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Please do not post a support request without first reading and following the advice in https://retropie.org.uk/forum/topic/3/read-this-first

Guide: Advanced Controller Mappings

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joystickcontrollermappingxboxdrvscummvm
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  • M
    mediamogul Global Moderator @dunnieboy
    last edited by 30 Mar 2017, 20:07

    @dunnieboy

    i'm just trying to eliminate the keyboard usage all together

    It can be done almost completely. The only time I need to use a keyboard is for system maintenance, Z-Machine emulation and certain computer games.

    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

    D 1 Reply Last reply 1 Apr 2017, 01:08 Reply Quote 0
    • S
      spud11 @mediamogul
      last edited by 31 Mar 2017, 23:40

      @mediamogul As per the "Advmame controller problem" thread which I started where I was unable to get Advmame to recognise Player 2's controls separate from Player 1, I've gone back to using lr-mame2003 for both Portrait and Landscape mode oriented roms.

      For my 4 player arcade table (2 in portrait mode and 2 in landscape mode), xboxdrv allows me to map all 4 joysticks to the same keyboard controls, meaning that it doesn't matter whether I'm playing the game in portrait or landscape orientation, a joystick is going to work.

      I've mapped Joysticks 1 and 3 to Player 1's keyboard controls and Joysticks 2 and 4 to Player 2's keyboard controls. I've tested this setup with Ms Pacman and it seems to work in both orientations.

      Hopefully, this code helps someone else with an arcade table similar to mine.

      #!/bin/sh
      ### Uncomment one or all of the following if you need to find some information about the emulator or roms
      ### Name of the emulator
      #echo $1 >> /dev/shm/runcommand.log
      ### Name of the software used for running the emulation
      #echo $2 >> /dev/shm/runcommand.log
      ### Name of the rom
      #echo $3 >> /dev/shm/runcommand.log
      ### Executed command line
      #echo $4 >> /dev/shm/runcommand.log
      ### Code begins
      ### Game/ROM full path
      rom="${3##*/}"
      ### Set variables for joysticks and emulators
      ### Basic Configurations - Standard controller mappings for the 4 Arcade (DragonRise) joysticks - map Arcade joysticks to XBox 360 Controller and then map to keyboard.
      ### Remove " > /dev/null 2>&1 " from first line to see information when xboxdrv starts
      ### First: Using the TAB menu in lr-mame2003 and other emulators, either make note of the default keyboard controls and map the code below accordingly or in TAB map Player 1's and Player 2's controls to the keyboard controls you want and then map the code below.
      ### Second: Remember to change the 99-xboxdrv file to the following:
      ### SUBSYSTEM=="input", ATTRS{name}=="Player_1", GROUP="users", MODE="0666", ENV{ID_INPUT_KEYBOARD}="1"
      ### SUBSYSTEM=="input", ATTRS{name}=="Player_2", GROUP="users", MODE="0666", ENV{ID_INPUT_KEYBOARD}="1"
      ### SUBSYSTEM=="input", ATTRS{name}=="Player_3", GROUP="users", MODE="0666", ENV{ID_INPUT_KEYBOARD}="1"
      ### SUBSYSTEM=="input", ATTRS{name}=="Player_4", GROUP="users", MODE="0666", ENV{ID_INPUT_KEYBOARD}="1"
      ### Player1_4Way and Player2_4Way map Joysticks 1 and 2 with four way restriction for use with lr-mame2003.
      Player1_4Way="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      --silent \
      --detach-kernel-driver \
      --deadzone=4000 \
      --deadzone-trigger 15% \
      --force-feedback \
      --mimic-xpad \
      --trigger-as-button \
      --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \
      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
      --device-name "Player_1" \
      --evdev-absmap ABS_X=y1,ABS_Y=x1 \
      --four-way-restrictor \
      --evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start \
      --ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN \
      --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_5+KEY_1,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC"
      Player2_4Way="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      --silent \
      --detach-kernel-driver \
      --deadzone=4000 \
      --deadzone-trigger 15% \
      --force-feedback \
      --mimic-xpad \
      --trigger-as-button \
      --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \
      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
      --device-name "Player_2" \
      --evdev-absmap ABS_X=y1,ABS_Y=x1 \
      --four-way-restrictor \
      --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \
      --ui-axismap X1=KEY_D:KEY_G,Y1=KEY_R:KEY_F \
      --ui-buttonmap a=KEY_A,b=KEY_S,x=KEY_Q,y=KEY_W,back=KEY_6+KEY_2,start=KEY_UNKNOWN,back+start=KEY_SPACE+KEY_ESC"
      ### Player3_4Way and Player4_4Way map Joysticks 3 and 4 with four way restriction for use with lr-mame2003.
      Player3_4Way="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      --silent \
      --detach-kernel-driver \
      --deadzone=4000 \
      --deadzone-trigger 15% \
      --force-feedback \
      --mimic-xpad \
      --trigger-as-button \
      --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \
      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
      --device-name "Player_3" \
      --evdev-absmap ABS_X=x1,ABS_Y=y1 \
      --four-way-restrictor \
      --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \
      --ui-axismap X1=KEY_DOWN:KEY_UP,Y1=KEY_RIGHT:KEY_LEFT \
      --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_5+KEY_1,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC"
      Player4_4Way="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      --silent \
      --detach-kernel-driver \
      --deadzone=4000 \
      --deadzone-trigger 15% \
      --force-feedback \
      --mimic-xpad \
      --trigger-as-button \
      --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \
      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
      --device-name "Player_4" \
      --evdev-absmap ABS_X=x1,ABS_Y=y1 \
      --four-way-restrictor \
      --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \
      --ui-axismap X1=KEY_F:KEY_R,Y1=KEY_G:KEY_D \
      --ui-buttonmap a=KEY_A,b=KEY_S,x=KEY_Q,y=KEY_W,back=KEY_6+KEY_2,start=KEY_UNKNOWN,back+start=KEY_SPACE+KEY_ESC"
      ### Player1_8Way and Player2_8Way map Joysticks 1 and 2 with no restriction for use with lr-mame2003
      Player1_8Way="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      --silent \
      --detach-kernel-driver \
      --deadzone=4000 \
      --deadzone-trigger 15% \
      --force-feedback \
      --mimic-xpad \
      --trigger-as-button \
      --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \
      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
      --device-name "Player_1" \
      --evdev-absmap ABS_X=y1,ABS_Y=x1 \
      --evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start \
      --ui-axismap X1=KEY_LEFT:KEY_RIGHT,Y1=KEY_UP:KEY_DOWN \
      --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_5+KEY_1,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC"
      Player2_8Way="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      --silent \
      --detach-kernel-driver \
      --deadzone=4000 \
      --deadzone-trigger 15% \
      --force-feedback \
      --mimic-xpad \
      --trigger-as-button \
      --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \
      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
      --device-name "Player_2" \
      --evdev-absmap ABS_X=y1,ABS_Y=x1 \
      --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \
      --ui-axismap X1=KEY_D:KEY_G,Y1=KEY_R:KEY_F \
      --ui-buttonmap a=KEY_A,b=KEY_S,x=KEY_Q,y=KEY_W,back=KEY_6+KEY_2,start=KEY_UNKNOWN,back+start=KEY_SPACE+KEY_ESC"
      ### Player3_8Way and Player4_8Way map Joysticks 3 and 4 with no restriction for use with lr-mame2003
      Player3_8Way="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      --silent \
      --detach-kernel-driver \
      --deadzone=4000 \
      --deadzone-trigger 15% \
      --force-feedback \
      --mimic-xpad \
      --trigger-as-button \
      --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \
      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.2:1.0-event-joystick \
      --device-name "Player_3" \
      --evdev-absmap ABS_X=x1,ABS_Y=y1 \
      --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \
      --ui-axismap X1=KEY_DOWN:KEY_UP,Y1=KEY_RIGHT:KEY_LEFT \
      --ui-buttonmap a=KEY_LEFTCTRL,b=KEY_LEFTALT,x=KEY_SPACE,y=KEY_LEFTSHIFT,back=KEY_5+KEY_1,start=KEY_6+KEY_2,back+start=KEY_SPACE+KEY_ESC"
      Player4_8Way="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      --silent \
      --detach-kernel-driver \
      --deadzone=4000 \
      --deadzone-trigger 15% \
      --force-feedback \
      --mimic-xpad \
      --trigger-as-button \
      --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \
      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.4:1.0-event-joystick \
      --device-name "Player_4" \
      --evdev-absmap ABS_X=x1,ABS_Y=y1 \
      --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start \
      --ui-axismap X1=KEY_F:KEY_R,Y1=KEY_G:KEY_D \
      --ui-buttonmap a=KEY_A,b=KEY_S,x=KEY_Q,y=KEY_W,back=KEY_6+KEY_2,start=KEY_UNKNOWN,back+start=KEY_SPACE+KEY_ESC"
      ### Player1_Amiga and Player2_Amiga are for the UAE4ARM emulator and fixes the axes for Players 1 and 2
      Player1_Amiga="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      --silent \
      --detach-kernel-driver \
      --deadzone=4000 \
      --deadzone-trigger 15% \
      --force-feedback \
      --mimic-xpad \
      --trigger-as-button \
      --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \
      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.3:1.0-event-joystick \
      --device-name "Amiga_Joystick_Player_1_xboxdrv" \
      --evdev-absmap ABS_X=y1,ABS_Y=x1 \
      --evdev-keymap BTN_TRIGGER=x,BTN_THUMB=y,BTN_THUMB2=a,BTN_PINKIE=b,BTN_BASE3=back,BTN_BASE6=start"
      Player2_Amiga="sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
      --silent \
      --detach-kernel-driver \
      --deadzone=4000 \
      --deadzone-trigger 15% \
      --force-feedback \
      --mimic-xpad \
      --trigger-as-button \
      --ui-buttonmap lb=void,rb=void,tl=void,tr=void,guide=void,lt=void,rt=void \
      --evdev /dev/input/by-path/platform-3f980000.usb-usb-0:1.3.1:1.0-event-joystick \
      --device-name "Amiga_Joystick_Player_2_xboxdrv" \
      --evdev-absmap ABS_X=y1,ABS_Y=x1 \
      --evdev-keymap BTN_TRIGGER=y,BTN_THUMB=a,BTN_THUMB2=back,BTN_PINKIE=x,BTN_TOP=b,BTN_TOP2=start"
      ### Arcade Games that use 4 way restricted joysticks - 208 of 208 identified games
      RestrictedArcadeGames=""alibaba.zip"|"amidar.zip"|"armwrest.zip"|"astinvad.zip"|"atetris.zip"|"anteater.zip"|"armorcar.zip"|"astrob.zip"|"astrof.zip"|"bagman.zip"|"ballbomb.zip"|"barrier.zip"|"blkhole.zip"|"blasto.zip"|"blockade.zip"|"btime.zip"|"carjmbre.zip"|"carnival.zip"|"cavelon.zip"|"chameleo.zip"|"checkman.zip"|"chinhero.zip"|"circusc.zip"|"ckong.zip"|"commando.zip"|"congo.zip"|"dazzler.zip"|"devilfsh.zip"|"digdug.zip"|"digdug2.zip"|"digger.zip"|"disco.zip"|"dkong.zip"|"dkong3.zip"|"dkongjr.zip"|"docastle.zip"|"dommy.zip"|"dorodon.zip"|"frogger.zip"|"galaga.zip"|"galaxian.zip"|"galxwars.zip"|"guzzler.zip"|"invrvnge.zip"|"invinco.zip"|"jjack.zip"|"joust2.zip"|"jrpacman.zip"|"jumpcoas.zip"|"jungler.zip"|"kchamp.zip"|"kicker.zip"|"kingball.zip"|"ladybug.zip"|"lasso.zip"|"levers.zip"|"lnc.zip"|"locomotn.zip"|"logger.zip"|"lrescue.zip"|"lupin3.zip"|"mappy.zip"|"marvins.zip"|"mikie.zip"|"mmonkey.zip"|"monsterb.zip"|"moonal2.zip"|"moonqsr.zip"|"mrdo.zip"|"mrflea.zip"|"mrjong.zip"|"mrtnt.zip"|"mspacman.zip"|"mystston.zip"|"naughtyb.zip"|"netwars.zip"|"olibochu.zip"|"ozmawars.zip"|"pacnpal.zip"|"pacplus.zip"|"pengo.zip"|"perestro.zip"|"pickin.zip"|"pignewt.zip"|"pisces.zip"|"pleiads.zip"|"pooyan.zip"|"popflame.zip"|"puckman.zip"|"pacman.zip"|"pulsar.zip"|"qbert.zip"|"qbertqub.zip"|"qix.zip"|"radarscp.zip"|"retofinv.zip"|"rocnrope.zip"|"route16.zip"|"samurai.zip"|"tsamurai.zip"|"scregg.zip"|"sindbadm.zip"|"solarfox.zip"|"sonofphx.zip"|"invadpt2.zip"|"panic.zip"|"shollow.zip"|"spclaser.zip"|"sqbert.zip"|"streakng.zip"|"sbagman.zip"|"superpac.zip"|"superqix.zip"|"ssi.zip"|"swat.zip"|"tactcian.zip"|"tankbatt.zip"|"taxidrvr.zip"|"elecyoyo.zip"|"theend.zip"|"timelimt.zip"|"tomahawk.zip"|"todruaga.zip"|"tranqgun.zip"|"triplep.zip"|"tutankhm.zip"|"vanvan.zip"|"volfied.zip"|"vsgongf.zip"|"wiping.zip"|"warpwarp.zip"|"zigzag.zip"|"zzyzzyxx.zip"|"alphaho.zip"|"pacnchmp.zip"|"comotion.zip"|"copsnrob.zip"|"cosmicg.zip"|"cosmos.zip"|"crash.zip"|"crush.zip"|"redufo.zip"|"diamond.zip"|"dorunrun.zip"|"dominos.zip"|"drmicro.zip"|"drgnbstr.zip"|"dremshpr.zip"|"elvactr.zip"|"eyes.zip"|"firetrap.zip"|"40love.zip"|"galpanic.zip"|"gundealr.zip"|"hardhat.zip"|"headon.zip"|"headon2.zip"|"heiankyo.zip"|"hexa.zip"|"hustle.zip"|"intrepid.zip"|"ironhors.zip"|"karianx.zip"|"kungfum.zip"|"lvgirl94.zip"|"logicpro.zip"|"logicpr2.zip"|"msjiken.zip"|"kikcubic.zip"|"mineswpr.zip"|"mtrap.zip"|"dowild.zip"|"mrgoemon.zip"|"natodef.zip"|"rallyx.zip"|"nrallyx.zip"|"pepper2.zip"|"pettanp.zip"|"popeye.zip"|"punchout.zip"|"raiders5.zip"|"rampage.zip"|"reikaids.zip"|"robby.zip"|"rthunder.zip"|"sidetrac.zip"|"schaser.zip"|"spaceinv.zip"|"spacezap.zip"|"spectar.zip"|"springer.zip"|"stratvox.zip"|"sia2650.zip"|"spnchout.zip"|"tapper.zip"|"rbtapper.zip"|"targ.zip"|"telmahjn.zip"|"theglob.zip"|"thief.zip"|"timber.zip"|"toypop.zip"|"wwjgtin.zip"|"wndrmomo.zip"|"yamyam.zip"|"zerozone.zip"|"zookeep.zip"|"pairs.zip"|"higemaru.zip"|"elecyoy2.zip"|"arkangc.zip"|"arkanoid.zip"|"arkatayt.zip"|"arkatour.zip"|"arkbl2.zip"|"arkbl3.zip"|"arkbloc2.zip"|"arkblock.zip"|"arknid2j.zip"|"arknid2u.zip"|"arknoid2.zip"|"arknoidj.zip"|"arknoidu.zip"|"arknoiuo.zip"|"arkretrn.zip"|"tempest.zip"|"tempest1.zip"|"tempest2.zip"|"tempest3.zip"|"temptube.zip""
      ### Kill xboxdrv
      xboxkill="sudo killall xboxdrv"
      ### Execute the driver with the configuration you need
      ### $1 is the name of the system emulation (eg mame-libretro), not the name of the emulator (eg not lr-mame2003), nor the name of the folder (eg not "arcade", not "mame-libretro", not "arcade-vertical"
      ### $1 - The system (eg: atari2600, nes, snes, megadrive, fba, etc).
      ### $2 - The emulator (eg: lr-stella, lr-fceumm, lr-picodrive, pifba, etc).
      ### $3 - The full path to the rom file.
      ### $4 - The full command line used to launch the emulator.
      ### This information can be obtained from /dev/shm/runcommand.info
      case $2 in
      lr-mame2003)
      case $rom in
      $RestrictedArcadeGames) # Configuration used only for these ROMs
      $xboxkill
      joycommand="$Player1_4Way & $Player2_4Way & $Player3_4Way & $Player4_4Way &"
      eval $joycommand
      ;;
      *) # Configuration for every other ROM in respect of this emulator
      $xboxkill
      joycommand="$Player1_8Way & $Player2_8Way & $Player3_8Way & $Player4_8Way &"
      eval $joycommand
      ;;
      esac
      ;;
      uae4arm)
      $xboxkill
      joycommand="$Player1_Amiga & $Player2_Amiga &"
      eval $joycommand
      ;;
      esac
      ### lr-fbalpha)
      ### case $rom in
      ### $RestrictedArcadeGames) # Configuration used only for these ROMs
      ### $xboxkill
      ### joycommand="$Player1_4Way & $Player2_4Way & $Player3_4Way & $Player4_4Way &"
      ### eval $joycommand
      ### ;;
      ### *) # Configuration for every other ROM in respect of this emulator
      ### $xboxkill
      ### joycommand="$Player1_8Way & $Player2_8Way & $Player3_8Way & $Player4_8Way &"
      ### eval $joycommand
      ### ;;
      ### esac
      ### ;;
      ### advmame-1.4)
      ### case $rom in
      ### $RestrictedArcadeGames) # Configuration used only for these ROMs
      ### $xboxkill
      ### joycommand="$Player1_4Way & $Player2_4Way & $Player3_4Way & $Player4_4Way &"
      ### eval $joycommand
      ### ;;
      ### *) # Configuration for every other ROM in respect of this emulator
      ### $xboxkill
      ### joycommand="$Player1_8Way & $Player2_8Way & $Player3_8Way & $Player4_8Way &"
      ### eval $joycommand
      ### ;;
      ### esac
      ### ;;

      RetroPie v4.4.1 • RPi3 Model B • 5.1V 2.5A PSU • 32GB SanDisk Extreme microSD • 2TB Toshiba Canvio Basics Portable USB 3.0 hard drive • 4 x DragonRise USB Arcade joysticks • 2 x TurboTwist spinners • 1 x USB trackball • 1 x PS4 wireless • 1 x 8BitDo Zero

      1 Reply Last reply Reply Quote 1
      • D
        dunnieboy @mediamogul
        last edited by dunnieboy 4 Jan 2017, 02:10 1 Apr 2017, 01:08

        @mediamogul any idea why the following is not accepting my dpad as buttons .. the dpad spits out nothing at all when I run evtest ? Also ... i'm not sure wing commander is seeing this remap at all. I should be configuring the game as keyboard not joystick right ?

        #!/bin/bash
        sudo killall >/dev/null xboxdrv
        sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
        --evdev /dev/input/event3 \
        --detach-kernel-driver \
        --deadzone-trigger 15% \
        --deadzone 4000 \
        --device-name "donotroller" \
        --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \
        --trigger-as-button \
        --dpad-as-button \
        --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_RX=lt,ABS_RY=rt \
        --evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \
        --axismap -Y1=Y1,-Y2=Y2 \
        --ui-axismap x1=KEY_LEFT:KEY_RIGHT,y1=KEY_UP:KEY_DOWN,x2=KEY_INSERT:KEY_DELETE,y2=KEY_EQUAL:KEY_MINUS \
        --ui-buttonmap tl=KEY_RIGHTSHIFT,dd=KEY_M,du=KEY_G,dl=KEY_F,dr=KEY_B,lt=KEY_ENTER,rt=KEY_SPACE,a=KEY_L,b=KEY_E,x=KEY_X,y=KEY_Y,lb=KEY_T,rb=KEY_R,start=KEY_A,back=KEY_GRAVE \
        -- \
        /opt/retropie/emulators/dosbox/bin/dosbox -conf "/home/pi/RetroPie/roms/pc/wc/wc_3.conf"
        M 1 Reply Last reply 1 Apr 2017, 02:17 Reply Quote 0
        • M
          mediamogul Global Moderator @dunnieboy
          last edited by mediamogul 4 Jan 2017, 03:17 1 Apr 2017, 02:17

          @dunnieboy

          the dpad spits out nothing at all when I run evtest

          I've never come across that. If it's not seen by evtest at all, then there might be no way to map it in xboxdrv. I revised your example above to include a common entry for ABS_HAT0X and ABS_HAT0Y that might do the job. I also removed the last line, as it doesn't need to be there.

          #!/bin/bash
          sudo killall >/dev/null xboxdrv
          sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
          --evdev /dev/input/event3 \
          --detach-kernel-driver \
          --deadzone-trigger 15% \
          --deadzone 4000 \
          --device-name "donotroller" \
          --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \
          --trigger-as-button \
          --dpad-as-button \
          --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y,ABS_RX=lt,ABS_RY=rt \
          --evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \
          --axismap -Y1=Y1,-Y2=Y2 \
          --ui-axismap x1=KEY_LEFT:KEY_RIGHT,y1=KEY_UP:KEY_DOWN,x2=KEY_INSERT:KEY_DELETE,y2=KEY_EQUAL:KEY_MINUS \
          --ui-buttonmap tl=KEY_RIGHTSHIFT,dd=KEY_M,du=KEY_G,dl=KEY_F,dr=KEY_B,lt=KEY_ENTER,rt=KEY_SPACE,a=KEY_L,b=KEY_E,x=KEY_X,y=KEY_Y,lb=KEY_T,rb=KEY_R,start=KEY_A,back=KEY_GRAVE \
          &

          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

          D 1 Reply Last reply 1 Apr 2017, 14:55 Reply Quote 0
          • D
            dunnieboy @mediamogul
            last edited by dunnieboy 4 Jan 2017, 15:56 1 Apr 2017, 14:55

            @mediamogul thanks .. ill give that a try. One question about ,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y.

            I dont see dpad_x or dpad_y in the ui-buttonmap or ui-axismap. I thought (probably incorrectly) that the evdev lines were like definitions and the ui- lines were assignments. Is this the wrong way to think about this ?

            Thanks

            M 1 Reply Last reply 1 Apr 2017, 18:36 Reply Quote 0
            • M
              mediamogul Global Moderator @dunnieboy
              last edited by mediamogul 4 Jan 2017, 19:37 1 Apr 2017, 18:36

              @dunnieboy

              I dont see dpad_x or dpad_y in the ui-buttonmap or ui-axismap.

              dpad_x and dpad_y are normally mapped in --ui-axismap. If the DPad of the original controller is digital, or --dpad-as-button is added, then they are mapped with du, dd, dl and dr in --ui-buttonmap.

              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

              D 1 Reply Last reply 1 Apr 2017, 18:47 Reply Quote 0
              • D
                dunnieboy @mediamogul
                last edited by dunnieboy 4 Jan 2017, 20:17 1 Apr 2017, 18:47

                @mediamogul Thanks for all the advice ... just so you know im not crazy ... im trying to configure this ... =) Its SO helpful having someone like you willing to give advice.

                # DEFINITIONS -----------------------------------------------------------| XBOXDRV ASSIGNMENTS -----------------
                # |
                # F L I G H T |
                # |
                # 01. Pitch and Yaw : arrow U, arrow D, arrow L, arrow R | (See Mouse Ctrl)
                # 02. Pitch and Yaw Left : Numpad 7,1 | (See Mouse Ctrl)
                # 03. Pitch and Yaw Right : Numpad 9,3 | (See Mouse Ctrl)
                # 04. Roll Left, right : Ins, Del | (See Mouse Ctrl)
                # 05. Double Yaw, Pitch, Roll Rates: Shift + Key | (See Mouse Ctrl)
                # 06. Engage Autoslide : Caps Lock(Hold) |
                # 07. Autoslide Toggle : / |
                # 08. Increase Throttle : += | (See Mouse Ctrl)
                # 09. Decrease Throttle : -_ | (See Mouse Ctrl)
                # 10. Zero Throttle : Backspace |
                # 11. Max Throttle : \ |
                # 12. Match Target Speed : Y |
                # 13. Afterburn : TAB | (See Mouse Ctrl)
                # 14. Afterburn Toggle : ~ | (See Mouse Ctrl)
                # 15. Autopilot : A |
                # 16. Jump (Excalibur Only) : J |
                # 17. Pause : Alt-P |
                # 18. Eject : Ctrl-E |
                # 19. Calibrate Stick : Alt-C |
                #------------------------------------------------------------------------|
                # |
                # C O M B A T |
                # |
                # 01. Select Next Target : T | y
                # 02. Select Next Turret on Current: R | a
                # 03. Lock Target (Toggle) : L | x
                # 04. Smart Targeting : CTRL-S | b
                # 05. Switch Guns : G | d_pad_y -
                # 06. Select Full Guns : F | d_pad_y +
                # 07. Auto-Tracking : CTRL-A | tl
                # 08. Configure Missile Array : M |
                # 09. Change Missile Type : ] | d_pad_x -
                # 10. Select Missile (toggle) : [ | d_pad_x +
                # 11. Select All Missiles (Salvo) : B | tr
                # 12. Fire Guns : SPACEBAR | rt
                # 13. Fire Missiles : ENTER | lt
                # 14. Drop Decoy : E | back
                #------------------------------------------------------------------------|
                # |
                # N A V I G A T I O N M A P |
                # |
                # 01. Display Map : N |
                # 02. Change Viewpoint : U Arrow, D Arrow, L Arrow, R Arrow |
                # 03. Zoom In/Out : [ , ] |
                # 04. Center View : C |
                # 05. Cycle through Targets : T |
                # 06. Starfield (toggle) : S |
                # 07. Grid (toggle) : G |
                # 08. Background (Toggle) : B |
                #------------------------------------------------------------------------|
                # |
                # V I D E O D I S P L A Y U N I T S |
                # |
                # 01. Cycle Through Displays : 0 |
                # 02. Shields VDU : S |
                # 03. Communications VDU : C |
                # 04. Damage VDU (toggle text/icon): D |
                # 05. Damage Repair : ] |
                # 06. Weapon VDU (w cockpit active): W |
                # 07. Power VDU/ Change System : P |
                # 08. Increase Current System : ] |
                # 09. Decrease Current System : [ |
                # 10. Set Current Sys To 100% : SHIFT - ] |
                # 11. Reset All Systemsto 25% : SHIFT - [ |
                # 12. Lock Current Sys (toggle) : CTRL - ] |
                # |
                #------------------------------------------------------------------------|
                # |
                # C A M E R A V I E W S |
                # |
                # 01. Front View : Invis Cockpit : F1 |
                # 02. Left, Right, Rear Turret View : F2, F3, F4 |
                # 03. Rear Turret in left VDU : Ctrl-F4 |
                # 04. Chase Cam : F5 |
                # 05. Object Cam : F6 |
                # 06. Missile Cam : F8 |
                # 07. Victim Cam : F9 |
                # 08. Track Cam : F10 |
                # 09. Disable Flight Ctrl in Cam : Ctrl-L |
                # 10. Zoom In, Out : [ , ] |
                # : |
                #------------------------------------------------------------------------|
                # |
                # M O U S E C O M M A N D S |
                # |
                # 01. Flight Cursor Control : Move Mouse | x1, y1
                # 02. Select Hotspot : Left Click | lb
                # 03. Fire Active Gun : Left Click | lb
                # 04. Fire Active Missile : Both Click | rb
                # 05. Increase/Decrease Throttle : Up/Dwn + Right Click | x2, y2
                # 06. Roll Left, Right : L/R + Right Click |
                # 07. Afterburn : Double Right Click and Hold | start
                #------------------------------------------------------------------------|
                # |
                # J O Y S T I C K C O M M A N D S |
                # |
                # 01. Flight Control : Move Joystick |
                # 02. Fire Active Gun : Trigger |
                # 03. Fire Active Missile : Trigger + B2 |
                # 04. Rotate Camera : B2 + Move Joystick |
                # 05. Increase/Decrease Throttle : Up/Down B2 |
                # 06. Roll Left/Right : L/R B2 |
                # 07. Afterburn : B2 Double Click |
                # |
                #------------------------------------------------------------------------|
                # |
                # O N T H E C A R R I E R |
                # |
                # 01. Activate Person/Obj : Move Cursor over | (See Mouse Ctrl)
                # 02. Use Objects : Click | (See Mouse Ctrl)
                # 03. Cancel Skip Scene : Esc | guide
                # 04. Cycle Hotspots : Tab, Shift Tab, Right Mouse | (See Mouse Ctrl)
                # 05. Talk : Click on Character | (See Mouse Ctrl)
                # 06. Use : Click Terminal or Door | (See Mouse Ctrl)
                # 07. Select Reply : Move Device Up/Dwn - Click | d_pad_y
                # 08. Option Screen : Click Main Terminal | (See Mouse Ctrl)
                # |
                #------------------------------------------------------------------------|
                # |
                # G A M E I N T E R F A C E |
                # |
                # 01. Exit Game : Alt-X |
                # 02. VGA : Alt-1 |
                # 03. VGA (triple buffer) : Alt-2 |
                # 04. SVGA : Alt-3 |
                # 05. SVGA (triple buffer) : Alt-4 |
                # 06. Calibrate Joystick : Alt-J |
                # 07. Music (toggle) : Alt-M |
                # 08. Sound (toggle: on carrier) : Ctrl-M |
                # 09. Scene transition (Toggle) : Alt-K |
                # 09. Change Music Vol : Alt Up/Dwn |
                # 10. Change Sound Vol : Ctrl Up/Dwn |
                # 11. Change Gamma Correction : Ctrl Left/Right |
                # |
                #------------------------------------------------------------------------|

                If anyone needs the PS4 controller map ... here is the one i made ...
                PS4 Controller Map

                I am considering abandoning the ps4 controller idea for this and trying to configure this ... ipazzport

                M 1 Reply Last reply 1 Apr 2017, 19:26 Reply Quote 1
                • M
                  mediamogul Global Moderator @dunnieboy
                  last edited by 1 Apr 2017, 19:26

                  @dunnieboy said in Guide: Advanced Controller Mappings:

                  I am considering abandoning the ps4 controller idea for this and trying to configure this ...

                  I have on of those lying around here somewhere. Let us know how it works out.

                  RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                  D 1 Reply Last reply 1 Apr 2017, 21:56 Reply Quote 0
                  • D
                    dunnieboy @mediamogul
                    last edited by 1 Apr 2017, 21:56

                    @mediamogul

                    Ok So this is mostly working now ... just have to tweak some stuff -- running out of slots in the ps4 controller so I might transition to that thing up above.

                    Thanks SO much media mogul. One last question ... again ... how do I access the right stick i'd love to use it instead of the dpad for missile selections and use the dpad just for communication(KEY-C), up-arrow, down-arrow and select.

                    Here is the config for anyone that is trying to do this -

                    #!/bin/bash
                    sudo killall >/dev/null xboxdrv
                    sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                    --evdev=/dev/input/by-id/usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick\
                    --detach-kernel-driver \
                    --deadzone-trigger 15% \
                    --deadzone 4000 \
                    --device-name "donotroller" \
                    --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \
                    --trigger-as-button \
                    --dpad-as-button \
                    --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y,ABS_RX=lt,ABS_RY=rt \
                    --evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \
                    --axismap -Y1=Y1,-Y2=Y2 \
                    --ui-axismap x1=REL_X:10,y1=REL_Y:10 \
                    --ui-buttonmap a=BTN_LEFT,b=BTN_RIGHT `# mouse buttons`\
                    --ui-buttonmap lb=KEY_KPPLUS,rb=KEY_KPMINUS `# BUMPERS - throttle`\
                    --ui-buttonmap lt=KEY_ENTER,rt=KEY_SPACE `# TRIGGERS - fire missiles, fire guns`\
                    --ui-buttonmap tl=KEY_F,tr=KEY_B `# STICK CLICKS - full guns, full_missiles`\
                    --ui-buttonmap x=KEY_T,guide=KEY_L,y=KEY_LEFTCTRL+KEY_S `# TARGETING - Next Target, Lock, Smart Target`\
                    --ui-buttonmap start=KEY_A,back=KEY_E `# Auto Pilot, Drop Decoy`\
                    --ui-buttonmap dd=KEY_G,du=KEY_M,dl=KEY_RIGHTBRACE,dr=KEY_LEFTBRACE `# DPAD GUN CTRL - Switch Guns, Configure Missiles, Change Missile Type, Select Missiles`\
                    --ui-buttonmap back+start=KEY_ESC `# SKIP SCENE` \
                    -- \
                    /opt/retropie/emulators/dosbox/bin/dosbox -conf "/home/pi/RetroPie/roms/pc/wc/wc_3.conf"
                    M 1 Reply Last reply 1 Apr 2017, 22:10 Reply Quote 0
                    • M
                      mediamogul Global Moderator @dunnieboy
                      last edited by 1 Apr 2017, 22:10

                      @dunnieboy

                      how do I access the right stick i'd love to use it instead of the dpad

                      Using the keys currently assigned to your DPad, the right stick would be look like:

                      --ui-axismap x2=KEY_RIGHTBRACE:KEY_LEFTBRACE,y2=KEY_M:KEY_G
                      

                      RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                      D 1 Reply Last reply 2 Apr 2017, 13:21 Reply Quote 1
                      • D
                        dunnieboy @mediamogul
                        last edited by 2 Apr 2017, 13:21

                        @mediamogul Everything is working great ... I have all my wing commander games workign great with the PS4 controller.

                        Here is another one for you ... I am trying to use named cycle references on the right stick.

                        --ui-axismap x2=cycle-key-named:views:KEY_F1:KEY_F2:KEY_F3:KEY_F4,:cycle-key-ref:views,y2=cycle-key-named:cams:KEY_F7:KEY_F8:KEY:F9,:cycle-key-ref:cams `# RIGHT STICK L/R = VIEWS, U/D = CAMS`\
                        

                        Any chance you know what I am doing wrong ... its a little tricky because the documentation says to use a comma to seperate pos/neg direction and then uses a button identifier.

                        Thanks

                        M 1 Reply Last reply 2 Apr 2017, 15:04 Reply Quote 0
                        • M
                          mediamogul Global Moderator @dunnieboy
                          last edited by 2 Apr 2017, 15:04

                          @dunnieboy

                          I believe the cycle functions can only be used with --ui-buttonmap. The two ends of an axis are separated by a colon and the keys to be cycled through are as well. If I had to guess, that would be causing a conflict.

                          RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                          D 1 Reply Last reply 2 Apr 2017, 22:12 Reply Quote 0
                          • D
                            dunnieboy @mediamogul
                            last edited by 2 Apr 2017, 22:12

                            @mediamogul that makes sense. Another question ... is there a way to have a bash script read a file for a joystick name ?

                            I am putting all my xboxdrv stuff in each games .sh file. I'd love to use a variable that reads a .txt file for the controller id name.

                            That way instead of :

                            --evdev=/dev/input/by-id/usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick\
                            

                            i could use something like

                            --evdev=/dev/input/by-id/%MY_VAR%\
                            

                            and all the .sh files would read that file.

                            Thanks !

                            M 1 Reply Last reply 3 Apr 2017, 04:25 Reply Quote 0
                            • M
                              mediamogul Global Moderator @dunnieboy
                              last edited by mediamogul 4 Mar 2017, 05:26 3 Apr 2017, 04:25

                              @dunnieboy

                              I suppose you could put the name as the first line of a text file and reference it as $jsname with something like:

                              jsname=`sed '1q;d' /path/to/text/file.txt`
                              

                              However, using that method, you'd still have to have that line in your script, so it's not any easier than just including the name to begin with. I really haven't explored this sort of thing before, so there's probably quite a few better ways and definitely more knowledgeable people to ask.

                              RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                              D 1 Reply Last reply 4 Apr 2017, 13:42 Reply Quote 0
                              • D
                                dunnieboy @mediamogul
                                last edited by 4 Apr 2017, 13:42

                                @mediamogul said in Guide: Advanced Controller Mappings:

                                `sed '1q;d'

                                Ok ... I got it working.

                                This file is in /roms/pc/stick_id

                                #!/bin/bash
                                STICKID=usb-Sony_Interactive_Entertainment_Wireless_Controller-if03-event-joystick

                                Here I am reading that variable and all of my .sh game files access that config file for the joystick id. Now I only need to change the id name in one place.

                                #!/bin/bash
                                source ~/RetroPie/roms/pc/stick_id/stick_id.sh
                                sudo killall >/dev/null xboxdrv
                                sudo /opt/retropie/supplementary/xboxdrv/bin/xboxdrv \
                                --evdev /dev/input/by-id/$STICKID \
                                --silent \
                                --detach-kernel-driver \
                                --force-feedback \
                                --deadzone-trigger 15% \
                                --deadzone 4000 \
                                --device-name "donotroller" \
                                --calibration x1=-32767:0:32767,y1=-32767:0:32767,x2=-32767:0:32767,y2=-32767:0:32767 \
                                --trigger-as-button \
                                --evdev-absmap ABS_X=x1,ABS_Y=y1,ABS_Z=x2,ABS_RZ=y2,ABS_RX=lt,ABS_RY=rt,ABS_HAT0X=dpad_x,ABS_HAT0Y=dpad_y \
                                --evdev-keymap BTN_EAST=a,BTN_C=b,BTN_SOUTH=x,BTN_NORTH=y,BTN_WEST=lb,BTN_Z=rb,BTN_START=tl,BTN_SELECT=tr,BTN_THUMBL=guide,BTN_TL2=back,BTN_TR2=start \
                                --axismap -Y1=Y1,-Y2=Y2 \
                                --ui-axismap x1=REL_X:10,y1=REL_Y:10 \
                                --ui-buttonmap lb=BTN_LEFT,rb=BTN_RIGHT \
                                --ui-buttonmap guide=void,x=void,y=void,a=void,b=void,tl=void,tr=void,lt=void,rt=void,back=void \
                                --ui-axismap x2=void \
                                -- \
                                1 Reply Last reply Reply Quote 0
                                • E
                                  ExarKunIv
                                  last edited by 4 Apr 2017, 14:29

                                  @mediamogul

                                  so i got time to see what other codes come up when i start up stragus

                                  here is my mouse mapping for my 8bit do and the left button press

                                  Event: time 1491315704.363115, type 1 (EV_KEY), code 272 (BTN_LEFT), value 1
                                  Event: time 1491315704.363115, -------------- EV_SYN ------------
                                  Event: time 1491315704.470595, type 1 (EV_KEY), code 272 (BTN_LEFT), value 0
                                  Event: time 1491315704.470595, -------------- EV_SYN ------------
                                  

                                  here is the code for my Rii (it does the same thing where is works kinda)

                                  Event: time 1491316054.713802, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90001
                                  Event: time 1491316054.713802, type 1 (EV_KEY), code 272 (BTN_LEFT), value 0
                                  Event: time 1491316054.713802, -------------- EV_SYN ------------
                                  

                                  and here is the real mouse that works fine

                                  Event: time 1490821100.299279, type 4 (EV_MSC), code 4 (MSC_SCAN), value 90001
                                  Event: time 1490821100.299279, type 1 (EV_KEY), code 272 (BTN_LEFT), value 0
                                  Event: time 1490821100.299279, -------------- EV_SYN ------------
                                  

                                  i have no clue on this. i think this might be one that just cant be used with a joypad

                                  RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                  RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                  Maintainer of RetroPie-Extra .

                                  M 1 Reply Last reply 4 Apr 2017, 14:48 Reply Quote 0
                                  • M
                                    mediamogul Global Moderator @ExarKunIv
                                    last edited by 4 Apr 2017, 14:48

                                    @ExarKunIv

                                    When you're using the mouse-mapped controller, is your real mouse still connected? It could be that it's pulling focus in some way.

                                    RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                    E 1 Reply Last reply 4 Apr 2017, 15:52 Reply Quote 0
                                    • E
                                      ExarKunIv @mediamogul
                                      last edited by 4 Apr 2017, 15:52

                                      @mediamogul

                                      i did think of that, so all my testing is one at a time with only that device plugged in.

                                      RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                      RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                      Maintainer of RetroPie-Extra .

                                      M 1 Reply Last reply 4 Apr 2017, 17:07 Reply Quote 0
                                      • M
                                        mediamogul Global Moderator @ExarKunIv
                                        last edited by 4 Apr 2017, 17:07

                                        @ExarKunIv

                                        The only thing left I can think of is that the software may not be seeing the virtual mouse as being a real mouse in a similar way that RetroArch won't see the virtual keyboard without a udev rule. I would try searching for a similar rule that can be applied to the virtual mouse and see if that might make a difference.

                                        RetroPie v4.5 • RPi3 Model B • 5.1V 2.5A PSU • 16GB SanDisk microSD • 512GB External Drive

                                        E 1 Reply Last reply 4 Apr 2017, 17:58 Reply Quote 0
                                        • E
                                          ExarKunIv @mediamogul
                                          last edited by ExarKunIv 4 Apr 2017, 19:44 4 Apr 2017, 17:58

                                          @mediamogul

                                          ok i'll poke around and see if i can find anything.

                                          EDIT
                                          found this, just will need more time to get a handle on it, way above my pay grade

                                          http://www.embeddedlinux.org.cn/EssentialLinuxDeviceDrivers/final/ch07lev1sec1.html

                                          http://stackoverflow.com/questions/16482260/using-linux-virtual-mouse-driver

                                          RPi3B+ / 200GB/ RetroPie v4.5.14, RPi4 Model B 4gb / 256gb / RetroPie 4.8.2
                                          RPi5 4gb / 512gb / RetroPie 4.8.9 -Basic
                                          Maintainer of RetroPie-Extra .

                                          1 Reply Last reply Reply Quote 0
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