks like there is a config workaround in there - I will test and set it as default.

                        @Capt_MorganCreek read through the thread and try the option they mention EnableCopyColorToRDRAM = 0

                        To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                        C M 2 Replies Last reply 5 Feb 2017, 18:08 Reply Quote 0
                        • C
                          Capt_MorganCreek @BuZz
                          last edited by 5 Feb 2017, 18:08

                          @BuZz Yeah, just saw the thread. I'll probably try tomorrow and keep you updated.

                          RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

                          1 Reply Last reply Reply Quote 0
                          • M
                            mediamogul Global Moderator @BuZz
                            last edited by mediamogul 2 Jun 2017, 05:09 6 Feb 2017, 05:09

                            @BuZz

                            I just tested by setting EnableCopyColorToRDRAM = 0 and the problem persists. I tried a few of the other settings mentioned in the thread as well, but for some reason they're being overwritten at launch.

                            RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                            1 Reply Last reply Reply Quote 0
                            • B
                              BuZz administrators
                              last edited by 7 Feb 2017, 00:22

                              I have reverted the GLideN64 plugin to before this problem was introduced. When it is resolved upstream I will switch back to the latest code. You can update retropie-setup and update from source, or wait 20 mins or so until the binaries have been updated.

                              To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                              C 1 Reply Last reply 7 Feb 2017, 19:26 Reply Quote 2
                              • C
                                Capt_MorganCreek
                                last edited by 7 Feb 2017, 17:24

                                Yay, now it works without flickering!

                                Thanks!

                                RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

                                1 Reply Last reply Reply Quote 0
                                • C
                                  Capt_MorganCreek @BuZz
                                  last edited by 7 Feb 2017, 19:26

                                  @BuZz Just installed the new binary of lr-glupen and it seems to suffer from the same flickering problem, although it is much less severe than ithe was in mupen..

                                  RetroPie64 - My Nintendo 64 conversion: https://retropie.org.uk/forum/post/55927

                                  B 1 Reply Last reply 8 Feb 2017, 04:03 Reply Quote 1
                                  • B
                                    BuZz administrators @Capt_MorganCreek
                                    last edited by 8 Feb 2017, 04:03

                                    @Capt_MorganCreek similar codebase. The Dev of that will likely fix the issue for both when has some time to look into it. It's a RPI issue.

                                    To help us help you - please make sure you read the sticky topics before posting - https://retropie.org.uk/forum/topic/3/read-this-first

                                    1 Reply Last reply Reply Quote 0
                                    • R
                                      rsimmy @Capt_MorganCreek
                                      last edited by 8 Feb 2017, 08:17

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